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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Sep 16, 2013 1:57 pm Post subject: Puyopuyo Tetris |
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You got PuyoPuyo in my Tetris!
You got Tetris in mu PuyoPuyo!
Er, wait, no - they are just sitting next to each other un-mingled.
Play one or the other (or switch between both at will) against friends and family! _________________
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guest253
Joined: 05 Dec 2006
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Posted: Mon Sep 16, 2013 3:34 pm |
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| josus @__@ |
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guest253
Joined: 05 Dec 2006
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Posted: Mon Sep 16, 2013 3:40 pm |
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is it me or what you see at 0:43 it looks like they're playing puyo and tetris simultaneously (with alternating control)?
i've played dual tetris but |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Sep 16, 2013 4:08 pm |
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Yeah, it seemed to switch to Puyo and put the Tetris game into a slo-motion state. So the blocks were still falling but hopefully you bought yourself some time and not much of a mess for when it switches back. _________________
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Persona mobile

Joined: 11 Aug 2012
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Posted: Mon Sep 16, 2013 6:57 pm |
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Yo, I'd play that. _________________
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Sep 16, 2013 7:55 pm |
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| Persona mobile wrote: |
| Yo, I'd play that. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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dementia

Joined: 05 Dec 2006
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Posted: Tue Sep 17, 2013 3:08 am |
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| When's Puyo X Panepon? |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Tue Sep 17, 2013 3:22 am |
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After PuyoPuyo Hatris.
   _________________
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guest253
Joined: 05 Dec 2006
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Posted: Tue Sep 17, 2013 1:42 pm |
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how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape).
i'm actually kinda bored with puyo puyo ( ._.) |
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guest253
Joined: 05 Dec 2006
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Posted: Tue Sep 17, 2013 1:43 pm |
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| Wall of Beef wrote: |
| After PuyoPuyo Hatris. |
fedora fever |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Tue Sep 17, 2013 1:53 pm |
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OH man you could have a neck bead meter and as you get more fedoras it grows until it becomes a tripping hazard. You'd have topics and web sites you need to avoid falling among the fedoras. The goal is to get as may fedoras as possible and the game ends when you drop too many or embarrass yourself online. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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guest253
Joined: 05 Dec 2006
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Posted: Tue Sep 17, 2013 2:32 pm |
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i have a GB color magical drop it was fun for a while.
should i give it another chance? there's a DS game?
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Tue Sep 17, 2013 2:48 pm |
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unfortunately, there's no s magical drop, but if you have a piracy device, neoDS is pretty great so you should be able to emulate the neogeo version of magical drop 2 or 3 _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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guest253
Joined: 05 Dec 2006
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Posted: Tue Sep 17, 2013 2:59 pm |
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ok i guess Magical Drop Yurutto is dsiware ( -__-)
i has a "TGM3 device" for my ds so yeah neogeo emu it is then ^^; |
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notbov

Joined: 14 Feb 2009
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Posted: Tue Sep 17, 2013 4:08 pm |
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| glitch wrote: |
how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape). |
until we got the Tetris & Dr. Mario-esque screens, I thought this was how the game was going to work
as you can imagine, I'm a little disappointed _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Tue Sep 17, 2013 8:04 pm |
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| glitch wrote: |
ok i guess Magical Drop Yurutto is dsiware ( -__-)
i has a "TGM3 device" for my ds so yeah neogeo emu it is then ^^; |
and jp-only dsiware at that (-___- ) _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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guest253
Joined: 05 Dec 2006
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Posted: Wed Sep 18, 2013 2:32 am |
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| notbov wrote: |
| glitch wrote: |
how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape). |
until we got the Tetris & Dr. Mario-esque screens, I thought this was how the game was going to work
as you can imagine, I'm a little disappointed |
someone hand me a pile of spare time and i'll make this -__-;
(wonder if they tried...) |
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Booter

Joined: 25 Dec 2006 Location: NYC
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Posted: Wed Sep 18, 2013 2:49 am |
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puyopuyo is really awful
tetris will always be good _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Wed Sep 18, 2013 9:22 am |
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Screw you, Puyo Puyo is awesome! _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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guest253
Joined: 05 Dec 2006
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Posted: Wed Sep 18, 2013 1:39 pm |
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solid reasoning bren ^_^;
| Booter wrote: |
| tetris will always be good |
well... not if the tetris company has its way, right? >_< |
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Wed Sep 18, 2013 3:05 pm |
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| glitch wrote: |
| solid reasoning bren ^_^; |
Hey, it's not like there was an actual argument to refute! _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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guest253
Joined: 05 Dec 2006
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Posted: Wed Sep 18, 2013 3:09 pm |
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you do have a point there ^_^;
but then still "how so?" > "screw you" |
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colour_thief
Joined: 05 Dec 2006
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Posted: Wed Sep 18, 2013 9:52 pm |
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| Booter literally owns more copies of Puyo Puyo than all of us put together. |
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notbov

Joined: 14 Feb 2009
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Posted: Wed Sep 18, 2013 9:56 pm |
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any game that's fast enough in high-level play to require best-of-100 sets has to be a little bit awesome
me? I find chaining mostly impenetrable because my brain doesn't work that way, but I still like it. _________________
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed Sep 18, 2013 10:11 pm |
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| Booter wrote: |
| puyopuyo is really awful |
Explain why?
I only think the first ruleset for Puyo Puyo is bad because games between two beginners are interminable stalemates (not enough firepower to win if you're unable to make big chains). I think the Fever rules hold up well unless you really hate complexity. |
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guest253
Joined: 05 Dec 2006
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Posted: Thu Sep 19, 2013 1:37 am |
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fever mode is just about the worst possible solution to that problem though. i mean it's pretty much the ultra combo of the puzzle genre. if you're gonna throw pre-fab chains at me then you can go trigger them yourself too, game. t(>_< t)
it's like "here look we did the actually challenging work of building a chain for you now you just put the last block in and feel like a pro, yes right there good girl here have a SFX sequence and some particle effects" and then my dopamine center just go like "nope" and the whole thing just ends up feeling gross and insulting. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Sep 19, 2013 1:37 am |
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the main thing about the Puyo series is that Puyo Puyo 2 has one of the most note-perfect soundtracks ever created for a game
guys tell me how すやすやグーピー DX/Deluxe compares |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Sep 19, 2013 3:23 am |
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| glitch wrote: |
fever mode is just about the worst possible solution to that problem though. i mean it's pretty much the ultra combo of the puzzle genre. if you're gonna throw pre-fab chains at me then you can go trigger them yourself too, game. t(>_< t)
it's like "here look we did the actually challenging work of building a chain for you now you just put the last block in and feel like a pro, yes right there good girl here have a SFX sequence and some particle effects" and then my dopamine center just go like "nope" and the whole thing just ends up feeling gross and insulting. |
It's not a pure handholding mechanism by any means. Nothing's forcing you to just put the last block. Fevers are much more powerful if you extend the chain by two or three before you trigger it. Instantly registering the new field and what you can do with it is itself an interesting challenge. You're also not guaranteed to get the right color to trigger the chain, which can lead to fizzles or fever deaths unless you're smart about it.
The other way it improves the game is by giving value to counterattacks. Careless small attacks get canceled to build up the fever bar (and it's important to set up your field to be ready to cancel at any time), and the same mechanism provides a way to turn the tables on a massive attack that would normally be game-ending.
A core part of most fun versus puzzle games (Panel de Pon, Puzzle Fighter, Magical Drop, Twinkle Star Sprites) is that enemy attacks provide extra power for your own attacks after a delay, leading to exciting turnabouts if you survive the initial onslaught. I see Fever as mainly playing that role, and although it's conspicuously arbitrary I think it holds up better than the usual solution of having the garbage blocks turn into colored ones -- which is functionally similar but much harder to balance properly (it turns your main field into a mess of random blocks, as opposed to a transient back-field). |
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guest253
Joined: 05 Dec 2006
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Posted: Thu Sep 19, 2013 1:24 pm |
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| Broco wrote: |
| conspicuously arbitrary |
yeah. i see there's a problem to solve, but uhm, while fever might solve that problem, it still gratuitously hands you big chains you didn't build yourself. sure, you might an extra link or two on, and sure, you might be unlucky with the block it gives you (which is just that, bad luck), but aren't there a million more interesting ways to do this than a very limited number of pre-fab stacks? first random idea that pops into mind: snapshot button. when you think you have a nice chain set up, you take a snapshot of it, and then the game uses your own snapshots as stacks for fever mode. lets you play out the alternative timelines of your previous chains, and lets you screw yourself over double if you had an error in your chain setup. and do you snap huge risky chain setups, or the safer small ones? nice risk/reward dynamic right there.
but no the best they could come up with was "pre-fab chain stack". >_< |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Sep 19, 2013 7:20 pm |
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| I'm pretty sure they prototyped all kinds of mechanics and went with the one that felt the most fun, then tuned it. Precisely its arbitrary nature makes me think it's the result of empirical evolution (also it's really easy to hack together Puyo Puyo variants in a couple hours of coding). Sure we can come up with ideas that might sound better on paper but that doesn't mean they'll work out in practice. |
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guest253
Joined: 05 Dec 2006
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Posted: Fri Sep 20, 2013 2:53 am |
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"it's probably the only solution they managed to get to work" is not a very strong defense of a game system izzit?
...especially if said solution feels conspicuously arbitrary and also insulting to the player? |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Wed Nov 27, 2013 6:32 pm |
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New trailer:
Shows some "Swap Mode" where you cycle between both games. When Puyo Puyo is up, Tetris is sidelined but still "going". Your piece just seems to fall slowly until you are done with Puyo Puyo, then it swaps you back to Tetris while Puyo Puyo slows down. _________________
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