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Lick Meth



Joined: 05 Dec 2006
Location: A constant state of flux

PostPosted: Mon Mar 04, 2013 7:00 pm        Reply with quote

Toptube wrote:
I still feel like this is presumptuous. and I really feel like it falls apart when you argue specifics. temple vs neck vs top of head vs brains vs.... I mean come on. If you want to argue specifics, Lara eating a banana is more phallic and suggestive than this large spear killing her. But that's ridiculous because people eat bananas. It comes entirely from your own experience, that eating that banana should be/would be suggestive. Not from the act itself.

Maybe the whole thing could have been avoided by them just straight up not creating the context for Lara to be plunged onto a spike in the first place, that was always a choice!

Quote:
I guess women shouldn't ever be portrayed as firefighters either because they might grab onto that huge hose and spray white water everywhere.

It depends entirely on how it's framed. Relatedly, when was the last time you saw a male firefighter cast in such a way? Outside of pornography.

Quote:
The point is that I take issue with drawing sexual connections with anything long and cylindrical just because a female is otherwise touching it. Again, its projecting you own incredibly specific experience (see: Brazzers) onto the image.

Famous historical monster Vlad the Impaler pierced his victims with spikes in a very sexual manner (up through the anus and through the rest of the body); that is a literal historical point of reference right there.

Quote:
There is plenty of other more direct moments in this game to scoff at and pick apart, in regards to sexism and the portrayal of this women and the moment to moment plotting of her story here in this game. Shouting dicks dicks dicks around every corner is tough to take seriously.

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Swimmy



Joined: 04 Dec 2006

PostPosted: Mon Mar 04, 2013 7:14 pm        Reply with quote

SuperWes wrote:
They are downplaying her sexuality because they aren't aren't putting in anything sexual. That's a pretty big change in comparison to covers where she's sticking her tits out, gratuitous shower scenes, and ads where she's wearing just a towel.


firenze wrote:
the press message is that Tomb Raider has turned some sort of new leaf by having a new character design. But really, it's just updating things to a more 2013 take on "sexy". Less implants, more sporty, more "real"... still selling sex. Just that this time there's more torture, less T-Rex.

Just wanted to repeat because it's true: they are not dialing down the sexuality, they are reimagining the sexuality for an audience with a different sense of fashion.

I think a big problem with the spike is that games that make you watch dumbass death animations every time you die are annoying and they just as easily could have kept the camera behind your back and let you die where you die. Fuck the politics, it's lousy game design. I'm not sure what to make of all the rape stuff, but whatever people are offended by could have been fixed by replacing obviously bad design with decent design without changing the attitude of the game at all.
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another god



Joined: 04 Dec 2006

PostPosted: Mon Mar 04, 2013 7:17 pm        Reply with quote

You heard it here, folks. Tomb Raider suffers from subconscious sexism. Select Button is like the precogs of games criticism.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Mar 04, 2013 7:30 pm        Reply with quote

That seems far fetched to you?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Mar 04, 2013 7:34 pm        Reply with quote

another god wrote:
You heard it here, folks. Tomb Raider suffers from subconscious sexism. Select Button is like the precogs of games criticism.


pretty sure there is nothing subconscious at all.
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Swimmy



Joined: 04 Dec 2006

PostPosted: Mon Mar 04, 2013 7:39 pm        Reply with quote

parker wrote:
That seems far fetched to you?

I thought he was making fun because it's always been an ostensibly sexist franchise.
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another god



Joined: 04 Dec 2006

PostPosted: Mon Mar 04, 2013 7:50 pm        Reply with quote

I'm not really taking sides here because, holy fuck, it does look like she's gagging on a/my giant cock. What I'm criticizing is the choice in judging them for their subconscious and not on, you know, the actual product.

Her dying in this brutal way is just horrifying. The problem can be any of the following:

a) It's a person with lady parts
b) It's a person dying brutally

Obviously a lady dying in an action game isn't bad, but the real issue is whether the level of horrifying is just B or something more because of A. I don't think we need to conflate the issue with:

c) The artist is sexist/bad person/etc

To be honest, if I were in charge of this game I'd probably have gone with a stab in a random part of the body and then ragdoll physics. I think that the death with the stabbing in the face and the arms and the clinging to life is really neat to look at, but then it's, you know, graphic and horrifying.

Also, yeah, what swimmy said. You can't expect the industry to "grow up" when they're rehashing Tomb Raider. I'd like it to, but, hey, where's the money in growing up?
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Takashi



Joined: 04 Dec 2006

PostPosted: Mon Mar 04, 2013 8:20 pm        Reply with quote

Guys, I know we're totally into spikes, but I just can't get over this three seconds of footage of that GT review:



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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Mar 04, 2013 8:24 pm        Reply with quote

I don't necessarily think that the developers are bad people for developing the game, ignorant maybe, sexist maybe, but I tend not to assume that a person/people are bad without having some context to build on.

Still, the game is certainly sexist and gratuitously violent. And there are developers that chose to make it that way. Lara isn't an actor with volition in regards to her own death, she didn't choose to wear a tank-top and she can't choose how she dies in the various situations where it's possible for her to die. It's a difference between things as they are and things as they've been made to be. Tomb Raider fits firmly into the latter category, and that's the problem with it. Once or twice could be considered an accident, but after repeated, multiple incidents, you're doing it on purpose (with either intent or ignorance, but it doesn't make it acceptable in either case).
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Mar 04, 2013 8:54 pm        Reply with quote

Here's slightly more context about how often this happens:

Polygon wrote:
Faces of death

Tomb Raider walks a precarious balance between realism and fantasy, and in a few cases that balance tips in an uncomfortable direction — particularly in its infrequent death animations. Sometimes a mistake is followed by a quick fade to black and a checkpoint reload. But sometimes the game shows a disturbingly detailed vision of Lara's demise. You can see the exact angle that she breaks her neck against a rock or hear the gurgle of blood as a spike stabs through her stomach. In a single-player campaign where every element feels carefully considered, this is the one thing that seems unnecessary — a split second of gruesome voyeurism in an otherwise empowering game. These deaths didn't occur often enough to tear me away from the game, but if scenes of extreme, realistically rendered violence turn your stomach, be warned.


According to them, when deaths like the spike death happen in the context of the full game it's jarring and feels out of place. So yeah! It sounds like if you're able to get past this you might be able to enjoy it, otherwise you're probably more than justified in your disgust.

-Wes
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Mon Mar 04, 2013 10:46 pm        Reply with quote

I imagine one could keep the covershoot in by simply arming all the animals
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Hojulas



Joined: 12 Nov 2010

PostPosted: Mon Mar 04, 2013 11:01 pm        Reply with quote

Toups wrote:
I mean I get I how origin stories work. I still think it's regressive. Never mind that Lara Croft doesn't really need an origin story. Showing her this way is just plain inconsistent with how she has always been presented. Even ignoring the ways in which it is sexist, it's also just kind of lazy. It does not seem that they put much thought into what her character has been originally. I mean -- I guess this is like a "preboot" so they can discard that old persona, but that just makes it... more regressive. It doesn't look good no matter how you cut it

She always had an origin story, originally I believe it was a plane crash in the mountains, and the rigors of survival toughened her into a badass and, as we discussed the last time this came up, quite possibly insane.

Hell, when you look at Anniversary they were arguably regressing her in some ways. Though mostly just some of the elements that made her look like a madwoman.

Toptube wrote:
Also, the striking differences between some of these reviews leads me to believe that people's own personal experiences or maybe even prior subjective press about this game, are largely dictating their comments on it

If that dev/PR/whatever dude hadn't been running around with that that "protecting her" shit and some other comments, I wonder if people would be looking at everything so closely.
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armed police catrider



Joined: 03 Dec 2009
Location: toronto

PostPosted: Mon Mar 04, 2013 11:23 pm        Reply with quote

Hojulas wrote:

If that dev/PR/whatever dude hadn't been running around with that that "protecting her" shit and some other comments, I wonder if people would be looking at everything so closely.


i thought that was mostly in response to everyone thinking the E3 trailer was gross
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Mon Mar 04, 2013 11:47 pm        Reply with quote

another god wrote:
You heard it here, folks. Tomb Raider suffers from subconscious sexism.


that's actually how it works, yes. how many people do you know that run around saying stuff like HEY CHECK IT OUT I HATE WOMEN I THINK THEY SHOULD BE SERIOUSLY MARGINALIZED IN OUR SOCIETY? none? I GUESS EVERYTHING MUST BE PERFECT THEN

institutional, "subconscious" sexism is the Real Sexism (racism, etc.), it is what is actually The Problem.

I should dredge up my post on this from a year ago.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Mar 05, 2013 1:01 am        Reply with quote

Hojulas wrote:
Toups wrote:
I mean I get I how origin stories work. I still think it's regressive. Never mind that Lara Croft doesn't really need an origin story. Showing her this way is just plain inconsistent with how she has always been presented. Even ignoring the ways in which it is sexist, it's also just kind of lazy. It does not seem that they put much thought into what her character has been originally. I mean -- I guess this is like a "preboot" so they can discard that old persona, but that just makes it... more regressive. It doesn't look good no matter how you cut it

She always had an origin story, originally I believe it was a plane crash in the mountains, and the rigors of survival toughened her into a badass and, as we discussed the last time this came up, quite possibly insane.


That was CD's origin story. Her CORE origin story was that she was bored of her upper class life and just took up adventuring. Her parents disowned her too!
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Hojulas



Joined: 12 Nov 2010

PostPosted: Tue Mar 05, 2013 1:52 am        Reply with quote

tacotaskforce wrote:
Hojulas wrote:
She always had an origin story, originally I believe it was a plane crash in the mountains, and the rigors of survival toughened her into a badass and, as we discussed the last time this came up, quite possibly insane.


That was CD's origin story. Her CORE origin story was that she was bored of her upper class life and just took up adventuring. Her parents disowned her too!

Actually, it's both.
She survived the plane crash and toughened up, then got bored with high society, went adventuring and got disowned.
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Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Tue Mar 05, 2013 2:01 am        Reply with quote

I was in a gamestop yesterday and the clerk was bragging that they are one of two stores in the metro area doing a midnight release for Tomb Raider. One customers response was, "Whaaughhht!? NO WAY!"

His salivating will be ceased 11 or so hours earlier, thank the lord!
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Mar 05, 2013 2:02 am        Reply with quote

But CD used her father from the movies who worked himself to death adventuring as well and

jesus don't make me get into a Tomb Raider lore fight.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Mar 05, 2013 2:13 am        Reply with quote

Lick Meth wrote:
Famous historical monster Vlad the Impaler pierced his victims with spikes in a very sexual manner (up through the anus and through the rest of the body); that is a literal historical point of reference right there.


does any possibility exist that Vlad did this for non-sexual reasons, and it and perhaps some of the many other acts of horrible mutilation he carried out were not in fact for his sexual gratification (consciously or subconsciously), but just part of his generalized inclination towards doing incredibly unpleasant things to people he didn't like? Given the sheer breadth of his cruelty, I assume we can rule out sexual deviance being the sole source of all his kooky hijinx?

Or is impalement always, always sexual, to the point where any time it is used or even mentioned, it and the relevant individual(s) are considered suspect?
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Tue Mar 05, 2013 2:24 am        Reply with quote

http://www.gatheringcourage.com
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Tue Mar 05, 2013 2:40 am        Reply with quote

The Troops wrote:
http://www.gatheringcourage.com


haha
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Hojulas



Joined: 12 Nov 2010

PostPosted: Tue Mar 05, 2013 2:43 am        Reply with quote

tacotaskforce wrote:
But CD used her father from the movies who worked himself to death adventuring as well and

jesus don't make me get into a Tomb Raider lore fight.

Well, I was just talking specifically about the CORE stuff, as both the plane crash survivalist bit and later disowning is in the original game's manual.

The CD stuff and her father and all goes into what I mentioned about Anniversary basically going back and writing Lara so she seems less crazy, like giving her a reason to go after the scion (and her adventuring in general) beyond shits and giggles.
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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Tue Mar 05, 2013 4:30 am        Reply with quote

sawtooth wrote:
The Troops wrote:
http://www.gatheringcourage.com


haha

UFC Fighter
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Moogs



Joined: 06 Dec 2006

PostPosted: Tue Mar 05, 2013 4:50 am        Reply with quote

They should have just impaled her thru the bosom or the stomach.

Just be glad they didn't jam the spear between her legs since she is sliding down the river feet first.
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username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Tue Mar 05, 2013 5:08 am        Reply with quote

Talbain wrote:
username wrote:
See my solution to this whole Tomb raider thing is just to wait for the inevitable sequel a few years down the road (and this games seems to be trending in a way that suggests it'll be fairly successful financially). Taking them at their word since Lara will already be toughened up and finished with this traumatic event that shaped her life that should mean all these "torture porn" elements would have no reason to be there. If that's the case then one can try to enjoy the game without those messy elements. If they are still there... we know exactly why they are still there.

Erm... well...


Perhaps this is just me growing older but the death in the original Tomb Raider, even though more "developed" than typical ones, never really felt like Mortal Kombat levels of violent. In comparison MK almost feels cartoonish now compared to say the absurdly detailed maimings seen in a God of War, which at the very least the death talked about these past few pages (which the developer highlighted on a television appearance so is fair game) is more in the mold of.

If they are going that path because they honestly want to get over how terribly traumatic this experience was in forming her, which seems to be their stance, I'll most likely end up waiting for the game that isn't about such a nightmarishly traumatic event. That's not to say that they must be sex/violence fetishests, but if we go multiple games in this rebooted series and she is always moaning while being early game victimized and dying in a gruesome hyper-detailed fashion it becomes significantly more likely. I'm years behind on most games anyways, waiting and seeing is easy enough for me.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Mar 05, 2013 5:57 am        Reply with quote

No, I don't disagree username, it's just that there does seem to be an inkling of the violent death thing there. I'm not going to claim it's an ongoing theme of the series, just that some of this stuff has happened before. There is also the acknowledgement that making violent death in 3D, at the time, wasn't terribly easy. Making 3D models at all was still something pretty new for videogames when the first Tomb Raider was released.
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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Tue Mar 05, 2013 6:27 am        Reply with quote

http://kotaku.com/5988503/the-tomb-raider-reboot-was-going-to-be-a-lot-more-like-shadow-of-the-colossus
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Mar 05, 2013 6:43 am        Reply with quote

Winona Ghost Ryder wrote:
http://kotaku.com/5988503/the-tomb-raider-reboot-was-going-to-be-a-lot-more-like-shadow-of-the-colossus

Welp, glad corporate interests snuffed that out.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Tue Mar 05, 2013 7:15 am        Reply with quote

Somebody needs to explain to me how the basic idea of a girl wearing cargo pants, boots, and two tank tops is modern sexualization. You know what, that's almost the same exact thing that Jade wears in Beyond Good and Evil. except Jade trades armskin for belly skin. As she wears an unzipped jacket, too.

If you want to see modern sexualization, go visit your local comic book store and look at just about any cover artwork.
*here, I will effectively do that work for you and even make it extremely relevant:


That's what Lara Croft used to be.

In this new game, she's a slim framed, moderately cute faced girl, dressed like she's riding a boat in the tropical sea/expecting to traverse tropical shores. Other than an ideal, albeit realistic body, she appears very normal.


The comments about her "sexual moaning for pain" is just absurdly stupid and further reaching for any possible way to trash this game. People making these comments have clearly never seriously been hurt and remained conscious to experience those fresh moments of pain. and some of those people are otherwise so conservative they think that any sort of vocalization or anything that may draw attention, is distasteful. You should also account for the wide range of voice tambres and expression. Some crying sounds like laughing. Some people cry when they are happy. Sometimes expressions of pain can sound like general exclamations, joy, pleasure, or down right awful.

I think its completely stupid and discredits most arguments when people try to linger on highly specific details that are often arguably made up to justify something deeply personal and/or extremely specific to their own experience.

I think that, before actually playing it, the most questionable things about this new Tomb Raider, are non-gender portrayal specific issues with the industry right now. The key point being that game/plot/character arcs are basically only violence driven. and that violence is getting more and more graphic, detailed. Demon's Souls manages to impress upon the player a strong, sinister sense of evil. But it manages to do so with very little actual blood and only basic or even abstracted depictions of violence and injury. Most of that sense comes from atmosphere built around set dressing, monster/character design, lighting, overall art direction. Its more about the grotesque rather than being blatantly and near literally graphic. Even Uncharted, a game which is driven by a lot of violence, skirts most of the graphic details. Uncharted also wears on its sleeve the fact that its a pulp action/adventure. So being violence driven isn't exactly out of place.

Now that games more than ever are lingering a few moments to show me that spike through the neck, a head and partial spinal column separation, a person/creature being seemingly split at the seams, tearing out eyes/throat/stabbing head/cutting off limb all in one sweeping action. I have to stop along with the game and wonder, where did the game go? Am I playing games anymore or is it just an exposition of things that I don't really want to see? Based on reviews, I don't think this Tomb Raider has gone quite that far. Though it might seem like it in the first couple of hours. It does still follow the current design of piles of violence to drive the game. Which Joystiq points out in their review. The driving gameply in this new Tomb Raider barely resembles the older games. You could apply the title of many more recent games and nobody would notice. and even though the end of this game apparently pays off in terms of what we would more expect/want from Lara Croft the Tomb Raider. It still begs to ask, do we really need to play the kind of game that got us there?


Last edited by Toptube on Tue Mar 05, 2013 7:24 am; edited 4 times in total
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
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PostPosted: Tue Mar 05, 2013 7:15 am        Reply with quote

kind of funny that their idea of making a game "inspired" by shadow of the colossus was basically just copying every aspect of it. I mean, Lara Croft probably doesn't need a horse, or to deal with huge stony giants, or to spend tons of time wandering around in wide-open, non-tomb places, yet there still are probably a thousand more subtle things they could have 'borrowed' from SotC.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Mar 05, 2013 7:56 am        Reply with quote

Toptube, I think it's a question of content versus context. It's a question of, "is there a good reason for Lara to be portrayed being murdered gruesomely, or murdering others gruesomely?" Content-wise, the answer is yes, context-wise, the answer is no. Lara's not intended to be portrayed as a sexually vulnerable female, even if she's sexually vulnerable (which is never explained in either case), and if we're to find empathy with Lara, we first have to acknowledge her as a human character rather than a fantasy object (which is what she's reduced to in Tomb Raider). Gruesome murder doesn't lend itself well to either, really, since such extreme displays in general are hard to relate to in any manner.

What's more, if we're arguing realism, Lara would be dead before she even got started. You can't survive being hung upside down for very long. You can't survive being punctured through your chest with a rusted spike for very long, or falling from the heights she falls from - in fact, if she were to have any chance of surviving, the first thing she would need would be some heavier clothes and a fire, to prevent her from dying of hypothermia. Reality doesn't apply here, and arguing that Lara is somehow more real than her designed predecessors comes off as dismissive of the game's version of reality. The game's full of stereotypes, for females, for males, for "violence as growth." Sexism and ultraviolence aren't the only problems here, though they're also here in full force.

And again, things as they are versus things as they are made to be.
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Swimmy



Joined: 04 Dec 2006

PostPosted: Tue Mar 05, 2013 8:13 am        Reply with quote

Toptube wrote:
Somebody needs to explain to me how the basic idea of a girl wearing cargo pants, boots, and two tank tops is modern sexualization. You know what, that's almost the same exact thing that Jade wears in Beyond Good and Evil. except Jade trades armskin for belly skin. As she wears an unzipped jacket, too.

If you want to see modern sexualization, go visit your local comic book store and look at just about any cover artwork.
*here, I will effectively do that work for you and even make it extremely relevant:


That's what Lara Croft used to be.

In this new game, she's a slim framed, moderately cute faced girl, dressed like she's riding a boat in the tropical sea/expecting to traverse tropical shores. Other than an ideal, albeit realistic body, she appears very normal.

http://artwallpapers.co/wallpaper/wp-content/uploads/2012/07/24/Tomb-Raider-2013-video-game-Wallpaper-3.jpg
http://imgs.mi9.com/uploads/movie-tv/4659/jessica-alba-in-machete-wallpaper-7_1680x1050_83470.jpg
http://thebestcelebritybodies.com/wp-content/uploads/2012/02/jessica-biel-body-workout-3.jpg
http://images2.fanpop.com/image/photos/9100000/December-2009-Maxim-ashley-greene-9114293-1885-2560.jpg

The comic book shop is not the place to look to find what the mainstream currently considers sexy.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Tue Mar 05, 2013 8:49 am        Reply with quote

Swimmy wrote:
[/url]What was in the comic book shop FIFTEEN YEARS AGO is not the place to look to find what the mainstream currently considers sexy.

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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Mar 05, 2013 9:04 am        Reply with quote

The Troops wrote:
http://www.gatheringcourage.com


well ain't that just the cherry on top

we can all go home now, sexism is over
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Tue Mar 05, 2013 9:28 am        Reply with quote

Talbain wrote:
No, I don't disagree username, it's just that there does seem to be an inkling of the violent death thing there. I'm not going to claim it's an ongoing theme of the series, just that some of this stuff has happened before. There is also the acknowledgement that making violent death in 3D, at the time, wasn't terribly easy. Making 3D models at all was still something pretty new for videogames when the first Tomb Raider was released.


there's a pretty strong difference in focus and attitude present between those early games' death scenes and the kind of stuff on display in the reboot

I also think comparing those death scenes with the new ones is a useful way to point to how to kill or hurt a female character without making it seem exploitative or sexist or carrying subtexts of rape. a big part of the problem is that this new game is presented in such a way as to invite the player to take the events and characters more seriously. the camp of the early series is completely gone, yet the violence is only more exaggerated and graphic. these transitions are carried on seemingly without any care or attention to how they might change what was once just innocent videogame gore. I'm sure there was some consideration on the level of the directors wanting the game to seem "uncompromising" in its brutality.

comparing it to gears of war or resident evil seems to be somewhat disingenuous -- mostly because tomb raider has never really been on the same level of graphic brutality of those games -- at least in the sense that it's never been the focus of tomb raider, and you'd never see any of them described as "gore fests" or whatever. but more than that I feel like this game regularly goes well beyond the norm for that sort of game. even gears of war still cuts away after a chainsaw death and does not get too detailed with the dismemberment or exposed body organs. it sure seems like there is a difference in focus, and that difference comes from the whole "origin story" angle, but I think there was a fairly large blind spot with regards to how that might come off in terms of sexualization, which accounts for why some are made so uncomfortable by this game's content.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Mar 05, 2013 9:51 am        Reply with quote

Toups wrote:
Talbain wrote:
No, I don't disagree username, it's just that there does seem to be an inkling of the violent death thing there. I'm not going to claim it's an ongoing theme of the series, just that some of this stuff has happened before. There is also the acknowledgement that making violent death in 3D, at the time, wasn't terribly easy. Making 3D models at all was still something pretty new for videogames when the first Tomb Raider was released.


there's a pretty strong difference in focus and attitude present between those early games' death scenes and the kind of stuff on display in the reboot

Again, not disagreeing, and yeah, there are acceptable ways to display death without making it gratuitous. The Souls series seems to do a pretty good job, though it has the advantage of having every character already being dead. In which case, the death presented is one of liberation from a sort of tortuous hell of undeath.
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Tue Mar 05, 2013 10:57 am        Reply with quote

Toups wrote:
The Troops wrote:
http://www.gatheringcourage.com


well ain't that just the cherry on top

we can all go home now, sexism is over


time to fix a problem the only way we collectively know how to, world: throw money at something until we feel better about ourselves
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Mar 05, 2013 11:35 am        Reply with quote

And now Dark Souls has been invoked. We're done thestage. An SB argument has reached it's conclusion.
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Mime Paradox



Joined: 07 Oct 2011

PostPosted: Tue Mar 05, 2013 11:36 am        Reply with quote

Toptube wrote:
Somebody needs to explain to me how the basic idea of a girl wearing cargo pants, boots, and two tank tops is modern sexualization. You know what, that's almost the same exact thing that Jade wears in Beyond Good and Evil. except Jade trades armskin for belly skin. As she wears an unzipped jacket, too.

[...]

In this new game, [Lara is] a slim framed, moderately cute faced girl, dressed like she's riding a boat in the tropical sea/expecting to traverse tropical shores. Other than an ideal, albeit realistic body, she appears very normal.


You're right: New!Lara isn't wearing anything that Jade doesn't wear, and yet the characters come across incredibly differently. Basically, it has to do with the fact that being sexualized has nothing to do with the type of body a woman has, and everything to do with the people sexualizing them. The idea that the problem was Lara's large breasts was always a red herring--the programers could have always simply tried the radical step of not sexualizing them (see, for example, Elisabeth (The King of Fighters) and what her second costume does in comparison to her first)--and the conceit that changing how Lara looks would magically solve her sexdoll image is marvy in the way it mixes disingeniousness (Really, people? Have you not been out in the world?) with victim blaming. And as evidence, we have the new Lara, where the only thing that appears to be different is indeed the character's figure. Aside from that what, exactly, has changed?

(Seriously, I don't know. I haven't played the originals).
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sponkmonkey



Joined: 24 May 2011
Location: Berlin

PostPosted: Tue Mar 05, 2013 3:27 pm        Reply with quote

nuttyevans wrote:
on and on and on and on and


http://variety.com/2013/digital/games/tomb-raider-reboot-intros-younger-lara-croft-1200002917/
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nuttyevans



Joined: 25 Sep 2011
Location: Belfast.

PostPosted: Tue Mar 05, 2013 3:31 pm        Reply with quote

I wish they would reboot Reboot
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