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Videoball Pro Strategies

 
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Endless



Joined: 31 Jan 2007

PostPosted: Wed Nov 06, 2013 10:05 pm    Post subject: Videoball Pro Strategies    Reply with quote

Man, I sure played like five hours of Videoball last night.

The basics
---
-Move with the analog stick. Except some slidey-Asteroids style controls (your ship changes its heading real fast, but you're working against your momentum to actually move in that direction)
-Choose any button you like for shooting (NO TRIGGERS)
-Hold the shot button down (almost always) to charge your shot. The longer you charge, the more powerful your shot. Release to shoot.
-Don't touch the ball. Don't touch the shots. (Stun lasts... 5 secs?)
-Get the ball over the line, score them TOUCHDOWNS

The Shots
---
Lv 1 Shot - Pretty darn weak (but fast)! Really only good for stunning other players, or reversing a level 3 shot.

Lv 2 Shot - I consider this the pro shot, medium size, medium speed. When you first play Videoball you're gonna love spamming those Lv3s, but they take time to charge and any opponent paying attention will be in a position for a devastating reversal. Lv2s are your midrange kick, pushing the ball up the field so you can follow it up into the goal. Lv2s are also the only shot that sticks around and keeps richocheting even after it hits something (until it hits a player or a block I think?). If you're extremely lucky the triangle-shaped shot will spin so that the flat edge of the triangle basically bulldozes the ball into the goal. Spam these often.

Lv3 Shot - Slow as heck, but gives that big SLAM. If you've got a straight shot on the goal, this shot is a surefire TOUCHDOWN, and can even make a full-court TD if you let go at the last possible moment. After a ball is hit with a Lv3, any size shot can reverse the ball (the ball can be reversed infinitely, which is stuff for the highlight reel). Again, best for wide open shots but also useful for getting a ball off your side of the field.

Lv4 Shot - The Block. If you hold the shot button down long enough, a big square block appears at the nose of your ship, which you can move around with and release anywhere on the field. I see lots of new players thinking that they can litter the field with these and make some sort of wall, but the blocks break apart after two shots and its not too hard for experienced players to manuver the ball past them. The best use I've found for blocks are as last minute efforts to block the goal line, but the jury is still out on the best way to use these guys (most blocks you see are going to be the result of LV3 shots that accidentally got held for a second too long).

PRO TIPS
---

1. Chase down that ball. Stay behind it. You aren't going to get work done if you try and fire at it from a distance. Videoball is a lot like soccer in this way, you gotta keep the ball right ahead of your feet before you try and push it over the line.

2. Anticipate the next ball. When a goal is scored, a new ball will enter play (once 3 balls are on the field, you're going to see a lot of newly spawned balls). It can be easy to score a free ace shot if you're paying attention to this. Watch the spawn counter on the center line and try to release a LV3 shot right as the ball comes out. However, if you see an opponent doing the same, you might want to hold your shot and try for a reversal instead.

3. Understand the shot shape. Lots of players try to strike the ball dead on with the pointy end of the shot. Remember, it's a triangle. If you aim slightly to the left or right of the ball, the flat part of the shot will strike the ball and propel it in the ricochet direction.

4. Always be charging. There's really no good reason not to. You don't want to maneuver up to a ball and THEN start charging. Have a LV2 or LV3 ready to go. Master that timing.

5. Be aggressive. Too many players focus entirely on the ball. In a tense situation, with multiple players fighting for the ball, it's often better to direct your fire at the opponent. Stun lasts a good while, and taking out the enemy striker can give you a wide window of time to move that ball up the field.

6. Be aware of your teammate. So often you'll have that Lv3 charged up and let it go, with the stupid hope that your teammate is somehow going to move out of the way of the ball and let you score the TD. 9 times out of 10 you're going to stun your own buddy and give up a point. Similarly, if you and a buddy are chasing the same ball, release your own shot, then back up so he has room for his (though be careful not to hit his shot, as shots can cancel each other out).

7. Reversals. Learn them now. Stop giving up points to those cheap LV3s.

8. Goaltending. Sometimes the best way to stop a shot is to sacrifice your body. Get in front of that ball if you have to, take the stun.

9. Be aware of the balls. Late in the game, you've got three of them. No point in chasing down a single point while the other team scores two. Manage the entire field, just keeping up momentum and pushing the balls towards the enemy is often enough to result in TDs. Once you've got the opponent on D, start chasing down the points.

That's all I've got for now. Hopefully we'll have more pro tips in the future.

---

Vito Gesualdi, Videoball Regionals Champ 2013
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swampfriend



Joined: 12 Jul 2013

PostPosted: Wed Nov 06, 2013 11:21 pm        Reply with quote

oh man i am pretty good at VIDEOBALL. at PAX brandon sheffield said i was the best VIDEOBALL player in the world B)

these are all very good tips but what is secretly much, much more important than everyone seems to realize is #6, be aware of your teammates. even tim, who is very good, will constantly fly right up in between you and a ball when you're about to release a shot and just eat it

sounds like you and me need to team up and become unstoppable

the blocks become more prominent and more effective in big board 3v3 mode where you will often have one guy exclusively hanging back on defense. as well, even in 2v2 if you keep a block or two on the center of your own zone it's a decent defense against slam dunks (LV3 slamming the ball from its spawn position into the goal)
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ArOne



Joined: 16 Sep 2009

PostPosted: Thu Nov 07, 2013 2:35 am        Reply with quote

I can't wait till I can get my hands on it.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Thu Nov 07, 2013 10:14 am        Reply with quote

Yeah the more I see about this game the sweeter it seems. What are the target platforms?
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Thu Nov 07, 2013 12:31 pm        Reply with quote

For some reason, every time i see this, i just think of that weird dodgeball game on xbla that i an only like 5 other people ever bought.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Thu Nov 07, 2013 3:44 pm        Reply with quote

Spoilers itt
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RadRad



Joined: 31 Jul 2013

PostPosted: Thu Nov 07, 2013 5:18 pm        Reply with quote

I wish there was a way to release this game on the Vita.
Play it two player by holding the system vertically, each using a joystick and button.
Could work, right?
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Endless



Joined: 31 Jan 2007

PostPosted: Wed Dec 04, 2013 5:25 am        Reply with quote

That would kind of work
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1CC



Joined: 08 Oct 2010

PostPosted: Wed Dec 04, 2013 9:08 pm        Reply with quote

Not Videoball:
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Dec 04, 2013 9:29 pm        Reply with quote

boojiboy7 wrote:
For some reason, every time i see this, i just miss Windjammers.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Wed Dec 04, 2013 9:49 pm        Reply with quote

I don't miss Windjammers because I can play it right now
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Dec 04, 2013 10:33 pm        Reply with quote

On a proper cabinet?
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108
fairy godmilf


Joined: 05 Dec 2006
Location: oakland, california

PostPosted: Tue Dec 17, 2013 11:34 pm        Reply with quote

as i just typed in bleak's superior VIDEOBALL thread in the axe, vito's tips are a bit outdated! well, the one about "chase down the ball", anyway. now that VIDEOBALL has something like twenty different arenas of different shapes and sizes, there is great benefit to shooting from a distance, and playing a zone.

also, re: being aware of your teammate, i would one-up that to "think as much about your teammate as you do about your opponents".

vito only played two-on-two, though now we have three-on-three, so "positions" have developed their way into the strategy of players now. we have two-on-two games where players choose positions on the fly.

you need to not just think about where your teammate(s) is (are) -- you need to think about where they will be if X happens, and where they will be if Y happens, and what they'll likely want to do if X or Y happens. you need to communicate verbally, and with speed and efficiency.

i'm in the middle of recording some hot VIDEOBALL matches in hopes of excerpting some examples of higher-level play -- hopefully i'll also make a trailer! man. VIDEOBALL is so cool. if anyone has any hardcore and/or mainstream VIDEOBALL questions, please ask me. :3

swampfriend wrote:
oh man i am pretty good at VIDEOBALL. at PAX brandon sheffield said i was the best VIDEOBALL player in the world B)


i said that before brandon did you jerk :-/

swampfriend wrote:
what is secretly much, much more important than everyone seems to realize is #6, be aware of your teammates. even tim, who is very good, will constantly fly right up in between you and a ball when you're about to release a shot and just eat it


i wouldn't say "constantly" you jerk

also when we played on a team together we had a problem of trying to do the same thing at the same time; that was only in the beginning, though!

swampfriend wrote:
sounds like you and me need to team up and become unstoppable


no, you need to join me and mccune's three-player team, The Action Button Oaklanders. me and mccune are a super-good team; i bet we could develop an incredible three-player strategy on some of these new arenas.

swampfriend wrote:
the blocks become more prominent and more effective in big board 3v3 mode where you will often have one guy exclusively hanging back on defense. as well, even in 2v2 if you keep a block or two on the center of your own zone it's a decent defense against slam dunks (LV3 slamming the ball from its spawn position into the goal)


it's super worth noting that the versions kerwin and vito have played are all "three balls, three minutes, small field, big goals", though currently VIDEOBALL contains multiple arenas (some with tiny fields, some with huge fields, and some with tiny goals / corner goals / horizontal goals) and a pre-game options menu. the options menu allows the players to really sandbox the heck out of their gametime fun. you can choose between one and five balls, and you can set a time limit between 60 seconds and one hour. alternately, you can set a score limit (play to ten points). i plan to leave this depth of options in the game so that tournaments will be more exciting: it's up to the organizer to announce the rules for the final round immediately prior to the final round.

the number of balls on the field, the arena chosen, the synaptic connection between the teammates, and the time or score limit each, individually, have an enormous psychological effect on the type of VIDEOBALL that gets played. you need to eat a balanced diet of VIDEOBALL to become a true VIDEObuilder. it's way huger than even i anticipated. kerwin, you need to move to oakland so we can beef up every day. there's about to be a war on.

so what i am trying to get at is: people sure don't "understand" using blocks, as vito evidences in his opening post here. once you start playing on bigger / smaller / weirder fields, the usage of blocks becomes huge. we have one-ball ten-point matches that go twenty or thirty minutes, and the walls are enormously helpful. a lot of the arenas have bottlenecks or vertical walls that introduce buckets of chaos to the game when you are too free with your slam shots, so maybe two times out of five you'll end up charging a slam, only to see the ball more an inch or your opponent move two inches, at which point you realize a slam right now would kill the next two minutes of the game for your team, so you Wall It, and make a block, at which point you realize the angle of the block can impact the next thirty seconds of the game, and then . . . etc etc etc. blocks are cool. here is an example of heated play (two veterans, two newcomers) in which blocks (both intentional and accidental, both for explicit defensive purposes AND for cautionary slam-exemption purposes) change the dynamic of the game pretty majorly.

http://www.twitch.tv/actionbutton/c/3391298

i'll admit that the tactic's usefulness is still a bit fuzzy, though i stand by the block being a fantastic thing, and often it is (albeit subtly) a victory sealer. to "complete" the block mechanic, all we need is for, uh, more players to play the new levels and learn when to embrace the use of it.

so, anyway: after playing the new levels for a couple hours, even hardcore block-hater zak "delicious" mccune started using them . . . even in the simple stage.

The Game Is Changing!
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swampfriend



Joined: 12 Jul 2013

PostPosted: Wed Dec 18, 2013 4:28 am        Reply with quote

108 wrote:
you jerk :-/


looks like i owned u in videoball AND on a forum
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Fri Apr 11, 2014 5:51 pm        Reply with quote

Is this the official vball thread?

This is super interesting sports science: http://iopscience.iop.org/1367-2630/16/3/033039

Could someone please do the math and then insert a videoball ball into those diagrams?
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