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Son of God Hand: Aces Wild!!

 
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Sat Sep 28, 2013 5:59 pm    Post subject: Son of God Hand: Aces Wild!!    Reply with quote

Several years ago, in what must've been my second year of university, I remember discovering some prototype of an indie game made with XNA. That game was Aces Wild. Despite how basic the mechanics and enemies were it was ridiculously satisfying. At the time it was the coolest indie game I had ever seen.

Years passed. It didn't come out, I forgot about it.

Now it has returned to me.

I need to make people play this. It's like 2D God Hand made by Treasure. There are lots of things happening on screen. Sometimes you can't see where you are, but you always know where you are.

The controls are extremely simple. You have light attacks, these build meter. You have a heavy attack. Holding the button down charges the heavy attack. As you charge it the meter drains. The more meter you build up, the longer you can charge the heavy attack, the harder it hits when you let go. The harder you hit the more enemies bounce around the screen like angry billiard balls.

Your character's physics change when you're charging, it makes it slightly easier to miss. Landing a hit feels like nailing an albatross with a boomerang. The result of the hit feels like breaking in a game of Pool with a rail gun.

The dude who made this game made a thread here a couple years ago, but hasn't posted since. Well, I think this game is right up SBs alley, so I thought I'd bring it up again.

You can buy it here.

It's also on Greenlight, help the guy out on there if you want!



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Last edited by Kinto on Sat Sep 28, 2013 6:48 pm; edited 1 time in total
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Sat Sep 28, 2013 6:46 pm        Reply with quote

OH MAN. I had no idea the wild meter corresponded to the God Hand-style Level Die thing. This explains a lot!

Also jeez I miss like 90% of my crash attack attempts.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Sat Sep 28, 2013 8:31 pm        Reply with quote

It has a very Bangai-O feel to it! Especially when you line up a huge crash attack and hit multiple enemies at once. You get that same earth-shattering feeling, a big number appears on screen and chaos unfolds.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Sun Sep 29, 2013 11:17 am        Reply with quote

Yo Bacon maybe just the demo is buggy? I've had the odd bug but nothing really that bad. As for my controller, it's a Wii Classic Controller Pro plugged into a cheapo Chinese USB adapter with shitty drivers that actually manage to BSOD Windows 7, and the game handles it just fine!
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Wed Oct 02, 2013 1:39 pm        Reply with quote

Nothingxs: yeah the title screen clip is lacking too. Ask him! Couldn't hurt.

108: heck yeah, I was gonna suggest you hire his ass when AB makes it big.

I'm falling deeper in love with this game as I get better at it. I love the way my struggles at the frontier turn me into a god in the earlier levels, which then rapidly ramp up in difficulty to meet my new powers. It goes from punishing me because I'm stupid to punishing me because I'm cocky.

God Hand-style difficulty should be the default in all games.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Wed Oct 02, 2013 1:56 pm        Reply with quote

No not Battle Garegga, they did it badly.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Thu Oct 03, 2013 8:16 am        Reply with quote

Don't you try to temper my boundless enthusiasm goddamnit.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Fri Oct 04, 2013 9:26 am        Reply with quote

Jeez, is SB the nexus of all indie game dev or something?
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Mon Feb 03, 2014 11:04 pm        Reply with quote

I was following the guy that made this and then left that account alone for weeks. Just went back now to congratulate him and found out he's blocked me. Wtf :c
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