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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Nov 18, 2013 3:13 pm        Reply with quote

Crossposting from GYPT:

BotageL wrote:
So once you get past the broken controller support (it permanently treats what it thinks the 360's start button is as a pause key, even when joysticks are disabled, and that happens to be R2 on a PS4 pad), there's some decent ideas here. But game balance seems pretty wacky. On my tenth game or so, I lucked into a combination of items which made me essentially unkillable, even though I was doing extremely minor amounts of damage to enemies. So my strategy for the last three areas was to rush for the teleporter, activate it to stop additional enemies from spawning, and flee to a less crowded corner of the map to slowly thin out the herd. Between my shield, my extremely high max HP, my HP drain, a not particularly long cooldown on my 50% healing item, and the Commando's dodge roll, even massive hordes of things shooting fireballs could barely scratch me and my horde of drones. Even once the drones eventually died in the last level, I could still just keep rushing ahead until I accidentally hit the final boss.

Which is one of the few bosses in the game you face WITHOUT a massive horde of other enemies fighting you, so dodging his attacks wasn't really a problem. Everything he does is extremely telegraphed, and again, he was barely doing more than a few % of damage when he DID get a hit. Anyway, I started fighting this guy at somewhere around 70 minutes on the clock... and by the time time I finally killed all three of his forms, my time was 100 minutes for the run. Fucking hell. I guess it's my own fault for not just letting myself die and try to get there again with items that would actually let me hurt things, but... Agh.


All that said I'll probably play it some more. Kinda wanna try co-op.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Thu Nov 21, 2013 2:22 pm        Reply with quote

if you think for a second this is more cynical than any aaa "gaming experience" you need to check yourself before you wreck yourself

nah really, man, i think this game has a lot of problems which have been accurately reflected in this thread, but you act like this game killed your dog or something, it's kind of embarrassing
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Thu Nov 21, 2013 7:36 pm        Reply with quote

It has a lot more in common with a "loot game" like Diablo rather than the popular definition of "roguelike." Especially since all the levels have fixed layouts, even if items/enemies/teleporters spawn in randomized locations.
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