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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Wed Mar 27, 2013 2:37 am |
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| thestage wrote: |
| Texican Rude wrote: |
| edit: for a bad time search Facade on the IC Archive and see everyone fight like children. Then realize that fight was again 6-7 years ago. |
I'm not entirely sure which thread you're referring to, but I did this and I was at least lucky enough to stumble into inty's famous Bleach game post. |
^_^ |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sun Apr 07, 2013 11:48 pm |
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| special blend wrote: |
| started playing the first etrian odyssey and i have some questions i was hoping you guys could answer: 1. am i supposed to be fighting the foes or just avoiding them 2. what does the day/night cycle impact 3. is the game supposed to be this hard |
Hugs!
1) You should always avoid FOEs when first encountering them. Generally, come back after a couple floors' progress and try to take them on. You do get XP in the first game, but it's more about their drops for unlocking equipment. You mentioned that you just got to the third floor; you've met the Stalker, then. It has a scarier, dark-red color that I believe means it's aggressively chasing you rather than reflecting its difficulty. Still, it will be some time before you'll want to fight it unless you have poison. Around the time you get to the fourth floor, the Ragelope from the second floor should no longer be too challenging for you. Also, there will be more minor FOEs that cannot really be avoided. If you pay attention over the course of the game, you'll learn to identify a lot of FOEs by their positional setup on the map and their movement patterns. But you know how when you first were told by the game about FOEs and how you should avoid them? Listen to the game when it tells you stuff like this. Otherwise you'll uselessly bash your head against optional bosses later in the game as well when you are meant to tiptoe around them.
2) Not much in the first game. I suppose the encounter rates for various enemies will change at night versus during the day, but it's nothing I ever really thought about. There's a spring from which you can drink on the first floor that restores your TP, but only at night. Not much beyond that. Maybe some quests, but you'll know from their descriptions if it's relevant. Time passage more generally matters for a few things, such as resetting your chop/take/mine attempts per day. In more advanced play, you'll be hunting FOEs and bosses and using the passage of time to know when they'll respawn so you can try for their more difficult conditional drops (defeating in only 3 rounds, using an instant-death skill, using a particular element, etc.). IIRC, FOEs respawn in 7 days and bosses in 14. It's something like that.
3) Yes, it should be pretty danged hard, but you could be making it harder than it should be if you are brute-force grinding through the game without considering strategy and party synergy. There's less room for this in the beginning of the game just since you have fewer skill points at your disposal, and it's more difficult in the first game because skill descriptions are not awesome. They can be misleading, and many skills don't really work the way you'd expect or aren't as useful as they should be. The famous example is the Medic's Immunity ability, which is like super armor against every type of attack rather than just the elemental booster shot you might expect. It's so bad that I am of the opinion that using Immunity is fucking cheating. Use the Protector's Defender skill instead. But lots of stuff is just worthless, like Parry and Provoke. It's an important part of the game to experiment, but after a certain point you should allow yourself to read online about viable skills just to avoid frustration that isn't your fault. Plan on being overlevelled and ready to respec everyone around the eight floor; until then, experiment because you can afford to accidentally commit to some throwaways. It can also be useful around that point in the game to learn how things are calculated. For example, I'll tell you now that all those * Up skills like HP Up and ATK Up will be fairly ineffective early in the game because they give bonuses calculated off your final HP or ATK scores after factoring in all of your equipment as well as the base stats of your current level, which of course become much higher over the course of the game, leading to greater bonuses. If you put points into those kinds of skills early in the game, you're sabotaging your active skillset for very little benefit. So I don't want you to do it right now, but maybe halfway through the second stratum you should allow yourself to learn more about the game's workings through external resources. Generally, your biggest hurdle for awhile will be your longevity during dungeon forays. You should not be afraid to use skills even in normal encounters, but doing so limits the amount of time you can survive exploration before you need to return to town. Increasing your longevity is one of your most basic goals right now and should be on your mind as you allocate skill points. However, in both the first and second strata, you'll find a way to rejuvenate the whole party around the halfway point, so don't worry too much.
| special blend wrote: |
| is exp split evenly between your party members or is it a flat rate? like, if one of my mans is dead, does that mans' experience get split between the surviving members? |
Indeed, it is split evenly among the living, so a dead member's share gets divided amongst the remaining members.
| mauve wrote: |
| And yes FOEs gave no exp in EO2 but their drops were definitely worth hunting down. From a game design perspective this is sane and actually not at all problematic but a lot of people complained about it. |
Completely agreed.
| CONSUME_PRODUCTS wrote: |
i try the first stratum of eo1 every few years & end up concluding i'd rather just play nocturne or something
maybe it'll stick one day but man that's an awful grind |
| Texican Rude wrote: |
| I'm going to beat this first stratum in 3 and then say that I won because it took 10 hours of me grinding the same dungeon. |
Etrian Odyssey is not a grind arglbargl |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Mon Apr 15, 2013 12:27 am |
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| muteaid wrote: |
| Guillotine wrote: |
| There is a demo for Dragon Dogma Dark Arisen on JP PSN, but it's just the old adventure demo with jp voices and a few minor changes, no new areas or anything. there are quite a few new hairstyles in character creations, the menus seem a lot faster, aaaand not sure what else, not gonna play through it. |
I played through the JP demo of Dark Arisen a few times. The frame-rate is much better, although it still doesn't hold fluid in some parts. Moreover, character movement and running is significantly faster, almost comedically so. This will help make travelling feel less tedious. |
Exciting! I'll have to look for PS3/360 comparisons after it's out. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu Dec 26, 2013 4:02 pm |
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| Race the Sun is great, but I sometimes wish I didn't have to worry about the whole... racing the sun part. Sometimes I'll go through a whole region without noticing a boost that I can get to! Maybe that'll get easier now that I have the quick-turn modification, though. Anyway, the tension of running out of time is pretty cool, especially as you try to avoid shadows, but I'd also like to keep going and see how hard obstacles can get. |
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