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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue May 21, 2013 7:03 pm |
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| Xbox.com just tanked and it bluscreened my mom's computer when it happened. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue May 21, 2013 11:45 pm |
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| remote wrote: |
the success of the platforms, particularly iOS, is fairly staggering considering the quality of games on either is limited to a very small, niche selection
i mean uh there are more cool games on my 3DS than there are on my android or my gf's iphone 8) |
It is because using touch for everything, sucks. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue May 21, 2013 11:51 pm |
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"We're not sure exactly what would happen if you don't connect once per day—"
Oh give me a fucking break. I know they asked that question.
Harrison: "I believe it’s 24 hours."
but don't shoot the messenger if that makes us mad?
Guys this is seriously the worst. MS is their own ballshot on this one. I haven't been a big Xbox fan anyway. But goddamn. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed May 22, 2013 2:22 am |
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| it also means that you can't just let someone borrow a game. at least not without giving them your login info. and then you probably can't play on your OneBox to do it all, if they are logged in with your info on their OneBox, when you yourself want to play. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue May 28, 2013 11:50 pm |
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Firenze, they can't make a price competitive console this powerful, with Apple TV-like form factor. If you don't care about the graphics, well that's what the Wii was for....
alternatively, you could build and HTPC with an AMD trinity chip or something.
as far as managing cables and the overall look of your living room setup: It's not like video games are invading the living room space or something. The "Home Theater" scene arguably adds way more stuff to your living room, than a console does. You gotta learn the tricks to make it all look good. Often spending extra money to serve those goals. It's the way it is. Unfortunately, wireless video and audio is a super niche. Sony tried doing wireless HD with a few TVs, but it didn't take off.
As far as kinect and Move----well right now I could care less about them. I'm not really interested in the types of games that sort far get made for these camera things. Forcing people to use it is definitely a problem for people with setups that aren't ideal. But I supposed that's how you get new things going. You cut your losses and push forward. If Sony ever starts making move a standard control option for 1st/3rd person shooters, I might buy one! |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed May 29, 2013 2:16 am |
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| Felix wrote: |
it could still be smaller. I have a miniITX PC that's more powerful (or, would be if I'd gotten around to buying a video card, but it fits a full-size, dual-slot one) and smaller. it's about three inches taller than the xbone appears to be since the video card has to be perpendicular to the mobo using off-the-shelf parts, but it's probably a little less deep and 2/3 to half as wide. given that they don't exactly need to allow for someone to assemble the console internally at home, there's no reason they couldn't make it smaller than my PC.
without a video card, the PC cost about $600, and it has a 2500k, 16gb of ram, a slim bd-rw, and a 2TB hard drive. if you figure that a video card costs roughly the amount saved by bringing the CPU, memory, and disk down to console levels, that's a $600 console, buying all of the component parts at retail. I'm pretty good at price-hunting, so even if you figure they couldn't save more than 25% or so between wholesale parts and manufacturing costs, that's a console that could be reasonably both produced for and sold at $400-500 at launch, when nobody usually expects to break even on hardware. that's a pretty reasonable price range nowadays, especially if you expect that it'll be subsidized with some kind of contract. |
I guess it comes down to your idea of small. The Xbone is not THAT big. Its about two controllers wide and half the height of an ITX case that can accomodate a full sized video card. So the height difference goes into the width. It really comes down to your specific needs for space, to decide which is better.
Aside from that, these things are built with cost and thermals in mind. Cost means things are larger. Eventually, manufacturing will get cheaper and R&D for cost effective smaller parts will happen. Then a smaller version will come out. Thermal management also means larger. I don't know what the inside of an Xbone looks like, but potentially a wider casing allows a larger fan and heatsink. and just overall, more air flow. The original PS3 had a 120mm fan in it. Thermally, they were pretty rock solid. I was ok with putting my PS3 in a stuffy entertainment center, but I would never have done that with my Small Form Factor PC.
You also need to consider brand image. Sony and MS want to appeal to everyone. They want to be in your living room. Adults are probably less likely to buy a purple cube, than they are a black shiny thing that looks like there other black shiny things. Kids ultimately don't care what it looks like, as long as it plays their favorite games. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed May 29, 2013 2:23 am |
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| Toptube wrote: |
| Felix wrote: |
it could still be smaller. I have a miniITX PC that's more powerful (or, would be if I'd gotten around to buying a video card, but it fits a full-size, dual-slot one) and smaller. it's about three inches taller than the xbone appears to be since the video card has to be perpendicular to the mobo using off-the-shelf parts, but it's probably a little less deep and 2/3 to half as wide. given that they don't exactly need to allow for someone to assemble the console internally at home, there's no reason they couldn't make it smaller than my PC.
without a video card, the PC cost about $600, and it has a 2500k, 16gb of ram, a slim bd-rw, and a 2TB hard drive. if you figure that a video card costs roughly the amount saved by bringing the CPU, memory, and disk down to console levels, that's a $600 console, buying all of the component parts at retail. I'm pretty good at price-hunting, so even if you figure they couldn't save more than 25% or so between wholesale parts and manufacturing costs, that's a console that could be reasonably both produced for and sold at $400-500 at launch, when nobody usually expects to break even on hardware. that's a pretty reasonable price range nowadays, especially if you expect that it'll be subsidized with some kind of contract. |
I guess it comes down to your idea of small. The Xbone is not THAT big. Its about two controllers wide and half the height of an ITX case that can accomodate a full sized video card. So the height difference goes into the width. It really comes down to your specific needs for space, to decide which is better.
Aside from that, these things are built with cost and thermals in mind. Cost means things are larger. Eventually, manufacturing will get cheaper and R&D for cost effective smaller parts will happen. Then a smaller version will come out. Thermal management also means larger. I don't know what the inside of an Xbone looks like, but potentially a wider casing allows a larger fan and heatsink. and just overall, more air flow. The original PS3 had a 120mm fan in it. Thermally, they were pretty rock solid. I was ok with putting my PS3 in a stuffy entertainment center, but I would never have done that with my Small Form Factor PC.
You also need to consider brand image. Sony and MS want to appeal to everyone. They want to be in your living room. Adults are probably less likely to buy a purple cube, than they are a black shiny thing that looks like there other black shiny things. Kids ultimately don't care what it looks like, as long as it plays their favorite games. |
and you know, MOST of the size of these things comes from the fact that we have to stick an optical drive in there. If we didn't need an optical drive, you could cut a PS3 in half. *Yes, even the original fat PS3. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 1:05 am |
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I'm torn, because looking at things from the Console side: This is definitely restricting and feels kind of bad.
Comparing it to the PC side: This is way more freedom than Steam.
| Winona Ghost Ryder wrote: |
| What the hell is this supposed to mean?: "any ONE of your family members can be playing at any time." |
It means they can play one of your games (see: games linked with your personal account) on their own Xbone. But only one other person at any given time. If a second friend/family member tries to access your games at the same time, they will be blocked from playing.
Last edited by Toptube on Fri Jun 07, 2013 1:08 am; edited 1 time in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 6:34 am |
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| mauve wrote: |
Except it's not a digital download service, it's literally a physical object. You have a disc.
And under this system, it is useless for anything other than installing a digital license. You might as well not even have it, as it has no purpose on its own. |
Its purpose is so that I don't have to wait 3 hours to download the game I just bought, on my rural internet that maxes at about 770kbps (its' probably throttled by the ISP).
| Texican Rude wrote: |
| I'm sure someone has said this but the main difference between Steam and this is Steam isn't locked to one device. My games travel with me. That's my main issue with both consoles and the generation leap and consoles in general lately. If the hardware dies, so does my "investment". |
They travel with you, from xbone to xbone. You can log in on any xbone and download your games. So can a "family" member. Though you may have issues traveling between regions.
Similarly, Steam doesn't let you buy anything in other regions, if your credit card is foreign to that region. Though you can still download previously purchased stuff and free2play. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 8:30 am |
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On the flipside of steam, the part that everyone forgets to mention, is that you can't sell your games, or give them away, or let anyone else play them without giving them your login info.
fact is, Steam or not, most games from larger publishers feature some sort of unique install key/install limit/external account sync/restriction that essentially prevents you from reliably selling it second hand or even giving it away. PC gaming is hardly the last bastion of freedom. It is more free in some ways, but less in others, has been for years.
I just noticed yesterday that Steam does have a "trade" feature, now. I'm not sure how that works. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 11:37 am |
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| Hmm, I will have to research that. I have Air Force friends who haven't been able to purchase anything from Steam for 3 years, due to living in Germany and now Korea and England. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 11:48 am |
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I align with most of the concerns in that article. But also have mentioned it only about as bad as Steam.
this sort of thing
| Quote: |
| But under Microsoft's new rules, we are no longer building a collection of games - we are building a collection of loans that may be recalled from us at any time, |
is just fear mongering.
I mean, maybe one day MS will decide to take your games away because they think you are a dummy or whatever. But I mean come on. It's not an issue for any foreseeable future. and again, you have the same situation with Steam. Valve says that if they ever forsaw the ending of Steam, they would release keys for all our game so that we could physically archive and use them. Ok. That doesn't mean anything until it does. and it wouldn't be some cut and dry handing out of keys. Publishers would get into fits about it, especially considering how cheaply most of those games were acquired.
At this point, my main concern would be that downloading a game onto a different Xbox means It has to phone home every hour.
but I've never owned any Xbox, so I won't personally have to deal with that. But figuratively, I'm concerned. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 07, 2013 8:31 pm |
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| parker wrote: |
| Even if we lived in some magical fantasyland where the only way to get pc games was through steam all it takes to remove steam from a steam game is a cracked exe and dll. You can even jerryrig multiplayer and play Left 4 dead with your pals without ever having steam installed on anyone's computers. |
ok sure. and you can mod xboxes to play games to, as long as you don't log into live.
but we aren't talking about gray areas and circumventing via hacks/illegitimate patches/etc. That stuff doesn't count. You couldn't have a game exec on your podcast and use that as a basis for debate.
| Bennett wrote: |
The main reason I don't mind Steam as much is that PC games stay compatible with new computers (at least for around 10 years if not more). That makes the idea of a persistent, non-transferable digital library (or more accurately, a digital wallet of licenses) quite a lot more attractive. It's taking a burden off me, which is the burden of worrying about where all my game boxes, discs and media are, which has been a pretty big pain in my life especially when I've moved internationally.
By contrast, when we retire a console we usually put it into a box along with all its games, and they stay together and can be brought out and played at any later time. But a persistent digital wallet like the xbone one is not going to be of any use at all once the xbone is in the cupboard gathering dust.
So yeah, basically: steam is just as bad as xbone, but xbone is not as good as steam, mainly for reasons that have to do with the differences between computers and consoles |
the reason we've been able to do this is because PCs have stuck to x86 and directx forever.
guess what consoles are doing now...
*Playstation isn't using direct X. But it probably wouldn't be hard to make a wrapper to translate API calls, on future playstations that may use something different fro PS4. With the overhead being made up by the extra power in the newer console. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Mon Jun 10, 2013 8:25 pm |
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| Killer Instinct looks like a current gen title. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 14, 2013 2:01 pm |
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| Takashi wrote: |
| The crazy part is... we don't know, and Microsoft is unlikely to tell us because they don't want to go on record over what are the actual restrictions of the system. |
This is what REALLY rubs me wrong with the whole thing.
If you are going to implement a bunch of really big changes in regards to the way that we can or cannot use a service that we have known for many years, you need to tell us about it. Not cancel all of your interviews and then when someone does manage to corner one of you out of desperation, you passive aggressively tell us to to shove it with a 7 year old product.
The implication in this thread that games may only work in the region in which they were purchased is a HUGE DEAL, that could affect a very large portion of Xbox users. The most obvious first thought to me is military personnel. And then just anyone that, you know, moves! Which I'm on track for moving to Taiwan, next spring. They really need to hold a PR event where they hash it all out for us in layman terms and then let press cross examine them.
What the hell is happening in Redmond Washington? |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 16, 2013 10:50 am |
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| RobotRocker wrote: |
| Wall of Beef wrote: |
Xbone does have a blu-ray drive.
So how much is Sony profiting off of Xbone? |
As much as Microsoft is profiting off Sony using DirectX 11 for their dev kits.
Ouroboros has been released into the atmosphere ensuring Complete. Global. Saturation. |
Pretty sure Sony still is not using Direct X
*ah, looks like they are using it. But they have modified it:
http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/ |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 16, 2013 3:43 pm |
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| boojiboy7 wrote: |
| from what i have read, it has to do something with how they view the idea of getting publication deals in other countries. Basically, they make a lot more money if a US publisher or a Euro publisher picks up the rights to overseas publication that they do on people willing to import the game, so they like region locking to try to secure those rights. Whether or not this is correct? Who knows, but it seems to be how the smaller devs view it. The only reason Cave broke down on it is that it actually made their ability to argue for a US publisher much easier, as they tried to track imports and could say LOOK AT HOW MANY PEOPLE PAID SO MUCH FOR THIS, PUBLISHERS? and then could get publishers. It's kinda backwards thinking, I guess, but oh well. |
That is TOTALLY backwards thinking. If they want publisher money, then they had better go and do what needs to be done to secure overseas publishers. Meanwhile, Sony let's me travel with my PS4 and play games local to wherever I might be at. Or import them, if there is something really cool and I'm not currently privileged to be traveling in that game's respective country.
Rather, than, you know, not buying games at all.
*and a lot of games are never going to be published all over the world, anyway. It is either never in the plans from the start, or whatever else. But if I want to play that game, Sony says I technically can. and I'm sure those devs would be happy as hell to hear that a foreigner is actively enjoying their game. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 16, 2013 6:49 pm |
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| boojiboy7 wrote: |
| Toptube wrote: |
That is TOTALLY backwards thinking. If they want publisher money, then they had better go and do what needs to be done to secure overseas publishers. Meanwhile, Sony let's me travel with my PS4 and play games local to wherever I might be at. Or import them, if there is something really cool and I'm not currently privileged to be traveling in that game's respective country.
Rather, than, you know, not buying games at all.
*and a lot of games are never going to be published all over the world, anyway. It is either never in the plans from the start, or whatever else. But if I want to play that game, Sony says I technically can. and I'm sure those devs would be happy as hell to hear that a foreigner is actively enjoying their game. |
But here's the thing: you are asking them to shell out to try to secure overseas publishing, when most of them really don't care. The first week sales of the recent DDP (which is not region locked) show how little big money we are talking about (they were only slightly above 10,000), and these companies feel the investment needed isn't worth the payoff, and I can understand that. By not region locking their games, they aren't making that much more money, and they people who are profitting most from it are import shops, so the devs have really little need to worry about it.
Basically, games of this scale are all about $$$ and the devs think the net gain doesn't outweigh the cost. |
I totally admit that I may have misunderstood your post.
So I thought you were saying that companies like/want to region lock games, because the possible publishing deals to get them into other regions is particularly lucrative. and they would rather completely bar people from ever playing games cross region, in order to protect their possible returns on a publishing deal.
So I was saying how region locking hurts the brand/hurts the industry, hurts gamers. and as we have seen, region free gaming allows exposure to games that otherwise would be completely locked away. Which is just idiotic. Region locking is idiotic. Especially in 2013, for reasons that I don't need to explain.
*If game companies want publishing money, well that's great! Go get some publishers. In the meantime, don't block gamers from traveling the world of gaming. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 16, 2013 9:55 pm |
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| Iacus wrote: |
That said, I think there should be a way to transfer licenses between accounts. If I want to, say, lend my games to my children.
It's hard to figure out how to do that without screwing consumers and/or developers right now. |
Microsoft IS doing that. Which is kind of neat. But that's one of the few somewhat redeeming things about their whole mess. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Jun 18, 2013 1:21 pm |
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| There has to be more to the story with Sony than "nothing works on USB". Because, it has USB ports and one way or another, you are going to be able to connect an external HDD or a thumb drive. and I can't imagine that the company who lets you connect "any" 2.5 inch internal SATA drive would then turn around and restrict you to a small list of external drives and thumb drives. So what I'm saying is, all these wheels and gamepads may not work out of the box to scroll the XMB or whatever PS3 ends up with for a menu, butu I'm sure that if the dev chooses, games can be programmed to support a slew of peripherals. Think GT5, which supports all kinds of wheels, including the Driving Force Pro which was originally for GT4 on PS2. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jun 20, 2013 4:41 am |
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| I find it rather interesting that they removed the ability to play games without the disc. Even on your own console, if you install the game, you still have to use the disc. Whereas a coupe of days ago, you no longer needed the disc. I think they want us to feel bad about their mistakes or something. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jun 20, 2013 7:59 pm |
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| TXTSWORD wrote: |
| boojiboy7 wrote: |
The OS thing was funny when it fucked over the military that was using the PS3s as Linux boxes.
And yeah, the BC thing was bullshit, especially when people figured out it was just a block on the drive preventing it from reading ps2 games and you could load isos no problem. |
I remember someone here saying that the lack of BC was to drive the price of the console down, but that seems kind of silly especially given what you're saying. Not to mention the BC models didn't come with built in wireless - where as the non BC models did. So I'm not sure I understand the thinking. |
as I got down the page, I see that you guys realized this, but yeah the 20GB is the ONLY PS3 model without wireless. It did have full BC, though. The 80GB had partial hardware BC (this was likely before Sony seemingly perfected their full software solution), the 40GB completely removed all PS2 hardware and BC functionality was blocked.
| TXTSWORD wrote: |
| sarsamis wrote: |
| What kind of DRM did Sony pull last gen? I'm not trying to start an argument; I literally don't know what anyone on this page is talking about in that regard. |
The only DRM that comes to mind is that cinavia that constantly prevented me from watching shows and movies I was streaming to my PS3 from my computer. |
Cinavia is not something that only Sony has done. It is virtually an AV industry standard, now. and started being put on stuff as early as 2010. and really, I don't personally have a problem with Cinavia. it is strictly about preventing run-of-the mill piracy, not normal usage of your legit owned stuff or about restricting used purchases. It is nothing new, it just works better than ever. (DVDs would scramble video recorded to VHS, etc.) and as you may have noticed, Pirating groups have figured out how to get around Cinavia. It's just there to prevent basic piracy, which is totally fair.
| TXTSWORD wrote: |
| Man, people are coming out of the woodwork suddenly really upset about this reversal. Apparently they thought that XBONE's policies and ideas were innovative, and they're really mourning the idea of disc-free play. Apparently they aren't at all considering that they can install or digitally download basically all games and not use discs. It's not like you can't buy infinite storage space for cheap. |
In theory, there were a couple of neat ideas MS was talking about. Assuming they worked as described, it is a bummer that they up and retconned on every last new feature. Really, they just needed to get rid of the always connected/check-in requirement.
Disc free play would be amazing and I don't see any reason why we aren't' there yet. Right now, a disc based game and a digital game are a separate license on consoles. We can't load/install a game from a disc, then register it in our digital library and use it without the disc, like you can on Steam. (Steam also let's you take a digital item and make a backup disc out of it, so you don't have to download it again later. it's a full circle) It's not about storage space, it's about options and flexibility. I don't live in an area with great internet. I don't want to completely move to digital only and all that. but I would like the option to go disc free and the flexibility to go digital, if I want. It's convenient and there are performance/speed benefits.
| notbov wrote: |
so, about family sharing
if what's there is actually true, it turns out that nothing of value was lost. I mean, besides helping out publishers with exploding budgets. |
Haha, man I am not blind. I guarantee this was engineered by MS, not just some employee venting. It reads nearly exactly like many of their interviews and press releases.
They want us to regret their decision to retcon on all of their new policies.
I do not feel bad at all. Yeah, there is a course that could be taken that would move us to some "Future", But what MS was touting was not it.
First of all, they were visibly reluctant to clearly lay out exactly how their systems worked. That is dubious and a big "CAUTION" flag for me, right from the start. Buckets of "Snake Oil".
Second, they were elitist and shitty about the whole thing. Basically telling people to shove it and stick with the 360 if they don't like the fact that Xbone's new policies mean they can't reasonably play the thing.
this video that [H] posted, really outlines the situation MS had dug for themselves:
http://www.hardocp.com/news/2013/06/18/xbox_one_interview_day
the interviewer says off-hand he's pretty sure that if MS wanted/needed to, they could disable DRM for any number of reasons, by essentially flipping a switch. MS representative Larry Nelson then practically gets in his face and says DID YOU PROGRAM THIS THING, YOU DON'T KNOW WHAT YOU ARE TALKING ABOUT.
and after the interview, AJ has a long monologue which really outlined all the question marks still left due to Microsoft's resistance to actually outlining everything.
With the news of MS shifting back to current gen ways of operation, we've found out it is easy enough for MS to turn off their DRM.
and now we have the post-mortem, where it may or may not be true that the whole thing really was dubious. I am much happier with the way it has been than being forced into (I'm about to use an overused word here) their draconian ways designed to force me into advertising and purchase pages. As I said, there is a very different course they could have taken with all of this, one where all of the features and benefits they touted would be available, but otherwise wouldn't cut out people from using the thing at all. and wouldn't be a trojan horse to get you to buy more shit.
Last edited by Toptube on Thu Jun 20, 2013 8:07 pm; edited 3 times in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jun 20, 2013 8:13 pm |
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| Takashi wrote: |
| Ymer wrote: |
| So if I'm reading this correctly why the hell not just give EVERYONE access to these 30 minute demos of all games? |
Because them there would be no need for a social network, and there wouldn't be any ... perks? I dunno. The very concept that someone thought that timed demos would save the industry and fails to understand why nobody in PR mentioned that particular detail is baffling me.
"Sony game sharing", I believe, is the fact that if you buy and install one game on a PS3, everyone that has an account in that PS3 can also play your games and keep their own saves/achivements. Apparently some developers took issue with this and added DRM "to quell gamers from taking advantage of a poorly thought out system". Can someone confirm?
"We at the Xbox division have always been for the gamer" is the sort of dumb mantra that embellishes corporate newsletters, but still not sure how real this is (I'd really like to see the MS feedback). |
I honestly do not know the current situation, but I do know that Sony had some problems in their system. A lot of people got free DLC from one of the holes. Personal example: I had bought the Vietnam expansions for Bad Company 2, my stepdad had not. I logged in with my PSN account, on his PS3 and played some BC2. Later, he logged in with his account and had access to the Vietnam expansions, without ever paying for it.
I think that digital games physically on a PS3 are still shared across accounts. I'm not sure, I do know that the amount of times you can freshly download a digital release onto a different PS3 was decreased from like 5 times to 3 or 2. I do not know if it keeps track of your own PS3 and allows you to download as many times as you want. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jun 20, 2013 11:42 pm |
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unofficial reports saying Xbone pre-order have rebounded 100%
*at the least, is now beating PS4 on Amazon. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jun 21, 2013 2:30 am |
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| MS is doing away the points, so that's good. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Jun 22, 2013 8:03 pm |
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| DJ wrote: |
| 5 consoles, something like that? It used to be lower but it was upped, |
PS3 started by allowing you to put digital games on 5 different consoles. but by year three they lowered it to 2 consoles per digital game.
There are some people on blu-ray.com forums claiming the opposite, as reported from "industry insiders". I've also seen similar news from a couple of other places, unrelated to the alleged MS/Xbone employee death note.
the guy on blu-ray.com said that before E3, MS basically got all publishers to agree to a system where games could be shared via 1 hour timed demos and then it would take you to an purchase page. This was a method to get publishers in bed with MS on exclusivity deals, as well as other possible unnamed things for the feature. Implications of lower prices and whatnot have abounded.
But MS became aware of what SONY was up to, shortly before E3 and they had already been fighting some backlash on the rumors, it was said that MS went back to publishers and presented the idea of sharing games outright, with 24 hour check in being the catch that would prevent abuse. Publishers were reluctant to go with it. MS presented as such anyway, at E3. Hoping for a good response, hoping then that publishers would agree to it. but post E3 and SONY's savage burning of MS, publishers would not have it. Sony MS yanked it all together in, desperation. and the current terms of "it's exactly like it was last gen with 360" is just a holdover until they re-organize.
| Takashi wrote: |
| If I recall correctly, the 60Gb version of the PS3 released in Europe ran the PS2 software BC. I don't ever think it was strictly disabled from the consoles that had it, tho (unlike, say, OtherOS). |
They definitely did not block BC functionality from older units with PS2 hardware inside of them. Earlier this year I was happily replaying Final Fantasy 12 via physical PS2 disc, on my 60GB PS3. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Jun 22, 2013 10:44 pm |
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I"m inclined to say that DJ has a point with the theft of physical items. The likelihood that someone could actually steal my PSN account is extremely low.
Whereas, anyone that lives in an apartment, dorm, or multi-unit setup is at a pretty high risk for theft. (I have lived in all of those situations) and Xbox 360 stuff is particularly popular with thieves. I mean, you probably don't need to sit on your couch holding your breath with a gun ready. But it is waaaaaay more likely than someone stealing your XBL/PSN assets. Not to mention, natural disasters. People should get theft protection insurance/home insurance. I had to redeem on it once for a very expensive mountain bike. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jul 07, 2013 8:53 pm |
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| DJ wrote: |
I am hearing now that Mattrick took his salary as 95% stock options? In Zynga? Uh. I am not sure how true that is; always figured Zynga actually had a good amount of liquid capital in the kitty, at least enough to buy him at a legit salary until he decided to stick around or bail anyway, but let's go ahead and say that he really did go with stock, just for funsies: If that's the case?
Nevermind what I just said, the man is a fucking nutbar and this is going to be a Titanic-fucking-the-Hindenburg grade disaster. Get popcorn. |
he's getting payed 1 million per year + stock options. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jul 12, 2013 1:41 am |
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| Let's not forget that all it will take for any of the gray area to wash away, is for you to click "agree/yes" on their Xbox One user agreement. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Jul 24, 2013 10:30 pm |
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***
Last edited by Toptube on Thu Jul 25, 2013 2:08 am; edited 1 time in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Jul 24, 2013 10:31 pm |
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"every xbone is a dev kit"
Seems like this is inviting "jailbreaking" other sorts of hackery. A lot of that stuff isn't bad/doesn't affect gaming. But I wonder how MS will be handling it. Since with the 360, they've pretty much had a zero tolerance policy with extreme punishment. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jul 25, 2013 9:58 pm |
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| RobotRocker wrote: |
| Hell, I suggested "I'd love to subscribe to PS Plus but there's not a lot of incentive for a new member. Wouldn't it be nice if new members could get five past titles from Sony's first party to help their instant game collection" and got met with |
Yeah, wouldn't it be nice? more stuff is always nice. But I'm pretty sure playstation plus is a big incentive for people that play a lot of games.
Here are all of the free games from the first year of "instant game collection"
http://www.flickr.com/photos/playstationblog/9154890398/
and as long as you've downloaded those games, you can "keep' them for free, as long as you are a PS+ member. Even after they are no longer free.
That's pretty amazing and is huge incentive. Again, this is for people that play a lot of games and aren't super specifically picky. But even still, a person could wait until some games where offered that they were interested in and make that their starting month.
This is what you get access to right now, if you are a brand new member:
http://us.playstation.com/psn/playstation-plus/
18 free games |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jul 26, 2013 10:30 am |
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| another god wrote: |
| Toptube wrote: |
| and as long as you've downloaded those games, you can "keep' them for free, as long as you are a PS+ member. Even after they are no longer free. |
Actually, you don't even have to download them. You just have to add them to your account. At that point PSN will automatically start a download, but you can cancel it, and still have it to download at any later time you still have your PS+ account active.
A technicality, but, pretty much Super SEGA Channel Turbo for modern consoles. |
and I actually knew that, but at the time I guess I was too lazy to type the extra stuff. But since I was on defense, I guess I should have given the extra detail!
Not to mention, the other benefits like major discounts on other games, online save storage, etc.
*although, I'd like to see online save storage be a free feature for everyone. I mean, it's absolutely stupid that we otherwise have no transportability for our game saves. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Jul 26, 2013 6:14 pm |
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| I think the one benefit of PS3's super encrypted/DRM'd game saves is that the saves aren't super hackable like they are on 360. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Mon Sep 30, 2013 10:52 pm |
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there's a Die shot floating around the internet, that is supposedly from the Xbone. It has a section with a large amount of transistors unaccounted for.
IF it actually is a real Die shot from the actual Xbone that is in production and due to ship: the size of this Die section suggests another graphics chip.
I'm not buying it, the speculation. But it's out there. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Oct 01, 2013 12:12 am |
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| notbov wrote: |
I've read so many theories as to what sort of secret sauce lies within the Xbone
I've also read that, of the launch titles, only Forza is native 1080p (Ryse is confirmed 1600x900 upscaled, KI has been noted as 720p in development, DR3 only just got locked 30 fps so no one knows what res it'll run and there's rumors that BF4 is going to be 720p/60fps), which sort of flies counter to the presence of untapped power waiting to be unleashed |
BF4 is not a rumor. those specs were officially confirmed.
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I think the physical size of the Xbone is MS just making damn certain they don't have to again put out a billion dollars on damage control. See: it should have good cooling and ventilation. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Oct 01, 2013 11:39 pm |
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| notbov wrote: |
oh, and it's not that much power, the new consoles are still pretty meh in comparison to the last couple generations of GPUs in the PC space |
The PS4's GPU is somewhere between a 7850 and a 7870 in general specs. which means it's as good as the high end from AMD's last generation (HD6 series) and mid-high tier, for this current videocard generation (HD7).
But, PS4's GPU also has greatly increased compute abilities, beyond anything in the HD7 series. Plus a lot of architectural improvements, married into the APU design.
-----------------------------------
I imagine the reason BF4 on PS4 is not 1080p is that A. Dice/EA didn't want to set too high a bar for such a close release date and B. they wanted to deliver "Ultra" quality without too much fuss on framerate.
I personally would have been just fine with some sort of medium/high quality optimized hybrid, in order to have 1080p. *or hell, how about a choice between Ultra/720p or 1080p/optimized* but again, they probably didn't want to put in the work, with the time they have. I fully expect 1080p/high quality to run at mostly 60fps on my 7870 equipped PC. It's a bummer the PS4 crowd has to miss out this time. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Wed Jan 29, 2014 3:19 am |
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I held an xbone controller today and it is a pretty big step in the wrong direction IMO. I dunno why they didn't just keep the thing basically the same. It's the only official controller that my little girl hands have ever felt was too small. The triggers are kinda wierd, the face buttons are too close together/small, and the analog sticks don't have much resistance. the d-pad is pretty nice, except that it's still too far in to be of any meaningful use.
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Feb 07, 2014 1:27 am |
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I held a Dualshock 4.
I....need to play game with it. I'm not even sure if i like it better than the Xbone controller that I didn't like much at all. It's got small sticks, too. and despite appearing wider, I felt like my hands were closer together. and the triggers while decent, are too small. |
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