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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Jun 19, 2013 6:54 pm    Post subject: Remember Me? Remember Yourself!    Reply with quote

So some three-ish posts in the TLOU-thread aside, there has not been written much about this game, and I am kinda surprised about that. Or my search-kung-fu isn't up-to-par anymore.



In any case, since I am currently on an electro-choc-inspired electronic shopping trip, I am looking forward to the soundtrack of RM that is supposed to be good(ish). And, of course, the game.


Someone else gettin' this?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Wed Jun 19, 2013 7:06 pm        Reply with quote

I can never not think about this whenever people are talking about this game.
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Jaihson



Joined: 05 Dec 2006
Location: Sleeping on NJT

PostPosted: Wed Jun 19, 2013 8:40 pm        Reply with quote

It looks nice?

Imagine the simpler hang and jump sections of a modern Prince of Persia game. Now add a giant yellow arrow pointing at every possible interactable surface within a certain distance of you at all times. Intersperse encounters that are pretty much a stripped down, less impactful version of the pattern recognition fighting in Rocksteady's Batman games. Defeat 90s movie Lawnmower Man at the end. That's pretty much it.

The memory remixing mini-game that was shown off comes up four or so times. Basically you pan through a cut scene and push buttons when the game tells you to push some buttons. If the result isn't what you want, you go back and maybe don't push some of the buttons. It's cute, in a sort of Rube-Goldberg machine kind of way, watching all of the pieces bump into each other differently.

For those interested in the combo creation:
Basically, there are a number of predetermined strings (eg: punch-punch-kick-punch-punch-kick, punch-punch-punch, whatever). These strings open up as the game progresses. Also opening up are attacks. There are two attack types (punch/kick) each of which can have one of, uh, four(?) attributes (power/heal/cd reduction/amplification). You slot attacks into the strings. If you do not slot an attack into a location in a string, the string is unusable past that point. When you use a string on an enemy, the attributes of the attacks you slotted changes the effect of each hit. So, power does more damage, healing heals you, cd reduction reduces the cooldowns of your magic memory powers and amplification increases the attribute effect of the previous attack in the string.
The attacks have different animations. These animations did not seem to have any tangible effect on string timing/efficacy, so I ended up paying attention to the attributes more than anything. In addition, none of the combat really demanded any sort of timing/positional virtuosity anyway. As with batman, it was mostly attack until an exclamation point interrupted you, at which point dodge, then back to attacking. Strings can be continued after a dodge, but not after an enemy is defeated. This was jarring, especially when presented with groups of weak enemies.


The magic voice in your head herding you from location to location calls a woman you are about to memory whatever a bitch several times in a row at one point. The main character, listening to a recorded loop playing through the building's sound system, does the same. While playing, I wished that they would cut it out.

During the game, you memory trick your mother into loving you and your father into hating his life's work.

A 'crazy' future helicopter pilot you're fighting quotes big bad wolf lines as you run and dodge. In the climactic qte, the main character proclaims that "this Little Red Riding Hood's got a basket full of KICKASS!"
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Thu Jun 20, 2013 2:43 am        Reply with quote

Sweet Jesus that sounds worse than I imagined
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Jaihson



Joined: 05 Dec 2006
Location: Sleeping on NJT

PostPosted: Thu Jun 20, 2013 3:08 am        Reply with quote

Here I am exploding a man's memories


Here is a robot yelling at me


Good thing that yellow arrow is there. Where am I going? To a bar. It should reconsider its location.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Jun 20, 2013 7:51 am        Reply with quote

Jaihson wrote:
It looks nice?

From my experience, rather the concept art looks nice, and the game's a terrible mess. Weird lighting, visual discontinuity, and for some reason a fighting game when it could have been a pretty cool spy thing. And that combo system has to be the dumbest thing I've seen thought up in ages. Play the dumbest version of Simon Says, but only when Simon Says that you can play a certain version of Simon Says. Yeah. Radical.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Jun 20, 2013 10:58 am        Reply with quote

I'm excited to play this mess of a game some time.
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chocolatecoffin



Joined: 28 May 2012
Location: Dublin, Ireland

PostPosted: Thu Jun 20, 2013 12:22 pm        Reply with quote

This game intrigues me; in that "Double Fine jank" sort of way, in that "PS2 mid-budget game" sort of way, in that "renting a game based on the cover circa 1996" sort of way. Hope I get to play it some time.
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Thu Jun 20, 2013 12:36 pm        Reply with quote

Rented it and played a few chapters in before I quit. There's no there there. It's an art gallery of a game.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jun 20, 2013 3:47 pm        Reply with quote

Talbain wrote:
From my experience, rather the concept art looks nice, and the game's a terrible mess. Weird lighting, visual discontinuity, and for some reason a fighting game when it could have been a pretty cool spy thing.

Ratoslov wrote:
Rented it and played a few chapters in before I quit. There's no there there. It's an art gallery of a game.

That sounds better than I thought. Because you basically described an ps2-Irem (well, without-R-TYPE FINAL) game. Looking forward to this game even more now!
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Fri Jun 21, 2013 3:34 am        Reply with quote

this game wanted to do a lot of interesting things, and i think, personally that there was something going on behind the scenes, as in, with the development of the title.
call it corporate politics or whatever, but i bet this game has a lot of really interesting stories behind the making of it, it, like really interesting third person shooter that was sadly saddled with standard market mechanics Dark Void absolutely reeks of a game that was originally filled with a lot of brilliant ideas but was either lacking the funds or the time to properly implement what they wanted
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Jun 21, 2013 4:59 am        Reply with quote

MrSkeleton wrote:
this game wanted to do a lot of interesting things, and i think, personally that there was something going on behind the scenes, as in, with the development of the title.
call it corporate politics or whatever, but i bet this game has a lot of really interesting stories behind the making of it, it, like really interesting third person shooter that was sadly saddled with standard market mechanics Dark Void absolutely reeks of a game that was originally filled with a lot of brilliant ideas but was either lacking the funds or the time to properly implement what they wanted

I suppose that's a possibility, especially when you consider that the initial game looked a lot different than the final product. They even have in some of their preview documents that this wasn't a fighting game at all but a puzzle-platformer where you're rewriting the memories of those around you by hacking their brains and then basically using them like zombie puppets to do stuff for you.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Jun 21, 2013 5:46 am        Reply with quote

chocolatecoffin wrote:
This game intrigues me; in that "Double Fine jank" sort of way, in that "PS2 mid-budget game" sort of way, in that "renting a game based on the cover circa 1996" sort of way. Hope I get to play it some time.


man,
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meauxdal
militant atheist


Joined: 07 Dec 2006
Location: georgia, usa

PostPosted: Fri Jun 21, 2013 6:41 am        Reply with quote

this game does pretty much suck ass, yes. i've been trying to muster up the motivation to play more of it, but... nah
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remote



Joined: 11 Dec 2006

PostPosted: Wed Jun 26, 2013 6:10 pm        Reply with quote

most forgotten game of 2013
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Jun 26, 2013 6:19 pm        Reply with quote

played the game half an hour at my brothers place (btw: would have been impossible before XB1-pre-180 announcement) and I liked what I saw.
It feels weird, I am still puzzled which dub I shall use (French+subs? english?) and I haven't got the hang of the combo-system yet - but here's hoping it stays that way, since that'd come close to how Irem games felt:

Always falling short of expectations due too much ambition, but wonderful experiences nontheless.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Jun 26, 2013 6:27 pm        Reply with quote

i might actually try it simply because the idea of playing a weird jumble of a sci-fi game in french w/ subs sounds like a thing i'd enjoy
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Jul 18, 2013 7:11 pm        Reply with quote

Well, I can now recommend doing that. I have finally found the time to start playing this at home and I've opted for french dub + subs.
Was a bit weird at first not understanding people mumbling, but whatever, I like the dub, oui!




And i have to admit that I love losing health in this game, since the "danger!-Health-is-low!"-blip also seems to integrate perfectly w/ the bgm.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Thu Aug 08, 2013 5:09 pm        Reply with quote

So hey, anyone playing this?




I'm up to chapter 3 now, and I have no idea what to make of the pacing of the game. Climbing up&down lots of things is nice, but I'd rather have more FOEs by now. But then I am still learning things. In any case, 2084-Paris rocks and I am looking forward to see where the game takes me next, from the pov of soon-going-to-visit-Paris me. + I also (slowly) get an idea of what the finale might be about.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sat Apr 12, 2014 2:14 am        Reply with quote

I played an hour or so of this just now (PS+). Then there was some definite weirdness with the J-PS3 circle/X thing and I had to turn it off.

I was really surprised how great it looked in that opening. Then it...back off to where I thought it was going to look graphically.

Shot the Hinges by not moving forward in line stopping everyone in the world.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Thu Oct 23, 2014 9:26 pm        Reply with quote

I have to say I really like this. It's the sort of cyberpunk dystopia stuff I eat up. Playing this in French with subtitles is pretty great, too. The memory-remixing is way too paint-by-numbers, but the funky combo lab stuff is kinda fun. I don't mind the icons that show you where to climb as, honestly, it's not like most other games of this type don't make it absurdly easy to do that kind of stuff, anyway. Gonna keep playing.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Oct 24, 2014 7:27 am        Reply with quote

I feel like I'm going to have to play this at some point because everything I've heard from people who are playing it is that it's universally terrible except for the few people it clicks for and then it's awesome.

Am I one of those people? I just don't know! It's kind of discomforting.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Fri Oct 24, 2014 7:51 am        Reply with quote

I was listening to this okay podcast the other day and they talked about it for a while:

http://ohnovideogames.com/onvg-episode-125-hes-in-a-memory-coma
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Oct 24, 2014 8:13 am        Reply with quote

Thanks I might check that out. Not much on podcasts though.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Oct 24, 2014 3:27 pm        Reply with quote

Mr. Mechanical wrote:
I feel like I'm going to have to play this at some point because everything I've heard from people who are playing it is that it's universally terrible except for the few people it clicks for and then it's awesome.

Am I one of those people? I just don't know! It's kind of discomforting.

it's kinda like an Irem game, really.
You just cannot honestly recommend it to anyone, because you need to have a certain amount of enthusiasm to ignore issues that can be dealbreakers for most people.
It's like advising someone to buy a vintage car instead of a new one - like you'll pretty much have more problems running it, it's less safe, less powerful, hasn't got the bells'n'whistles of ipod connectivity bluetooth integration disc changers, you might not even get spare parts easily … can you seriously recommend buying such a car to anyone? Your 18 year old daughter that might break down with it at 1am in the morning?



You need to be an enthusiast that can enjoy the moments when it works - this must be enough for you to put up with the rest. Are you such a person?
Then yeah, go ahead and try it!
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Fri Oct 24, 2014 3:52 pm        Reply with quote

Gironika that was beautiful and accurate
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat Oct 25, 2014 7:17 am        Reply with quote

thanks!

i can also (not?) recommend getting the soundtrack on amazon.[countryspecific-domain] or ytube if you liked the game … good stuff for browsing!
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Oct 25, 2014 3:35 pm        Reply with quote

So I'm at this one encounter that is making me so salty. There are invisible guys you can only hit if you can see them. Nilin will actually not punch at all unless they're visible, so you can't just keep an eye out for their flickering Predator outlines and wail them through pure luck. The spotlight you can use to overwhelm their optical camo gets disabled after the first wave, and you have to rely one specific AoE super move to stun them and make them visible. This move has a really long cooldown time and the only way to build up the meter to use it again is to beat up the normal mooks. First you need to shoot them off the walls with your zappy gun, then you need to run them down and hit them with a cooldown-bonus pressen. At any point while doing this, you are likely to get an invisible boot in the ass which will take a decent chunk of health off.

Part of me appreciates that this is the first genuinely challenging fight thus far, and that it's largely because it's forcing me abandon my lazy tendency to lean on just these two combos, but HOLY SHIT does the contrived "Nilin won't punch what she can't see" thing super annoy me. I had to step away. When I return I guess I'll have to fiddle with my combos.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat Oct 25, 2014 5:12 pm        Reply with quote

oh-ho. that fight.



I actually learned proper dodging in that space. This came in handy later on, but I remember being pretty fed up with these bastards … come back to it another day, that's what I did … i don't remember (hoho) whether i rearranged combos, but this might have been one of the few cases where I did …
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Oct 25, 2014 5:22 pm        Reply with quote

Gironika wrote:
You need to be an enthusiast that can enjoy the moments when it works - this must be enough for you to put up with the rest. Are you such a person?
Then yeah, go ahead and try it!


Sounds like I should! I will someday when I can find it cheap enough.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Tue Oct 28, 2014 5:13 am        Reply with quote

Alrighty, tonight I picked the game back up and made it nearly to the end. But at a certain point I was experiencing rapidly diminishing returns and I decided to hang it up. In the end I think it was the aesthetics that kept me coming back for more, though I didn't hate the plot. I watched the ending on Youtube, and boy is the English dub lackluster compared to the French.

I think Nilin might be able to challenge Nathan Drake for Best Video Game Blue Jeans.
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