I hope it has weird French-isms like how characters in Heavy Rain would refer to a junkyard as "the wasteland".
Actually the junkyard was a separate location. The wasteland was more than just a place. It was an atmosphere... a geographical zeitgeist, the mark of a decaying civilization. It was also like a half-acre scrub field next to a railroad. With clues in it.
I never got that far to find out what the wasteland actually was. Did you use the FBI guy with the future glasses to find the clues or were they good old fashioned clues you found with the trench coat wearing detective guy who was somehow also secretly the killer?
Quoting myself in that last post since I bumped it off the page:
Mr. Mechanical wrote:
Yeah new Nier looks really good. I need to hurry up and play the original.
Also I read that David Cage is only one writer/director on this new game out of a total of 5. Two directors, three writers that is. So, you know, that's a thing I guess.
I hope it has weird French-isms like how characters in Heavy Rain would refer to a junkyard as "the wasteland".
Actually the junkyard was a separate location. The wasteland was more than just a place. It was an atmosphere... a geographical zeitgeist, the mark of a decaying civilization. It was also like a half-acre scrub field next to a railroad. With clues in it.
I never got that far to find out what the wasteland actually was. Did you use the FBI guy with the future glasses to find the clues or were they good old fashioned clues you found with the trench coat wearing detective guy who was somehow also secretly the killer?
Glasses guy. I'm pretty sure it's one of the first scenes in the game. But hell if I really remember. _________________ Let's Play, starring me.
As someone who liked Nier a lot and has never really enjoyed a Platinum game all that much that was a sorta heartbreaking trailer to watch. But hey, I guess Platinum gets to make their same game again so good on them :\ _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
nah i agree with the first bit. this just looks like nier except not barely more serviceable than a musou game this time. even i'm burnt out on STYLISH ACTION GEEMU, but this doesn't really seem like some revengeance-esque perversion of the original game's spirit so much as just a competently realized version of what cavia was clumsily taking a stab at the first time.
I don't think Cavia was trying to make a stylish action game though, if anything I'd say the combat was one of the least important factors in what Nier was. Nier was what it was because it would randomly become a text adventure game, or let you powerslide a boar through an open field, or make you bother fishing just to hear what the flying book said next. While this is an early gameplay trailer, and hence jumping to too many conclusions from it is dangerous, it makes the combat look like the first, second and third most important things. Looking at it would anyone be surprised if the game was solely stylish action in locations that look a bit like where part of the last game took place broken up by cinematics, and that was the entirety of it?
Again, as someone who just doesn't care for Platinum in the best of cases I'm inclined to take the sky is falling view, but I have the worry that we are following up a game that no one played for the combat with a game that one would only play for the combat and that feels like it misses the whole point. Then again more people probably want another Bayonetta rather than another Nier anyways so who knows. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3
some revengeance-esque perversion of the original game's spirit
I simultaneously agree completely with this sentiment and yet feel like on some level Revengeance is truer to the spirit of the original MGS than any of the actual Solid games made in the past decade _________________ Just another savage day on Planet Earth.
if anything I'd say the combat was one of the least important factors in what Nier was.
yeah, and it showed. regardless it was a thing the game made you do and I'd imagine the point of handing that to PG isn't to make bayonetta 3 so much as it is recognizing where their strengths do and don't lie.
The statistics on the fishing minigame must be horrifying for people trying to make money with a video game.
It's a fantastic hilarious joke if you make it past that part though. It's beautiful. I'm glad Nier team is getting to make more cool stuff. Really glad. I don't think anyone is going to argue that any of cavia's games (including Drakengard 3) had fantastic melee combat systems.
running from place to place, hitting stuff and fetching quests were still the primary vocabulary of the game and a not-insignificant amount of what you spend your time doing and frankly they were boring as heck
maybe automata could do cool nier stuff and actually be a good game this time too, is all
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Even within the first ten minutes, the expectations of the audience are going to be radically challenged, and Taro's keen to keep up that pace. "I really want to keep that turnaround of surprises for the player in Nier 2. I like doing new things, and I'm going try and experiment and add something new and different. It may fail, it may not be received well, but I really want to add that and create that uniqueness. Maybe I should make a really boring, tedious game. They'd be surprised by that instead!"
"There's one other idea I had recently to make the game a big surprise to people," he carries on, with a prankish smile. "That was to give you random endings as paid DLC. But they said no to that. The team really didn't like that idea."
I don't care for Platinum or Nier but I reckon if they can at least resist the urge to design all the levels around the stupid massive-arena-exits-locked-til-all-dead thing we should be okay
Always thought of Nier as more a Zelda game than a DMC or something, at least in its basic mechanics. A renewed focus on COMBO or whatever could potentially imbalance the game's highly variegated atmosphere. But I'm equally open to having a decent combat engine in between all the Niery stuff. We'll see. _________________ Let's Play, starring me.
original Nier's combat was genuinely neat (isometric level, top down rooms, etc.) except when it was terrible
I'm more concerned that they won't get the music as right this time than anything else. but they have yoshida working on it! obviously the people remaining in high-budget japanese game production know this one is worth it.
My biggest problems with Nier's combat was how mashy it felt and I wasn't really putting much thought into each button press. The bullet patterns were negated with standard attacks except for some select bullets. The game hardly ever asked for to match any sort of rhythm or play with the bullet patterns. If you happened to dodge into a thick bullet patch you just kept mashing attack to hope your recovery ended before you got hit so you could absorb the shots.
It was certainly passable but I never felt much of a sense of mastery or improvement on my part as a player after a certain point. That's the main reason I'm excited to see Platinum be a part of this but Yoko Taro said in some E3 interviews how he plans to keep it accessible to those that aren't the usual consumer of Platinum's work. Probably through the use of certain accessories or just plain ol grinding. _________________
I think y'all are forgetting that it's awfully hard to make a non-spoilery gameplay trailer for a game like Nier unless you focus on the combat primarily. How would have outting the text-adventure part of the original worked in a trailer?
Okay in this preview they say the game isn't going to have a bunch of tutorials that lead you by the hand through everything so it'll be up to the player to figure out how the game's systems work with each other and so forth.
The only thing missing from Cavia's games except for Ghost in the Shell has been a satisfying combat system. I agree that Platinum typically doesn't have much personality but combined with the right creative team, their games all of a sudden become inspired. Revengeance is the evidence for this, but obviously the prospect of Platinum's system imbued with Taro's insanity is a no-brainer. It's going to rule.
I'm probably grasping at straws here but if there's a PC version, I'm almost scared at what kind of meta tricks Taro and his team would come up with to screw with players. _________________
I always just assumed nier was some cheap devil may cry knockoff type thing. I never heard anything about this fishing or text adventure or top down rooms shit _________________
Nier's combat is probably closer to a Zelda game. There's a basic attack combo and a chargable attack for breaking guards, but really, most of the time you're doing basic slashes and using one of the more flexible projectiles.
A bunch of its segments are pretty clear "style tributes" to other games, and not in like a HEY HEY IT'S THAT GAME kind of way, but more like, yeah, of course the spooky mansion area would have fixed camera angles, and of course there's a top-down mine cart shooting section, and the forest where Words have enough power that everything turns into a text adventure segment. _________________ http://www.mdgeist.com/
I still have a mighty grudge against Yoko Taro/Cavia on account of Drakengard being the first Square Enix game I played to royally suck and therefore turn my Square-worshipping 13-year-old self into an angry cynic forever _________________ Just another savage day on Planet Earth.
I still have a mighty grudge against Yoko Taro/Cavia on account of Drakengard being the first Square Enix game I played to royally suck and therefore turn my Square-worshipping 13-year-old self into an angry cynic forever
iirc, technically it was an Enix game that somehow ended up being on of the first (the first?) game to be released under the SQEX-banner.
idk if that has something to do with the game itself, but when I think enix, I think of E.V.O (search for eden), Valkyrie Profile, Star Ocean and Drakengard. All wonderfully odd games I adore, with Drakengard being the perfect example of a Tragedy game in the sense of (greek) dramatic theory.
anyway, in any case, it'll be interesting to see if platinum's handwriting (re technical prowess) will make the game <more> enjoyable or less. I personally think it'll be better, because I loved platinum's output I've played, and I loved Nier, so this should be good - doesn't mean that'll happen, so I remain cautiously optimistic for now. _________________
Sure Nier Automata is going to be closer to other Platinum Games, that's why they took the franchise there. Personally one of the draws to the original Nier (well stateside Nier anyways) for me was a game that played like Kingdom Hearts but was a game it's own. Nier sure fit the bill and I'm really glad some friends pushed me to play it. In my opinion now it was one of the best games of the last generation of consoles hands down. I also completely understand why it's hard to sell people on the original game as it looks drab and slow.
While if your not a fan of Platinum's style this new game probably won't appeal to you. To me a huge fan of their better games this trailer seems super exciting, because the combat does look like a notch up from where it was even if that was the original draw for me. It also looks like they took the concepts that made the first game fun and cranked up the speed. Dodging between a pattern of energy orbs on foot looks right and dashing instead of just running through them just looks more fun. Then while moments like the game becoming a text adventure momentarily or any of the other love letters to video game's past cropped up were the most memorable parts it's hard to ignore that a majority of the game was with the main battle system.
I loved Nier but I'm glad we're not just getting Nier - again.
edit-fixed spelling _________________ Lactate for Justice!
Steam: Godamn_Milkman
3ds: 3497-0822-0775
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It's Nier, damn it! _________________ Get Xenoblade Chronicles!
udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
-Currently the world is "endless" or rather, it has no boundaries yet. Not sure if it will stay that way though.
-You can see up to 8 kilometers away.
-No set end goal meaning they don't put mission icons and stuff there for you find and go to. You have to find everything through natural exploration.
-There is an actual mission structure to the game, you just have to find it on your own.
-Everyone starts at a different location in the world.
-Souls-like multiplayer. You can have your world set to open so other people can join or you can invite others yourself.
-You don't have to give yourself away in multiplayer though, you can take control of an animal and try to blend in with the AI. _________________
I like that it sounds like a survival game but goes about the whole "survival" thing completely unlike most other survival games currently out there.
Like this bit:
Quote:
While Wild will never tell you to go anywhere, or do a particular thing (there isn't even a HUD), its survival systems are geared towards pushing you to interact with animals, and making them your allies. At the start of the game, this is easier said than done. With no allies to start with, you're left hunting smaller animals, or those that are easier to catch, like a frog or a rabbit. And when caught, they must be brought to an oft-guarded divinity stone, where the animal god (a snake in the stage demo) will set a task before you can summon their power.
You may be asked to kill one of your other animal compatriots, or be forced to live as a particular animal for several days, hunting what it hunts, and eating what it eats. And if it's a larger animal like a bear, then it's more complicated than simply capturing it. The bear must be domesticated first, either by raising one from birth—and that means feeding it, walking it, and other parental responsibilities—or by finding an injured bear and nursing it back to health. With each new animal that the shaman learns to control, a new tattoo is etched across the shaman's skin.
So you have to somehow bring a bear (or frog, or eagle, or etc.) to the divinity stone in order to get the task from the animals divinity (in the snakes case, a scaly woman) and then successfully complete said task before you can take control of bears (or eagles, or etc.) in general.
I mean, dang that sounds really cool and that's just one part of the game. There's also building camps out of trees and stuff, which I guess means there's a whole crafting element to explore?
As for the overall graphical jankiness, I think that might just be the price of an infinite terrain:
Quote:
"The tech means that the game is actually infinite," explained Ancel, "but infinity can be very boring. The world is made up of a lot of different technologies, so you could say that [it's procedurally generated]. I will say that, as a developer, we are helped by the technology to create a game world without spending time creating every single piece of grass, so there is a big system in place helping to create things. It's a balance between homemade things, and generated things. But yes, we use a tool to generate the world in real-time."
I don't know how long it's been in development but I would assume for a while now since developers typically these days don't show anything publicly until they're really far along. That said, I wouldn't be surprised if the game still had a year or more to go before coming out.
That's the announcement presser from last year so the game's been in development since at least then. In the press release Ancel mentions the game world (last year) was currently the size of Europe! _________________
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