Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Thu Nov 21, 2013 2:39 am |
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so I just went through the demo a few times, and I'm not keen on it
I felt constantly under-powered and instead of instilling a sense of challenge it really just felt like a slog, like I know I can kill this worm boss, but do I really want to sit there for twenty+ minutes whittling away at it's health while it jumps around the screen in a completely non-threatening manner? No, I really don't
Unless the demo is straight geared to be near impossible I don't see how the full game could be more entertaining, I mean insta-spawning enemies right on top of you, wow that's a crap solution. I can see that when you trigger the teleporter but otherwise it really just smacks of laziness
Multiplayer feels like it would just turn into a uncontrollable mess, and not the kind of fun mess you could get in Magicka
oh and the miner also seems to be completely useless _________________ Man, I'm sorry. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Fri Nov 22, 2013 5:10 am |
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wow I thought the demo just had fixed layouts (or the difficulty level) but that's the entire game?
That really is awful, I gave the enemy types and bosses the assumption that they were designed around random levels and pieces but it really was just lazy implementation
I actually thought it felt like a de-make of Borderlands while playing it so just run that through to the end and call it Diablo _________________ Man, I'm sorry. |
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