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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Tue Mar 05, 2013 4:40 pm Post subject: Some taffers are always trying to iceskate uphill |
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Thief 4 (now just called Thief) screenshots and art
from here http://vk.com/album-49981920_170847341
It's for pc and ps4 so far.
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| Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels. |
Plague, that sounds familiar.
I was hoping the main guy would be the girl from the end of the last game or something, instead of just garrett again, younger, faster, rebooted into a ninja etc. _________________

Last edited by parker on Mon Apr 01, 2013 11:32 pm; edited 1 time in total |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Mar 11, 2013 11:24 pm |
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I like that there's a shoving move. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Apr 01, 2013 11:26 pm |
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This is the videogame equivalent of The Thing remake. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Tue Apr 02, 2013 1:07 am |
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"There are those that believe the perfect heist lies in the preparation. I say FUCK that shit I'mma run up in there with a grenade."
I think they could of saved themselves a lot of trouble if they just made their own protagonist, instead of a guy named garrett who doesn't look or act like garrett and sounds like every other Joe Uncharted or Joe Bioshock dude out there. And all the time saved not making videos promising to be true to the spirit of the series and the character could of been spent on coming up with their own thing instead of some halfassed compromised reboot/imitation thing that just makes nobody happy. The old games made it as easy as possible for them, they finished garrett's story and introduced a possible new protagonist. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Jun 16, 2013 11:45 am |
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Utilizing sound and paying close attention to the environment to gather information on how to proceed is a last last gen feature
why are some of these people even in the business of making games and not figuring out how to make cars drive themselves or something _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Aug 11, 2013 4:02 pm |
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Rope arrows and jumping are now context-sensitive actions
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| “If I give you the possibility to shoot the rope arrow everywhere, I will have to cut something. I will have to reduce our intention for the narrative." |
_________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Aug 11, 2013 7:36 pm |
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They released new patches that fix any problems you should have a while back. For thief 1 you want Tfix. For Thief 2 you want patch 1.19. Or just torrent the gog version which should include all of that. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Tue Dec 10, 2013 10:42 pm |
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It does at least actually look like Thief in that video, graphically. The first couple screenshots they put out looked pretty dishonored-y. And I watched half of another trailer on mute and it looks like they do actually have Garrett's female apprentice from the end of the last one worked into the story. I might still secretly let myself get excited for this depending on how much of the ubisoftianisms you can turn off. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Dec 12, 2013 11:06 pm |
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Of course the official site would have screenshots of the options menu in the image gallery
 _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Dec 12, 2013 11:49 pm |
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Surely they'll be a mod where you can open up the map to a vague crayon sketch of the layout with some hard to read notes scribbled on it, or possibly just a bunch of question marks next to garrett's note of "have no fucking clue what's in here to be honest" _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Dec 12, 2013 11:55 pm |
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"My informant among the mansion's servants tells me there's a cutscene at the end of this corridor" _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Fri Jan 10, 2014 7:54 pm |
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Fans of anything are all insane. They showed early concept art where garrett had black nails and raccoon eye shadow and people freaked out over goth garrett and they had to say "no that was early stuff we toned him down" then people freaked out saying there were selling out and making him more appealing etc and they were like "no that's not what we meant either what do you want please just like us." Don't ever be a fan of anything and if you have fans don't ever acknowledge them. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Feb 24, 2014 3:42 pm |
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I'm stealing this right now because whats yours is mine eidos lol. If I end up liking it am I going to be accused of trying to score precious Hipster Points by being controversial. Or if I hate it will I be accused of just shitting on AAA videogames to fit in and I need to lighten up and be more accepting of dumb videogames. Or can I just express how the game makes me feel and have it taken at face value _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Tue Feb 25, 2014 6:53 am |
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Settle down this torrent is slow as hell and I don't even think it's out for legitimate human beings yet _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Fri Feb 28, 2014 4:31 pm |
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Not a single person has said the word taffer but everyone says fuck and shit.
So far it seems like an ubisoft remake of Deadly Shadows, with the city hub place a bit bigger but just as empty feeling and still just basically going down whichever alley leads to the loading screen you need, and the levels themselves not bigger or as open, at least so far. It even has the ghostly blue glow on doors to symbolize a loading screen but instead of Garrett living in an apartment and talking about his landlord he's batman and lives in a clocktower hideout. NPCs still don't notice you stealing right out from under them. The story is mid 2000s videogame levels of idiocy. I just did a part where garrett goes to meet the client he stole the first thing for and mid conversation he just passes out then wakes up and is like "what happened" "you passed out" "so what do you want" and they continue talking like nothing happened. The female thief partner exists briefly just to act completely idiotic for no reason and get killed (OR DOES SHE), why couldn't she have just acted like a normal real person and the job have gone bad just because of bad luck or something, then maybe you could actually buy Garrett being bothered about it, instead who gives a shit when she was acting like a badly written idiot to begin with. Thief 1 and 2 told neat stories with 30 second halfassed animated mission intro scenes, and these guys have millions of dollars and all the fancy motion capture equipment and what good does it do. Sometimes when your doing the mission though it can look and feel like playing thief so I'm hoping those open up and I can just try and forget about the rest. I actually like the forced chased sequences. It would be neat if the game were more open and they were things that just happened on jobs sometimes no matter how well you planned, instead of being scripted. It blares this music which I know is supposed to be a big no-no in thief game, sound design etc., but it's better music than any of the stock hollywood epic score cutscene music and it's exciting so I don't care. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Mar 03, 2014 6:30 am |
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The story is awful but how is it game reviewers recognize that here but not in something like Bioshock. I don't understand the thought process of these people.
For some reason I wasn't able to figure out til late how to do sidequests, I think I tried talking to Basso after the first time I met and nothing happened. But anyway I got it now and it's the best part of the game. I had a bunch of them saved up so it turned the city hub into a giant version of the thieves highway mission from thief 2. A lot of the times they're just empty apartments your going through looking for some secret switch or thing or something and the tough part is just finding out how to get into the building, but you got to use your noggin on some of them and they're more interesting than anything to do with the main missions. The actual story missions never really open up. I'm a little over halfway through them I think and none of them have been as large or open as Dishonored's first assassination mission if I remember it correctly. The bank heist and asylum missions just seem like pitiful simplified versions of the classic ones. Other than the escape sequences that I like there is really nothing this game does that thief 2 or even 3 doesn't do better. The AI is no better, the sound and level design is worse, the hub is basically just a slightly bigger version of 3's but just as much a pain in the ass to deal with.
But it is the hitman absolution of thief games and I don't know if I have some sick fascination with playing these cheap knockoff hollywood narrative driven simplified version of old videogames whose strengths were nothing to do with any of those things or what but I liked the part where you rescue Basso from a burning building and stick around to try for some legendary safe and Basso is all "IT'S TOO RISKY" and Garrett says "IT'S WHO I AM" and it's a trap and you get a crossbow bolt through the hand mid-safe cracking and guards swarm in and you got to get around them and the mission objective isn't "escape" it's "finish cracking the safe" because that's WHO HE IS. That's about the most coherent series of events the game has been able to manage though.
This dumb revolution story, they never explain a single thing about either side of it, and after a certain part the rebels just replace the guards as the hostiles wandering the streets and missions for no reason, even though you just helped their leader out. This revolution thing doesn't even figure into the goings on hardly. Neither does stealing really. Mostly Garrett is just trying to figure what happened in the purposefully obscure and confusing prologue so we can have a plot twist at the end, because game designers think stumbling around in a confused haze for an entire game for a "surprise" at the end is the best thing ever. I never want to play another amnesiac/dupe/mind controlled whatever ever again. _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Tue Mar 04, 2014 7:25 am |
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Garrett's actual reason for saving the city is so there will still be something he can be alone from and moody about _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Wed Mar 05, 2014 12:02 am |
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What happened to the sloop sellers _________________
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Mar 20, 2014 8:48 pm |
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I thought it was nice that it actually was a real thief stealth game and not assassin's creed or even dishonored or whatever. When you're just doing actual stealing stuff it feels like a real thief game just with bad level and sound design. But I had all the dumb shit turned off that I could. And actually it probably could have used more assassin's creed in the hub design. It's too much of a hassle to get to places. You never get to freely run along rooftops like in the tutorial. If anything there's too much bioshock in the game. Feels like whoever wrote the story just got done playing their new favorite videogame ever bioshock infinite.
The only level that comes closest to a classic thief level is the mansion level, I believe it's right after the asylum. That and doing a bunch of side missions in the hub at once are when the game was best. The bonus bank heist is more along those lines too but I'm pretty sure the bafford mansion from thief 1 was more challenging. And bigger. None of the levels come close to even just the first couple of levels of thief 1 or 2.
I wasn't sure but I think it was supposed to be a surprising plot twist thing that your playing a sequel and not a reboot. there's always a garrett, there's always a city, etc. this garrett's eye is magical instead of mechanical and there's a keeper library underground and an old abandoned hammerite temple "where people used to worship old gods" and at the end your messing around underground and it talks about how the city is built on top the bones of other cities over and over. _________________
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