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Some taffers are always trying to iceskate uphill

 
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Mar 06, 2013 3:33 pm        Reply with quote

The King wrote:
Garret is now a Mortal Kombat ninja.


This is the part the bothers me the most for some reason
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Mar 10, 2013 2:31 pm        Reply with quote

Swarm wrote:
I'm gonna play and beat the Thief games some day.


You should do this
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Dec 07, 2013 3:25 pm        Reply with quote



It's a shame about some of the "modernisms" because I do at least like the sense of, uh, embodiment?
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Dec 11, 2013 1:15 am        Reply with quote

Well you were wrong >:(


But seriously, aside from the sort of dumb "hub" in the city and maybe a slightly lesser level of challenge, I'm not sure why that game always seemed to get so much flak from the Thief faithful. Oh, I guess the faction stuff was sort of dumb too but it was easy enough to ignore.

I think that game really rewarded you for poking your nose into things and allowing yourself to soak up the atmosphere, so I'm willing to forgive it whatever small sins it committed.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Fri Dec 13, 2013 12:07 am        Reply with quote

Oh, being able to turn all that crap off goes a long way to making the game more palatable.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Feb 05, 2014 12:06 am        Reply with quote

Very much so, yes.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Feb 24, 2014 9:23 pm        Reply with quote

Woof. I had expected disappointing AAA excess, but not for it to be a train wreck
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Tue Feb 25, 2014 11:01 pm        Reply with quote

Yeah I've got this, I will probably give it a whirl this weekend
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Mar 01, 2014 9:00 pm        Reply with quote

I will say that I really think all AAA games (which try to cater toward the broadest audience possible) should have the amount of difficulty adjusters/etc and customization options this game does. I was able to tweak out a whole lot of things that would have bothered me a great deal. Otherwise so far I agree with a lot of what Parker says. The music is pretty tight, too. I also like the strong sense of embodiment, although at first the camera bob seemed so strong that I was picturing Garret doing a bit of a Scooby Doo Gang creep through some dude's attic, which was kind of lol
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Mar 03, 2014 9:09 pm        Reply with quote

I'm finding myself enjoying this, or rather, mostly what I'm enjoying is finding the secret loot scattered around the levels. My game-induced kleptomania at least makes sense in this particular context.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Thu Mar 20, 2014 7:54 pm        Reply with quote

I'm at the Asylum level, because I was basically waiting to see how this one would shape up compared to the Cradle. Not as good, but still pretty good. Is there anything to look forward to after this level, setpieces, narrative surprises, cool secret treasures to hunt? Otherwise I might put this one down and be done with it.

I have to say though, I really love the sense of embodiment. That swoop is an immensely gratifying little maneuver, and I love the way Garret puts his hands all over everything. Some of the secret loot has been really fun to find! But man, just too much Deus Ex and Assassin's Creed in my Thief game, I think. Though I do appreciate the ability to be as purist as possible.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Mar 22, 2014 1:52 pm        Reply with quote

Played a bunch more of this - you know what, I sort of wish there were some more setpieces where you have to run for your life. They're mindless but pretty fun. I also did a loooong sidequest and if I never have to trudge all the way to the Siren's Rest and back again it'll be too soon.

I'll retract the Assassin's Creed comparison, I'm playing with a lot of the stuff turned off (including aerial/combat takedowns) so that pretty much mops that up. I probably could have stood to turn off Focus too but sometimes I'm too damned unobservant and it really helps.
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