selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Puyopuyo Tetris

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Mon Sep 16, 2013 1:57 pm    Post subject: Puyopuyo Tetris    Reply with quote

You got PuyoPuyo in my Tetris!
You got Tetris in mu PuyoPuyo!

Er, wait, no - they are just sitting next to each other un-mingled.



Play one or the other (or switch between both at will) against friends and family!
_________________

Tumblr
Filter / Back to top 
View user's profile Send private message Visit poster's website
guest253



Joined: 05 Dec 2006

PostPosted: Mon Sep 16, 2013 3:34 pm        Reply with quote

josus @__@
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Mon Sep 16, 2013 3:40 pm        Reply with quote

is it me or what you see at 0:43 it looks like they're playing puyo and tetris simultaneously (with alternating control)?

i've played dual tetris but
Filter / Back to top 
View user's profile Send private message
Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Mon Sep 16, 2013 4:08 pm        Reply with quote

Yeah, it seemed to switch to Puyo and put the Tetris game into a slo-motion state. So the blocks were still falling but hopefully you bought yourself some time and not much of a mess for when it switches back.
_________________

Tumblr
Filter / Back to top 
View user's profile Send private message Visit poster's website
Persona mobile



Joined: 11 Aug 2012

PostPosted: Mon Sep 16, 2013 6:57 pm        Reply with quote

Yo, I'd play that.
_________________
Filter / Back to top 
View user's profile Send private message
Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Sep 16, 2013 7:55 pm        Reply with quote

Persona mobile wrote:
Yo, I'd play that.
Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Mon Sep 16, 2013 9:04 pm        Reply with quote

no western release ever
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
dementia



Joined: 05 Dec 2006

PostPosted: Tue Sep 17, 2013 3:08 am        Reply with quote

When's Puyo X Panepon?
Filter / Back to top 
View user's profile Send private message
Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Tue Sep 17, 2013 3:22 am        Reply with quote

After PuyoPuyo Hatris.


_________________

Tumblr
Filter / Back to top 
View user's profile Send private message Visit poster's website
guest253



Joined: 05 Dec 2006

PostPosted: Tue Sep 17, 2013 1:42 pm        Reply with quote

how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape).



i'm actually kinda bored with puyo puyo ( ._.)
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Tue Sep 17, 2013 1:43 pm        Reply with quote

Wall of Beef wrote:
After PuyoPuyo Hatris.

fedora fever
Filter / Back to top 
View user's profile Send private message
shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Sep 17, 2013 1:53 pm        Reply with quote

OH man you could have a neck bead meter and as you get more fedoras it grows until it becomes a tripping hazard. You'd have topics and web sites you need to avoid falling among the fedoras. The goal is to get as may fedoras as possible and the game ends when you drop too many or embarrass yourself online.
_________________
Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/
Filter / Back to top 
View user's profile Send private message Visit poster's website
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Sep 17, 2013 2:00 pm        Reply with quote

glitch wrote:
i'm actually kinda bored with puyo puyo ( ._.)
hello have you heard the word of our lord magical drop?
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
guest253



Joined: 05 Dec 2006

PostPosted: Tue Sep 17, 2013 2:32 pm        Reply with quote

i have a GB color magical drop it was fun for a while.
should i give it another chance? there's a DS game?





on topic (?):

Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Sep 17, 2013 2:48 pm        Reply with quote

unfortunately, there's no s magical drop, but if you have a piracy device, neoDS is pretty great so you should be able to emulate the neogeo version of magical drop 2 or 3
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
guest253



Joined: 05 Dec 2006

PostPosted: Tue Sep 17, 2013 2:59 pm        Reply with quote

ok i guess Magical Drop Yurutto is dsiware ( -__-)

i has a "TGM3 device" for my ds so yeah neogeo emu it is then ^^;
Filter / Back to top 
View user's profile Send private message
notbov



Joined: 14 Feb 2009

PostPosted: Tue Sep 17, 2013 4:08 pm        Reply with quote

glitch wrote:
how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape).


until we got the Tetris & Dr. Mario-esque screens, I thought this was how the game was going to work

as you can imagine, I'm a little disappointed
_________________
Filter / Back to top 
View user's profile Send private message
Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue Sep 17, 2013 8:04 pm        Reply with quote

glitch wrote:
ok i guess Magical Drop Yurutto is dsiware ( -__-)

i has a "TGM3 device" for my ds so yeah neogeo emu it is then ^^;
and jp-only dsiware at that (-___- )
_________________

http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice
Filter / Back to top 
View user's profile Send private message MSN Messenger
guest253



Joined: 05 Dec 2006

PostPosted: Wed Sep 18, 2013 2:32 am        Reply with quote

notbov wrote:
glitch wrote:
how viable would it be to have both games' matching logic active simultaneously on one field?
like, have the tetrominos be made of puyo's, clearing lines as well as groups of four adjacent same-colour puyos.
would need to think about how to handle gravity of course, but i could see it being amusing / sheer chaos / the danmaku of the puzzle genre.
dual matching principles have been done before (thinking Keeper / Kuwagata Tsumami), it's neat.
heck i'd love to try puyo puyo with a dual match-four principle (match by colour / match by shape).


until we got the Tetris & Dr. Mario-esque screens, I thought this was how the game was going to work

as you can imagine, I'm a little disappointed

someone hand me a pile of spare time and i'll make this -__-;

(wonder if they tried...)
Filter / Back to top 
View user's profile Send private message
Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Wed Sep 18, 2013 2:49 am        Reply with quote

puyopuyo is really awful
tetris will always be good
_________________
Filter / Back to top 
View user's profile Send private message Visit poster's website
BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Wed Sep 18, 2013 9:22 am        Reply with quote

Screw you, Puyo Puyo is awesome!
_________________
Get Xenoblade Chronicles!
udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Wed Sep 18, 2013 1:39 pm        Reply with quote

solid reasoning bren ^_^;

Booter wrote:
tetris will always be good

well... not if the tetris company has its way, right? >_<
Filter / Back to top 
View user's profile Send private message
BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Wed Sep 18, 2013 3:05 pm        Reply with quote

glitch wrote:
solid reasoning bren ^_^;

Hey, it's not like there was an actual argument to refute!
_________________
Get Xenoblade Chronicles!
udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Wed Sep 18, 2013 3:09 pm        Reply with quote

you do have a point there ^_^;

but then still "how so?" > "screw you"
Filter / Back to top 
View user's profile Send private message
colour_thief



Joined: 05 Dec 2006

PostPosted: Wed Sep 18, 2013 9:52 pm        Reply with quote

Booter literally owns more copies of Puyo Puyo than all of us put together.
Filter / Back to top 
View user's profile Send private message
notbov



Joined: 14 Feb 2009

PostPosted: Wed Sep 18, 2013 9:56 pm        Reply with quote

any game that's fast enough in high-level play to require best-of-100 sets has to be a little bit awesome

me? I find chaining mostly impenetrable because my brain doesn't work that way, but I still like it.
_________________
Filter / Back to top 
View user's profile Send private message
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Sep 18, 2013 10:11 pm        Reply with quote

Booter wrote:
puyopuyo is really awful


Explain why?

I only think the first ruleset for Puyo Puyo is bad because games between two beginners are interminable stalemates (not enough firepower to win if you're unable to make big chains). I think the Fever rules hold up well unless you really hate complexity.
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Thu Sep 19, 2013 1:37 am        Reply with quote

fever mode is just about the worst possible solution to that problem though. i mean it's pretty much the ultra combo of the puzzle genre. if you're gonna throw pre-fab chains at me then you can go trigger them yourself too, game. t(>_< t)

it's like "here look we did the actually challenging work of building a chain for you now you just put the last block in and feel like a pro, yes right there good girl here have a SFX sequence and some particle effects" and then my dopamine center just go like "nope" and the whole thing just ends up feeling gross and insulting.
Filter / Back to top 
View user's profile Send private message
Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Thu Sep 19, 2013 1:37 am        Reply with quote

the main thing about the Puyo series is that Puyo Puyo 2 has one of the most note-perfect soundtracks ever created for a game

guys tell me how すやすやグーピー DX/Deluxe compares
Filter / Back to top 
View user's profile Send private message
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Thu Sep 19, 2013 3:23 am        Reply with quote

glitch wrote:
fever mode is just about the worst possible solution to that problem though. i mean it's pretty much the ultra combo of the puzzle genre. if you're gonna throw pre-fab chains at me then you can go trigger them yourself too, game. t(>_< t)

it's like "here look we did the actually challenging work of building a chain for you now you just put the last block in and feel like a pro, yes right there good girl here have a SFX sequence and some particle effects" and then my dopamine center just go like "nope" and the whole thing just ends up feeling gross and insulting.


It's not a pure handholding mechanism by any means. Nothing's forcing you to just put the last block. Fevers are much more powerful if you extend the chain by two or three before you trigger it. Instantly registering the new field and what you can do with it is itself an interesting challenge. You're also not guaranteed to get the right color to trigger the chain, which can lead to fizzles or fever deaths unless you're smart about it.

The other way it improves the game is by giving value to counterattacks. Careless small attacks get canceled to build up the fever bar (and it's important to set up your field to be ready to cancel at any time), and the same mechanism provides a way to turn the tables on a massive attack that would normally be game-ending.

A core part of most fun versus puzzle games (Panel de Pon, Puzzle Fighter, Magical Drop, Twinkle Star Sprites) is that enemy attacks provide extra power for your own attacks after a delay, leading to exciting turnabouts if you survive the initial onslaught. I see Fever as mainly playing that role, and although it's conspicuously arbitrary I think it holds up better than the usual solution of having the garbage blocks turn into colored ones -- which is functionally similar but much harder to balance properly (it turns your main field into a mess of random blocks, as opposed to a transient back-field).
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Thu Sep 19, 2013 1:24 pm        Reply with quote

Broco wrote:
conspicuously arbitrary

yeah. i see there's a problem to solve, but uhm, while fever might solve that problem, it still gratuitously hands you big chains you didn't build yourself. sure, you might an extra link or two on, and sure, you might be unlucky with the block it gives you (which is just that, bad luck), but aren't there a million more interesting ways to do this than a very limited number of pre-fab stacks? first random idea that pops into mind: snapshot button. when you think you have a nice chain set up, you take a snapshot of it, and then the game uses your own snapshots as stacks for fever mode. lets you play out the alternative timelines of your previous chains, and lets you screw yourself over double if you had an error in your chain setup. and do you snap huge risky chain setups, or the safer small ones? nice risk/reward dynamic right there.

but no the best they could come up with was "pre-fab chain stack". >_<
Filter / Back to top 
View user's profile Send private message
Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Thu Sep 19, 2013 7:20 pm        Reply with quote

I'm pretty sure they prototyped all kinds of mechanics and went with the one that felt the most fun, then tuned it. Precisely its arbitrary nature makes me think it's the result of empirical evolution (also it's really easy to hack together Puyo Puyo variants in a couple hours of coding). Sure we can come up with ideas that might sound better on paper but that doesn't mean they'll work out in practice.
Filter / Back to top 
View user's profile Send private message
guest253



Joined: 05 Dec 2006

PostPosted: Fri Sep 20, 2013 2:53 am        Reply with quote

"it's probably the only solution they managed to get to work" is not a very strong defense of a game system izzit?

...especially if said solution feels conspicuously arbitrary and also insulting to the player?
Filter / Back to top 
View user's profile Send private message
Wall of Beef



Joined: 04 Dec 2006
Location: Fart Beach

PostPosted: Wed Nov 27, 2013 6:32 pm        Reply with quote

New trailer:



Shows some "Swap Mode" where you cycle between both games. When Puyo Puyo is up, Tetris is sidelined but still "going". Your piece just seems to fall slowly until you are done with Puyo Puyo, then it swaps you back to Tetris while Puyo Puyo slows down.
_________________

Tumblr
Filter / Back to top 
View user's profile Send private message Visit poster's website
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group