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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 02, 2013 12:24 pm Post subject: The Swapper (now supports gamepads) |
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So I was activating a humble bundle on Steam and happnened to see a Marquee for "The Swapper".
I....can't remember if I watched the preview video. I don't think that I did. I peaked at the screenshots and read a couple of hype quotes. For whatever reason, the space aesthetic grabbed me and the hype quotes got me to look up a review. I basically guessed the main mechanic from the screenshots. But there is of course a lot to this game mechanically, that I had no idea about.
I skimmed the Eurogamer review very lightly, although they do a good job of avoiding directly talking about spoilers. Through experience, I've found Eurogamer's reviews to be a pretty good gauge for my own tastes. They pretty much praised the game through and through. Saying that not only is it a good game, but it has an intriguingly presented story, that fills out an experience larger than the game one is directly playing.
I decided to buy it. In basic terms, the main mechanic and overall setup make it sort of like 2D "Portal". It also shares in having a story aspect that is more than the gameplay.
I have not finished it yet. I don't play a lot of these indie 2D games as I would usually rather play an actual platformer, than some gimmick puzzle platformer. I am quite absorbed. If any of this sounds or looks good to you, I recommend it. If you have any questions, I will try to answer them without direct spoilers.
Included are some screenshots that give you a tiny taste from the beginning chunk of the game. I tried to illustrate how the game looks as played and its typical presentation. It pretty much gets more beautiful and visually interesting as you go.

Last edited by Toptube on Sat Jan 11, 2014 7:47 pm; edited 4 times in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 02, 2013 12:25 pm |
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I believe the game is OpenGL based, is locked at 24fps, and makes heavy use of visual filters. It looks great.
The controls seem a bit weird at first. Why they are the way they are becomes clear as you learn about the game. But to a certain degree, the aiming setup probably could have been improved. Due to the 24FPS lock, there is heavy mouse lag. I mapped to a dualshock 3 using Joy2Key. The game plays pretty well this way. So far it doesn't require lightning reflex like Portal. So the controller works well. To be clear, it does not use portals. I was just loosely comparing it to Portal in general gameplay.
Last edited by Toptube on Sun Jun 02, 2013 12:33 pm; edited 1 time in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 02, 2013 12:36 pm |
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| glitch wrote: |
looks kinda metrovanic.
is it linear? |
It is not completely linear. So far it goes in chunks or branches. Where these branches weave about, but once you are done with that chunk, you probably won't go back to it ever. This could change. I don't think I am particularly far into the game yet. It also does this thing where sometimes (as far as physical location) you will end up way back by an earlier section, but separated by a wall or some feature you may not have really payed attention to earlier.
I have noticed some optional branches, as well. The map is fairly vague on purpose. Hiding some things, encouraging you to explore and try some things. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 02, 2013 12:49 pm |
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| Brooks wrote: |
| Looks like an upmarket Little Big Planet, are the movement mechanics less sloppy than in that one? |
It really is not at all like the first LBP. I consider that more of a straight up platformer. This game is not really about conventional movement. I mean, you run around and you can jump. But jumping is not a main aspect of gameplay. The jumping feels pretty flat, I think to de-emphasize it. As with Portal, much of your movement is through the puzzle mechanics.
More than any other games I've played, I would call this a cross between 2D Portal and The Lost Vikings II (SNES). But The Swapper does not have a bunch of linear rooms like those two games.
*and that may be redundant, because Portal is already like The Lost Vikings. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Jun 02, 2013 9:23 pm |
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| So I hear the graphical assets are based on clay models and miniatures |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Jun 02, 2013 9:57 pm |
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If you want 60 fps, Open the commonsettings.pro text file and change
IsFilmlookEnabled "True" to "False"
This should eliminate the bad mouse lag. Although It may ruin the atmosphere a bit! |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Jun 03, 2013 7:50 am |
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definitely a runner for most beautiful game of the year.
I'm still playing, but something else I like about this game (without spoiling) is that it occasionally presents the player with big red buttons that have no label. That sounds a little more dramatic than I wanted it to, but just know that this game is good at keeping you from feeling like you are in total control of things. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Jun 04, 2013 1:02 pm |
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Finished this. I guess it took me 10 hours?? (that's about double the time I've been seeing in reviews). I did do a lot of jaw dropping and staring at the visuals and setting up screenshots. Otherwise, I never got super stuck on the puzzles. There are a few mind benders near the end that will delay you, however.
I think overall this game deserves status and accolades similar to Portal. Portal's gameplay is a little more thrilling, due to the first person viewpoint and the way you can launch yourself about. But the mechanics here in The Swapper are no slouch, offer plenty of variety for your brain to wrap around, and the mechanics synergize with the story and themes. (you'll see what I mean if you play The Swapper). Whereas with Portal, using portals is just a mechanic. You could swap Portals with some other thing and still have the same story. The Swapper is more beautiful than Portal. This game is a landmark in artistic and visual achievement for videogames.
The Swapper is also expertly paced. The game finishes before the puzzle mechanics have a chance to overstay their welcome and the puzzle types never repeat. Every puzzle is quite different. There are also a few supremely beautiful expositional moments sewn into the experience, that make for a wonderful break from the running around and puzzling.
I think my only complaint is that the ending seemed a tiny bit abrupt. Once the big reveals start rolling in, it's not long until the credits. It didn't seem like quite enough time to fully digest and contemplate the things presented. I mean, the game answers most of the questions for you and does it in a great way. But I just felt like I needed a couple of more minutes to look at the finished puzzle, so to speak. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Jun 04, 2013 1:55 pm |
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| Yeah, PC only. It doesn't even have any gamepad support. Though I was able to set up joy2key on a Dualshock 3 and play it happily. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Jun 05, 2013 1:25 pm |
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| Victor wrote: |
| Will happily await Mac port, this looks real neat. Thanks for the heads up. |
I imagine this would work fine in a windows emulator, as the system requirements aren't super high.
although it should be noted, according to the devs: THIS GAME DOES NOT CURRENTLY WORK ON INTEL GRAPHICS OF ANY KIND. If you have experienced otherwise, you may want to contact them! (info on steam page/blog).
*Also, I guess the 24fps lock is an ATI/AMD issue (I have an AMD card). Not really a bug, just something to do with the way ATI/AMD drivers report available refresh rates. Especially over HDMI (which I am using to a TV). Anyway, it is defeatable by chaning an .ini setting to force 60hz. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Jun 05, 2013 2:46 pm |
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| Felix wrote: |
"not supported" != doesn't work, it just means there's no expectation of it working
which is fair, as it seems to have relatively hefty requirements, and you wouldn't want to play it on anything intel less than ivybridge
their openGL implementation is quite good though, I generally expect anything that uses openGL natively to work fine on intel graphics in wine |
According to the devs, it is some conflict with Intel's OpenGL support not exactly being as robust as their papers claim. So far I haven't noticed an Intel user report that they have gotten the game to work. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sat Jun 08, 2013 5:14 am |
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They announced today that only 1 week after release, The Swapper is a financial success.
You guys should all play this. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Jun 16, 2013 11:23 am |
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I can't remember who, but someone in the axe recently asked about system requirements for this game (they specifically wanted to know how videocard dependant the game is, since their system otherwise trounces the listed specs). The official listed specs seem pretty high, and after finally getting some responses, those specs are like a "recommended" or "ideal" spec.
Someone replied and said they play the game without issue on a Geforce 330M equipped laptop. which is like 3 years old. Another person is playing on a Radeon 4670. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Jun 16, 2013 6:27 pm |
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| I'm generally not the most puzzle oriented mind, but my brain was able to wrap around all of these without aid. There were a couple of later puzzles that took me some notable time, but I managed to complete them. |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Jun 17, 2013 1:51 am |
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I definitely found 1, maybe 2 of the secret rooms. Not realizing there are several.
The endings are very different and worth seeing.
worth replaying to see it?....well if you think that you will replay the game, especially to try and see some of the hidden stuff, then yes definitely.
If you know that you will never play the game again, then maybe youtube the other ending.
After seeing both endings and whatnot, I've quite enjoyed loosely dissecting the game along with others in the steam forum. Especially since I'm a lot less educated on the areas ecompassing the themes this game is wrapped in. and I find that replaying the game does help you a lot with filling in some gaps for deconstructing the game. |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Jun 18, 2013 3:21 pm |
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I just noticed that Motioninjoy has an option to map keyboard/mouse keys to the dualshock 3 :facepalm:
so you don't have to use xpadder or joy2key in tandem, like I did before... |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Jun 19, 2013 1:52 am |
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| It really isn't. I mean that it doesn't require the super reflexes that something like Portal does. I had zero complaint about using a gamepad. |
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Toptube Anti-cabbage Party Candidate
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Posted: Wed Aug 28, 2013 10:07 pm |
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The devs are currently collecting a bunch of controller data so that they can add good controller support for this.
RE: the hidden terminals
I don't think you get any sort of reward. Maybe there's some sort of steam achievement equivalent, I dunno. Mostly, the reward is fleshed out story, via the terminals themselves. I think some of the hidden rooms also have extra rocks in them. |
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Toptube Anti-cabbage Party Candidate
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Dec 29, 2013 7:43 am |
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| In November a patch was released which allows Intel based video to run this game. Although there are still reports of some visual glitches or overall lower visual quality. The patch also just generally improves performance. So if you have a low end videocard or an older laptop with nvidia or ATI/AMD in it, you should be fine. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sun Dec 29, 2013 7:21 pm |
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possible still good steam keys from FB:
RP9T5-VEBI4-YQ8EG
67ZVE-6TZWT-TRCTG
LFVRA-TZ87F-VW0X7
73X6I-Z0MM6-V9LX0
53Q7L-MHNZC-7RY92
RHJRJ-9634J-GHWW2
GBEFN-DWZFX-09A4T
30ADD-6HN8Q-5RW9M
otherwise, The Swapper is 66% off today! |
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Toptube Anti-cabbage Party Candidate
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Posted: Tue Dec 31, 2013 7:59 pm |
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| I'll repeat, I mapped keys to a DS3 using Joy2key. The game plays totally fine. It doesn't require quick reflexes, like Portal does. You could also use Xpadder or any other thing. I actually used motioninjoy to emulate a 360 controller and THEN ran Joy2key over the top of it. becuase I was being stupid. |
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Toptube Anti-cabbage Party Candidate
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Posted: Sat Jan 11, 2014 7:46 pm |
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| Official gamepad support is live! |
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Toptube Anti-cabbage Party Candidate
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Posted: Mon Feb 10, 2014 10:41 am |
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Big Picture support is live.
Also, they are doing an SDL2 conversion of the game. Which I think means it will fully work in Linux/SteamOS. |
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Toptube Anti-cabbage Party Candidate
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