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Nextbox hype/disappointment station

 
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BenoitRen
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Joined: 05 Jan 2007

PostPosted: Wed May 22, 2013 11:16 pm        Reply with quote

boojiboy7 wrote:
Do you know any gamers outside of sb? Because seriously, the Wii outsold both the more powerful systems, so if people are doing this "becoming experts" thing like you hope, they are becoming really shitty experts.

You forget that not everyone has the same gaming 'needs'. Lots of casual gamers were happy with the Wii and would not have been happy with one of the other two.

Alternatively: stop the Wii hatin'.
Rokkan wrote:
emulation is illegal.

No, it's not. It's perfectly legal. Where did you get that idea?
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BenoitRen
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PostPosted: Thu May 23, 2013 8:25 pm        Reply with quote

boojiboy7 wrote:
Also, jesus benren, would you get over the wii already. Yeah, it had a few good games, but yeah, mentioning that it was underpowered compared to the others (especially in a conversation about how consumers do research) is hardly "wii hatin'".

Your post made it seem like consumers that bought the Wii didn't do their research properly. If that isn't what you meant, it sure was worded poorly.

I don't need to get over anything. Lots of people are still bashing the Wii today for dumb reasons. They need to get over it.
Quote:
Oh god, why did I reply to a benren wii post?

You can drop that attitude now.
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BenoitRen
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PostPosted: Fri May 24, 2013 8:17 pm        Reply with quote

Like you hint at, there are other ways to sell your games than GameStop and its ilk.
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BenoitRen
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PostPosted: Fri Jun 07, 2013 5:05 pm        Reply with quote

Toptube wrote:
Comparing it to the PC side: This is way more freedom than Steam.

Yet people love Steam. Double standards, ahoy!
Toups wrote:
why even compare this to steam.

Because both are platforms for video games.
Takashi wrote:
Also like this article mentions:
http://www.eurogamer.net/articles/2013-06-07-microsoft-kills-game-ownership-and-expects-us-to-smile

...the phrasing Microsoft uses then talking about games is much more insidious. You no longer purchase game content, and rather a game license, and this is how they can bend first ownership laws (Kindle users might be familiar with this).

We've been purchasing licenses for a long time now. This isn't new.
Toptube wrote:
this sort of thing
Quote:
But under Microsoft's new rules, we are no longer building a collection of games - we are building a collection of loans that may be recalled from us at any time,
is just fear mongering.

No, it isn't. It's a perfectly accurate description of digital, DRMed game 'purchases'.
Toups wrote:
when was the last time you've seen a retailer stock used PC games??

A couple days ago. Things are different in Europe, you know. We still sell PC games in physical stores with physical boxes.
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BenoitRen
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PostPosted: Sat Jun 08, 2013 11:03 pm        Reply with quote

Talbain wrote:
I hate consoles in general because they come with way too much shit with regards to all the problems of preserving their software. Anyone can preserve the discs and the X-Box 360, but hardware will break down (or eventually end up in museums in glass cases, where we all simply look on at these things we once had). Without emulated hardware created to then house that game software virtually, you end up with over a decade of time lost, excepting those games which came out on PC. PS3 and Sony aren't really any better than Microsoft in this regard.

The situtation on the computer isn't perfect. Not every game works on modern hardware, not even with compatibility layers. PC emulation is even worse with the millions of possible hardware and software configurations out there.
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BenoitRen
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PostPosted: Sun Jun 09, 2013 8:58 pm        Reply with quote

Talbain wrote:
I never said it was. There are huge problems on PC too, but they're far less pronounced than on consoles.

Then you shouldn't hold the PC to a "golden standard". :)
This Machine Kills Fascis wrote:
I mean, look: console developers don't make money on selling consoles.

BZZT! Wrong! Nintendo made loads of money on all of their consoles. That has changed only recently with the 3DS and the Wii U.
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BenoitRen
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PostPosted: Sun Jun 09, 2013 10:36 pm        Reply with quote

But it's exactly because consoles aren't just PC boxes that they're (relatively) easy to emulate with a good degree of fidelity. The hardware is completely standardised. Important PC hardware like graphics cards is proprietary as well, so becoming PC boxes won't help as much as you'd like to think.

Why do consoles need to become PC boxes, anyway? Like you said, they aren't perfect. Why can't they become something even better to solve the problems?
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BenoitRen
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PostPosted: Mon Jun 10, 2013 4:01 pm        Reply with quote

Takashi wrote:
It's also worth noting PC developers are more open towards providing either partial or full source code under various licenses, in order to preserve and maintain software. Doom will always be playable because we can replicate it in any platform and execute the proprietary data blob in multiple pieces of hardware. In consoles, this is not only impossible to perform, it is downright ilegal under most NDAs.

Is there any other company than id Software that releases the source code of their commercial games? Besides indies, I mean.
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BenoitRen
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PostPosted: Thu Jun 13, 2013 1:15 am        Reply with quote

Toups wrote:
selling digital games is such a bizarre concept. I don't really think that's a necessary step, though I guess it'd be nice?

The first sale doctrine disagrees with you. It's very much necessary.
glossolalia wrote:
yeah given literally no perceivable value difference (besides a warm and fuzzy feeling if you like the devs) between a used and new digital game (unless one was programmed in, i guess) i can't really imagine what a sanctioned used digital game marketplace would do to the new/overall market

Presumably, used digital games would be cheaper than a new license. Also, everyone seems to be assuming that digital games will be purchasable forever, which is not the case. Games have been pulled before.
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BenoitRen
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PostPosted: Sun Jun 16, 2013 12:14 am        Reply with quote

Wait, how does the PlayStation 4 not have any games?
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BenoitRen
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PostPosted: Sun Jun 16, 2013 1:14 am        Reply with quote

A Halo clone? Are you referring to the spiritual Halo sequel made by Bungie Software, the creators of Halo? I'd hardly call that a 'clone' considering its origin.
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BenoitRen
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PostPosted: Sun Jun 16, 2013 4:17 pm        Reply with quote

Toptube wrote:
and I'm sure those devs would be happy as hell to hear that a foreigner is actively enjoying their game.

Depends on how racist they are towards the gaijins.
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BenoitRen
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PostPosted: Sun Jun 16, 2013 5:33 pm        Reply with quote

boojiboy7 wrote:
By not region locking their games, they aren't making that much more money, and they people who are profitting most from it are import shops, so the devs have really little need to worry about it.

Doesn't region locking require more effort than not doing it? It'd make more sense to not region lock your games. Even if you don't get much from letting people import your games, it's still something. Why should they say no to more sales?
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BenoitRen
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PostPosted: Sun Jun 16, 2013 6:58 pm        Reply with quote

tacotaskforce wrote:
Based on what I've seen of stuff that comes up with translating japanese PC games this has nothing to do with publishing rights. A lot of Japanese companies just don't want to be international. They want to sell to their niche that they know, in their language, and that's it.

aka racism as pointed out above.
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BenoitRen
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PostPosted: Sun Jun 16, 2013 10:32 pm        Reply with quote

notbov wrote:
I don't think it's racist, per se; it's only recently that there's been a market for a lot of Japanese PC games in the west and we're still a bit in the shadow of the whole Rapelay thing, and the developers that actually do business with translators have been happy so far from what I've heard

Japanese PC games aren't the only Japanese product for which a market has come to exist in the past two decades.
Iacus wrote:
There's no such thing as a "used" digital game since it's an exact digital copy of a "new" game. Why would you expect to pay less for what's exactly the same?

Because otherwise I might as well buy a new license.

You're also arguing semantics, which doesn't work when it comes to digital. After all, a pirate copy that is pirated is also exactly the same, no?
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BenoitRen
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PostPosted: Sun Jun 16, 2013 11:22 pm        Reply with quote

notbov wrote:
what you quoted from taco refers to the emerging market for Japanese PC games in the west

Which is only part of what we're talking about.
Quote:
I also hope you aren't seriously suggesting that there are a significant number of Japanese console games that weren't released in other regions because of racist developers, especially considering there's a host of well known and documented reasons why

A significant number? No. But there are still enough Japanese out there who look with scorn at the dirty 'gaijin'.
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BenoitRen
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PostPosted: Tue Jun 18, 2013 1:09 pm        Reply with quote

This Machine Kills Fascis wrote:
Wait, so in Japan is basically just, like, PS4 vs. Wii U?

So they're, like, practically living the one console future at this point, huh?

You listed two consoles. How is that a one console future? If you're implying the Wii U may as well not exist, you haven't seen the line-up for the coming year.
RobotRocker wrote:
It's disingenuous to say "Oh if you love your peripheral so much you will upgrade it" when there was nothing wrong with HID in the first place

But there is something wrong with HID! It doesn't guarantee the order of your input signals.
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BenoitRen
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PostPosted: Tue Jun 18, 2013 2:07 pm        Reply with quote

notbov wrote:
you mean the Wii U that's selling worse than the Vita in Japan and Europe? that Wii U?

Sure, it's doing badly now. But it won't stay that way, knowing Nintendo and the line-up for the coming year.
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BenoitRen
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PostPosted: Tue Jun 18, 2013 5:54 pm        Reply with quote

Err, isn't there a rather large blacklist on the PlayStation 3 that limits what USB devices you can use?
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BenoitRen
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PostPosted: Wed Jun 19, 2013 4:28 pm        Reply with quote

Takashi wrote:
They are very clear in that the games are tied to your account, not the machine, so used consoles are very likely to work like the current ones.

Yet for some reason you need to check in every hour with Microsoft if you use your own account on someone else's Xbone. Or did they change their mind on that?
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BenoitRen
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PostPosted: Thu Jun 20, 2013 11:49 pm        Reply with quote

notbov wrote:
off the top of my head, some Capcom PSN releases require you to be online and signed in to the same PSN account that bought the game.

Indeed. After reading this thread I continued reading Hardcore Gaming 101's Bionic Commando article, and it states the following when talking about Bionic Command Rearmed 2:
Bionic Commando article wrote:
And furthermore, the PlayStation 3 version includes idiotic DRM which requires that you be connected to the PSN in order to play it - which meant that when the whole system went down in early 2011 due to a hacker attack, the game was completely unplayable for over a month.

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BenoitRen
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PostPosted: Fri Jun 21, 2013 11:30 pm        Reply with quote

Talk about delusional.
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BenoitRen
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PostPosted: Sat Jun 22, 2013 9:44 pm        Reply with quote

DJ wrote:
Somewhat tangentially and not particularly apropos of anything, but I have a co-worker who refuses to buy anything digital because he's convinced it's not "real" and that without a physical copy, his games can vaporize at any time. I always like to counter this argument by pointing out that I had 60+ Dreamcast games and a modded console, and they were stolen from my home and I was shit out of luck.

That's not much of a counter-argument, really. First, things getting stolen is not a normal occurrence and punishable by law. Second, accounts can get stolen as well.

The problem your co-worker rightfully points out is that the future of your digital purchases is always at risk because it's tied to the DRM platform. If they decide to discontinue the platform or they go bankrupt, your digital purchases become useless as soon as they need to phone home to make sure you're still allowed to have them.

One great example of the reality of this is the PSN outage back in 2011, which rendered digital games you legally purchased that needed you to be signed in to your PSN account unplayable.
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BenoitRen
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PostPosted: Wed Jun 26, 2013 2:11 pm        Reply with quote

DJ wrote:
1. It's a LOT easier to return a stolen account to its rightful owner than it is to return stolen goods. You have to locate both the thief and the goods before they can be returned. With an account, you just make a phone call, provide some details, and your account is returned to you.

Unless, of course, they don't give a fuck and blame you for getting your account stolen. Microsoft has been particularly unhelpful on this front, especially when it comes to purchases made with your compromised account.
Quote:
2. Steam games don't need to phone home by default.

Okay, but Steam isn't the only DRM platform out there.
Quote:
Ditto for PSN -- once the game is actually on your console, you can take the console offline. The whole "you can't play if you're not connected!" argument really, truly doesn't hold up 99% of the time

I gave an example of how extreme it can go. Obviously this is not the case with all of the games.

The problem is that from time to time, your PSN purchase will want to check if it's still valid. I admit to not having extensive knowledge of this, but not long ago a friend turned on his PSP that he hasn't used in at least a year, and it required him to connect to PSN to verify one of his purchased games. This is the kind of stuff I'm worried about.
Quote:
When any kind of DRM scheme fails and the company goes under, the associated games don't simply vanish into the ether and become forever unplayable.

Legally, many do become unplayable. Thank you, DMCA.
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BenoitRen
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PostPosted: Wed Jun 26, 2013 5:32 pm        Reply with quote

A friend of mine had his Xbov Live! account hacked about a year ago, and after researching the issue didn't report it and just changed his password. Why? Because his research showed lots of stories of people who had the same thing happen to them, reported it to Microsoft, only to have their account deactivated for months so they could "investigate", after which they were told that there's nothing they can do.
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BenoitRen
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PostPosted: Wed Jun 26, 2013 8:21 pm        Reply with quote

Yeah, I even pointed out as much earlier in the thread when that exact subject came up.

Now I wonder why that part didn't ring any bells when I read it.
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BenoitRen
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PostPosted: Sun Jun 30, 2013 6:37 pm        Reply with quote

That's great until your external hard drive fails at the wrong moment. ;)
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BenoitRen
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PostPosted: Thu Jul 11, 2013 5:10 pm        Reply with quote

RobotRocker wrote:
Microsoft's extremely limited in what it can do as regards advertising metadata (to the point where they probably can't even do it in Europe) and wiretap laws mean they can't actually watch you (And the legal system is practically begging for a test case since Robbins Vs Lower Merion School District settled and the Federal case has been stalled for a few years now).

Microsoft doesn't follow the law. Did you forget?
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BenoitRen
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PostPosted: Sat Jul 20, 2013 10:06 pm        Reply with quote

No, because Google doesn't link your activity to you if you aren't logged in to their account.
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BenoitRen
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PostPosted: Thu Jul 25, 2013 10:56 am        Reply with quote

What's so bad about the 3GB restriction? Isn't that enough?
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BenoitRen
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PostPosted: Fri Jul 26, 2013 8:17 pm        Reply with quote

In my experience these Xbox 360 memory cards still have decent resale value.
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BenoitRen
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PostPosted: Tue Oct 01, 2013 11:33 am        Reply with quote

All of that hardware power and the games are still not Full HD?
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BenoitRen
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PostPosted: Tue Oct 01, 2013 5:33 pm        Reply with quote

How are they going to push QuadHD when they can't even make it to 1080p without effort? They're already pushing TVs that have 2160 lines and more. It's crazy.
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