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Gunhouse is a game by our beloved friends at IC and SB

 
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Thu Jan 16, 2014 11:41 pm        Reply with quote

well, I hit the wrong button and now my post is gone.

so now I'll do this in bullet form instead:

1) yes this is my game
2) I made it with jim crawford (he made frog fractions) and disasterpeace, who I got when I needed music ASAP for an E3 build. also he lives near me. But thank you for your early efforts zaneball, you're still in the credits <3
3) I actually got signed up to do PSM games a couple months before tim, but my game came out way later because of how long it took to get my team right. embarrassing. I still have one more to go, working with decinoge of SB fame(?)
4) if y'all have a device that can play it I guess let me know and maybe I can give you a code, depending on how many of you there are.
5) don't get too excited
6) here's a trailer: https://www.youtube.com/watch?v=WB0yAm6iXEw
7) my day 1 patch isn't out yet and it makes me sad

ok bye
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 12:20 am        Reply with quote

as far as I know frank is not doing any PSM games!
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 5:21 am        Reply with quote

Drem wrote:
How did you manage to get a front page post on the official Playstation blog?


they asked me for one! they want PSM to succeed and stuff, is why.
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 5:21 am        Reply with quote

3.5 out of 10? that sounds about right
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 6:48 am        Reply with quote

yeahhhhhhhhhhh I bet
I don't frankly know how you get one on your dang phone, but it should be in new releases if they have that?

they are going to give me some sort of playstation store link at some point, but it takes a week apparently.
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 10:02 pm        Reply with quote

FUCK I hate how I can type a whole giant post but if I'm not logged in it just deletes it.

I'll reply to you later because I spent 15 minutes on the last reply and don't feel like doing it again BUT: all your concerns are valid.
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Fri Jan 17, 2014 11:17 pm        Reply with quote

okay, I'll try to quickly burn through these.
Suffice it to say, the game's biggest problem is *feedback* - that is to say, there's not enough of it for the player, but we had to ship this thing or not live in our houses anymore.

- orphans getting stolen contributes to your health declining
- blocks can be moved to either side if you pro up and make 3x2 blocks instead of 2x2
- it is unfortunate that we don't give you a "length of wave" thing. we thought about a lot of options but didn't want to clutter the hud, and just left it out, but I'd like something of that nature in there. fyi health bars look a horrible mess. in the patch all bosses will have damage states, which helps A LOT. this patch was ready a month ago and it is incredibly frustating that it's not in there yet.
- health, as I'm sure you've noticed, gets more important and more noticeable as you move forward, get more hearts, and enemies do more damage to you. the klaxon when you're low hopefully helps.
- the game starts super easy on purpose because the mechanic is new.
- gun placement should be important as you move on - flying enemies and tough ground enemies stealing orphans require different guns/tactics, but it's true that no specific enemy is weak to a specific gun. I didn't want people to have to try to figure that out.
- there's no limit to how strong a gun can get, but there are limits on bullet size and ammo count. but you won't run up against that too often.
- this game lasts forever, so ultimately it gets real tough.
- maybe if you get to day 10 you'll have a Fun Time there
- yes, takashi did a lot of work on it! yay!!!

I hope you guys like it okay! the thing I'm actually most disappointed in is the sliding not feeling perfect, but maybe we'll fix that later if we figure out how!
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Sat Jan 18, 2014 5:39 pm        Reply with quote

I will never learn that this site doesn't keep me logged in, and that when I type something and log in after, it deletes everything I did. I'll never learn. It is SO FRUSTRATING THOUGH, so again you get a condensed version of something I spent 15 minutes writing.

Deci - yes, that's one thing that gives me confidence in the game, that some people just "get it" and can power through.

note that there's actually no "ending," just a story-ending event eventually, and credits which you can access at any time from the store. it gives you $100 for watching :3

for our game I thought we might have some coat of arms style logos representing where we're all from.

Drem - at this point I'd suggest health upgrades. I'm glad it's starting to gel for you! [oh - I see you've beaten day 10 now. well, it's all just "play forever" from this point on, so it's really just about how much you enjoy the mechanic at this point. hoping you understood who that boss was.]

DJ - it's not cert, it's a submission bottleneck. actually, cert and nearly everything else is really easy with PSM compared to other platforms (I hear), and all annoyances are super minor. I just want this dang patch to come out!
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exodus



Joined: 05 Dec 2006
Location: OAK

PostPosted: Tue Feb 04, 2014 4:17 am        Reply with quote

those who have played the game (and others?) may be interested in this interview from Mathew Kumar in which I talk about the design decisions that went into how the puzzle system works.

http://everygame.tumblr.com/post/75492471510/gunhouse-playstation-vita-developed-published
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