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Takashi

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Takashi

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Posted: Fri Jun 07, 2013 9:01 am |
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Steam also no longer blocks credit cards from other countries, or at least it has been working for me for the past two years. You just have to set the "country" to your current location, rather than what's on the credit card address.
Also like this article mentions:
http://www.eurogamer.net/articles/2013-06-07-microsoft-kills-game-ownership-and-expects-us-to-smile
...the phrasing Microsoft uses then talking about games is much more insidious. You no longer purchase game content, and rather a game license, and this is how they can bend first ownership laws (Kindle users might be familiar with this).
EDIT: This is compounded by the term "on the cloud". As I see the wording, the game resides on the cloud, you earn the rights to use that cloud version, but all you have on your machine is "local storage", meaning it is as valid as a piece of software as say, cookies or your browser cache and they can do with it what they want. _________________
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Last edited by Takashi on Fri Jun 07, 2013 10:51 am; edited 1 time in total |
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Takashi

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Posted: Thu Jul 25, 2013 6:56 am |
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| mauve wrote: |
| They sold the Ouya as one, yes, and they still do. Find me interest from non-tinkerers beyond "huh, okay, that's a cool thing I guess?" I'm not really convinced it was ever there. I know they tried, but I don't think they picked the right angle for it. |
I agree, but some (a lot?) of people bought into it, mass kicksteria effect aside. And I don't buy that Google is that interested in making a games device (but it will offer a consistent online leaderboard/highscore system soon because that was a ridiculous omission). On the other side, I'd totally buy the iPippin...
Annnd yeah. the 3Gb thing. I was going to risk that all of this was going through the Windows Store system yesterday. What is fine for 80% of indies (basically it's an instaport if you have a PC ver), but still kinda shitty if you're a serious indie studio? _________________
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