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Let's Play: DXHR Director's Cut

 
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun Nov 24, 2013 7:03 am    Post subject: Let's Play: DXHR Director's Cut    Reply with quote

So I'm gonna dive in on this game, finally. $5 on Steam if you already own the previous version, and I haven't replayed it since my initial run through it back when it launched, but I'm a huge fan of this game and I've actually been looking forward to this for a bit.

In the interests of utilizing technology my slow ass is just getting around to figuring out, I'm livestreaming the entire playthrough right here, and archiving the footage so eventually I'll have an entire run on record.

I don't really know what they added to the Director's Cut outside of reworked boss fights, so I'm going in semi-blind on this. Anyone else who feels like playing along, by all means! Or just drop in the channel and yell at my poor stealth skills.

I'll be adhering to the following during my playthrough.

The Rules
1. Avoidance of Savescumming -- If I fuck something up, I'll do my best to roll with it unless it really avalanches into a Problem.
2. Play on the hardest difficulty.
3. Attempt stealth where possible.
4. "Realistic" murder rules -- I'll attempt to avoid overt bloodbaths and/or murdering people for no reason or when it's directly out of character, but Jensen isn't a pacifist and isn't emotionally void. If it makes sense (to me) in terms of the narrative, it's murder time. In the previous playthrough the killguns came out when the pod hotel got stormed, we'll see about this one.

I'll drop in here to post commentary on what changes I've noticed and/or to just ruminate on the game in general, too.
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sun Nov 24, 2013 3:16 pm        Reply with quote

are you going to try and save the helicopter chick
if you don't i'll be disappointed in your ability to shoot mans
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sun Nov 24, 2013 5:30 pm        Reply with quote

I did this on my yourtub with MAXIMUM MURDER and saved helicopter chick on the first try (I was also doing Realistic/no savescumming). I felt pretty boss.


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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun Nov 24, 2013 8:19 pm        Reply with quote

I am going to save Malik yes. I'll savescum that if I have to because fuck it. It's not too hard if you use the giant fuck-off sniper rifle though.

Also they seem to have juiced up the difficulty a bit for the Director's Cut. That or I just need to get back in my groove, because I ate shit like 5 times at the start of the game there.

I actually let Zeke go this time. Last time I did the cooler-but-ultimately-doesn't-change-much stunshot to the face before he could execute his hostage -- he retaliated by shotgunning me in the back later in the game. We'll see what he does this time, but hopefully it'll be something different than his reaction to me just opening the door and popping one of his eyes with a tranq dart.

Anyway saving all the past broadcasts here.
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sun Nov 24, 2013 10:21 pm        Reply with quote

I really wish Malik were more important to the plot after you save her! I felt like A boss because on my second try I ditched the rifle and did it with the revolver. One of the best and most tense firefights I think.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sun Nov 24, 2013 11:07 pm        Reply with quote

Hey guys remember when this edition was announced as a Wii U exclusive
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun Nov 24, 2013 11:31 pm        Reply with quote

Ni Go Zero Ichi wrote:
Hey guys remember when this edition was announced as a Wii U exclusive


Yeah and then Square realized if you're gonna double-dip on a game, you should probably do it on a console a lot of people who are going to buy that game actually own.

Still, though, I'd say if PC is not an option then Wii U is the way to go with it. One of the very (VERY) few non-Nintendo games to actually go all-in on touchpad integration.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon Nov 25, 2013 12:42 am        Reply with quote

Oh really? You've played the Wii U version? What does it do with the pad?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Nov 25, 2013 1:16 am        Reply with quote

DJ wrote:
I actually let Zeke go this time. Last time I did the cooler-but-ultimately-doesn't-change-much stunshot to the face before he could execute his hostage -- he retaliated by shotgunning me in the back later in the game. We'll see what he does this time, but hopefully it'll be something different than his reaction to me just opening the door and popping one of his eyes with a tranq dart.

First it does a pretty predictable Immersive Sim Game Design thing. Then it does a shockingly low-key thing that you might miss if you don't pay attention to the faces of the men you kill, and which you stand a pretty good chance of not even triggering at all.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Mon Nov 25, 2013 2:02 am        Reply with quote

I have a PC retail boxed version of one of the older versions of this game. I wonder if it activates on steam/is eligible for a $5 upgrade.

I think some other changes were reworked graphics assets and shaders. Re-worked AI.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon Nov 25, 2013 2:17 am        Reply with quote

Ni Go Zero Ichi wrote:
Oh really? You've played the Wii U version? What does it do with the pad?



FFfffuuccck I had a long reply written up that got eaten.

tl:dr version then:

The Wii U integration is really good. You can use the map on it, all the hacking minigames/emails/etc. are shunted to the pad and it all works very nicely. It's one of the few games that didn't have the pad to start with where I can honestly say it feels like they put some effort into making it part of the game. Also, as they're rebuilding Jensen the interface on the pad gets created in front of you, being built along side him. It's neat to watch.

I played it at work so I only got to see most of the beginning area and that's all, but I liked what I saw.


As for the director's cut graphics improvements, I'm really on the fence about them.

Original:


Director's:


I could've sworn the model detail got toned down for the director's, but it didn't. The contrast did. Thanks to that, all the NPCs look much less harshly lit, and you lose some of perception of edges as a result. They also dramatically toned down the gold filter. The lighting is more what you'd expect to encounter in the real world vs. looking like a Sepia Blade Runner dimension collided with it.

It's undeniably easier to parse visually, and to be somewhat fair it looks a lot worse in comparison screenshots than it does in motion, as is the case with a lot of lighting effects. Stuff that looks great in still images with dramatic shadows all over it doesn't necessarily translate into something that's visually appealing to have to actually play, and I do remember the gold filter and excessive bloom getting to be a bit much in my first playthrough of the original version. So the director's cut is definitely more utilitarian.

The question is, is this "improvement" worth losing some of the more striking effects from the original version? I'd say no. It definitely looks less memorable now. It doesn't look BAD, but it doesn't look anywhere near as unique as it did before; I also didn't think the original version was so overblown that it became a problem. I'd rather have the slightly surreal high-contrast look of the original to the more-realistic but far more flat look of the new one.

I guess I'll hold off really judging it until I get out of Detroit.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Nov 25, 2013 3:48 am        Reply with quote

this was a very competently executed if forgettable sequel to Deus Ex that also felt like it came from a world where Metal Gear Solid 2 was a big influential mainstream AAA instead of the "oh, is Kojima plucking his dick like a banjo again?" reality that we have instead (not that one is necessarily superior to the other). none of the improvements I've seen mentioned offhandedly seem like they address actual issues with the game (crummy sidequests, half-baked underlying conspiracy plot, anticlimactic last few hours) -- look, people, stop making your dystopian futuristic cyborg games about lame questions of personhood and focus on convoluted American corporate evil. I know they go hand in hand but there's a reason that Robocop was better than Robocop 2.

I am among the people who didn't mind the bossfights or the original shaders.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Mon Nov 25, 2013 3:58 am        Reply with quote

I quite like this game! But, as we've established on this board a million times by now, I run things through about 1/3rd the median amount of filter that this place tends to. Cliche are-we-human? plot to me was fine because a) it was quite well done in context to itself and b) It's a Deus Ex game and that's kind of the whole thing those games do. The plot was actually more coherent than Deus Ex 1's was for most of it, although that's to be expected as DX1 tried to shoehorn in absolutely everything it possibly could (MIBs, Aliens, two sentient AIs, government spying, manufactured plague, the Illuminati, false flag terrorism, black helicopters, China/US cold war, undersea black ops laboratories, the dark side of the moon, lightsabers, replicants). It's one of the reasons I love it, but I'm not going to hold a lack of it against anything.

I want the old light effects back though.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Mon Nov 25, 2013 4:07 am        Reply with quote

honestly, for all of the late-90s-early-00s games that have ridiculous maximalist plots in addition to playing well, I can't think of a single one that's not improved for it
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Dec 06, 2013 5:43 pm        Reply with quote

Glam Grimfire wrote:
I really wish Malik were more important to the plot after you save her! I felt like A boss because on my second try I ditched the rifle and did it with the revolver. One of the best and most tense firefights I think.

I felt it was way easier to do it with the revolver actually. Especially if you have the explosive rounds and extra ammo upgrades.

Felix wrote:
honestly, for all of the late-90s-early-00s games that have ridiculous maximalist plots in addition to playing well, I can't think of a single one that's not improved for it

I could have done without the aliens to be honest. The undewater base level wasn't exactly the best in the game either.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Dec 06, 2013 6:00 pm        Reply with quote

when do you even go to the sealab? is it ... after France? but before the gas station and Area 51? I think the Illuminati guy and the AIs are pretty much carrying the narrative by that point. and if you've built at all wisely you're pretty much invulnerable and can wreck everything with the dragon's tooth and sniper rifle and the GEP gun (and/or the explosive ammo you get for the assault rifle that finally makes it good)

the PS2 ending cutscenes were pretty cool: http://www.youtube.com/watch?v=ye68o5tRgLI
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Dec 06, 2013 6:48 pm        Reply with quote

Definitely after France.
I really had no problem with the difficulty, it's just that the level itself is pretty boring. Not as inspired as the early to mid game stuff.
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Felix
unofficial repository


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PostPosted: Fri Dec 06, 2013 6:59 pm        Reply with quote

yeah, no argument
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Sat Dec 07, 2013 4:05 am        Reply with quote

Iacus wrote:
Glam Grimfire wrote:
I really wish Malik were more important to the plot after you save her! I felt like A boss because on my second try I ditched the rifle and did it with the revolver. One of the best and most tense firefights I think.

I felt it was way easier to do it with the revolver actually. Especially if you have the explosive rounds and extra ammo upgrades.

Actually I'd say revolver + explosive ammo is easily the best weapon in the game. Huge damage, perfect accuracy and the god of all hitscan weapon properties, hitstun.
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