Setting traps and fighting big robot dinosaurs and, oh look it's got numbers because RPG elements or whatever? Still not really sure about this game but it's starting to look like there might be something there. At least Guerrilla Games aren't just making another FPS.
Also they just announced a release date for No Man's Sky at Paris Games Week: June, 2016.
I really really love how suddenly and arbitrarily CaveMan Simulator became the new hot trend in AAA games _________________ The text will not live forever. The cup are small
AS A FRENCHMAN I FEEL I REALLY UNDERSTAND AMERICA.
For how laughably bad everything he does is, now I think I'm getting annoyed at how he keeps trying to portray AMERICA.
This was never better/worse than when he insisted on using the French voice actors for the English voiceover of Heavy Rain (attempting poor American accents) instead of recasting it with Americans, the result being that the game sounds like it's populated by Tommy Wiseau's extended family.
Who wants a new David Cage turd, now featuring by far the most turgid, artless, thoughtless, dishonest current sci-fi trope this side of YA dystopias?
wait. wait a minute. ROBOTS??? ROBOTS WITh.... FEELINGS??
baka-raptor among others has mentioned this but for once i'd like someone to ask "does this robot has feelings" and the answer be "no. it's a stone-cold son of a bitch" _________________ stream - steam - tweets
Gravity Rush Remastered will only get a digital version in North America. Makes you wonder how serious they are about the series. _________________ Get Xenoblade Chronicles!
udoschuermann wrote:
Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message.
AS A FRENCHMAN I FEEL I REALLY UNDERSTAND AMERICA.
For how laughably bad everything he does is, now I think I'm getting annoyed at how he keeps trying to portray AMERICA.
This was never better/worse than when he insisted on using the French voice actors for the English voiceover of Heavy Rain (attempting poor American accents) instead of recasting it with Americans, the result being that the game sounds like it's populated by Tommy Wiseau's extended family.
(Of course you could maybe level the same criticism at Hideo Kojima...)
Man, I should have struck while the iron was hot and wrote that Heavy Rain ABDN review right after I played it. Now I'd have to replay it to make it any good and... no. _________________ Let's Play, starring me.
David Cage's games also no longer have IGN proclaiming them "indistinguishable from the cinematic oeuvre of David Fincher or Martin Scorsese" so yeah kinda missed the boat on that one
Who wants a new David Cage turd, now featuring by far the most turgid, artless, thoughtless, dishonest current sci-fi trope this side of YA dystopias?
the levels of exposition in this thing are just insane. i tend to not watch trailers of anything unless i'm curious by it but not so interested, so this is the first time in quite a while. have most trailers for conventional-narrative-heavy games been doing this over the last two years? i remember watching the heavy rain trailer in 2010 and it was just normal compared to suspense movies.
i guess it has a lot to do with it being the first presentation of the game but still: it feels too morose to be a trailer and too bland and try-hardish to be a featurette of sorts.
it really captures the essence of david cage's writing, i guess.
Original Sin is actually fantastic, best SRPG combat in like a decade, no joke
They're apparently finally pushing out a Linux build of enhanced edition in a few weeks but I played it in wine a year ago, w/e. I'm the world's worst Linux gaming advocate because I'm endlessly sympathetic to small devs not devoting resources to a platform with 2% market share and I have no qualms fiddling with wine.
I'm curious to see what's different, might not go through it again right away. And the co-op always seemed like a real edge case novelty to me.
Original Sin is actually fantastic, best SRPG combat in like a decade, no joke
They're apparently finally pushing out a Linux build of enhanced edition in a few weeks but I played it in wine a year ago, w/e. I'm the world's worst Linux gaming advocate because I'm endlessly sympathetic to small devs not devoting resources to a platform with 2% market share and I have no qualms fiddling with wine.
I'm curious to see what's different, might not go through it again right away. And the co-op always seemed like a real edge case novelty to me.
Yeah, I've heard good things about it; and I would actually be down w/ coop since I've been looking for a low-intensity game to romp through with a friend of mine.
but maaaaaaaan 16 months of delays? when it was a kickstarter pitch? that just rubs me the wrong way, and the porter in me is just saying they weren't even trying. i'm not even convinced they're gonna hit their next promised mark. ... I'll buy it if they do, though. _________________ twit
If you read the interview with Yoko Taro from Eurogamer, he basically says that he spends his time gettng drunk and coming up with story ideas while Platinum handles the technical stuff. Apparently during the development of Nier, working out the technical details disrupted his drinking schedule.
i actually liked this. it looked like a short story in all the good ways. wouldn't go as far as to say it made me much more interested for the game but well,
i actually liked this. it looked like a short story in all the good ways. wouldn't go as far as to say it made me much more interested for the game but well,
you know what, I am actually looking forward to this - no matter how big the trainwreck is going to be, I'm going to play this.
actually no, it <does> matter how big the trainwreck will be, because i fondly remember the awesome time I had with heavy rain after deciding right from the get go to never reload and see it pan out as it should - one shot only. Ramping the difficulty up was a great move, nearly everyone except bad guy died and I was all "woah that was freaky game" and asking friends which ending they got and almost everyone savestate-reloaded the good ending, for whatever reason.
but yeah, this has def. vibes from ex machina and real humans, a show i enjoyed watching. love that detroit is pitched as the birthplace of whatever-the-game-wants-to-start, and this looks future-esque enough that i'd enjoy my time just because of the bs-future-things they'll try to show off. So yeah. Here's hoping it'll be a wonderful AAA-Trash game and then I'm set! _________________
I am really enthusiastic for new nier. I don't want to hype it unhelpfully but it seems like japanese game devs playing to their strengths in a way that you very rarely see nowadays.
I hope it has weird French-isms like how characters in Heavy Rain would refer to a junkyard as "the wasteland".
Actually the junkyard was a separate location. The wasteland was more than just a place. It was an atmosphere... a geographical zeitgeist, the mark of a decaying civilization. It was also like a half-acre scrub field next to a railroad. With clues in it. _________________ Let's Play, starring me.
the most important place in Heavy Rain is the apartment building where all the doorknobs are in the exact center of the door, because I have a hard time believing that's even a thing in France. _________________ @FinalArremer
Yeah new Nier looks really good. I need to hurry up and play the original.
Also I read that David Cage is only one writer/director on this new game out of a total of 5. Two directors, three writers that is. So, you know, that's a thing I guess. _________________
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