kitroebuck

Joined: 29 Mar 2012 Location: The Moon
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Posted: Fri Aug 23, 2013 11:41 pm |
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It's hard to parse, isn't it? My reaction is pretty negative, but why?
I think that ICO and SotC were kind of design showcases. The really showed something that nobody had tried to do with the PS2 before (procedural animation in the case of ICO and collision detection with deforming models in the case of SotC.) The types of games they ended up becoming seemed to be a result of those design decisions, and to copy those mechanics seems, yeah, pretty cynical.
Wind Waker had a great aesthetic. By all means, copy that, but ICO's mechanics? Well... |
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