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New systems thread of launch regret

 
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Nov 13, 2013 4:16 pm        Reply with quote

I bought a 3DS to play 3D Land and Crimson Shroud and made money on it when I sold it off, that was a fine plan, you could probably do likewise with the WiiU.

anyway I ignored the current console generation apart from occasional exposure to 360s between 2006 and 2008 until buying a PS3 in 2011, and I have actually gotten a lot of happy use out of the PS3 since. so I guess I'll wait and see whether this one gets its act together inside of five years?
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Nov 13, 2013 4:18 pm    Post subject: Re: New systems thread of launch regret    Reply with quote

BenoitRen wrote:
notbov wrote:
So, if you're getting a new funbox this month, come in and post about how there's nothing to play for the next 6 months.

Also post about how it's going to inevitably malfunction somewhere in the coming year, because these days launch units are guaranteed to do so eventually.


honestly, I'm the last person to advocate for buying something at launch, but I don't think this is quite fair -- the lead-free solder issue that bit the 360 in the ass was uncharted territory and not really generalizable. everything about the hardware design of these new machines screams "sensible" by comparison to the recent past (which is also why people are bored).

like Isfet, if I do get one, I imagine it'll be the PS4 for the usual reasons (better likelihood of covering your japanese-titles-that-don't-get-ported-to-PC bases; doesn't get in your face about being a media consumption home appliance).
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Nov 13, 2013 6:36 pm        Reply with quote

CubaLibre wrote:
The fuck is a DLNA.


it's a media streaming protocol. there's a pretty good open implementation that would supposedly let my PS3 stream from my linux machine which I guess wouldn't work otherwise (for lack of support outside of windows) but my linux machine and my PS3 are literally side by side under my desk in the corner of the living room, so that's moot for me.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 14, 2013 4:29 am        Reply with quote

Toptube wrote:
Sony has now folded under backlash pressure (RE: DLNA, MP3, possibly other things). Looks like their corprorate finger crossing didn't work. On top of that, they are playing the innocent/ignorant/naive card:

http://www.computerandvideogames.com/437850/post-launch-ps4-update-to-add-mp3-dlna-support-confirms-yoshida/


Yoshida's media-savvy really tickles me for some reason

somehow being a presentable yet unpretentious and reasonably suave middle-aged Japanese businessman is novel in 2013
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 14, 2013 11:43 pm        Reply with quote

wait, really, the Vancouver team is making it? I thought they all but closed the studio here after DR2 (I know a guy who left right after that; I think there were at least some pretty sizeable layoffs). also, DR2 wasn't that great of a game.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Nov 15, 2013 1:08 am        Reply with quote

notbov wrote:
Shu Yoshida is streaming PS4 games because he can

I feel like this is getting too close to the powers that be in the industry. At the same time, it looks pretty nice.


seriously, this guy knows how to handle PR
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Nov 18, 2013 10:52 pm        Reply with quote

I've gone back to Sound Shapes a couple times now, which is a couple more than I expected. Some of the user-created challenge levels are really quite good (some aren't), even if the game's not much more than Knytt Stories with a lot of work put into one particular aesthetic.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue Nov 19, 2013 3:50 pm        Reply with quote

x86 PC >> Android > Xbox > Wii > PSP > Dreamcast / GBA / DS for emulation, roughly (and then you have a handful of other platforms which are adequate but no great shakes, like the PSX/PS2 which had emulators written for them which nobody used, or Symbian / jailbroken iOS / BB10 / WinPhone, all of which have a GBA/PSX/MAME solution).

and I agree that the PC is the most broadly "sensible" choice for gaming these days but I think it inherited that title from the PS2 which isn't necessarily the most straightforward step, so it's not like this is beyond dispute
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 21, 2013 3:31 pm        Reply with quote

honestly, I feel like it's the sort of thing you have to enjoy rather than tolerate -- obviously, I'm at the far end of that camp (despite, or because of, almost always having solidly mid-end hardware), and I'm well aware of it.
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 21, 2013 8:22 pm        Reply with quote

- customizing AAA AA settings sliders is obviously not the highest form of futzing. I'm talking about debugging background layers in DKC using a SNES emulator for GBA (to offer one particularly weird example from my own experience). That's the sort of thing that, for me, maps onto enjoying PC stuff

- there hasn't been a good reason to spend >$150 on any given PC component in 15 years
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 21, 2013 8:27 pm        Reply with quote

- super monkey ball is still one of my favorite games and I'm legitimately proud of unlocking the master levels so whatever
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Nov 21, 2013 10:03 pm        Reply with quote

notbov wrote:
Felix wrote:
- there hasn't been a good reason to spend >$150 on any given PC component in 15 years


This is sound advice; personally speaking, my last GPU was in the ~$220 range a couple of years ago and the mostly sidegrade option from it is at least that much and a clear, tangible upgrade is in the $275+ range. This has a lot to do with why I went with a PS4 instead of a new GPU, since I'm already running most everything I want to play at 1080p at 60-100 fps. Maybe if I cop a nice 1440p monitor on the cheap...


I'm still happily running a 9800GT, waiting to see whether the introduction of nVidia's Maxwell stuff drives the 760 (which I'd consider buying at this point) down to my acceptable price range by, say, next Xmas when I'm likely to need it for Witcher 3, or if the Maxwell stuff is actually a worthwhile upgrade in its own (the time is right, as the first set of mid-range of GPUs introduced after a new console generation is usually more than enough to ride out the whole generation), I'll probably end up with an 850 or 860 depending on whether one or the other of them seems too cut-down for the price point.
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Felix
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Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Nov 22, 2013 12:56 am        Reply with quote

I'm going to keep up my usual shtick and point out that such a machine could be built for $600 (on the assumption that it gets a by-then high profile linux/steambox port and windows is not in the equation).

the $1-200 difference from current consoles is actually what I think it should be for a change (given labour differentials and what not) so hats off to the market
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Nov 24, 2013 10:28 pm        Reply with quote

If the Monolith Soft game and Bayonetta 2 are both better than their B+ predecessors, I may yet take the plunge once the console drops to $200ish.

DJ wrote:
they still have the highest internal quality bar of practically any other company and enough of an ego to never cannibalize it to make a buck.


for the record though DJ I think this is an outdated, arm's-length mentality that no longer necessarily holds true of anything but their production values (which, depending on your affection for Charles Martinet with really nice shaders, aren't necessarily that much of a draw after all these years). EAD's creative/design ability has faltered a lot since ~2006, and while (speaking from my experience with 3D Land) they've shown some signs of reversing the trend, I don't think it's meaningful any longer to say that Nintendo at least makes Solid Nintendo Games -- even as far as the robust, inviting game design they're known for is concerned, these days you'd do just as well with e.g. Rayman Legends or Trine 2 or something of the like. at this point I regard them more like a Bioware or an Ubisoft who happen to require a more substantial hardware investment; they're good at putting out polished dreck with some noteworthy exceptions.

I will admit that I was really taken aback by the low production values of Wii titles; while there's some third-party stuff that managed to uphold Nintendo's reputation for relative technology-timelessness (Sin & Punishment 2, which was published by them; Puyo Pop 20th Anniversary, which wasn't localized; Xenoblade, which I have my problems with but was aesthetically quite nice), otherwise decent games that you'd expect to look and act serviceably (Kororinpa, Boom Blox, Ghost Squad, Shattered Memories) had some abnormally crummy texture seams and whatnot (sort of like a bad Dreamcast game). I think they underestimated the extent to which they needed their technology to at least keep up with third-party devkits that didn't port downwards very well. so far third-party WiiU stuff seems to be back to a Gamecube level of polish, which is more encouraging than it possibly should be.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Nov 25, 2013 4:00 pm        Reply with quote

Takashi wrote:
The-problem-with-WiiU is that they set themselves squarely in the same square peg for round hole situation they went with GameCube.

In the end, success of the Wii was highly dependent on third party support and outside-the-fanbase support. Wind Waker and Mario Sunshine (from a time when Mario games took 5 years to come out!) were unable to save the GC (and technically, neither did RE4/Viewtifull Joe if we want a Platinum games twist here), and I don't see it happening for the WiiU either.


no, but if they get third-party support that's as good as Capcom's (let alone Amusement Vision's, who will forever be the stars of that platform for me) I'll eventually break down and be glad I did.
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