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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Nov 22, 2013 10:28 pm |
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CONSUME
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Fri Nov 22, 2013 10:51 pm |
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So the PS4 is wobbly like an uneven table? _________________
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Fri Nov 22, 2013 11:05 pm |
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Apparently it only has 3 felt "feet" instead of the usual 4. It wobbles if you push down on either of the front corners (?), but who would and why? It's a disc slot, not tray. No reason to push on anything. _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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notbov

Joined: 14 Feb 2009
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Posted: Fri Nov 22, 2013 11:38 pm |
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The PS4 has feet on the right corners (looking at the console), but instead of ones in the left corners, they line up with the partition on the system where the matte and glossy parts meet (where the light is). So, if you push down on the left, it tilts because you turn it into a simple fulcrum-thing. The solution to this is to not push down on it, much like how you wouldn't activate the 360 slim's disc-eating powers by not moving it in the middle of a game.
Watching the Giant Bomb Xbone steam. Seems like they changed parties to be kinda-sort-a-but-not game specific and it made it seem like they still give cross-game chat, but the party is associated with X game? Feels odd that they would change it, but now you can multitask while waiting in matchmaking, so I dunno _________________
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username

Joined: 05 Dec 2006 Location: parts unknown
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Posted: Sat Nov 23, 2013 4:06 am |
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The thing only touched upon here that is much more in console gaming's favor is that when everyone is talking about how it doesn't cost much more to build one's own gaming rig, the key word is build. The options for theoretically getting a game running have become much more streamlined but for the economics to work out in your favor you have to build the darn thing yourself and most people aren't going to bother. I can't build shit, I had to go to my sister's friend to even know what sort of benchmark to aim for and had to go the HP route (no clue if they are good or not, that was where he found the best price-per-performance machine) which cost markedly more than any console I've ever paid for. Beyond the money (I was doing well enough at the time so it wasn't a huge problem) it was rather stressful to figure out all this stuff that, again, I didn't even have to bother to build myself. Once you figure it out, know all the manufacturers and items and this and that it probably is a better deal, but if you don't and have an alternative that you just plug in and costs markedly less than the pre-built competition one would have to be kooky to not go that route.
This is also probably why the Steam Machines are so intriguing as they could theoretically remove the biggest hurdle, but I have my doubts in regards to the price points we will see them launch at. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3 |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sat Nov 23, 2013 7:47 am |
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| username wrote: |
| I can't build shit, I had to go to my sister's friend to even know what sort of benchmark to aim for and had to go the HP route (no clue if they are good or not, that was where he found the best price-per-performance machine) which cost markedly more than any console I've ever paid for. Beyond the money (I was doing well enough at the time so it wasn't a huge problem) it was rather stressful to figure out all this stuff that, again, I didn't even have to bother to build myself. Once you figure it out, know all the manufacturers and items and this and that it probably is a better deal, but if you don't and have an alternative that you just plug in and costs markedly less than the pre-built competition one would have to be kooky to not go that route. |
While I do agree totally (and as someone who builds PCs on the regular, the plug and play aspect of the PS4 was/is indeed kinda nice), I'm nonetheless going to make the probably-makes-me-sound-like-an-asshole-but-is-nonetheless-true statement that, thanks to Google, you can know exactly how to build a PC in about 10 minutes, tops. There are (a lot of) step-by-step graphical guides on exactly how to do this, not to mention guides on what to buy, what's decent right now, etc. etc. There's actually online sheets where you can say "I want to play games from this year and back at Medium-High settings and want to spend this much: Go" and it will virtually build the damn thing for you and dole out links to Newegg.
As for actually constructing it from the parts: It's ultimately just expensive lego for adults. If it looks like it fits there, it fits there. Worst thing you're looking at is some screws and a lot of plugs, which, while sort of nerve wracking and definitely kinda time consuming, isn't the sort of thing I'd pay $500 to NOT have to do, you know? Especially when there's very nice annotated graphical guides on the internet.
If you've ever baked a reasonably complicated dinner for a small party of people, or changed a flat tire on your car, or hooked up a home theater, you've done something that requires more manual dexterity and instruction following than building a PC does.
In terms of at least someone backing this up: I talked an ex-girlfriend through the PC building process entirely over GTalk with no picture support; she'd never seen the inside of a PC before that evening. It successfully booted up on the first attempt and she uses it to this day. I walked another co-worker through it using Skype on his Vita. Another co-worker just built his own after having the process described to him and consulting a google list. Yet another co-worker just took a crack at it and it worked fine.
We've had like 7 console-to-PC converts in the past 6 months because after one guy tried it and reported back that it was actually pretty easy, more of them have jumped on the bandwagon.
But, and this is a pretty big but in terms of getting market saturation, you're right. No matter how easy it actually is, it's still not as easy as "plug in magic box, press power", and to a lot of people the only two readings on the meter when it comes to their entertainment are Requires Virtually No Effort™, or This Is Way Too Complicated To Bother With Because Only Crazy Techie People Can Ever Understand This Impossible Electrical Engineering Nightmare™. The reality of it is a lot closer to the former than the latter, but for a lot of people it's an either/or proposition and that's it.
It's not even like a small percentage of people who are like that, either. In fact it's handily most. I don't know if it's a sign that I'm getting older or just that the bar for simplicity is getting lower, but a lot of them are around my age, which is pretty disconcerting when you're the kind of person who uses their ability to figure out new, supposedly-complicated things as a bellwether to see how pliant you are in an effort to not become like your incredibly technophobic and generally new-thing-resistant family you grew up with -- which is probably resulted in my having something of a complex about this sort of thing, so who knows, maybe that's the root of a lot of my attachment to PC right there. It's true enough that a thought that drifted through my head back when I decided to make the switch was: I'll be god damned if I'm going to look at a bit of electronics that really quite a lot of people are entirely capable of comprehending at least the basic functions of and go NOPE TOO HARD. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sat Nov 23, 2013 8:52 am |
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| Wall of Beef wrote: |
| So the PS4 is wobbly like an uneven table? |
Mine doesn't wobble at all, for what it's worth. I tried. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sat Nov 23, 2013 10:41 am |
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| DJ wrote: |
| Wall of Beef wrote: |
| So the PS4 is wobbly like an uneven table? |
Mine doesn't wobble at all, for what it's worth. I tried. |
Yeah Sony said it's a defect on a small percentage of units. like 3% or something. |
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notbov

Joined: 14 Feb 2009
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Posted: Sat Nov 23, 2013 12:38 pm |
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oh god
I think I want to platinum Knack
I'm not even bothered by the fact that I'll probably have to play through the main game 4 or 5 more times to unlock all the crystal and gadget bits I didn't get on my first playthrough or that I'll have to beat the game on Very Hard (I'm guessing that mode just has Knack's life bar for show) without my beloved combo meter
no, what gets me is that you have to S-rank all the Time Attacks that unlock after beating the game; one of them ends with "Here's four of one of the hardiest enemies in the game in a closed area, have fun!" and I hate whoever came up with it. on that note, the Time and Coliseum Attacks are pretty good and serve to show the game as a whole has a decent amount of depth
I also get the feeling from how much I ended up liking Knack that I'd probably like Ryse too, which is something I thought would never happen _________________
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Sat Nov 23, 2013 3:31 pm |
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| Toptube wrote: |
| DJ wrote: |
| Wall of Beef wrote: |
| So the PS4 is wobbly like an uneven table? |
Mine doesn't wobble at all, for what it's worth. I tried. |
Yeah Sony said it's a defect on a small percentage of units. like 3% or something. |
Damn those unreliable intern-slaves! |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Nov 23, 2013 3:42 pm |
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Knack isn't a bad game at all. It could use a little more platforming in its levels to break up the combat segments but the game does a good job of being challenging in a platform hell kind of way (I'm speaking about hard mode here). The fact that you die in one or two hits forces you to analyze your enemies attacks patterns for openings and find the least risky avenue of attack. The challenge comes in with how many different enemies there are and how the game will give you different configurations of the enemies mobs where your previous strategies aren't usable anymore because one enemy's presence covers the openings on another enemy. You play the same battle over and over again, slowly learning the small nuances in timing and behavior of a particular group until figure out a strategy to make them act a certain way, giving you an opportunity to defeat one of them at a time (the lack of loading times helps significantly in this regard). I can take on goblins pretty well but it was challenging when I had to fight a group of goblins with a tank that would constantly shoot at you or use a large force-field. The tank shells would kill you if you went after the goblins so I managed to circle the tank long enough (while avoiding the goblins) to get on the opposite side of barrel. I could get a only one or two hits in before it would use its force field, forcing me to back off and start running a circle again. Once I manged to run that gauntlet, the game then told me to fight a group of goblins and two tanks, so if I tried just running around one tank the other would just shoot me. It's a simple change but it makes a big difference in how you approach the battle.
I was also surprised at how much of a difference Knack's size makes. As you play a level you can find blocks that will very, very slightly increase Knack's size and light bar it adds up over time but on an upgrade per upgrade basis it doesn't feel like much of a change. However with how tight the timing is on some enemy's openings, a slight increase in Knack's arm length makes a world of a difference. Going back to goblins, the typical sword goblin has a particular attack where it starts running towards you and slashes twice. If you run at him after his second slash he will evade backwards just before you can hit him. The usual strategy I employ is to attack him between the first and second slash; there's enough of a delay between the two attacks that I can move in but if I time it wrong I'll die so there's some inherent risk there. However after Knack's grown, even just a little, that second slash becomes a completely viable opening. Knack's arm becomes long enough to hit the goblin during his backwards evasion. I expected Knack's growth to be more of a visual gimmick but these kinds of small changes in enemy balance in relation to your size really surprised me. |
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Posted: Sat Nov 23, 2013 4:17 pm |
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So giving every person with a PS4 easy access to livestreaming themselves on the Internet sure is going about as well as you'd expect so far. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Nov 23, 2013 4:26 pm |
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How's that? _________________
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notbov

Joined: 14 Feb 2009
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Posted: Sat Nov 23, 2013 4:30 pm |
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Do you know about Knack's dash punch? It's actually one of the trophies; if you attack after a dodge, you get a swipe with tiny bit of extra reach to it (on top of the dodge movement). You can also use it to extend the standard 3-hit combo (do your swings, dodge->dash punch) and it makes getting pokes a hell of a lot safer than trying to walk in. The only downside is that it takes a long to time recover from, maybe a second or so before you can dodge or jump again. In cases of multiple enemies where dodging is needed, I'd say you should poke with one attack then jump to cancel the animation.
It's also really obvious in the Coliseum attacks, but the combat encounters are more or less puzzles, since you can explicitly get enemies to react the same way nearly every time once you learn their patterns and behaviors.
| Ymer wrote: |
| So giving every person with a PS4 easy access to livestreaming themselves on the Internet sure is going about as well as you'd expect so far. |
is this in general or does have to do with those weird people using The Playroom as dumb way to shoot webshows _________________
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Nov 23, 2013 4:40 pm |
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Yeah, I've been using the dash punch off and on but the recovery time is killer in many situations. It's good for extending your time in the air if you're trying to dodge some projectiles or ground slams.
Yesterday someone was using the playroom to stream twerking videos and having robots shoot out of people's butts (which were then sucked back in). Another guy was putting pizza in his pants. An then some other guys were puling doorags over their faces and rapping (It was like something out of Hellraiser). The PS4 have made webstreaming accessible to the mainstream. It will be very interesting to see what happens going forward and I don't know if Twitch is competent enough to moderate it. Worst case scenario, Sony blocks streaming from The Playroom. |
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notbov

Joined: 14 Feb 2009
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Posted: Sat Nov 23, 2013 4:57 pm |
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My other recommendation is to pray that the game gives you the combo meter because once you get good at not getting hit, that thing is stupid powerful. Like, getting up to two-hitting tanks and one-shotting robots and robosuits. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Nov 24, 2013 1:54 am |
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| The "cloak and dagger" warzone in Killzone is great. Team deathmatch, no radar, scouts only, knives only, cloak only. |
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username

Joined: 05 Dec 2006 Location: parts unknown
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Posted: Sun Nov 24, 2013 4:16 am |
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FWIW I didn't think you sounded like an asshole at all DJ. What I did neglect to mention is that as much as anything else the thing that scares me off messing around with putting electrical stuff together is that my current residence for whatever reason produces frequent yet hard to predict static charges. I am familiar with grounding one self but I've blown out answering machines by picking up a landline phone and having a shock zap me and travel down the line to fry said machine. It's probably a somewhat irrational worry but hell, I barely want to touch my PC as is now and as far as I know it is sealed and safe. I may also just be a wimp. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3 |
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rye
Joined: 06 Dec 2006
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Posted: Sun Nov 24, 2013 7:57 am |
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it's hard not to like this guy a little _________________
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sun Nov 24, 2013 8:50 am |
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So I'm insane, and I now have all three "next gen" consoles hooked to my TV. Wasn't going to get the Xbox but (1) just got a new job with a substantial pay raise and (2) fucking exclusive Swery game looks like I need it bad. There we have it.
PS4:
- Assassin's Creed 4: Actually the launch game I was most interested in playing, I'm enjoying it so far because I love the Caribbean setting. Yeah it's just a highly optimized PS3/360 gen game, but it does look very nice.
- Knack: Haven't played it quite enough yet, just a couple hours, but the posts here really make me want to go fire it up right now.
- Killzone: Very pretty, got it in the Amazon buy-2-get-1 deal because I was gonna buy AC4 and Knack anyway. Mostly watched my father-in-law play it last weekend, but seems like a solid game. I just wanna play the campaign and see the sights, have very little interest in online multiplayer FPS.
- Resogun: It's overrated. Fun, but in no way should it be getting so much "best game on either new console" hype. It's basically Defender + some bullet hellish sections + shiny particle effects.
- Contrast: I... really am digging this, creative game and you feel smart when you figure out how to manipulate the shadows to do platforming bits. Like the music.
Xbox One:
- Dead Rising 3: The launch game I was most interested to play on both new consoles, and in the 24+ hours I've owned the system I... have installed it and not yet fired it up at all. Saving it for the right time, like tomorrow.
- Forza 5: The one game I really just picked up on a whim and man, it's actually really fun. Way better than I expected. Limited in tracks and DLC hell for additional cars, but what's there is really solid stuff. Won MAJOR brownie points with me when I got to choose from a handful of starter cars and one was the Subaru BRZ that I've been infatuated with lately...
- Killer Instinct: Pretty damn fun and the engine feels nice, I'm pleasantly surprised. Very good tutorial. It does feel WAY incomplete, but the forthcoming addition of the remaining two "season 1" characters + story mode will help a lot. Those fucking bumpers/triggers have no home in a 6-button fighter, I need a stick mod pronto.
- Crimson Dragon: Unfortunately, it really does seem like it's average at best. Yes, I'm a big Panzer Dragoon and Space Harrier fan.
Wii U:
- Holy shit, Super Mario 3D World is fantastic. I'd say it's actually system-seller quality material, they NEED to get this thing in demo units everywhere so people can get their hands on it. Cat suit is wonderful, SMB2 US four characters with differing abilities is a welcome return, the new music is good stuff, and of course the level design is as good as expected for Nintendo doing a major new Mario game.
Biggest surprise? Game seems to have taken some of the best pages from... SONIC?? The feeling of being shot through the clear pipes at high speed, the speed/launch pads, the jumping through rings in a behind-the-back 3D level on swimming/jumping dinosaur-back, the bosses feel VERY Sonic (World 1 Bowser driving some mechanical bomb-throwing truck feels like a straight up homage to Dr. Eggbotnik). I was not expecting to feel the Sega part of my brain being engaged in a new Mario game, but it's done really well and feels oh so right. |
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Sun Nov 24, 2013 9:50 pm |
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Wondering if xbone design docs include a "break off a piece" clause itt. _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Nov 24, 2013 10:28 pm |
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If the Monolith Soft game and Bayonetta 2 are both better than their B+ predecessors, I may yet take the plunge once the console drops to $200ish.
| DJ wrote: |
| they still have the highest internal quality bar of practically any other company and enough of an ego to never cannibalize it to make a buck. |
for the record though DJ I think this is an outdated, arm's-length mentality that no longer necessarily holds true of anything but their production values (which, depending on your affection for Charles Martinet with really nice shaders, aren't necessarily that much of a draw after all these years). EAD's creative/design ability has faltered a lot since ~2006, and while (speaking from my experience with 3D Land) they've shown some signs of reversing the trend, I don't think it's meaningful any longer to say that Nintendo at least makes Solid Nintendo Games -- even as far as the robust, inviting game design they're known for is concerned, these days you'd do just as well with e.g. Rayman Legends or Trine 2 or something of the like. at this point I regard them more like a Bioware or an Ubisoft who happen to require a more substantial hardware investment; they're good at putting out polished dreck with some noteworthy exceptions.
I will admit that I was really taken aback by the low production values of Wii titles; while there's some third-party stuff that managed to uphold Nintendo's reputation for relative technology-timelessness (Sin & Punishment 2, which was published by them; Puyo Pop 20th Anniversary, which wasn't localized; Xenoblade, which I have my problems with but was aesthetically quite nice), otherwise decent games that you'd expect to look and act serviceably (Kororinpa, Boom Blox, Ghost Squad, Shattered Memories) had some abnormally crummy texture seams and whatnot (sort of like a bad Dreamcast game). I think they underestimated the extent to which they needed their technology to at least keep up with third-party devkits that didn't port downwards very well. so far third-party WiiU stuff seems to be back to a Gamecube level of polish, which is more encouraging than it possibly should be. |
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notbov

Joined: 14 Feb 2009
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Posted: Mon Nov 25, 2013 6:57 am |
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What's that Knack
you're giving me crystals for a form I've already unlocked, which essentially means unlocking forms is a giant, dumb lottery
>:l
At least Vampire Knack is hilarious, since it turns the game into a constant speedrun _________________
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Nov 25, 2013 2:52 pm |
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| DJ wrote: |
| ...too low-spec to ever be my primaries (I'm coming from high-end PC territory here...) but Nintendo is still Nintendo. |
i liked the rest of your post, but man this sentence here hurts. only because my main living room station still contains a Dreamcast, N64, a Wii (for emulation and GameCube), and a PS2 all hooked up to a tube. there is a supergun with SuperTurbo and Tekken Tag 1 laying around my floor for when the itch strikes. just because something is old, doesn't mean it's not good.
i have a mid-range i5 computer with a decent video card and all them bells and whistles and all I do on it is play indie games. i built the machine to play fancy PC games and i think the hardest thing i threw at it was dark souls. i've not found very many games that appeal to me in these modern days from the big devs (not an FPS / shootyman / bioware kind of guy).
i only state it because the Wii U is a system I finally want now, and I'm a cranky man who has disliked every Mario game in one form or another after SMB3.
i'm honestly kind of surprised these new sony /ms systems are doing so well out of the gate. i figured the way the gaming media and forums were talking for the past year or two, it was the end of consoles and the new beginning of the PC / Steambox era. guess there is a world of users outside neogaf / reddit, afterall? _________________
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Nov 25, 2013 3:27 pm |
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| Pijaibros wrote: |
i'm honestly kind of surprised these new sony /ms systems are doing so well out of the gate. i figured the way the gaming media and forums were talking for the past year or two, it was the end of consoles and the new beginning of the PC / Steambox era. guess there is a world of users outside neogaf / reddit, afterall? |
The Internet assumed handheld gaming was going to die as well with Smart Phones and Tablets, etc. But that hasn't happened yet either. I have a feeling its going to take todays toddlers to became teenagers before the next big wide spread change happens. _________________
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Takashi

Joined: 04 Dec 2006
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Nov 25, 2013 3:49 pm |
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| Wall of Beef wrote: |
| Pijaibros wrote: |
i'm honestly kind of surprised these new sony /ms systems are doing so well out of the gate. i figured the way the gaming media and forums were talking for the past year or two, it was the end of consoles and the new beginning of the PC / Steambox era. guess there is a world of users outside neogaf / reddit, afterall? |
The Internet assumed handheld gaming was going to die as well with Smart Phones and Tablets, etc. But that hasn't happened yet either. |
i always thought this statement was bunk because that sounds like a statement mentioned by those who do not play games. i personally hate touch screen controls so much, because you can't get much of a "gamey-game" from such a lousy interface. the only games that do well on mobile devices are ones that practically play themselves and require minimal user input.
i still feel that the PSP is the ultimate portable gaming device only because it has buttons and a dpad and emulators for near anything can be shoved into it. i'm close to buying a 3ds, but i would have thought about it much much sooner if it had no region locks. _________________

Last edited by Pijaibros on Mon Nov 25, 2013 3:59 pm; edited 1 time in total |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Nov 25, 2013 3:53 pm |
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Yeah the region lock is frustrating considering Nintendo's previous history of region free handheld gaming. But the 3DS is really fantastic. _________________
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lolipalooza

Joined: 05 Dec 2006 Location: Curitiba, Brazil
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Posted: Mon Nov 25, 2013 3:55 pm |
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Aren't the PS Vita and the 3DS selling considerably less than what the PSP and the DS sold back in the day? _________________
| thestage wrote: |
| Don't worry bro, I hate things too. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Nov 25, 2013 4:00 pm |
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| Takashi wrote: |
The-problem-with-WiiU is that they set themselves squarely in the same square peg for round hole situation they went with GameCube.
In the end, success of the Wii was highly dependent on third party support and outside-the-fanbase support. Wind Waker and Mario Sunshine (from a time when Mario games took 5 years to come out!) were unable to save the GC (and technically, neither did RE4/Viewtifull Joe if we want a Platinum games twist here), and I don't see it happening for the WiiU either. |
no, but if they get third-party support that's as good as Capcom's (let alone Amusement Vision's, who will forever be the stars of that platform for me) I'll eventually break down and be glad I did. |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Mon Nov 25, 2013 4:06 pm |
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| lolipalooza wrote: |
| Aren't the PS Vita and the 3DS selling considerably less than what the PSP and the DS sold back in the day? |
They are selling less, but the DS is the best selling video game system of all time (handheld or console) and its asking a lot to top that sort of sales stat. There is no doubt that Smart Phones and Tablets are having an impact, but it has not killed it outright like some people assumed it would. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Mon Nov 25, 2013 4:46 pm |
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I read some recent data that, although the 3DS has fallen in line with the DS sales curve recently, it's pushing far, far less software than the DS did. Now, whether that's down to less or shovelware, the economy or more savvy consumers is probably a post mortem discussion, but it's got to be worrying for some companies. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Nov 25, 2013 6:27 pm |
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how long ago was it that some Nintendo dude claimed that their cash reserves would allow them to survive 3-4 failed console launches?
Obviously the situation has changed in a number of ways since then, but I really wish they would take some risks and spend some serious moolah on trying to change their situation with third-parties. Capitalism is fickle, though.. |
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Talbain

Joined: 14 Jan 2007
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Posted: Mon Nov 25, 2013 8:11 pm |
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| notbov wrote: |
| I read some recent data that, although the 3DS has fallen in line with the DS sales curve recently, it's pushing far, far less software than the DS did. Now, whether that's down to less or shovelware, the economy or more savvy consumers is probably a post mortem discussion, but it's got to be worrying for some companies. |
It's actually probably due to the fact that people can no longer pirate software on it. That might sound strange to say, but there are more and more studies that seem to show that piracy especially seems to drive software sales, even of bad software. Piracy also drove sales of a TON of hardware, meaning that more people had a DS to potentially buy games on. It's the reason why I feel the Ouya will never take off, not because it lacks software but because they have no market share in hardware.
The other major factor, aside from the lack of novelty, is Kickstarter. People are finding their weird quirky games differently now. _________________
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Booter

Joined: 25 Dec 2006 Location: NYC
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Posted: Tue Nov 26, 2013 2:24 pm |
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| Talbain wrote: |
| Piracy also drove sales of a TON of hardware, meaning that more people had a DS to potentially buy games on. It's the reason why I feel the Ouya will never take off, not because it lacks software but because they have no market share in hardware. |
So you're saying that:
Software piracy drives hardware sales
and
NDS software piracy was a thing and drove NDS hardware sales
and
Ouya software piracy is a thing but will not drive Ouya hardware sales
Wonderful logic! You've really contributed well to your fellow humons with this one. _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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notbov

Joined: 14 Feb 2009
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Posted: Thu Nov 28, 2013 4:28 am |
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Not being able to curse in relation to video games is the greatest offense to my freedoms and I cannot support such an endeavor
Next you're gonna tell me I can't play Uno naked on Live
So, I like the idea of custom Warzones in Killzone, but the only way they get exposure is if people are playing them, and other players can only see them if they're active
basically, I'm angry no one will play Super CTF Bros. 3, the long-awaited sequel to the worst Halo gametype I hurriedly made up not because it's dumb, but because they literally will never be able to find it _________________
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Talbain

Joined: 14 Jan 2007
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Posted: Thu Nov 28, 2013 12:29 pm |
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| Booter wrote: |
| Talbain wrote: |
| Piracy also drove sales of a TON of hardware, meaning that more people had a DS to potentially buy games on. It's the reason why I feel the Ouya will never take off, not because it lacks software but because they have no market share in hardware. |
So you're saying that:
Software piracy drives hardware sales
and
NDS software piracy was a thing and drove NDS hardware sales
and
Ouya software piracy is a thing but will not drive Ouya hardware sales
Wonderful logic! You've really contributed well to your fellow humons with this one. |
The majority of Ouya's software is not exclusive, and it's hard to reason with somebody that they should buy a console when most of the games will run readily on hardware they already own (which yes, assumes ownership of a PC, but if you're considering buying an Ouya, you have a PC already). Or, more to the point, a lot of people bought DSes to play games exclusive to the platform. This is not the case with Ouya.
I don't think the logic is flawed except as you presented it: free of context. Granted, I didn't acknowledge the circumstances either (I took them as implied), and that is my fault. Apologies. _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Nov 30, 2013 1:08 am |
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I left my PS4 at my family's house so my brothers can play it over the Thanksgiving break. I decided to play some Blacklight via RemotePlay tonight but when I signed on I could see one of my brothers was playing Lego Marvel. I pressed start and we were playing two players, one on the console and me via Remote Play one hour away. It seems like the PS4 just treats the Vita as another controller turning on. This is really amazing.
If anyone wants to play multiplayer games just mail me your Vita and I'll register you on my system! |
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