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Risk of Rain: 100% chance of Death and Shipping Crates

 
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Wed Nov 20, 2013 1:46 pm        Reply with quote

I blew it, I know that. And I'm sorry. But guys, I've played the demo of this game for like 2 hours, and I seriously hate it.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Nov 21, 2013 1:15 pm        Reply with quote

the game is basically "play my spreadsheet!" wrapped in 2012 indie vacuousness, bundled up in game maker.

gamers are absolutely STARVED for shuffled experiences, and I don't blame them. it's a reaction against pre-(mal?)formed content.

"okay guys, brainstorm, we need more items. damage shield? check. automatons? got 'em. procs? in there." ZZZZZZZZZZZZZZZZZZZZZZZZZZZ

at the risk of being hyperbolic I would label Risk of Rain 2013's most cynical entertainment software.

The final boss is sort of a flat note though.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Thu Nov 21, 2013 9:09 pm        Reply with quote

GrimmSweeper wrote:
What I would like to see are items that feature tradeoffs for powerful benefits.


yes, exactly. if there were genuine choices to be made, this game could be interesting. as it stands now it is a very plain 2D diablo, in my opinion a truly awful game which has received heaps of praise.

also, risk of rain has NO RESEMBLANCE TO ROGUE GAMES WHATSOEVER!
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Fri Nov 22, 2013 2:34 am        Reply with quote

MrSkeleton wrote:
booter true question, do you consider dungeons of dredmor a roguelike


yes, because it is turn-based. and because there is limited inventory space (decisions) and point allocation (decisions). forgive me if I am inaccurate I haven't played it in years.

back to the topic & in comparison, IMO risk of rain is absolutely NOT a roguelike because it is not turn-based and features literally *NO* decision-making whatsoever. my feelings towards it are to a large degree a reaction to the critical praise and attention it has received: if it were ignored I wouldn't care about it. to me the game deserves to be seen as it is, an endless upgrade-fest with shallow gameplay and no consequences.
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