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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Mar 06, 2013 3:33 pm |
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| The King wrote: |
| Garret is now a Mortal Kombat ninja. |
This is the part the bothers me the most for some reason |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sun Mar 10, 2013 2:31 pm |
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| Swarm wrote: |
| I'm gonna play and beat the Thief games some day. |
You should do this |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Dec 07, 2013 3:25 pm |
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It's a shame about some of the "modernisms" because I do at least like the sense of, uh, embodiment? |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Dec 11, 2013 1:15 am |
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Well you were wrong >:(
But seriously, aside from the sort of dumb "hub" in the city and maybe a slightly lesser level of challenge, I'm not sure why that game always seemed to get so much flak from the Thief faithful. Oh, I guess the faction stuff was sort of dumb too but it was easy enough to ignore.
I think that game really rewarded you for poking your nose into things and allowing yourself to soak up the atmosphere, so I'm willing to forgive it whatever small sins it committed. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Fri Dec 13, 2013 12:07 am |
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| Oh, being able to turn all that crap off goes a long way to making the game more palatable. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Wed Feb 05, 2014 12:06 am |
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| Very much so, yes. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Feb 24, 2014 9:23 pm |
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| Woof. I had expected disappointing AAA excess, but not for it to be a train wreck |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Tue Feb 25, 2014 11:01 pm |
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| Yeah I've got this, I will probably give it a whirl this weekend |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Mar 01, 2014 9:00 pm |
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| I will say that I really think all AAA games (which try to cater toward the broadest audience possible) should have the amount of difficulty adjusters/etc and customization options this game does. I was able to tweak out a whole lot of things that would have bothered me a great deal. Otherwise so far I agree with a lot of what Parker says. The music is pretty tight, too. I also like the strong sense of embodiment, although at first the camera bob seemed so strong that I was picturing Garret doing a bit of a Scooby Doo Gang creep through some dude's attic, which was kind of lol |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Mar 03, 2014 9:09 pm |
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| I'm finding myself enjoying this, or rather, mostly what I'm enjoying is finding the secret loot scattered around the levels. My game-induced kleptomania at least makes sense in this particular context. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Thu Mar 20, 2014 7:54 pm |
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I'm at the Asylum level, because I was basically waiting to see how this one would shape up compared to the Cradle. Not as good, but still pretty good. Is there anything to look forward to after this level, setpieces, narrative surprises, cool secret treasures to hunt? Otherwise I might put this one down and be done with it.
I have to say though, I really love the sense of embodiment. That swoop is an immensely gratifying little maneuver, and I love the way Garret puts his hands all over everything. Some of the secret loot has been really fun to find! But man, just too much Deus Ex and Assassin's Creed in my Thief game, I think. Though I do appreciate the ability to be as purist as possible. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Mar 22, 2014 1:52 pm |
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Played a bunch more of this - you know what, I sort of wish there were some more setpieces where you have to run for your life. They're mindless but pretty fun. I also did a loooong sidequest and if I never have to trudge all the way to the Siren's Rest and back again it'll be too soon.
I'll retract the Assassin's Creed comparison, I'm playing with a lot of the stuff turned off (including aerial/combat takedowns) so that pretty much mops that up. I probably could have stood to turn off Focus too but sometimes I'm too damned unobservant and it really helps. |
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