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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Thu Sep 25, 2014 4:35 am        Reply with quote

Adilegian wrote:
analogos wrote:
Adilegian wrote:
Just got level 20. By the description of the Riksis mission, I spent about 45 minutes in the Earth area specifically named "Cosmodrome" looking for the bastard. Finally broke down and looked it up. Super fast bounty.


if a bounty asks you to kill a specific (named) target, it always tells you in which mission you can find them, and you can always find them by simply playing through the mission normally. if it's not immediately clear which direction to go on the minimap, just pull up your ghost w/ the touch pad button. there shouldn't ever really be much guesswork involved.

Yeah, I'm seeing that now. Apparently I was just reading lazy for the first one.

Further evidence of this is the fact that I signed on to do six free missions on the moon and then headed straight to Earth. \^^/

Heading for the shootstuff cave for my first time.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Sep 25, 2014 12:17 pm        Reply with quote

I hit 20 last night, but should have soem time to play tonight and maybe tomorrow or saturday, in hopes of getting that higher.

I am really enjoying this game. i love that it still feels like halo just in how i move. i love that i started the game with my usual FPS check (do i have feet?) and the answer was FUCK YEAH I DO.
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Lick Meth



Joined: 05 Dec 2006
Location: A constant state of flux

PostPosted: Thu Sep 25, 2014 3:33 pm        Reply with quote

I kind of like the Destiny song by Paul McCartney, even if they buried it away a bit and also it sounds a bit like Bowie's "Heroes".
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Thu Sep 25, 2014 3:41 pm        Reply with quote

boojiboy7 wrote:
I hit 20 last night, but should have soem time to play tonight and maybe tomorrow or saturday, in hopes of getting that higher.

I am really enjoying this game. i love that it still feels like halo just in how i move. i love that i started the game with my usual FPS check (do i have feet?) and the answer was FUCK YEAH I DO.

One of the things that makes this FPS pass my brain's auto-check for a "confirmable" virtual world is the fact that the character is given a body that's visible from a third person camera. The absence of this kind of ability to verify my character's physical presence makes most FPS titles difficult for me to grasp conceptually. I've been able to play them, but not without initial effort to imagine my character as a body rather than a POV+GUN.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Sep 25, 2014 4:26 pm        Reply with quote

You need to play some Halo, then, Adilegian, as Halo has been doing that from day 1.
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jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Thu Sep 25, 2014 6:30 pm        Reply with quote

http://www.bungie.net/7_Hot-Fix---09252014/en/News/News?aid=12190
RIP Loot cave, gone but never forgotten
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Thu Sep 25, 2014 7:52 pm        Reply with quote

Hmm, according to http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188, strike bosses being interminable bullet sponges is at least partly due to a bug ("we've tracked down an issue which has made Strikes more challenging than originally designed by [...] decreasing the damage inflicted by players on the boss"). They haven't fixed that yet in the latest hotfix, but I hope when they do the difference will be significant. Nexus Mind in particular ought die about twice as fast, that 30+ minute boss fight is ridiculous.
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Fri Sep 26, 2014 10:37 am        Reply with quote

any ideas how i can get the 8 strange coins i need for suros' regime?

enjoying making the numbers go up in this
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Sep 26, 2014 12:08 pm        Reply with quote

CONSUME_PRODUCTS wrote:
any ideas how i can get the 8 strange coins i need for suros' regime?

enjoying making the numbers go up in this


I am at like 3 just from doing vanguard missions, but I have no idea where to spend them.

I too enjoy the numbers going up in this here game.
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Fri Sep 26, 2014 12:20 pm        Reply with quote

there's an npc who spawns in the tower only on fri-sunday who sells exotics for strange coins, it's some armour for 13 and suros' regime for 23 at the moment
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Sep 26, 2014 12:31 pm        Reply with quote

Ah cool, thanks for the HOT PROTIPS.

I did read a something that said this game desparately needs an instruction manual, and I kinda agree with that, even though I am enjoying this shit a lot.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Sep 26, 2014 5:45 pm        Reply with quote

weekly strike gives 3/6/9 coins depending on what difficulty you beat it on, one chance per week. your first gold tier on public events per day usually gives one or two, or at the very least can be redeemed for bonuses at the postmaster that have a decent chance of decrypting/dismantling to coins. otherwise you just have to get lucky with blue or better engrams, chests, crucible rewards, and bonuses from ranking up reputation.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Fri Sep 26, 2014 7:29 pm        Reply with quote

mmm you can stack those weekly strike coins, can't you

which reminds me

analagos you do the 6-coin weekly strike yet
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Sep 26, 2014 8:11 pm        Reply with quote

you can't stack them, you can just get up to a total of 9. as in: i already did the lv26 this week, but i can still do the 28 for 3 more coins.

help psn is insufferable today
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Sat Sep 27, 2014 3:45 am        Reply with quote

Cryptarch loves turning Blue Encoded Engrams into Strange Coins to spite you. Collect them blue boxes!

I've been stuck at level 24 for a long time. Doing Strike Playlists and shooting at the cave didn't get me any gear that's been able to bump me up higher, and I can't solo the Queen's Missions because they're level 24 and every enemy can kill me in two hits.

I did get a cool Hunter helmet from Xur the weekend dealer from all the Strange Coins I've been stocking up. It's got this rad glowy HUD on the visor but I'll never be able to see it ingame unless I dance and spin the camera around: http://www.destinydb.com/items/144553855-knucklehead-radar#1.MMhvlFC8 http://i.imgur.com/YOSSxTH.jpg


Think I've hit the peak of what you can do in Destiny solo. A lonely life.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Sep 27, 2014 4:00 am        Reply with quote

my brother was soloing queen's missions at 22. idk. i'll help you out some time though.
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Sat Sep 27, 2014 4:45 am        Reply with quote

yeah take your time with them, def doable
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Sat Sep 27, 2014 11:32 pm        Reply with quote

raidin tomorrowday?!
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Sep 28, 2014 7:52 pm        Reply with quote

Adilegian wrote:
boojiboy7 wrote:
I hit 20 last night, but should have soem time to play tonight and maybe tomorrow or saturday, in hopes of getting that higher.

I am really enjoying this game. i love that it still feels like halo just in how i move. i love that i started the game with my usual FPS check (do i have feet?) and the answer was FUCK YEAH I DO.

One of the things that makes this FPS pass my brain's auto-check for a "confirmable" virtual world is the fact that the character is given a body that's visible from a third person camera. The absence of this kind of ability to verify my character's physical presence makes most FPS titles difficult for me to grasp conceptually. I've been able to play them, but not without initial effort to imagine my character as a body rather than a POV+GUN.

You should play more Left 4 Dead/2!

I have not played this game yet, so cannot comment 100% usefully on things like "feel," but I have watched a very significant amount of youtube footage and I am going to be that guy and insist on the following proposition: in every mechanical aspect, Borderlands 2 is a more interesting game, with the possible exception of loot pinata syndrome. I wouldn't blame anyone for not being able to deal with the horrible meme-"comedy" aesthetic and preferring to get your Diablo-FPS kicks with Destiny, but Bungie has solved literally zero design problems with that template in Destiny, and actually regressed in quite a few areas.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sun Sep 28, 2014 8:02 pm        Reply with quote

I don't know, I just played the beta but I kind of got the impression that they weren't necessarily trying to do their take on Borderlands/Diablo even though that's the obvious and most immediate comparison.

I think over time Destiny will grow more into its own thing and right now it's not faring well as a good Borderlands clone because it's not really trying to be a Borderlands clone. It's trying to be Halo/Marathon but with a persistent world/environment for other players to interact in.

Not quite the same thing.

That said I think from what I've played/seen it all looks and feels very throw together with duct tape at the moment and the game needs another major revision or two before it congeals into what I'm imagining Bungie has in mind for it. I salute all the early adopters out there who are beta testing this thing for me.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sun Sep 28, 2014 8:18 pm        Reply with quote

I agree that Destiny doesn't actually have any idea what it wants to be, but of course it co-occupies large mechanical spaces with Borderlands. The games compare usefully.

I don't think they're trying to make Borderlands + Halo - it seems much more to me that they are making Borderlands + MMO. Just look at the past two pages of threads, with talk of stacking multiple currencies and scheduling raids. In every place where Destiny has added MMO elements to its design, it is a worse game. That's one of the problems I have with it.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sun Sep 28, 2014 8:29 pm        Reply with quote

CubaLibre wrote:
"feel,"


I haven't played 2, but in what I played of the first Borderlands this was my biggest point of contention. Obviously I don't have to play either Borderlands or Destiny (and probably shouldn't), but the latter having regressive ideas doesn't encourage me in the former's direction if I can't even stand firing a weapon.

Anyway, my early criticisms of Destiny would be less of its willingness to indulge MMO trappings, and more that a general lack of scope and foresight is currently giving those trappings no room to breathe. It really does feel like we're still beta testing.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sun Sep 28, 2014 8:38 pm        Reply with quote

CubaLibre wrote:
I don't think they're trying to make Borderlands + Halo - it seems much more to me that they are making Borderlands + MMO. Just look at the past two pages of threads, with talk of stacking multiple currencies and scheduling raids. In every place where Destiny has added MMO elements to its design, it is a worse game. That's one of the problems I have with it.


Yeah they need to be making it less like WoW and more like Diablo 3: an essentially singleplayer well-refined action game with very seamless, very unintrusive co-op elements built into it.

They might just get there in a few years if they keep at it.
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notbov



Joined: 14 Feb 2009

PostPosted: Sun Sep 28, 2014 9:03 pm        Reply with quote

it occupies the same space so much as there is shooting and there is loot, but they veer off on different paths, a forked road with one way going to Diablo and another going to modern theme park MMOs. the mistake Bungie made with a lot of the design is that they wanted to be able to go back and forth between the paths while reaching their own destination and kinda ended up not really pleasing either crowd. but the shooting feels good.

also, L4D1/2 fail body presence tests even in spite of the physical nature of the mechanics because they're Source engine games and, more importantly, they're Source engine games with ladders
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Sun Sep 28, 2014 10:51 pm        Reply with quote

notbov wrote:
it occupies the same space so much as there is shooting and there is loot, but they veer off on different paths, a forked road with one way going to Diablo and another going to modern theme park MMOs. the mistake Bungie made with a lot of the design is that they wanted to be able to go back and forth between the paths while reaching their own destination and kinda ended up not really pleasing either crowd.

Sure, that's another way of putting it. But I'd add the qualification that the theme park MMO crowd is not worth pleasing, and therefore insofar as their attempts go back and forth, the only worthwhile ones are on the Diablo side of the fork. Or whatever, this metaphor is quickly going awry.

analogos wrote:
CubaLibre wrote:
"feel,"


I haven't played 2, but in what I played of the first Borderlands this was my biggest point of contention. Obviously I don't have to play either Borderlands or Destiny (and probably shouldn't), but the latter having regressive ideas doesn't encourage me in the former's direction if I can't even stand firing a weapon.

I haven't played the first near recently enough to be able to tell you whether or not 2 is an improvement in this department, but I will say that the way people toss around the idea of "weapon feel" in FPSes has never been exactly communicable to me. It's such an utterly subjective determination that there are long moments where I literally don't even know what people are talking about when they refer to it.

I do know I played a lot of BL1, so obviously it didn't bother me as much as it did you. From experience talking about this topic, it seems that in general I'm a lot less sensitive to perceived "bad feel" weapons - probably because my gaming history is heavily PC and sim-centric and "feel" has never been a strong point of these titles (as opposed to console games and... well, Halo).
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tiburon



Joined: 26 Sep 2012

PostPosted: Sun Sep 28, 2014 11:09 pm        Reply with quote

CubaLibre wrote:
I have not played this game yet, so cannot comment 100% usefully on things like "feel," but I have watched a very significant amount of youtube footage and I am going to be that guy and insist on the following proposition: in every mechanical aspect, Borderlands 2 is a more interesting game, with the possible exception of loot pinata syndrome. I wouldn't blame anyone for not being able to deal with the horrible meme-"comedy" aesthetic and preferring to get your Diablo-FPS kicks with Destiny, but Bungie has solved literally zero design problems with that template in Destiny, and actually regressed in quite a few areas.

I kind of agree with this (from my 30-odd hours with the beta) but the mobility (double jumping) and supers are definite improvements over borderlands-style sprint till ya drop and spells (gunserker: hold another gun for 30 seconds, woop-de-fuckin-doo)

Mr. Mechanical wrote:
I think over time Destiny will grow more into its own thing and right now it's not faring well as a good Borderlands clone because it's not really trying to be a Borderlands clone. It's trying to be Halo/Marathon but with a persistent world/environment for other players to interact in.

stridently disagree. if anything i'd say the movement is very titanfall-y, the gunplay is borderlands-y, and the MMO aspects try and unlearn every design improvement made by MMOs in the last 10 years or so

consider the fact that Halo 2 in 2004 had proximity voice so the enemy team could hear your mic if you were close enough, lobbies where you could shoot the shit for hours, HUD icons indicating whether you were shooting, talking on mic, being shot, dead. now consider that you literally cannot talk to someone in destiny unless they join your fireteam, with all other communication being through third person pantomime. it's like they wanted the game to be as anti-social as possible
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jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Mon Sep 29, 2014 2:22 am        Reply with quote

So, I've enjoyed myself up until this post-20-level hellish nightmare I'm mired in currently. It's going to take me weeks to earn the crucible level in order to purchase armor with light. I have no incentive to do story missions because they net me useless xp. The only useful way to play is if I participate in strike missions, which can last anywhere from 20-30 minutes and I might not even get any useful items from it, though I will get some points towards my vanguard rankings. so now i'm aimlessly playing multiplayer with the hope I'll get some useful items at the end of the round that have light attached to armor.

In conclusion, i have a stack of games that need attention and i'll get back to destiny when it raises the level cap and has a logical sense of progression without the useless, stupid reliance on light armor.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
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PostPosted: Mon Sep 29, 2014 2:43 am        Reply with quote

i felt like that but it sort of worked itself out as you wind up getting light in armor dropped and then youve got your strange coins and now im almost all equipped and ive barely put much time to play in at all since then and its great.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
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PostPosted: Mon Sep 29, 2014 2:44 am        Reply with quote

jodeaux wrote:
So, I've enjoyed myself up until this post-20-level hellish nightmare I'm mired in currently. It's going to take me weeks to earn the crucible level in order to purchase armor with light. I have no incentive to do story missions because they net me useless xp. The only useful way to play is if I participate in strike missions, which can last anywhere from 20-30 minutes and I might not even get any useful items from it, though I will get some points towards my vanguard rankings. so now i'm aimlessly playing multiplayer with the hope I'll get some useful items at the end of the round that have light attached to armor.

In conclusion, i have a stack of games that need attention and i'll get back to destiny when it raises the level cap and has a logical sense of progression without the useless, stupid reliance on light armor.

I found myself doing a lot of strike matchmaking as well. Fortunately, I've been having fun with them, so it hasn't been much of a slog. It's become better in particular because, now that my Bladedancer subclass has three ways of inducing invisibility, I can take advantage of the skills I have to sneak in, strike, and escape -- or to sneak behind a stronger enemy who's using cover in order to flush it out into the open, which Booji and I had a great time with against the strike mission with high ranking Psions. I saved a video of that and might post it later. Figuring out different strategies based on my character class is interesting enough in terms of critical thinking/strategizing to keep my attention.

The invisibility powers are also crackshot great for running in to resurrect fallen teammates who are surrounded by enemies. I usually crouch for three seconds to go invisible while my go-invisible-when-stab power is charged up, run in, resurrect, stab someone nearby to reset my invisibility if it's taken a while, and then run the hell back to safety. This is double good to play medic-style because, prioritizing agility, I'm able to get in and out very quickly.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Mon Sep 29, 2014 3:08 am        Reply with quote

jodeaux wrote:
So, I've enjoyed myself up until this post-20-level hellish nightmare I'm mired in currently.


without getting too pro-tippy you can totally get some pretty easy pieces of legendary armor from doing a few queen missions, and also getting to rank 2 in a faction sort of doesn't take that long (although ideally you would have started before now) and also after this week's patch strike playlists and dailies and weeklies are supposed to start including legendary engrams in their rewards more often yeeeeeeah
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Mon Sep 29, 2014 3:23 am        Reply with quote

8128 wrote:
jodeaux wrote:
So, I've enjoyed myself up until this post-20-level hellish nightmare I'm mired in currently.


without getting too pro-tippy you can totally get some pretty easy pieces of legendary armor from doing a few queen missions, and also getting to rank 2 in a faction sort of doesn't take that long (although ideally you would have started before now) and also after this week's patch strike playlists and dailies and weeklies are supposed to start including legendary engrams in their rewards more often yeeeeeeah

Do all the Queen missions for killing her 10 targets start at level 24? I've only seen one option for it on the left of the planetary "overworld" map, which isn't workable for me at this point.
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Mon Sep 29, 2014 3:59 am        Reply with quote

oh, yeah, that's true. man, i always forget that. you could probably get a bro to do a couple with you, though. i mean, i'd do a couple with you!

also they are 24, which sounds imposing, but they're pretty soloable when you get up there, as long as you're sort of careful
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
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PostPosted: Mon Sep 29, 2014 4:13 am        Reply with quote

8128 wrote:
oh, yeah, that's true. man, i always forget that. you could probably get a bro to do a couple with you, though. i mean, i'd do a couple with you!

also they are 24, which sounds imposing, but they're pretty soloable when you get up there, as long as you're sort of careful


Still workin my way up there. I'm currently 22 and very close to 23.

If they're still available after the weekend, I'll see who's available to assist!
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Mon Sep 29, 2014 12:08 pm        Reply with quote

Adi, I will do some Queen's missions with you tonight if you want. I hit 24 just on stuff I have found doing strikes and such. I still haven't finished the story.

I did accidentally get rid of some queen's armor yesterday. meant to discard the other armor I had. Dammit.

Is there any way to trade items in game? I could send another SB person my old light armor as I upgrade it.
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8128



Joined: 06 Jun 2008
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PostPosted: Mon Sep 29, 2014 2:38 pm        Reply with quote

you can only trade armor between your own characters ;_;
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ChairTax



Joined: 30 Jan 2012

PostPosted: Mon Sep 29, 2014 2:53 pm        Reply with quote

tiburon wrote:
if anything i'd say the movement is very titanfall-y,


In what way? This sounds crazy to me. Run speed in Destiny is slower, double jumps have nothing in common, you obviously can't wallrun or hit speeds that you would in a chained wallrun, pretty sure sprinting isn't even as fast in Destiny, default aim speed in Titanfall is way faster and has snappier aim assist. (Probably mitigated in settings for Destiny, but defaults still inform pace.)

Attempt #2 for putting together a Raid run: any times that work for people this week? I'm free every evening and am on MTN time USA.

EDIT: I'll happily run Queen's missions with anyone here if they need some higher level support. Hit me up.
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CONSUME_PRODUCTS



Joined: 29 Jan 2012

PostPosted: Mon Sep 29, 2014 5:29 pm        Reply with quote

same

i'm on uk time though i'm at home for the next week so that's pretty flexible

yo exotic weapons take a fucking age to upgrade
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Broco



Joined: 05 Dec 2006
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PostPosted: Mon Sep 29, 2014 5:40 pm        Reply with quote

CubaLibre wrote:
I do know I played a lot of BL1, so obviously it didn't bother me as much as it did you. From experience talking about this topic, it seems that in general I'm a lot less sensitive to perceived "bad feel" weapons - probably because my gaming history is heavily PC and sim-centric and "feel" has never been a strong point of these titles (as opposed to console games and... well, Halo).


I played about 30 minutes of Borderlands 2 before quitting it forever and my problem with it wasn't so much gun feel as poor combat design: monotonous enemies/levels, lack of interesting mobility decisions (flank/charge/hide), nonexistent thought going into respawn checkpoints. I could quickly tell Borderlands 2 didn't give a crap about polishing this kind of micro-level mechanic. Whereas Destiny is of the same caliber as Halo in this department (and yes, Halo is also better than most other FPSes here too).
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CubaLibre
the road lawyer


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PostPosted: Mon Sep 29, 2014 6:03 pm        Reply with quote

I just disagree completely. Maybe there's no evidence of this in the first 30 minutes (probably there isn't - no post-2010 AAA, no matter how good it ends up being, can manage to pull its head out of its ass in the first 30 minutes). But BL2 has a huge number of enemy types, with all kinds of interesting weakpoint design, varied AI and movement abilities. Everything I've seen of Destiny is: shoot dudes in the head.
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Broco



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PostPosted: Mon Sep 29, 2014 7:44 pm        Reply with quote

Borderlands seems defined by sloppy, creative maximalism whereas Destiny has a more minimalist, austere approach, with the same tightly balanced gameplay loop repeated with small variations. It seems I saw the sloppiness without the creativity yet in Borderlands.

Likewise I think the quality of Destiny's gameplay might not be apparent by watching videos of experienced players: they might be making the game seem easier than it really is. What makes the game interesting is really around the Halo shield mechanics. You can be overwhelmed and have to take cover to regen, and likewise you must yourself overwhelm shielded minibosses and flush them out of cover before they regen. Those goals are contradictory and tense/interesting to balance. Good players will make this look like routine headshotting and advancing same as any other FPS though, because they aren't screwing up.

I actually don't believe Borderlands is objectively worse than Destiny, maybe the reverse is even true. Borderlands' design looks coherent: its slapstick style is not particularly undermined by sloppy/broken mechanics (maybe even enhanced). Whereas Destiny has a deep internal contradiction: it wants on the one hand to present a huge, varied world and exciting loot drops, but its commitment to a particular tightly balanced gameplay loop means the world seems repetitive and the loot disappointing. But personally, I don't particularly like Borderlands' atmosphere enough to forgive the sloppy mechanics, whereas I like Halo combat enough to forgive lame MMO stuff and ponderous style.
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Sep 29, 2014 7:53 pm        Reply with quote

because Borderlands 2 has health and shields and ties both to loot (to varying degrees, shields moreso than health), it can let the player decide how they wish to approach the issue of what happens when their shields are knocked out or even if they want them up to begin with (there's an entire class of shield in BL2 that revolves around giving the player increased damage when depleted). BL2 may be sloppier mechanically, but in terms of loot, both in breadth and the effects it has on the game space, it one-ups Destiny easily.

they're also sorry about the writing, if the intro trailer to Pre-Sequel is any indication.
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