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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jan 17, 2014 1:18 am |
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| Takashi wrote: |
It's incredibly jarring that this game was handled by RPG veterans Matrix Software, that also did all the neat 3D Final Fantasy DS games (and the Android/iOS ports).
I guess they were busy doing Bravely Default (back when it was supposed to be a 4 Heroes of Light sequel). |
That is hard to understand. Four Heroes of Light is quality and by all accounts Bravely Default is too. There must be some backstory to this beyond pure incompetence. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jan 24, 2014 8:45 pm |
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| I haven't played the FF4 remake but in the original SNES versions, I actually preferred FF4 easytype to FF4 hardtype because the battles lack tactical options so the only thing you can really do in reaction to hard bosses is to grind longer. Do these "augment systems" in the remake fix that problem? |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Jan 27, 2014 11:39 pm |
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I'd say it looks like it was done in RPG Maker, but Barkley Gaiden actually looks *more* visually coherent and less cobbled together than this. Since that game pulled art from mostly SNES titles at their original resolution, whereas this remake mixes upscaled SNES art with vector art. Compare:
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Feb 13, 2014 8:47 pm |
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| You can't just slap the SNES version on a touchscreen phone either. Interacting with the menus with a virtual D-Pad would be a nightmare. There's a good reason to rewrite the game to some extent to make everything interactable with touch targets. Unfortunately they decided to ruin the art at the same time. |
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