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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sun Feb 16, 2014 8:19 am |
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| Also keep in mind that Fist of the North Star Warriors 2 is a bad game even by musou standards. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Feb 17, 2014 4:32 am |
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| No that's exactly how it went in the manga. Kenshiro is just that smart and strong. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Tue Feb 18, 2014 2:13 am |
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Man I don't know if I'd include Gundam 3 and Demon Chaos on that list but to each their own! Fist of the North Star 1 is ace though. I'd say One Piece Musou 2 is pretty good too (the first game is fairly interesting in its own ways but on the whole probably not an overall good game due to that game's structure). People seem to like Samurai Warriors but I haven't played any of them.
Overall though the musou genre is in vogue for cheap franchise tie-in games because it's easy to make a game where you just run around beating up enemies until the level says it's over (I'm looking at you Kamen Rider Battride War). |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Sat Sep 20, 2014 2:14 pm |
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In the game's defense that video looks like it's on normal difficulty, which no one should ever play a musou on.
Hyrule Warriors's lead game designer is Takahiro Kawai so I think it will be a fun musou (he was lead game designer for Ken's Rage 1, One Piece 1 and 2, and Samurai Warriors 2 which Renfrew just mentioned above^^^^). |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Fri Sep 26, 2014 2:39 pm |
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| I haven't seen how it works in Zelda but One Piece Musou 1 is the first musou I saw to have a dedicated dodge button (which dropped the jump button) that worked for not only evasion but for combo cancels, Bayonetta style dodge offsets, and some other interesting techniques. Naturally One Piece Musou 2 retained it but Fist of the North Star 2 also adopted the dodge button afterwards although that game didn't utilize it very well. |
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