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Son of God Hand: Aces Wild!!

 
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Bacon&Onions
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Joined: 07 Jun 2013

PostPosted: Sun Sep 29, 2013 2:41 am        Reply with quote

I just played the demo, this game is a hot mess.
Hot- Yes the gameplay is really fun and satisfying, this game is very much worthy to be compared to god hand. A+ Had more fun playing the demo than I have playing a action game in a long time.
Mess-took me 30 minutes to figure out how to get my non-360 controller set up to work with the game, title screen menu is a confusing mess, no reset to default so if you mess up the controls you have to reinstall the game. The game is buggy, there are areas in the backround I could slip into that I shouldn't have, whats worse rather than taking me to the boss the last area before left me trapped inside itself, looping me around the same empty area every time I tried to leave. The other 2 playable charcter's feel unfinished. Finally the grading system doesn't even seem to work. I can't get any logs to show up.

This is a great game worth your attention but be wary that it will be demanding and really needs to be fixed up.


Last edited by Bacon&Onions on Sun Sep 29, 2013 4:43 am; edited 2 times in total
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Bacon&Onions
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Joined: 07 Jun 2013

PostPosted: Sun Sep 29, 2013 3:10 am        Reply with quote

I think I sounded overly negative. I had to deal with a lot of frustrations just to play this game but even with the problems this game is diamonds. The game may have some programming issues but the guy who designed it must be a genius. I'm going to buy this game. I really really like this game. I have to play it more and give it some time but I think this the greatest 2D beat'em up I have ever played. Go play the demo. Then play the demo again because wow this game is really satisfying on such a base mechanical level you don't need level design or new enemies, it just feels good to play.
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Bacon&Onions
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Joined: 07 Jun 2013

PostPosted: Sun Sep 29, 2013 9:50 am        Reply with quote

But that's the thing! Ace's Wild's real story is about all of us. Its about the average Joe overcoming unfair advantages given more privileged lives. Its about defeating multiple swordmaster's at the same time, bare handed.

Seriously if the normal guy bothers you, there is a alternate player character who's basically a six packed shirtless skater who wields and rides in air a giant blade.

I think the asthetics are going to be the biggest problem most people have with this game. Enemies flash red to broadcast that they are about to attack, in the mist of the demo during parts where more than 3 enemies clouded the screen(this happened a lot) I found too much of the action very hard to see, and the game came down(for me a newb) more to understanding the AI flash's than anything else. The actual level's themselves are hilariously the same generic crate in different colors and boring stamped light bulbs and beams.

There are plenty of times where you are focusing on the movements and behaviors of a few very powerful enemies and that's really nice. Fighting a tunneling dog while two ninja's attack you from above, or fighting a boxing guy while again ninja's supported it from above were both times where I felt everything was actually avoiding punches and delivering back your own.

I've always struggled a lot when prototyping action games with finding a way to clearly convey to the player the complex movements of many enemies on a 2D plane and I've concluded 4 is the limit for me.
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Bacon&Onions
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PostPosted: Sun Sep 29, 2013 9:22 pm        Reply with quote

Maybe... I will find out when I buy it, but hey! We are using the exact same set up! High five Kinto!

I have found the Classic Controller Pro to be perfect for every 2D game I have thrown at it! I actually have several 360Xbox Controllers but I refuse to use them for 2D games unless I have to.
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Bacon&Onions
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PostPosted: Fri Oct 04, 2013 6:29 am        Reply with quote

I just played the full version of the game and conform that the problems I was having with the demo are gone. This game is so great. Son of godhand indeed.
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