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Does anyone go in for the analog gaming?

 
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Apr 10, 2015 12:00 am        Reply with quote

Oh hey this thread.

I've been playing Space Alert recently. It came out in 2009, Space Alert is basically the board game equivalent of FTL. Randomly generated missions, desperately trying to survive and overcome the threats coming at you. Single, poorly assembled space ship vs. the universe. Co-op game where you all try to decide your turns in real time while a computer announces threats, communications break down, and every imaginable disaster happens at once. After the real time phase ends (whether or not you were able to place all your actions in the turn order), the resolution phase kicks in and you get to see how it all went horribly wrong. On occasions, I've ended up continually blind firing the port laser cannon despite running out of fuel 4 turns beforehand, another player has forgotten to reactivate the robots after dealing with an internal security threat and just wandered around doing nothing for the next few turns, lights going out because someone forgot to wiggle the mouse on the main computer and the screensaver came up, etc.

It's amazing. An entire game is played in about 40 minutes: 12 minutes real time panic attack and the rest laughing at all of our horrible mistakes.

Coup is a masterpiece. A super quick to play game of deception, sudden reversals and intrigue. Each game lasts from 5-20 minutes and every turn has at least one interesting decision to make. Features player elimination (the game ends when only one player is left) but this isn't really a negative when the game plays so quickly. Highly competitive, very lightly random and heavily skews towards tactical play.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Apr 10, 2015 7:46 am        Reply with quote

Hanabi is one of the best coop games out right now. It avoids one of the major problems of the genre (expert players telling everyone what to do) by constraining what kind and how much info can be exchanged between players.

Mascarade is a fun and light hidden role backstabbing game that feels like a more random, chaotic take on something like coup.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Apr 10, 2015 10:33 pm        Reply with quote

Felix wrote:
yeah, it's ridiculous well-rounded and well-paced. I kind of don't think it's possible to do a straightforwardly better eurogame, but that's OK because most eurogames don't go for straightforwardly better


I've heard Caverna described as Agricola but better. Mind, I haven't played either of them.

Tash-Kalar is awesome. It's the first 'abstract' that works for me (ie I wouldn't rather just play chess or go) probably because it's not really an abstract. It's another Vlaada Chvatil(Galaxy Trucker, Space Alert, Dungeon Lords, etc) weird hybrid game.

I'll have to check out Samurai Spirit. I like Antoine Bauza's designs even if I sometimes feel like his 'Asian theme' veers towards iffy orientalism sometimes. Still, that's not as bad as the worker placement games that are openly and unthinkingly colonialist (I'm thinking of the one where you can just buy slaves as a normal unquestioned action)

The other board game I'm super hype about is Tragedy Looper, there's a copy available at my local comic shop. I should go pick it up today, based on all I've heard about it.

Mysterium, I'm waiting for the English release myself just because they're likely to throw in some extras with the rerelease. I missed out on picking up Sherlock Holmes Consulting Detective. It came back in stock on april 1st and it's already sold out everywhere.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sat Apr 11, 2015 9:33 am        Reply with quote

lol I ended up buying tragedy looper and it looks right up my alley. The criticisms online mostly come from a place of board-gamer stubbornness: There's only 10 scenarios in the base game and once they're beaten you'll have to make or get more because they're generally non-repeatable. Even though the game provides exacting tools and instructions for how to make additional scenarios. Given that I have an RPG background, this is a non-issue for me.

EDIT: I ran Tragedy Looper tonight. You can tell a co-op game is going to be a continuing source of fun in the future when the protagonists only barely managed to survive the tutorial script (there's no random element in this game, it's all deduction and mind games). Can't wait to throw an actual challenge at them.
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