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Some taffers are always trying to iceskate uphill

 
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Mar 05, 2013 4:40 pm    Post subject: Some taffers are always trying to iceskate uphill    Reply with quote

Thief 4 (now just called Thief) screenshots and art











from here http://vk.com/album-49981920_170847341

It's for pc and ps4 so far.

Quote:
Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels.


Plague, that sounds familiar.

I was hoping the main guy would be the girl from the end of the last game or something, instead of just garrett again, younger, faster, rebooted into a ninja etc.
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Last edited by parker on Mon Apr 01, 2013 11:32 pm; edited 1 time in total
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Mar 11, 2013 11:24 pm        Reply with quote

I like that there's a shoving move.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Apr 01, 2013 11:26 pm        Reply with quote



This is the videogame equivalent of The Thing remake.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Apr 02, 2013 1:07 am        Reply with quote

"There are those that believe the perfect heist lies in the preparation. I say FUCK that shit I'mma run up in there with a grenade."

I think they could of saved themselves a lot of trouble if they just made their own protagonist, instead of a guy named garrett who doesn't look or act like garrett and sounds like every other Joe Uncharted or Joe Bioshock dude out there. And all the time saved not making videos promising to be true to the spirit of the series and the character could of been spent on coming up with their own thing instead of some halfassed compromised reboot/imitation thing that just makes nobody happy. The old games made it as easy as possible for them, they finished garrett's story and introduced a possible new protagonist.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Jun 16, 2013 11:45 am        Reply with quote

Utilizing sound and paying close attention to the environment to gather information on how to proceed is a last last gen feature



why are some of these people even in the business of making games and not figuring out how to make cars drive themselves or something
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Aug 11, 2013 4:02 pm        Reply with quote



Rope arrows and jumping are now context-sensitive actions

Quote:
“If I give you the possibility to shoot the rope arrow everywhere, I will have to cut something. I will have to reduce our intention for the narrative."

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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Aug 11, 2013 7:36 pm        Reply with quote

They released new patches that fix any problems you should have a while back. For thief 1 you want Tfix. For Thief 2 you want patch 1.19. Or just torrent the gog version which should include all of that.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Dec 10, 2013 10:42 pm        Reply with quote

It does at least actually look like Thief in that video, graphically. The first couple screenshots they put out looked pretty dishonored-y. And I watched half of another trailer on mute and it looks like they do actually have Garrett's female apprentice from the end of the last one worked into the story. I might still secretly let myself get excited for this depending on how much of the ubisoftianisms you can turn off.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Dec 12, 2013 11:06 pm        Reply with quote

Of course the official site would have screenshots of the options menu in the image gallery




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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Dec 12, 2013 11:49 pm        Reply with quote

Surely they'll be a mod where you can open up the map to a vague crayon sketch of the layout with some hard to read notes scribbled on it, or possibly just a bunch of question marks next to garrett's note of "have no fucking clue what's in here to be honest"
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parker
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Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Dec 12, 2013 11:55 pm        Reply with quote

"My informant among the mansion's servants tells me there's a cutscene at the end of this corridor"
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri Jan 10, 2014 7:54 pm        Reply with quote

Fans of anything are all insane. They showed early concept art where garrett had black nails and raccoon eye shadow and people freaked out over goth garrett and they had to say "no that was early stuff we toned him down" then people freaked out saying there were selling out and making him more appealing etc and they were like "no that's not what we meant either what do you want please just like us." Don't ever be a fan of anything and if you have fans don't ever acknowledge them.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Feb 24, 2014 3:42 pm        Reply with quote

I'm stealing this right now because whats yours is mine eidos lol. If I end up liking it am I going to be accused of trying to score precious Hipster Points by being controversial. Or if I hate it will I be accused of just shitting on AAA videogames to fit in and I need to lighten up and be more accepting of dumb videogames. Or can I just express how the game makes me feel and have it taken at face value
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Feb 24, 2014 4:09 pm        Reply with quote

That's too bad, I was hoping we'd get a surprise winner here. At this rate we're never going to get these kids more subconsciously accepting of the idea of crime either as a viable career or revolutionary praxis.

Let's take a moment to remember some robbery games that never made it this far

Project Dagger
Career Criminal
Hei$t
Picassio
Underground
http://en.wikipedia.org/wiki/Subversion_(video_game)
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Feb 25, 2014 6:53 am        Reply with quote

Settle down this torrent is slow as hell and I don't even think it's out for legitimate human beings yet
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parker
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PostPosted: Fri Feb 28, 2014 4:31 pm        Reply with quote

Not a single person has said the word taffer but everyone says fuck and shit.


So far it seems like an ubisoft remake of Deadly Shadows, with the city hub place a bit bigger but just as empty feeling and still just basically going down whichever alley leads to the loading screen you need, and the levels themselves not bigger or as open, at least so far. It even has the ghostly blue glow on doors to symbolize a loading screen but instead of Garrett living in an apartment and talking about his landlord he's batman and lives in a clocktower hideout. NPCs still don't notice you stealing right out from under them. The story is mid 2000s videogame levels of idiocy. I just did a part where garrett goes to meet the client he stole the first thing for and mid conversation he just passes out then wakes up and is like "what happened" "you passed out" "so what do you want" and they continue talking like nothing happened. The female thief partner exists briefly just to act completely idiotic for no reason and get killed (OR DOES SHE), why couldn't she have just acted like a normal real person and the job have gone bad just because of bad luck or something, then maybe you could actually buy Garrett being bothered about it, instead who gives a shit when she was acting like a badly written idiot to begin with. Thief 1 and 2 told neat stories with 30 second halfassed animated mission intro scenes, and these guys have millions of dollars and all the fancy motion capture equipment and what good does it do. Sometimes when your doing the mission though it can look and feel like playing thief so I'm hoping those open up and I can just try and forget about the rest. I actually like the forced chased sequences. It would be neat if the game were more open and they were things that just happened on jobs sometimes no matter how well you planned, instead of being scripted. It blares this music which I know is supposed to be a big no-no in thief game, sound design etc., but it's better music than any of the stock hollywood epic score cutscene music and it's exciting so I don't care.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Mar 03, 2014 6:30 am        Reply with quote

The story is awful but how is it game reviewers recognize that here but not in something like Bioshock. I don't understand the thought process of these people.

For some reason I wasn't able to figure out til late how to do sidequests, I think I tried talking to Basso after the first time I met and nothing happened. But anyway I got it now and it's the best part of the game. I had a bunch of them saved up so it turned the city hub into a giant version of the thieves highway mission from thief 2. A lot of the times they're just empty apartments your going through looking for some secret switch or thing or something and the tough part is just finding out how to get into the building, but you got to use your noggin on some of them and they're more interesting than anything to do with the main missions. The actual story missions never really open up. I'm a little over halfway through them I think and none of them have been as large or open as Dishonored's first assassination mission if I remember it correctly. The bank heist and asylum missions just seem like pitiful simplified versions of the classic ones. Other than the escape sequences that I like there is really nothing this game does that thief 2 or even 3 doesn't do better. The AI is no better, the sound and level design is worse, the hub is basically just a slightly bigger version of 3's but just as much a pain in the ass to deal with.

But it is the hitman absolution of thief games and I don't know if I have some sick fascination with playing these cheap knockoff hollywood narrative driven simplified version of old videogames whose strengths were nothing to do with any of those things or what but I liked the part where you rescue Basso from a burning building and stick around to try for some legendary safe and Basso is all "IT'S TOO RISKY" and Garrett says "IT'S WHO I AM" and it's a trap and you get a crossbow bolt through the hand mid-safe cracking and guards swarm in and you got to get around them and the mission objective isn't "escape" it's "finish cracking the safe" because that's WHO HE IS. That's about the most coherent series of events the game has been able to manage though.

This dumb revolution story, they never explain a single thing about either side of it, and after a certain part the rebels just replace the guards as the hostiles wandering the streets and missions for no reason, even though you just helped their leader out. This revolution thing doesn't even figure into the goings on hardly. Neither does stealing really. Mostly Garrett is just trying to figure what happened in the purposefully obscure and confusing prologue so we can have a plot twist at the end, because game designers think stumbling around in a confused haze for an entire game for a "surprise" at the end is the best thing ever. I never want to play another amnesiac/dupe/mind controlled whatever ever again.
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parker
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PostPosted: Tue Mar 04, 2014 7:25 am        Reply with quote

Garrett's actual reason for saving the city is so there will still be something he can be alone from and moody about
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parker
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PostPosted: Wed Mar 05, 2014 12:02 am        Reply with quote

What happened to the sloop sellers
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parker
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Joined: 31 May 2007
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PostPosted: Thu Mar 20, 2014 8:48 pm        Reply with quote

I thought it was nice that it actually was a real thief stealth game and not assassin's creed or even dishonored or whatever. When you're just doing actual stealing stuff it feels like a real thief game just with bad level and sound design. But I had all the dumb shit turned off that I could. And actually it probably could have used more assassin's creed in the hub design. It's too much of a hassle to get to places. You never get to freely run along rooftops like in the tutorial. If anything there's too much bioshock in the game. Feels like whoever wrote the story just got done playing their new favorite videogame ever bioshock infinite.

The only level that comes closest to a classic thief level is the mansion level, I believe it's right after the asylum. That and doing a bunch of side missions in the hub at once are when the game was best. The bonus bank heist is more along those lines too but I'm pretty sure the bafford mansion from thief 1 was more challenging. And bigger. None of the levels come close to even just the first couple of levels of thief 1 or 2.

I wasn't sure but I think it was supposed to be a surprising plot twist thing that your playing a sequel and not a reboot. there's always a garrett, there's always a city, etc. this garrett's eye is magical instead of mechanical and there's a keeper library underground and an old abandoned hammerite temple "where people used to worship old gods" and at the end your messing around underground and it talks about how the city is built on top the bones of other cities over and over.
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