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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Wed May 22, 2013 3:22 pm |
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| BotageL wrote: |
| http://www.wired.com/gamelife/2013/05/xbox-one-analysis/ fyi xbox one won't allow used games/taking your game to a friend's house to play on his system |
That's not necessarily true. You should be able to log into your account on your friend's system and play your game on their system. Potentially without bringing the disc.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Fri May 24, 2013 8:44 pm |
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| RobotRocker wrote: |
| field balm wrote: |
| so I can split the price of a game with a friend if one of us is fine with having the disc in console at all times, or am I misunderstanding? |
That's pretty much what Harrison says. New copies get the right to put that on your console for life. Used means you have to hold onto the disc.
It sounds like the "Ultimate Edition" style DVD/Blu-Ray policy some film companies have where you get a digital copy you always own as a benefit in buying new while used doesn't have that bonus but still gives you what it says on the box. Used market thrives, but you get benefits for buying new. |
That's not how I read it.
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| You have exactly the same restrictions that you have today, as in only one of you can play that game at a time because you only have one disc |
means that only one person can play at a time.
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| You take the disc, install “the bits” on every machine you have in your house from the same disc, and anybody in your household can play that game. |
The game content can be on as many machines as you want it to be on.
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| But anybody in that house… well, the Xbox Live account… it goes for both the Xbox 360 and the Xbox One, and any user inside that house. |
And here's where it gets interesting, "well, the Xbox Live account." What he's saying here is that the ability to play the game rests with the live account instead of the disc. What I foresee is essentially the XBLA model, but instead of authentication happening when you purchase a game it will happen when you first put it in your system. Each disc will have a unique code that binds that license to whatever box plays it first.
So how will used games work? This is where it gets interesting and where the "calling home every 24 hours" thing comes in. If you lend your game to a friend or sell it back to the store, the next system that plays it will automatically deauthenticate your copy (possibly for a small fee). This means that the next time you try to play it you will be required to pop the disc in to reauthenticate and show you're still the owner or just pay the $60 to buy a digital license.
It's a system that sounds horrible when you first hear about it, but put it in perspective a bit. What happens when you buy a game from Steam? You can play it if you have an internet connection and you can never sell it no matter what. Steam claims to allow you to play your games offline, but if you've ever tried it you know that it never works as advertised. Steam will rarely launch if you're not online, and if you're lucky enough to launch Steam your games might or might not work. That's been my experience. This is at least better than that system because it lets you sell and lend your games.
But lets say you don't care about selling/lending your games and you don't want to deal with these restrictions. Just buy the digital version. If you buy the digital version I assume these restrictions go away. There's no reason to reauthenticate your copy because nobody can take your license. Ironically, as a reward for purchasing online you can play offline as much as you want.
So yeah, that's my theory. It seems like a decent plan that would remove the disc requirement for legitimate buyers without letting two people play the game at once, which would piss off publishers. It also lets users resell their games, which makes GameStop happy.
I'm not saying that I approve of this plan, but it sounds legit. Pretty interesting.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sat Jun 08, 2013 12:38 pm |
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| Loki Laufeyson wrote: |
| Iacus wrote: |
| mauve wrote: |
| So if everything has to be activated online, what happens when publishers decide to pull their games, like how Irem did? Does the game magically cease to exist as an installable/licensable entity? |
I'm not sure if XBLA/PSN do the same, but when a game is pulled from Steam, it's delisted from the store pages and you can't buy it again. However, if you had a license to that game tied to your account before it was pulled, you can still reinstall it as many times you like, just as with any regular game.
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xbla does, but you have to queue the game's download via xbox.com, since it won't appear in the store that's on your console anymore |
You can do it on your Xbox too, but you have to page through your purchase list.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sun Jun 16, 2013 3:02 pm |
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| The King wrote: |
Say, isn't this generation kind of missing a sales pitch?
Current gen was 'THE FUTURE IS HD!!!'
What is this upcoming generation supposedly changing (for the better)? |
I think the big things will be digital storefronts, MMOs, and the Free to Play business model. These will have a bigger impact on the next generation than people think.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Jul 02, 2013 3:45 pm |
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| DJ wrote: |
I am hearing now that Mattrick took his salary as 95% stock options? In Zynga? Uh. I am not sure how true that is; always figured Zynga actually had a good amount of liquid capital in the kitty, at least enough to buy him at a legit salary until he decided to stick around or bail anyway, but let's go ahead and say that he really did go with stock, just for funsies: If that's the case?
Nevermind what I just said, the man is a fucking nutbar and this is going to be a Titanic-fucking-the-Hindenburg grade disaster. Get popcorn. |
I've heard Zynga is lobbying pretty hard to get online gambling legalized. If that happens and people can gamble right through their iPhones Zynga will be worth a ton.
-Wes _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Wed Jul 24, 2013 7:21 pm |
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| mauve wrote: |
| Part of me thinks too little, too late, though. They burned a lot of people and hard turnaround reversals are hard to swallow seriously, since they've proven they don't actually want to take this path. |
Although I want to believe this, the second indie developers start making money on the Xbox One people will come running. Unfortunately that's all that really matters in the end.
For evidence in the opposite direction look at the reports of OUYA game sales and tell me how you expect indies will respond.
-Wes _________________
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