Mime Paradox

Joined: 07 Oct 2011
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Posted: Tue Mar 05, 2013 11:36 am |
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| Toptube wrote: |
Somebody needs to explain to me how the basic idea of a girl wearing cargo pants, boots, and two tank tops is modern sexualization. You know what, that's almost the same exact thing that Jade wears in Beyond Good and Evil. except Jade trades armskin for belly skin. As she wears an unzipped jacket, too.
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In this new game, [Lara is] a slim framed, moderately cute faced girl, dressed like she's riding a boat in the tropical sea/expecting to traverse tropical shores. Other than an ideal, albeit realistic body, she appears very normal. |
You're right: New!Lara isn't wearing anything that Jade doesn't wear, and yet the characters come across incredibly differently. Basically, it has to do with the fact that being sexualized has nothing to do with the type of body a woman has, and everything to do with the people sexualizing them. The idea that the problem was Lara's large breasts was always a red herring--the programers could have always simply tried the radical step of not sexualizing them (see, for example, Elisabeth (The King of Fighters) and what her second costume does in comparison to her first)--and the conceit that changing how Lara looks would magically solve her sexdoll image is marvy in the way it mixes disingeniousness (Really, people? Have you not been out in the world?) with victim blaming. And as evidence, we have the new Lara, where the only thing that appears to be different is indeed the character's figure. Aside from that what, exactly, has changed?
(Seriously, I don't know. I haven't played the originals). _________________
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