selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

What Rimes with ICO?
Goto page Prev  1, 2
 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Aug 23, 2013 2:57 pm        Reply with quote

it's either extremely cynical or extremely naive

I mean, it seems earnest enough to me, and it also seems to rip a lot from wind waker stylistically. I don't mind the overt ico rips. it's more the complete absence of anything remotely original that bothers me.

kinda reminds me of ubisoft in the mid 2000s actually...
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Aug 23, 2013 3:30 pm        Reply with quote

I dunno I'm just going to say that the fog at the end of this trailer beats the snot out of the fog in not just Ico/SotC but nearly any game. Maybe it's just that the art style goes really well with it though it does that either way. So far this game is looking Fog of the Year worthy.

Guess it's kind of early to be leery yet. It doesn't look like it has any original ideas but I'm going to need to see some more trailers and some gameplay before deciding the game doesn't have its own identity. But it does have some really nice fog.
_________________

internisus wrote:
You are a pretty fucked up guy.

True Doom Murder Junkies - Updated On Occasion
Filter / Back to top 
View user's profile Send private message
CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Fri Aug 23, 2013 4:40 pm        Reply with quote

neva-01 wrote:
CubaLibre wrote:
But yeah this looks literally like an unauthorized Ico sequel. Not that that's a terrible thing.

The conventional nomenclature would be rip-off, which is indeed a bad thing.

I don't mind More Ico. Given that the game is all about quiet beauty anyway, all it really needs to be is quiet, and beautiful.
_________________
Let's Play, starring me.
Filter / Back to top 
View user's profile Send private message
Victor



Joined: 07 Dec 2006

PostPosted: Fri Aug 23, 2013 5:03 pm        Reply with quote

Looks real neat. I care 0% about whether this videogame will bring any new videogame ideas to the table.
Filter / Back to top 
View user's profile Send private message Visit poster's website
shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Fri Aug 23, 2013 6:03 pm        Reply with quote

Mr. Mechanical wrote:
I dunno I'm just going to say that the fog at the end of this trailer beats the snot out of the fog in not just Ico/SotC but nearly any game. Maybe it's just that the art style goes really well with it though it does that either way. So far this game is looking Fog of the Year worthy.

Guess it's kind of early to be leery yet. It doesn't look like it has any original ideas but I'm going to need to see some more trailers and some gameplay before deciding the game doesn't have its own identity. But it does have some really nice fog.


Perhaps ps4 has hyper advanced volumetric fog math.

Victor wrote:
Looks real neat. I care 0% about whether this videogame will bring any new videogame ideas to the table.


I do because 'predictable' and exploration dont go together well.
_________________
Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/
Filter / Back to top 
View user's profile Send private message Visit poster's website
Victor



Joined: 07 Dec 2006

PostPosted: Fri Aug 23, 2013 6:24 pm        Reply with quote

Also a little slightly undeservedly disappointed that this admittedly incomplete initial teaser footage of this pretty game on a next-gen hyper system doesn't seem to run anywhere near 60fps?

I don't know. That's kindof important to me.
Filter / Back to top 
View user's profile Send private message Visit poster's website
shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Fri Aug 23, 2013 6:33 pm        Reply with quote

its on youtube, its locked to 30 fps. Though if they are really slavishly emulating ico they might limit the game to like 20
_________________
Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/
Filter / Back to top 
View user's profile Send private message Visit poster's website
luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Fri Aug 23, 2013 7:58 pm        Reply with quote

Surprised nobody's mentioned yet that this is by Tequila Works, the company that made Deadlight.

What did we think of Deadlight?
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
Tuxedo



Joined: 30 Nov 2012

PostPosted: Fri Aug 23, 2013 8:42 pm        Reply with quote

This is going to sound tasteless but looking at that trailer I kept thinking how this game would be totally better with a lightning halberd on top of that mountain and gloves of necromancy hidden under a waterfall and monsters everywhere.

It's hard to care about a roam-antic wanting to give a very similar experience to other games I've already played.
We might reach roam-antic oversaturation fast (but hey the witness still looks interesting)
Filter / Back to top 
View user's profile Send private message
kitroebuck



Joined: 29 Mar 2012
Location: The Moon

PostPosted: Fri Aug 23, 2013 11:41 pm        Reply with quote

It's hard to parse, isn't it? My reaction is pretty negative, but why?

I think that ICO and SotC were kind of design showcases. The really showed something that nobody had tried to do with the PS2 before (procedural animation in the case of ICO and collision detection with deforming models in the case of SotC.) The types of games they ended up becoming seemed to be a result of those design decisions, and to copy those mechanics seems, yeah, pretty cynical.

Wind Waker had a great aesthetic. By all means, copy that, but ICO's mechanics? Well...
Filter / Back to top 
View user's profile Send private message Visit poster's website
Ketamine Kazoo



Joined: 03 Feb 2013
Location: 6060-842

PostPosted: Sat Aug 24, 2013 2:33 am        Reply with quote

I guess it works but I don't think cynical is the word I would've used for that

Cynical would be me saying that Ico is just Tomb Raider with streamlined mechanics and only about 1/4th of the beef and thrills, but instead of saying that I'll simply state that I'm very glad we're getting a new Tomb Raider. Ico was a really good Tomb Raider but not as good as Prince of Persia: Sands of Time
Filter / Back to top 
View user's profile Send private message Send e-mail
neva-01



Joined: 20 Jan 2011
Location: stl

PostPosted: Sat Aug 24, 2013 4:08 am        Reply with quote

kitroebuck wrote:
It's hard to parse, isn't it? My reaction is pretty negative, but why?

I think that ICO and SotC were kind of design showcases. The really showed something that nobody had tried to do with the PS2 before (procedural animation in the case of ICO and collision detection with deforming models in the case of SotC.) The types of games they ended up becoming seemed to be a result of those design decisions, and to copy those mechanics seems, yeah, pretty cynical.

Wind Waker had a great aesthetic. By all means, copy that, but ICO's mechanics? Well...

Okay, ICO/SotC are not good because of "procedural modular deformation" or any of that, except insofar as those things contribute to a coherent and unique aesthetic. That's the reason those games are interesting. There are plenty of tech demos more impressive than ICO that we know nothing about because they don't do anything interesting with the technology.

Ketamine Kazoo wrote:
I guess it works but I don't think cynical is the word I would've used for that

It's cynical because they know they can make an unoriginal game if reminds people of an original one. It's a disneyfied ICO, ffs.
_________________
Filter / Back to top 
View user's profile Send private message
Ketamine Kazoo



Joined: 03 Feb 2013
Location: 6060-842

PostPosted: Sat Aug 24, 2013 4:46 am        Reply with quote

I'd call that opportunism first and foremost

I also agree that Ueda games are good because they're big/solemn/contemplative and not because of the mechanical innovations that made them fun and fresh to play
Filter / Back to top 
View user's profile Send private message Send e-mail
Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri Feb 21, 2014 3:16 am        Reply with quote

After months of barely any new info on this, other than like two screenshots and the fact that the final game may feature an world of islands; Today Microsoft says they regret passing this game up and letting Sony take it exclusive!

http://www.joystiq.com/2014/02/20/microsoft-regrets-passing-on-ps4-exclusive-rime/
Filter / Back to top 
View user's profile Send private message Send e-mail
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Goto page Prev  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group