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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Wed May 22, 2013 12:04 am |
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| Mikey wrote: |
| There's some pretty cool mobile stuff, but I don't think I'd tell anyone to go buy a tablet specifically for gaming. |
You don't buy a desktop PC or a laptop specifically for gaming, either, even if you are building a gaming rig.
But yeah, games for mobile platforms mostly can't be called real videogames yet. For this reason I don't think the industry will collapse yet. There's always someone who will want to keep making AAAs, even if it doesn't look like it's financially viable.
Hell, if Ken Levine or David Cage can keep making their incredibly expensive crap, theres still hope for some good stuff here and there, right? _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sat Jun 08, 2013 11:23 am |
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| mauve wrote: |
| So if everything has to be activated online, what happens when publishers decide to pull their games, like how Irem did? Does the game magically cease to exist as an installable/licensable entity? |
I'm not sure if XBLA/PSN do the same, but when a game is pulled from Steam, it's delisted from the store pages and you can't buy it again. However, if you had a license to that game tied to your account before it was pulled, you can still reinstall it as many times you like, just as with any regular game.
| mauve wrote: |
Except it's not a digital download service, it's literally a physical object. You have a disc.
And under this system, it is useless for anything other than installing a digital license. You might as well not even have it, as it has no purpose on its own. |
Exactly. I don't see a problem with this approach in itself. Microsofts's handling of digital licenses notwithstanding.
Plus, disc media also provides some initial convenience. Some of us have slow internet and it's nice to not have to wait 20 hours in order to play your game.
Disclaimer: I don't buy enough games that I've felt the need to resell them second-hand ever, and here in Spain the game store situation is so fucked that buying used games ("semi-new", as they call them here) isn't really worth it.
| boojiboy7 wrote: |
| notbov wrote: |
| Steam is not a platform for games. the PC is the platform; Steam is a service/DRM. there are games that you cannot play without using Steam; there are games on Steam that you can get from other sources with varying degrees of DRM. |
do you genuinely think that, if the long-hoped-for steambox ever happens, this will last long? yes PCs will continue to exist as a separate platform, sure, but if MS succeeds at this, i can see Valve going WAITAMINUTEHERE and bam, there you go.
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Yes, absolutely. Given the current market climate, I don't see Valve shutting down their service on PCs to sell more steamboxes. If anything, they are going the other way around. They've been spending considerable resources to port steam and distribute games on Mac OS and now Ubuntu in order to have a wider install base and work in a variety of ecosystems. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sun Jun 16, 2013 8:50 pm |
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| BenoitRen wrote: |
| glossolalia wrote: |
| yeah given literally no perceivable value difference (besides a warm and fuzzy feeling if you like the devs) between a used and new digital game (unless one was programmed in, i guess) i can't really imagine what a sanctioned used digital game marketplace would do to the new/overall market |
Presumably, used digital games would be cheaper than a new license. Also, everyone seems to be assuming that digital games will be purchasable forever, which is not the case. Games have been pulled before. |
There's no such thing as a "used" digital game since it's an exact digital copy of a "new" game. Why would you expect to pay less for what's exactly the same?
| This Machine Kills Fascis wrote: |
Another good point from a podcast:
People aren't necessarily up in arms about DRM because they can't BUY used games. They're also upset that they can't SELL used games (at least: not on their own terms). In the end, if GameStop is a "select retailer," as I'm assuming, this won't have much of an effect on the gamer who buys a game for $60, beats it, and sells it to GS for $20. But it does wrest people like us (me) from the comfortable notion that the games we buy have an intrinsic value.
I mean, I guess in the back of my head, I'm comforted that a lot of the games I buy have an aftermarket value. I often buy them for discounted prices and see their values rise as they gain the perception of rarity.
Things is, I've never actually sold a game. But in some primitive, hoarding, cave man way, I like that my shiny rocks are worthful, rather than worthless. I don't like thinking of games as bought experiences. I've always thought of them as objects.
So MS is trying to revolutionize the way people (especially game enthusiasts) PERCIEVE REALITY. They are doing this by slapping ice cream cones out of our hands. |
I don't see how that's a good point. Rarity in the cartridge age or the CD age works very differently than rarity in the digital age.
That said, I think there should be a way to transfer licenses between accounts. If I want to, say, lend my games to my children.
It's hard to figure out how to do that without screwing consumers and/or developers right now. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sun Jun 16, 2013 11:04 pm |
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| BenoitRen wrote: |
| Iacus wrote: |
| There's no such thing as a "used" digital game since it's an exact digital copy of a "new" game. Why would you expect to pay less for what's exactly the same? |
Because otherwise I might as well buy a new license. |
My point exactly. There's no real economic possibility of selling "used" licenses.
| BenoitRen wrote: |
| You're also arguing semantics, which doesn't work when it comes to digital. After all, a pirate copy that is pirated is also exactly the same, no? |
Depends. Digital stores such as Steam provide additional services (fast auto-updating, guaranteed working multiplayer, cloud saves, achievements, ability to install your games from any internet-connected PC etc) that you usually don't get with a pirated copy of a game. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Mon Jun 17, 2013 10:26 am |
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| Rokkan wrote: |
| I'm trying really hard to grasp the concept of "memes based on social commentary" |
To Microsoft and in the context of the mountain dew gamer community, meme = 4chan image macro. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sun Jun 30, 2013 4:55 pm |
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Fwiw, I have about 50% of my steam library backed up to an external hard drive. I started doing it when I had a couple of Gb free and some games, and now when I install a new game that's reasonably updated I back it up right away.
Granted, I do this mainly because I have a shitty internet connection and having to wait a weekend when you want to reinstall GTA 4 sure kills that "pick up and play" impulse, but the added benefit is that I've been steadily building a "just in case" backup archive with very little hassle. It's just a matter of adopting the habit of backing up every game you install. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sun Jul 07, 2013 12:05 pm |
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| BenoitRen wrote: |
| That's great until your external hard drive fails at the wrong moment. ;) |
Infallible hard drives would be nice, but it seems pretty straightforward that backup in a storage media with some chance of failure > nothing.
Also I didn't say I don't replace my HDDs every couple years. _________________ Guayaba 2600 |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Tue Feb 11, 2014 9:42 pm |
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The touch surface is pretty neat, though when I used it I felt it wasn't properly calibrated. _________________ Guayaba 2600 |
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