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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Mar 08, 2013 2:27 am |
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| SuperWes wrote: |
| Lick Meth wrote: |
| How about just get rid of the island full of rapists and replace it with dozens of plausible alternatives with a much more limited possibility of scenes coming off as exploitative, like a mountain or something? Stop acting like the island is literally the only possibility and use a bit of lateral thinking for fuck's sake. And yes, they "should be allowed to" make a game with questionable scenes such as this, but that shouldn't mean that they can escape criticism and the poring over its dodgier details. |
I think my problem with this is it implies that Uncharted + female lead = rape allusions, when I don't think that's the case. It asks for self-censorship to avoid undeserved controvercy, and that's bullshit.
-Wes |
I think you're overweighing part of the counter arguments. The story is boring because it's predictable and laden with tropes embedded in a continuity of representations.
That's factual.
The choices are also uninteresting. They're an easy way out of a creative problem.
Denying that the qualities that others observe are there doesn't meet the problem head-on. I don't have a horse in this race, but I don't think that you stand to lose any ground looking at and even for arguments that run counter to your own. _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Fri Mar 08, 2013 4:45 am |
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I agree that "it's predictable and laden with tropes embedded in a continuity of representations." That's not what I'm arguing against. I also agree that the choices are uninteresting. I'm not playing the game because I want to be wowed by Lara's origin story. I'm playing it because it's a very well done blockbuster game that feels a bit like Resident Evil 4 mixed with Uncharted and has light metrovania elements.
I think games a lot of times make the easy choices because interesting, unique choices force the devs to take time to explain themselves instead of just presenting something that the player immediately "gets". I don't think this is inherently a bad thing. Going the other way leads to Metal Gear.
There's a quote from that article Takashi pointed to that says, "the best cinematic storytelling in a game happens during the gameplay itself. The most powerful moments in a game are the moments we're playing ourselves; that's what we remember." To really embody this, developers need to focus on the type of storytelling that happens in a game. The emotional arc they want the player to feel is the empowerment of Lara. They do this by presenting a normal girl that has to go through a lot of stuff to toughen up. She has to learn to hunt, she has to be pushed hard enough to kill someone. That's certainly a trope. It's certainly easy (hell, it's the same arc as Far Cry 3), but it's also relatable, and it's being done because it feeds back into the game.
My main issue is that I feel like many of the arguments presented here are also lazy. I have the impression that they're built from layer and layer of manipulative anti-hype that spawned from some unfortunately cut promotional material and a developer that misspoke. They're extrapolating the scenes they've been shown into an image of the game that I don't think is representative of the full thing, and I feel safe in saying that because very few people who have played the game have walked away feeling like their preconceptions were justified.
For example, there's been a lot of talk about Lara's death animations. In the context of the game those death animations don't feel like they have anything to do with Lara, they feel like you as the player are being punished for making a mistake. I find that they're more effective because they're extreme (by contrast, when you fall from cliff it looks awful and you feel like the game messed up). From the perspective of this thread though, you're given the impression that the player is supposed to feel aroused by a girl being impaled by giant cocks. It doesn't match up with the experience.
I have seen some good stuff in this thread. I don't tend to comment on it because I tend to get drawn in by stuff that's completely counter to my understanding/experience, not stuff that's interesting to think about. thestage has some interesting stuff on the previous page that backs up other people's arguments without going to the extreme.
-Wes _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Fri Mar 08, 2013 5:45 am |
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| SuperWes wrote: |
| From the perspective of this thread though, you're given the impression that the player is supposed to feel aroused by a girl being impaled by giant cocks. |
You are? How? |
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Ronnoc

Joined: 26 Feb 2010
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Posted: Fri Mar 08, 2013 6:59 am |
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Ultimately, the worst thing about this game is probably just how unappealing it is. It's like a parody of gritty reboots. Everything is gray and boring. As much as the graphics get phrased, uh, they're great on a technical level but the art design is quite awful (and everyone else's character model is pretty awful.) Tomb Raider games have historically been brightly colored, and the Uncharted games (as much as I don't like them) are bright and happy too. This game is just grim (and not fun grim).
It doesn't do anything different or well enough to be notable, and man they make you sit through a lot of long and bad cutscenes.
Game sux |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Fri Mar 08, 2013 8:52 am |
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Yo guys your debate is cool and all but this game has pretty much none of the violence against women everything would lead you to believe it does. Lara does a lot of doubting her abilities and then the player (you) make her shut up and killed 50 dudes and scale mountains and stab wolves. Then she's sad about shooting a deer in the head when you tried to shoot it in the heart (you know, where you are supposed to shoot to kill a deer).
Also eventually your are toppling giant trees with your bare hands.
She becomes super-human guys.
Finally all the enemies call themselves My Brothers (all the enemies are male). I had a laugh or two at that. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 5:28 pm |
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| It just occurred to me how stupid it is to have raindrops splatter against the screen. A lot of games do it, yeah, but why? |
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GrimmSweeper

Joined: 05 Dec 2006 Location: Canada
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Posted: Fri Mar 08, 2013 5:33 pm |
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| IMMERSION! Because all players are the camera-[wo]men filming the lives of the protagonist. |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 5:38 pm |
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| I can't use bonfires to light my torch what kind of stupid fucking shit is that? |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 5:42 pm |
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Or just any fire in general. Like I just blew his room to hell and there's fire everywhere but I can't light my torch with it!
There's a side objective where you burn down propaganda posters with your torch (or a thrown lantern) but when the room exploded the poster didn't burn.
yay games
edit: it's creepy the way Lara reloads her gun. her head continues her normal idle animation while her arms do this whole separate reload sequence. it's like she's possessed.
double edit: god why can't she open any doors without prying them open with the climbing axe? |
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evnvnv hapax legomenon

Joined: 05 Dec 2006 Location: the los angeles
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Posted: Fri Mar 08, 2013 6:24 pm |
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is the punch line in this game that Lara is somehow an avatar of amaterasu and has been killing her worshippers without knowing? _________________ The text will not live forever. The cup are small |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 6:26 pm |
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the first guy in the opening cave that keeps trying to grab you, he yells out "LET ME HELP YOU!" before you kick him in the face and he gets crushed by a cavern wall.
so hm... |
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option
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 6:33 pm |
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Team Fortress 2 unlockable with Steam purchase
"Croft's Crest (for all classes) - "This badge lets your enemies know you're as brave as a shivering, weeping, blood-stained 17-year-old British girl"" |
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Moogs
Joined: 06 Dec 2006
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Posted: Fri Mar 08, 2013 6:34 pm |
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oh now i can make fire whenever i want.
nevermind. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Fri Mar 08, 2013 8:00 pm |
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| evnvnv wrote: |
| is the punch line in this game that Lara is somehow an avatar of amaterasu and has been killing her worshippers without knowing? |
Probably. That's what I'm hoping.
Yeah Moogs they didn't think out logically this game at all.
How about that Bunny Hopping? _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 09, 2013 4:42 am |
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| How many times do they hang Lara from something? |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Sat Mar 09, 2013 4:45 am |
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the enemies or the game?
Twice she has been hung from something. It is pretty much the exact same scene. Almost like they had two ideas for the concept and went "let's use both."
Everything she touches falls apart so she's constantly hanging on for dear life. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sat Mar 09, 2013 8:14 am |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 09, 2013 12:34 pm |
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I wrote this quick thing and one guy is already annoyed about it.
i'm annoyed because i wrote the word "game" far too many times |
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Rokkan

Joined: 30 Jan 2012
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Posted: Sat Mar 09, 2013 2:50 pm |
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p.s.: Metroid Other M was written by Sakamoto. Team Ninja had no influence on the story, shocking as it is.
I can't talk about the game (Tomb Raider) itself, I haven't seen much from it. I can only speak of what the developers of the game have told the media again and again about this game and it's gross. They keep using the same words to describe the game: "protect Lara", "weak", etc. It's a pretty fucking obvious male gaze dominating it, and I think those super-detailed and varied forms of gruesome "death" ties into it. I don't know how much she is sexualized in the game, but violence against women in media is usually extremely shitty because they sexualize it and it's super gross. In this game's case they might have designed the deaths to be upsetting and gruesome on purpose to tie in the whole "protect" motif, which is NOT what you see in, say, Far Cry 3, that has the same setting but a male protagonist in it (power fantasy & stuff). So yes it seems sexist and shitty.
Also since this thread is called "male gaze" and the opening post did not promise the discussion of the thread exclusivity to Tomb Raider, i think we could also discuss about the Anita Sarkeesian video?
http://www.youtube.com/watch?v=X6p5AZp7r_Q |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sat Mar 09, 2013 3:06 pm |
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| are there any good examples of violence against men being sexualized? |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 09, 2013 3:10 pm |
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It's implied that one of your male friends in Far Cry 3 is sodomized.
I got nothing else. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Sat Mar 09, 2013 5:42 pm |
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All the "comedy" of the gears of war games and some of bullet storm is about sexualized violence about men _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 09, 2013 7:12 pm |
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| Rokkan wrote: |
p.s.: Metroid Other M was written by Sakamoto. Team Ninja had no influence on the story, shocking as it is.
I can't talk about the game (Tomb Raider) itself, I haven't seen much from it. I can only speak of what the developers of the game have told the media again and again about this game and it's gross. They keep using the same words to describe the game: "protect Lara", "weak", etc. It's a pretty fucking obvious male gaze dominating it, and I think those super-detailed and varied forms of gruesome "death" ties into it. I don't know how much she is sexualized in the game, but violence against women in media is usually extremely shitty because they sexualize it and it's super gross. In this game's case they might have designed the deaths to be upsetting and gruesome on purpose to tie in the whole "protect" motif, which is NOT what you see in, say, Far Cry 3, that has the same setting but a male protagonist in it (power fantasy & stuff). So yes it seems sexist and shitty.
Also since this thread is called "male gaze" and the opening post did not promise the discussion of the thread exclusivity to Tomb Raider, i think we could also discuss about the Anita Sarkeesian video?
http://www.youtube.com/watch?v=X6p5AZp7r_Q |
I made the thread title cuz this was split off from the new thread. I don't know if talbain meant for this discussion to be so politically charged, as inevitable as it may seem
but sure, now may as well be a good time/place to discuss this! gonna cross post from facebook in response to this thing about her blocking comments on her first youtube post:
whatever "discourse" her videos might have inspired would have been drowned out by hate speech, insults, trolls, etc. if I was her, though, I would have enabled them to make a demonstration of how sexist and misogynist gamer culture actually is. it would probably end up making her look better, but I can't really blame her for disabling them, either. either way it's inviting a lot of discourse outside of the video, and the truth is that's where the most meaningful discussion will happen. which kind of sucks for her. the content she wants to make just isn't the most interesting part of her story and there's nothing she can do about it.
also lol amazing athiest I guess _________________
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armed police catrider

Joined: 03 Dec 2009 Location: toronto
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Posted: Sat Mar 09, 2013 7:54 pm |
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| iunno toups it sounds like you're saying she's better off being a martyr, which is kind of unfortunate :( |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 8:27 pm |
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| armed police catrider wrote: |
| iunno toups it sounds like you're saying she's better off being a martyr, which is kind of unfortunate :( |
I think he's pointing out that the situation has become much larger than her ability to control, that her decision to control the part of that situation within her bounds (the comments section) is understandable, and that this decision has consequences that benefit and detract from the overall situation. A benefit is that her audience can view her work without the train of misogyny that will almost inevitably spawn in the comments section. A detraction is that the decision forces meaningful conversation elsewhere when the conversation about her work could prove as potent or more potent than the originating work itself, and, therefore, the entire project could benefit by packaging that conversation with the video directly.
If I'm reading Toups right, this seems to be a sensible breakdown of the situation that isn't calling her wrong or right for the decision -- just observing that it's a decision with consequences.
With that said, I don't think that forcing the conversation "off site" is a problem. The conversation would spread off-site anyway, and there'd be no way to "localize" it to the video comments directly. I think it's a net gain since it creates a bubble within the garbage parts of the conversation to experience the initial, catalyzing event. That's a necessary starting point to whatever benefits lie beyond. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 8:55 pm |
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| SuperWes wrote: |
| I also agree that the choices are uninteresting. I'm not playing the game because I want to be wowed by Lara's origin story. I'm playing it because it's a very well done blockbuster game that feels a bit like Resident Evil 4 mixed with Uncharted and has light metrovania elements. |
That's a fair metric. I don't know how well the blockbuster game element has been executed, in part because (1) I'm not that interested in the franchise/characters/aesthetic and (2) not enough of a specific subset of friends whose gaming choices I pay attention to have embraced it.
| SuperWes wrote: |
| I think games a lot of times make the easy choices because interesting, unique choices force the devs to take time to explain themselves instead of just presenting something that the player immediately "gets". I don't think this is inherently a bad thing. Going the other way leads to Metal Gear. |
I actually think that this misrepresents Metal Gear. A lot of the creative choices that Metal Gear makes are also immediately gettable except from a different source of gettable tropes (anime and manga). I think that Metal Gear is unique in the organization of those tropes, as well as in the arrogation of its previous uses of tropes as starting points in themselves. So, in other words, after enough momentum, Metal Gear refers to its previous uses of general genre tropes rather than to the general genre trope itself.
I have no idea how Tomb Raider organizes its own tropes. I assume there's some self-reference there, if it's an origin story.
| SuperWes wrote: |
| There's a quote from that article Takashi pointed to that says, "the best cinematic storytelling in a game happens during the gameplay itself. The most powerful moments in a game are the moments we're playing ourselves; that's what we remember." |
I actually don't agree with this. I think that it fetishizes the interactive elements of a videogame as the more memorable or valuable parts, when this is clearly not universally the case. This isn't to say that games that lack memorable gameplay are better than or equivalent to games with good or great interactive qualities, but the non-interactive parts, if done well, can prove better than the inteactive parts.
The value of the interactive parts vary from game-to-game. Given the quality of presentation, weaker gameplay is not necessarily a fatal blow to the experience.
| SuperWes wrote: |
| To really embody this, developers need to focus on the type of storytelling that happens in a game. The emotional arc they want the player to feel is the empowerment of Lara. They do this by presenting a normal girl that has to go through a lot of stuff to toughen up. She has to learn to hunt, she has to be pushed hard enough to kill someone. That's certainly a trope. |
I agree with this completely. It's also true, incidentally, of Metal Gear's origin story in MGS3, wherein Big Boss has to toughen up to the point where he's willing to kill his personal feelings by killing The Boss.
There are some archetypal qualities that are difficult if not impossible to escape from, creatively, if only for the fact that an audience will perceive them independent of their conscious execution in a creative work.
| SuperWes wrote: |
| My main issue is that I feel like many of the arguments presented here are also lazy. I have the impression that they're built from layer and layer of manipulative anti-hype that spawned from some unfortunately cut promotional material and a developer that misspoke. They're extrapolating the scenes they've been shown into an image of the game that I don't think is representative of the full thing, and I feel safe in saying that because very few people who have played the game have walked away feeling like their preconceptions were justified. |
I think that this is a just criticism as well. The word "problematize" is a little jargony, but it's something that I'd like to see happen to the more automatic breakdowns of sexism in videogames. This is not for the purpose of denying the importance of challenging sexism; rather, it's for the purpose of removing some of the personal comfort involved in anti-sexist critiques, pushing it further into a even more critical mode so that both the assumptions underlying sexism in a videogame as well as our automatic recognitions of what constitutes what we call "sexism."
I think that some anti-sexism responses (not all, so, dear reader, don't assume that I'm referring to yours!) fall along a line that I consider troublesome. It's the saw about pornography that someone can't define obscenity but they know it when they see it. I feel that a lot of critiques of sexism rely upon something similar, and I'd like to see them pushed beyond intuition (which is hard to communicate if communicating intuition is possible at all) and into a shared critical conversation that leads everyone to better understanding.
This doesn't absolve the game of appearing problematic. If it appears problematic, then something in it probably is actually problematic. It will take investigation in order to determine what that is and why, but the occurence of the intuition that "something ain't right" is worth paying attention to and even respecting even if it can't be immediately qualified. _________________
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Rokkan

Joined: 30 Jan 2012
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Posted: Sat Mar 09, 2013 8:57 pm |
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Yeah, completely and totally agree with that tumblr post. Especially the part in which it calls out the amazing atheist as a misogynist piece of shit.
Disabling comments was the best thing she could've done. Allowing hate speech to spread in the comments like fire not only gives no space to actual discussion and would make some people afraid to talk, but also gives the video a much worse look than what it actually is & allows people to form their opinions before actually listening to what she has to say. Like that post said, debate and discussion and idea sharing of this topic is being made, and a lot, just not on that space.
Another thing that she could've done (and did in a few of her other videos) is to allow comments, but only those she'd approve. But then people would be crying about "censorship" & stuff much more than they already are. Disabling all comments is a way better move.
Also I love how now that the video is out and she proved herself to know what she's talking about, all criticism going towards her is basically "SHE'S PUTTING ALL THAT KICKSTARTER MONEY ON HER POCKET" (no she isn't, and she even COULD because the project only asked for 6k and she got more than 10x more than what she needed, but she's not even doing that, she's putting most, if not all of it, into the production of the videos) and the "DISABLING COMMENTS IS CENSORSHIP" (which isn't).
I felt like she tried to pander too much to the people that hate her with the video. Like, it feels like she was trying a lot to win them over, with stating that she enjoys the medium a lot, "proving" that she knows a lot about gaming and isn't some sort of "EVIL FEMINIST MONSTER THAT WANTS TO DESTROY ALL THE VIDCONS THAT WE LOVE SO MUCH", which I hate that she needs to do this, because even if she -didn't- actually enjoy videogames and wasn't an avid gamer, that shouldn't take any power away from her arguments. But I guess that doing this works a lot, it definitely feels like most of the feedback is positive, even if it is grudgingly positive (comments like "yeah shes right BUT ITS NOT THE VIDCONS' FAULT" and "ok thats fair but MEN SUFFER A LOT THO" are pretty common), I just hate that she needs to do this. |
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Rokkan

Joined: 30 Jan 2012
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Posted: Sat Mar 09, 2013 9:13 pm |
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| Tulpa wrote: |
| All the "comedy" of the gears of war games and some of bullet storm is about sexualized violence about men |
I might be wrong (I don't know about those Gears of War deaths, but I do know of Bulletstorm) but I don't think those count. First, these seem to be in the intent of "comedy", as in, the sexual nature of them are meant to be funny (because hinting at homosexuality is funny i guess) and not actually sexualized or meant to look attractive. I am not talking about deaths of a sex-based "theme" necessarily, but I'm talking about women dying or laying dead, and, be it because of her pose, or the way her clothes rip, or the camera pans, has a sexual nature to it.
See: Snatcher
The camera is like that just so you can see her cleavage, despite her being dead. In the japanese version, it's worse because one breast perks out of it too for no real good reason. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Sat Mar 09, 2013 9:17 pm |
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I think hinting at homosexuality in Gears of War is funny not because homosexuality is funny but because it's really super obvious but many of the people who play don't see it and are just enjoying being big macho dude bros.
Edit: It's like this joke. _________________
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armed police catrider

Joined: 03 Dec 2009 Location: toronto
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Posted: Sat Mar 09, 2013 9:39 pm |
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| Adilegian wrote: |
| armed police catrider wrote: |
| iunno toups it sounds like you're saying she's better off being a martyr, which is kind of unfortunate :( |
I think he's pointing out that the situation has become much larger than her ability to control, that her decision to control the part of that situation within her bounds (the comments section) is understandable, and that this decision has consequences that benefit and detract from the overall situation. A benefit is that her audience can view her work without the train of misogyny that will almost inevitably spawn in the comments section. A detraction is that the decision forces meaningful conversation elsewhere when the conversation about her work could prove as potent or more potent than the originating work itself, and, therefore, the entire project could benefit by packaging that conversation with the video directly.
If I'm reading Toups right, this seems to be a sensible breakdown of the situation that isn't calling her wrong or right for the decision -- just observing that it's a decision with consequences.
With that said, I don't think that forcing the conversation "off site" is a problem. The conversation would spread off-site anyway, and there'd be no way to "localize" it to the video comments directly. I think it's a net gain since it creates a bubble within the garbage parts of the conversation to experience the initial, catalyzing event. That's a necessary starting point to whatever benefits lie beyond. |
I get this. Maybe we just have a difference of opinion. We can sit here and analyze the ramifications of her decision to disable comments, but I guess I feel like that's disrespectful of the tangible situation that Anita is in. To me, entertaining the idea that she could have left those comments open - deliberately leaving herself to aggressive misogyny and emotional abuse - is ludicrous. No, there is no discussing whether she was right or wrong or considering that it might have turned out better for her in the long run had she acquiesced to the will of her detractors. She deserves a safe creative space to present her work, and since she evidently doesn't already have one on the internet, she took it upon herself to make one. She has a right to be free from abuse, end of story.
Last edited by armed police catrider on Sat Mar 09, 2013 9:46 pm; edited 1 time in total |
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evnvnv hapax legomenon

Joined: 05 Dec 2006 Location: the los angeles
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Posted: Sat Mar 09, 2013 9:39 pm |
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Ok, this is probably going to come out sounding kind of idiotic, but bear with me:
I've been following this thread for awhile, and a number of things have kind of made me wonder: Is it always inappropriate and crass to make or consume media that presents violence as a sexual metaphor, or vice versa? I mean, I know Alien is typically very popular around these parts, but of course that whole movie is about violent sex. Of course, it's not too hard to make an argument that this is presented in a way that seems like a more thoughtful approach to the subject, i.e. one of the things that is good about it is the fact that it makes the viewer consider the association between sex and violence that is present in other ways in other media. It's like a commentary on the subject, rather than just pure exploitation, or something? But I also remember reading that Ridley Scott made Ripley a woman just to add some sex appeal to the story, or something. We've talked around the issue that the creator's intent doesn't necessarily have a bearing on whether or not something is offensive--but can that door go both ways?
What I'm getting at is I feel like Tomb Raider has taken at least part of its inspiration from revenge/woman in peril exploitation movies that were popular in the 70's/80's and are becoming popular again now. Of course it's a problematic genre for a bunch of reasons, but I don't think it's at all impossible to interpret most examples of that type of story on some kind of rumination about the very issues that keep coming up around here, rather than just a purely pornographic exercise. I mean, movies like I Spit on Your Grave or on the other hand Straw Dogs are definitely pretty reprehensible if you're just looking at the 'images' that they put on screen, but there are alsp deeper layers of interpretation that kind of put the imagery in a new light.
I don't think it's at all likely that Tomb Raider is capable of sustaining that kind of reading, but it's definitely not the sort of thing that you could evaluate based only on a few videos of its worst moments or some ham-handed PR conversations. Either way, it's hard to deny that the game doesn't draw from this particular spring of influence (for me it's revealed most clearly just in the graphic design of the game's logo--it looks a lot like a '70s exploitation movie poster, or rather a poster for a'10s remake of a '70s exploitation movie--a weird genre that I think is just as difficult for me to have an opinion on as this game).
I think the final word on the game is just going to be that it is pretty mediocre and lazy. But, speaking theoretically, would it be possible to do in a video game the sort of thing that Quentin Tarantino has done in his recent movies? What I mean is a game that basically pairs very serious, stressful scenes of suspense and violence towards the protagonist with cartoonish, cathartic violence from the protagonist to her enemies. This is basically what Tomb Raider is, right? I mean, you go through all of these crazy rape scenarios from both the people and the environment, but on the other hand the game itself is basically a murder fest. It's not really about protecting Lara--it's a story of her transformation into a walking death machine? I don't know. _________________ The text will not live forever. The cup are small |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 9:48 pm |
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| armed police catrider wrote: |
| Adilegian wrote: |
| armed police catrider wrote: |
| iunno toups it sounds like you're saying she's better off being a martyr, which is kind of unfortunate :( |
I think he's pointing out that the situation has become much larger than her ability to control, that her decision to control the part of that situation within her bounds (the comments section) is understandable, and that this decision has consequences that benefit and detract from the overall situation. A benefit is that her audience can view her work without the train of misogyny that will almost inevitably spawn in the comments section. A detraction is that the decision forces meaningful conversation elsewhere when the conversation about her work could prove as potent or more potent than the originating work itself, and, therefore, the entire project could benefit by packaging that conversation with the video directly.
If I'm reading Toups right, this seems to be a sensible breakdown of the situation that isn't calling her wrong or right for the decision -- just observing that it's a decision with consequences.
With that said, I don't think that forcing the conversation "off site" is a problem. The conversation would spread off-site anyway, and there'd be no way to "localize" it to the video comments directly. I think it's a net gain since it creates a bubble within the garbage parts of the conversation to experience the initial, catalyzing event. That's a necessary starting point to whatever benefits lie beyond. |
I get this. Maybe we just have a difference of opinion. We can sit here and analyze the ramifications of her decision to disable comments, but I guess I feel like that's disrespectful of the tangible situation that Anita is in. To me, entertaining the idea that she could have left those comments open - deliberately leaving herself to aggressive misogyny and emotional abuse - is ludicrous. No, there is no discussing whether she was right or wrong or considering that it would have turned out better in the long run had she acquiesced to the will of her detractors. She deserves a safe creative space to present her work, and since she doesn't already have one on the internet, she took it upon herself to make one. She has a right to be free from abuse, end of story. |
I don't think it's disrespectful to talk about the decision, on the condition that we're not talking about it in a right/wrong capacity. Talking about it or any decision in terms of consequences is fair, I think, especially since those consequences are exactly what she was weighing when she made the choice. The decision does influence the flow of discourse, and I think that, if anything, we're contributing positively to the commentary that has inevitably resulted by understanding it in terms of consequences rather than "this reflects well/poorly on her as a human being."
I don't know if that's what you're arguing, so I might be misunderstanding. I'm not sure how else I'd be able to reach a mature respect for her decision if I couldn't think about it critically, so maybe that pole in my thinking has obscured what you mean here.
I agree with you: she has a right to protect a space for discourse. As a matter of strategy, this is important for her message, too, since the promise of a "safe place" to encounter her video would naturally entice more viewers who would benefit from and identify with it because they could be sure that there's a controlled environment that forbids irrationally caustic opinions. _________________
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armed police catrider

Joined: 03 Dec 2009 Location: toronto
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Posted: Sat Mar 09, 2013 10:04 pm |
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| Adilegian wrote: |
I don't know if that's what you're arguing, so I might be misunderstanding. I'm not sure how else I'd be able to reach a mature respect for her decision if I couldn't think about it critically, so maybe that pole in my thinking has obscured what you mean here.
I agree with you: she has a right to protect a space for discourse. As a matter of strategy, this is important for her message, too, since the promise of a "safe place" to encounter her video would naturally entice more viewers who would benefit from and identify with it because they could be sure that there's a controlled environment that forbids irrationally caustic opinions. |
I'm arguing in favor of some empathy for her situation, and the suspicion that those who think she could have been better off leaving the comments open and letting the mob embarrass itself hasn't considered what it might be like to receive death threats, much less have thousands of people banding together to bully you. I don't know if there is anybody self-loathing enough to act differently than she has. The person under threat here is a real person, right?
that being said, though, you are naturally making a lot of sense. Please don't think that i'm accusing y'all of anything. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sat Mar 09, 2013 10:09 pm |
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| Moogs wrote: |
| They should have just impaled her thru the bosom or the stomach. |
Oh, this is a possible outcome in the parachute sequence right after the river area. Well played. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 09, 2013 10:12 pm |
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| Adilegian wrote: |
| armed police catrider wrote: |
| iunno toups it sounds like you're saying she's better off being a martyr, which is kind of unfortunate :( |
I think he's pointing out that the situation has become much larger than her ability to control, that her decision to control the part of that situation within her bounds (the comments section) is understandable, and that this decision has consequences that benefit and detract from the overall situation. A benefit is that her audience can view her work without the train of misogyny that will almost inevitably spawn in the comments section. A detraction is that the decision forces meaningful conversation elsewhere when the conversation about her work could prove as potent or more potent than the originating work itself, and, therefore, the entire project could benefit by packaging that conversation with the video directly.
If I'm reading Toups right, this seems to be a sensible breakdown of the situation that isn't calling her wrong or right for the decision -- just observing that it's a decision with consequences.
With that said, I don't think that forcing the conversation "off site" is a problem. The conversation would spread off-site anyway, and there'd be no way to "localize" it to the video comments directly. I think it's a net gain since it creates a bubble within the garbage parts of the conversation to experience the initial, catalyzing event. That's a necessary starting point to whatever benefits lie beyond. |
yeah you're more or less right, except it seems to me that even if she had enabled comments on her videos most of the real discussion would happen off-site anyway, due to the amount of spam/hate speech/trolling that would flock to the video comments. this thing is already way larger than her -- I don't know if that makes her a martyr, exactly, but it just sucks for her because I don't think there was really anything wrong with her project and there's no (good) reason for it to have created so much controversy. except for the fact that gamer culture is profoundly misogynistic. it shouldn't have to be this way _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 09, 2013 10:14 pm |
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and yeah you could read that post as me criticizing her for closing off comments, though that's not how I meant it. I don't think there's anything wrong with her decision, except for losing the possible benefit of making asses out of the people who comment. but let's face it, if you comment on youtube videos at all, you already look like an ass. and I don't think it would have been worth dealing with the hate speech. that shit sucks to be on the wrong side of. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 10:16 pm |
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| armed police catrider wrote: |
| Adilegian wrote: |
I don't know if that's what you're arguing, so I might be misunderstanding. I'm not sure how else I'd be able to reach a mature respect for her decision if I couldn't think about it critically, so maybe that pole in my thinking has obscured what you mean here.
I agree with you: she has a right to protect a space for discourse. As a matter of strategy, this is important for her message, too, since the promise of a "safe place" to encounter her video would naturally entice more viewers who would benefit from and identify with it because they could be sure that there's a controlled environment that forbids irrationally caustic opinions. |
I'm arguing in favor of some empathy for her situation, and the suspicion that those who think she could have been better off leaving the comments open and letting the mob embarrass itself hasn't considered what it might be like to receive death threats, much less have thousands of people banding together to bully you. I don't know if there is anybody self-loathing enough to act differently than she has. The person under threat here is a real person, right?
that being said, though, you are naturally making a lot of sense. Please don't think that i'm accusing y'all of anything. |
OK, cool, thank you. I didn't want to come off as butting heads with you over something wherein we agree on important levels. I also didn't want to elide over actual disagreements as "OK" if they're problematic ways of arriving as the same conclusions.
Yeah, that's a consequence of closing off the comments that requires confronting. I'm not sure what net gain there would be to leaving the comments open that can't be accomplished otherwise outside that space under the video. _________________
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end of the world

Joined: 01 Jan 2011
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Posted: Sat Mar 09, 2013 10:20 pm |
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Last edited by end of the world on Mon Mar 11, 2013 5:19 pm; edited 1 time in total |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 10:23 pm |
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I'm curious if the island that Lara murders is exclusively/primarily male. That is part of the problem as well. Designating women as somehow innately more precious is one way to reinforce status quo as well. I was actually pleased to see the later RE games include a more even balance of men and women among the murderous/murdered hordes.
My wife, who's a huge fan of the Elder Scrolls games, is often put off by the lack of women in those games. The answer that usually comes back is "it's not historically accurate to put women in the game in those capacities so it makes it more believable." These attestations of what is and is not historical in a medieval fantasy setting, of course, do not come from medievalists but from gamers whose ideas about medieval society come from... wait for it... medieval fantasy games featuring predominantly male demographics.
Nerds talkin like they know about things medieval. _________________
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