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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Wed Aug 13, 2014 5:02 am |
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lord of the rings isn't on earth........... _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Wed Aug 13, 2014 5:11 am |
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i mean the existence of valinor seems kind of at odds with the idea of it taking place on earth no matter how long ago it was
plus there are at least a few times when it explicitly references orcs using steel and steel is something that was invented within written history so _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Wed Aug 13, 2014 5:15 am |
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well he's WRONG _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Fri Aug 15, 2014 1:06 pm |
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certainly helps me with my cocaine withdrawals _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Thu Aug 28, 2014 3:35 am |
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Your post isn't a valid critique of her argument because the connections between your example and her's are only superficial.
I can see what you're trying to do, and you can absolutely do it, but I think you'll see that if you find something that actually can meaningfully be compared to God of War in the way you're trying to compare them, then that thing is also trash. _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Mon Jun 15, 2015 1:06 pm |
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| Which seems to be the main issue here, everthing is dropping stuff, and it includes health and armor. And that could facilitate lazy level design, rather than having times of sparse supply to make the player sweat. And the highlighting is obnoxious. As is the glowing enemies which I assume are health indicators. |
I mean there were a lot of frustrating parts in doom 3 where i was in hallway with a million enemies but there were no first aid kits nearby so i had to load an autosave from like an hour ago.
This just kind of remedies that without flooding every area with medkits while also giving you more incentive to kill enemies. _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Mon Jun 15, 2015 4:45 pm |
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the more i think about it the less i get why people really like doom 1 and 2.
i used to think i liked them a lot, but replaying them they're just a bunch of dumb frustrating mazes and blind wallhumping. cool aesthetic tho + super shotgun's cool. _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Fri Jun 19, 2015 10:52 am |
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| Tulpa wrote: |
the level design, or "architecture", doesn't communicate anything about the world beyond a series of obstacles for the player character to overcome with the help of their giant ratdogbird companion.
It's almost literally scaffolding floating in a void. Like why is the evil-eye windmill sitting on a rail, who would build a rail on some unfinished scaffolding? How did it even get up there? |
I mean, it's a video game. Even then, it's not like they even made some kind of huge concession. It's a big castle with design concessions made to accommodate big birddog because that thing exists in that universe. Even then it's not like they're walking through big cartoony perfect animal/kid-sized cutouts in the walls or something. The castle is falling apart as they move through it, if things work out it's because of luck/ingenuity on the kid/animal's part.
Maybe the windmill was there because they needed a moving thing that reliably scared those animals to corral and move them around the castle? "Why is thing on unfinished scaffolding?", because it's unfinished? Maybe its purpose would be clearer if it were finished. You can answer a lot of your questions by just giving the game the benefit of the doubt and using your imagination. _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Fri Jun 19, 2015 12:51 pm |
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why'd they cut indigo outta the rainbow _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Sat Jun 20, 2015 1:16 am |
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| Tulpa wrote: |
| I'm saying that the level design in that video is unimaginative and you're telling me that I should use my imagination to imagine that it was imaginative. |
This is really pithy but also wrong. There are elements of the design that made you ask questions, you just decided to ask them in a really Seinfeldian tone rather than actually try to think about them.
I'm saying you should use your imagination to fill in the gaps the trailer left w/ you rather than cynicism.
Honestly you're being so reductive & using such harsh language it doesn't really seem like you're interested in talking about it at all. In which case ? ? ? ? _________________ @FinalArremer |
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Joined: 09 Jan 2014 Location: Orange Ocean
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Posted: Thu Oct 29, 2015 10:01 pm |
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the most important place in Heavy Rain is the apartment building where all the doorknobs are in the exact center of the door, because I have a hard time believing that's even a thing in France. _________________ @FinalArremer |
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