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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Thu Dec 12, 2013 5:18 am Post subject: Deadly Premonitionering |
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AKA I'm finally getting around to playing this.
Long story short: Work's ramping up as it tends to do this time of year, and I've been coming home needing something to "unwind". Given that I don't drink and I've never really been one to binge-watch TV, my options are pretty much "read a complicated book" or "play a complicated game".
I know a lot of people unwind by playing something mindless that they don't have to think about terribly hard; I'm the dead opposite. I need something that will get me so engaged that it'll absorb all excess attention and that's actually quite relaxing to me. If something's dull or repetitive or predictable then I tend to just go through the rote motions while my mind's off doing something else and it doesn't work as escapism anymore.
So I started going down the list of stuff I "should" have played but never got around to and oh hey Deadly Premonition. Guess we'll crack that.
All I know about this game has come from briefly glancing at people's comments who've played it. It's been on my to-play list forever, and now seems like as good a time as any.
I beat the prologue, and as a huge Twin Peaks fan it's pretty clear already that they haven't chopped out nearly as much of the Rainy Woods we're-blatantly-stealing-from-Twin-Peaks as was advertised.
Combat's very easy so far, though I don't really care as this isn't a game one plays for the mechanics. York's weirdly nonplussed by being attacked by a bunch of these things:
That's about as far as I've gotten though.
Anyone want to go into specifics on what to expect? Anything I should or shouldn't do to proverbially get into character? _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Thu Dec 12, 2013 5:40 am |
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Game never really gets difficult so much as "increasingly taxing", but that turns around really quick once you start getting some infinite weapons. I forget exactly how you unlock those, except that they're pretty obviously side-mission-type stuff. Maybe... maybe go back to previous investigation scenes after clearing? Like I said, I forgot.
There's some trading cards of the characters and game objects hidden all over the place. Feel free to collect them, but DO NOT read them from your collection unless you want spoilers.
Don't be afraid to use your cigarettes to advance time. Know where the various places you can sleep to advance to particular times of day are located, too. There's actually one (or two, I think?) located outside, but it's still safe to sleep there through the night, I think?
Somebody gave me a copy of the director's cut a while back, but I haven't been able to bring myself to play it, ever since Adilegian's observations woke me up to some of the problems this game has. Still, I can't deny that my first two times through it, I really enjoyed the vast majority of it. _________________ JSNLV is frequently and intentionally wrong. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu Dec 12, 2013 5:54 am |
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Collect all the bones as soon as the map opens up and before you run into the dalmation to get the infinite magnum _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Thu Dec 12, 2013 7:12 am |
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I've only just completed the autopsy, and it's moving to what I'm assuming is going to be an action sequence after that (York's gone upstairs to have a cigarette).
Is it cool to just roam the map for a while and collect stuff and see the lay of the town? It seems like there's a timer going on but it's not super clear what that involves yet. Hunger hasn't dipped particularly low, nor has sleep, but I suppose that makes sense as I'm still at the beginning of the game.
Director's cut gives some bonus items you can use out the gate like suits that cut your hunger by 1/3rd and increase money drops substantially. Worth using (i.e. do they make the game less annoying), or will that fuck the balance up? This doesn't seem like a game that was particularly well balanced, even with the director's cut. _________________
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Cynic
Joined: 20 Nov 2008
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Posted: Thu Dec 12, 2013 1:17 pm |
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| DJ wrote: |
| Is it cool to just roam the map for a while and collect stuff and see the lay of the town? |
That is pretty much the point, yes.
| DJ wrote: |
| Director's cut gives some bonus items you can use out the gate like suits that cut your hunger by 1/3rd and increase money drops substantially. Worth using (i.e. do they make the game less annoying), or will that fuck the balance up? |
There's no balance to fuck up, mechanically the game is a mess, you'll either enjoy the Shenmue-ish dicking around the town (assuming you can tolerate the issues Adilegian and others complained about) or not.
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Thu Dec 12, 2013 3:23 pm |
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Can I get a Cliff's Notes on what these issues were? I'm curious.
I mean the game's clearly a complete and total mess, but I figured that was part of the experience. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Dec 12, 2013 5:02 pm |
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I think the issues mentioned above mainly have to do with the portrayal of females (and related subjects of violence/sexuality/identity in general) in the game, not the more conventional elements of game design. It may or may not be apparent to you as you play through it. There's a lot of interesting character/story stuff that has nothing to do with the problematic elements (mainly side-stuff), but the issues still exist in a speed-bump like fashion once you are aware of them.
It's a bit like the stuff we've gotten into lately about Kojima games (or Other M), only whereas Kojima mainly seems to be really bad at writing/understanding women in any capacity, and I personally still think that Metroid dude was mostly oblivious to what a mess he had made, some feel there's a certain disquieting sense that the malevolence in Deadly Premonition is willful and conscious.
Adilegian also complained about the action sequences, of course (combat and chase). Pretty much nobody really likes them. They supposedly weren't part of the original design and most any novel or compelling aspect of them is devalued or even ruined by some other part. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Thu Dec 12, 2013 11:26 pm |
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| Dark Age Iron Savior wrote: |
| I think the issues mentioned above mainly have to do with the portrayal of females (and related subjects of violence/sexuality/identity in general) in the game, not the more conventional elements of game design. It may or may not be apparent to you as you play through it. |
Ah okay. _________________
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wourme

Joined: 05 Dec 2006 Location: Building World
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Posted: Thu Dec 12, 2013 11:41 pm |
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| DJ wrote: |
| Is it cool to just roam the map for a while and collect stuff and see the lay of the town? It seems like there's a timer going on but it's not super clear what that involves yet. Hunger hasn't dipped particularly low, nor has sleep, but I suppose that makes sense as I'm still at the beginning of the game. |
When I played this, I thought that it was important to make all the deadlines, and so I did. By doing so, I missed all kinds of side-story and had to jump around to see some of that after finishing the game. I wish I'd known that when something is scheduled at a certain time, you can do it on any day, not just on the day the event triggers. I don't know whether there are any exceptions to this.
Two other tips I'd give someone starting out are what Parker mentioned about the bones and maybe how to get the radio (really helps even if it doesn't always seem to make sense story-wise). |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Fri Dec 13, 2013 12:33 am |
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My positive opinion reversed after I'd finished DP. It'd been turning around more and more all the time, though - nothing sudden. I lost all connection with its supporters during the lauded Amazing Grace Happening.
Which version are you playing, DJ? iirc the PS3/PC release has a bug that causes every car you drive to forever make a horrible squealing sound. Not sure if it's fixable and/or if it's a bug that's present on every disc. |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Fri Dec 13, 2013 12:52 am |
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The amazing things it does with nature of the player-character interaction make it worth playing, despite everything else that may be wrong with it. It was the last game I truly got into, and that was almost three years ago now _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Fri Dec 13, 2013 5:32 am |
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I cannot underscore enough how useful the guide Cynic linked to up there is. It has no spoilers, and its advice (including how to avoid certain game-breaking glitches) is solid gold. Read that thing A-S-A-P! _________________ JSNLV is frequently and intentionally wrong. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sat Dec 14, 2013 4:10 am |
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| diplo wrote: |
| Which version are you playing, DJ? iirc the PS3/PC release has a bug that causes every car you drive to forever make a horrible squealing sound. Not sure if it's fixable and/or if it's a bug that's present on every disc. |
PC. Haven't had the squealing sound effect thing though. Honestly it seems to run pretty great. I mean, it looks like the reasonably well-lit inside of a moose's asshole most of the time, but I knew that going in.
And yeah I'm gonna read that guide before getting too deep into it. Looks super helpful. _________________
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Kitten ClanClan

Joined: 15 Dec 2011
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Posted: Sun Dec 15, 2013 4:55 pm |
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anyone have some links to this discussion of the problematic content in the game that keep being alluded to?
i do feel deadly premonition does some awfully gross stuff, but i never felt like it was, as dais said some believe, "willful and conscious." there could have been (okay there probably or almost definitely were) some bits i perhaps didn't pick up on, but when i played it a couple of years ago, i'd say my overall experience was very positive. it did take me a while to get into the game, though, and i'm pretty sure i'd have completely lost my shit doing all the neat side-content if i didn't get the radio from george. _________________
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Swimmy

Joined: 04 Dec 2006
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Posted: Sun Dec 15, 2013 5:35 pm |
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Adi's narrative critiques start around here, note spoilers including of Twin Peaks contained therein. Looking back I guess people were more interested in Twin Peaks than the game's :( treatment of rape. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sun Dec 15, 2013 7:21 pm |
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| Swimmy wrote: |
| Adi's narrative critiques start around here, note spoilers including of Twin Peaks contained therein. Looking back I guess people were more interested in Twin Peaks than the game's :( treatment of rape. |
I've seen all of Twin Peaks more than once and I'm not far enough into the game to have seen any of the stuff that's being discussed. I guess I'll see when I get there. _________________
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Kitten ClanClan

Joined: 15 Dec 2011
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Posted: Sun Dec 15, 2013 10:04 pm |
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dj, what is being discussed is largely dumped right at the very very end of the game.
swimmy, i've got to agree that thinking about that scene again with adi's framing in mind is pretty damning, but i still really fell in love with the cast of characters and their goofy interactions, and still really enjoyed most of the ending (and the rest of the game, for that matter).
i know quite a few people who i consider to be quite socially conscious that still really enjoyed the game, and i never really considered swery to be deliberately misogynist or hateful in what he did. emily genuinely seemed like her own character (mind you, like all the characters, heavily built on a few quirks) with her own agency in the game. i never got the vibe that she was written in as an accessory to developing york like i do from female characters in other japanese auteur's games (kamiya, kojima [especially kojima], suda51, etc.).
ultimately, i do still feel as though i could have a lot of my views changed on deadly premonition, but that will come with time as we see what else swery directs and as his ability to write female characters becomes more fleshed out with a library of examples. _________________
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Mon Dec 16, 2013 12:06 am |
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The idea of deciding to not like a game after the fact because someone brought up gender (or really anything) related issues down the road that hadn't been considered previously is quite strange to me, I'll admit. I tend to give games a lot more wiggle room in this regard than a lot of people, though, for better or worse. This isn't to say I don't have my own lines I draw where I'll stop enjoying something, but it has to be pretty fucking bad before I'll let it ruin a game for me provided it's doing other things I'm appreciative of.
Right now I'm digging the Twin Peaks vibe enough that I'm probably willing to shoehorn a lot of the clumsiness with female characters into that archetype. I'm not expecting the game to do it as well as Twin Peaks did, but I mean Twin Peaks was about the investigation into a girl who was sexually assaulted and then murdered and dumped on a beach; later you find out that she wasn't sexually assaulted, she was a willing participant in some pretty brutal stuff, possibly even up to the murder itself. The series goes back on this a bit because it's a pretty shocking point to make, but if that's the kind of ground that Rainy Woods Deadly Premonition is mining, I'm fully expecting some rather :/ shit to crop up.
We'll see, though. This is sitting within reach of me right now:
Love me some Twin Peaks. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Mon Dec 16, 2013 1:46 am |
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| DJ wrote: |
| The idea of deciding to not like a game after the fact because someone brought up gender (or really anything) related issues down the road that hadn't been considered previously is quite strange to me, I'll admit. |
Why? People's appreciation of stuff changes all the time based on new insights. It'd be odd if a person went "I'm denying my history of enjoyment because I now know [game x] has these issues IT DIDN'T HAPPEN I DIDN'T LIKE IT" but it's not strange at all to go "I had a good time back then but I now have problems with [a, b, c] in [game x] that would prevent me from enjoying it if I were to play it again and these problems prevent me from speaking positively of it in a critical manner now."
Anyway, most of my problem was
| analogos wrote: |
| the thing about the kitsch appeal is that everything about the game that isn't just a second-rate twin peaks is a fifth-rate something else. it's not like it's riding on the virtue of its own inexplicable brand of quirkiness heretofore unseen. |
And the game gets less and less "quirky." Scenarios repeat ad nauseam (can't wait to run away from the Raincoat Killer in a clunky chase scene and gingerly step over furniture again!!!) and the whole thing turns into a plodding chore-like murder mystery with the continued presence of those second-rate Twin Peaks elements that have worn themselves thin. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Mon Dec 16, 2013 1:57 am |
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| diplo wrote: |
| DJ wrote: |
| The idea of deciding to not like a game after the fact because someone brought up gender (or really anything) related issues down the road that hadn't been considered previously is quite strange to me, I'll admit. |
Why? People's appreciation of stuff changes all the time based on new insights. It'd be odd if a person went "I'm denying my history of enjoyment because I now know [game x] has these issues IT DIDN'T HAPPEN I DIDN'T LIKE IT" but it's not strange at all to go "I had a good time back then but I now have problems with [a, b, c] in [game x] that would prevent me from enjoying it if I were to play it again and these problems prevent me from speaking positively of it in a critical manner now." |
I more mean when the former example happens, not so much the latter. I'm not referring specifically to anyone on here, just as a concept. _________________
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Ronnoc

Joined: 26 Feb 2010
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Posted: Mon Dec 16, 2013 2:37 am |
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| Kitten ClanClan wrote: |
swimmy, i've got to agree that thinking about that scene again with adi's framing in mind is pretty damning, but i still really fell in love with the cast of characters and their goofy interactions, and still really enjoyed most of the ending (and the rest of the game, for that matter).
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I've replayed the game since that discussion, and I still haven't made up my mind on that scene. It's close enough that I would not have put it in my game, so maybe that's all the conclusion I need? |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Mon Dec 16, 2013 6:22 am |
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The game has some issues, and I'd like to discuss them, but I feel like this is DJ's thread and I don't really want to influence his experience of the plot one way or another until he's finished the game. Looking forward to your write-ups, man; your game playthroughs are a vicarious joy. _________________ JSNLV is frequently and intentionally wrong. |
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Family Computer
Joined: 17 Mar 2008
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Posted: Fri Dec 20, 2013 4:02 pm |
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There's a 1,200 post thread on NeoGAF nitpicking the graphics of this game. _________________ 3DS Friendcode: 2337-3480-4823
PSN: play2forget
This summer, become Buried In Games. |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Sun Dec 22, 2013 4:24 am |
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I haven't given up on this I swear. I'm working through this entire weekend (on that note oh my god you sons of bitches better be happy about this, those of you who know what I'm working on, because there is some BLOOD going into that sucker lemme tell you) but anyway I get a few days off soon-ish because Holidays don't give a fuck about submission schedules and our office closes down anyway, so I plan on diving back in in earnest then. _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Tue Jan 21, 2014 7:43 am |
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:( _________________ JSNLV is frequently and intentionally wrong. |
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Ymer

Joined: 05 Oct 2009 Location: PAL region
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Posted: Tue Jan 21, 2014 6:26 pm |
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PSA that this game is now part of The Indie Gala bundle if you pay at least like $5. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Tue Jan 21, 2014 7:01 pm |
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bought! |
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