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mauve

Joined: 07 Dec 2006
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Posted: Thu Jan 23, 2014 9:11 pm |
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Yeah I'd like a clearer idea of what it is they're making. Matsuno's already on record saying he's taking a relatively hands-off approach this time, but that doesn't matter a whole lot to me. Games are devved by whole teams, yeah?
My problem with namedropping games like FFT is I am not sure there will ever be another game like it. It really was a product of its time. _________________ twit |
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mauve

Joined: 07 Dec 2006
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Posted: Thu Jan 23, 2014 10:40 pm |
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No, I actually haven't. what'd they do? _________________ twit |
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mauve

Joined: 07 Dec 2006
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Posted: Thu Jan 23, 2014 10:47 pm |
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wow, that's cool. I wonder what their editing toolchain for that looked like. _________________ twit |
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mauve

Joined: 07 Dec 2006
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Posted: Tue Feb 11, 2014 6:59 am |
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I'm of the opinion that they thought they were going to blow past the 600k goal so they put obvious things they'd have either way as stretch goals. Then they didn't, so they're folding them back in.
That line about FFT's charge stuff being due to system requiements is amazing.(and come to think of it, attacks do have a bit of a load time if there's no actual delay) Feeds into my view that all the really best games are just total accidents. _________________ twit |
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