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Earth Defense Force 2025 Parties Start Tonight
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Tue Feb 18, 2014 7:43 pm    Post subject: Earth Defense Force 2025 Parties Start Tonight    Reply with quote

This game comes out today in the US and has 4-player online + 4 selectable characters + 400 giant bugs. I will be getting home and getting started on the PS3 version around 6:35pm EST tonight. Let us go forth and shoot bugs.

ID: PooglyWoogly


Edit: I just saw mentioned on the game's PLaystation Blog post that there's some sort of Facebook promotion going on to get one of the DLC packs for free. I haven't looked at what it entails yet. http://blog.us.playstation.com/2014/02/18/earth-defense-force-2025-out-today-on-ps3/
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue Feb 18, 2014 8:10 pm        Reply with quote

why does EDF cost $50
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ChairTax



Joined: 30 Jan 2012

PostPosted: Tue Feb 18, 2014 8:48 pm        Reply with quote

Picked it up on 360.
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ArOne



Joined: 16 Sep 2009

PostPosted: Tue Feb 18, 2014 9:30 pm        Reply with quote

EDF! EDF!

I've never gotten to deep into an EDF game except maybe halfway through the touhou derivative. The one thing I have some difficulty coming to terms with are the reload times and not being able to reload until you empty your magazine.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Feb 19, 2014 12:22 am        Reply with quote

First impressions: Sloooowwwwdoooowwwwn.The framerate in the PS3 version is surprisingly poor. It's always sub 30 FPS and only gets poorer depending on the environment, the weapons, and the chaos. If you look at the sky. You can get 30 if you look straight up at the sky though, so there's that. Sometimes the cursor would keep moving for a bit even after I stopped holding a direction although this could possible just be a quirk of the Fencer class. The new classes, Air Raider and Fencer, do seem cool. The Air Raider's artillery fire is absolutely glorious to behold and the Fencer's gatling gun is actually very impressive. The building and item boxes now bounce around with physics that look funny.

Overall, the new classes give you new toys to play with but it's still EDF.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Wed Feb 19, 2014 1:22 am        Reply with quote

http://www.change.org/en-AU/petitions/sandlot-release-earth-defense-force-2025-for-pc
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rye



Joined: 06 Dec 2006

PostPosted: Wed Feb 19, 2014 2:20 am        Reply with quote

Felix wrote:
why does EDF cost $50


I was full-trottle for this until I saw that price tag. I know saying that sounds dumb, but isn't the whole appeal of EDF supposed to be that it's an unpolished joke budget game that's about enough fun to last as long as a large pizza?
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Felix
unofficial repository


Joined: 04 Dec 2006
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PostPosted: Wed Feb 19, 2014 3:28 am        Reply with quote

It's getting some really wildly mixed reviews. I was looking forward to it but (trite as it is) I'm with rye on this one
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boojiboy7
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PostPosted: Wed Feb 19, 2014 3:33 am        Reply with quote

rye wrote:
Felix wrote:
why does EDF cost $50


I was full-trottle for this until I saw that price tag. I know saying that sounds dumb, but isn't the whole appeal of EDF supposed to be that it's an unpolished a joke budget game that's about enough fun to last as long as a large pizza?


considering that i have put in about 300 hours with 2017, nope.

50 bucks is cheap for EDF for me.

And yeah, lots of slowdown. it is EDF, and the slowdown is delicious.

but don't worry, it will tank and you can get your cheap copy soon.
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rye



Joined: 06 Dec 2006

PostPosted: Wed Feb 19, 2014 4:46 am        Reply with quote

nah fuck it
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Felix
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PostPosted: Wed Feb 19, 2014 5:14 am        Reply with quote

to be honest I'm actually a little less inclined to play this after I got into Verdict Day by surprise since I don't need that many tank-controlling third person shooters in my life and that one was so good
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ChairTax



Joined: 30 Jan 2012

PostPosted: Wed Feb 19, 2014 5:38 am        Reply with quote

Game runs really poorly in local coop on 360. Pretty disappointed by this. I don't think it's ever hitting 30 frames and it's consistently dipping to the ~15 range.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Wed Feb 19, 2014 1:29 pm        Reply with quote

Felix wrote:
to be honest I'm actually a little less inclined to play this after I got into Verdict Day by surprise since I don't need that many tank-controlling third person shooters in my life and that one was so good


if you are driving a tank in EDF, you are usually doing it wrong.

ChairTax wrote:
Game runs really poorly in local coop on 360. Pretty disappointed by this. I don't think it's ever hitting 30 frames and it's consistently dipping to the ~15 range.


Man did people just not play 2017 or any of the Sandlot EDFs before? This kind of performance is pretty normal for their games actually. Really the only minor thing i have noticed so far as a negative performance-wise here (compared to other sandlot EDFs) are the load times, which aren't super bad, just not great (on PS3). Like it's been really funny in reviews to see everyone try to establish their EDF bonafides, and then complain about the framerate like they somehow never noticed it in the past. I get wanting things to improve, yeah, but Sandlot has shown nothing but signs that it gives zero fucks about framerate.

There are some neat-o improvements actually here. Bodies that fall apart, but still fly around with great doofus-y EDFysics (you can have that one, Sandlot, we cool), Ragdolls actually do some things to your dudes. The awesome "ants grab you and chew on you" attack, the best counter being when I was a Fencer and was grabbed, so i drove a spear through an ant's head because fuck you ant. The classes actually being interesting (Air Raider is pretty great. a pure support class? in EDF? what?). Animations actually existing for things like jumping (seriously, the soldier is actually animated as a whole body now, not clearly separate lower and upper halves). THE GODDAMN FENCER.

SO YEAH SUPER PUMPED STILL.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Wed Feb 19, 2014 2:51 pm        Reply with quote

I never had this much trouble in EDF2, 2017, or 2017 Portable. Those had decent framerates until you got lots of enemies or lots of explosions. In 2025 there can be no enemies on screen but when I let go of my stick my aiming reticle will keep moving. It's making playing the game on a basic level somewhat difficult since I can't even aim right.


rye wrote:
Felix wrote:
why does EDF cost $50


I was full-trottle for this until I saw that price tag. I know saying that sounds dumb, but isn't the whole appeal of EDF supposed to be that it's an unpolished joke budget game that's about enough fun to last as long as a large pizza?

This is the general impression people have of the game from the outside but when you play past the game's opening levels it becomes a legitimately challenging game. Once the game changes the enemies to stronger variants (such as Red Ants), where they have significantly more life and do more damage, you have to start preparing legitimate strategies for tackling each level based on the environment, enemy types, and enemy layout. The game gives you a large armory and you see all these wacky weapons like 3-Way Rocket Launchers and rocket launcher with huge explosions; an at-a-glance impression would be Bigger is Better or choose whatever you think looks funny. But the variation in weapon stats (range, reload time, rate of fire, strength, coverage) become more pronounced and critical when you reach these stronger enemies. You want range so you don't get crowded by enemies; you want a fast reload time so you can keep shooting, you want a fast rate of fire so you can keep shooting faster, you want strength so you can kill things before they reach you, and you want coverage so you can kill more things at once. But you're limited to only two weapons per battle and the stats are actually setup so each weapon has a tradeoff for each good stat.

The 3-Way rocket launchers can hit multiple enemies in a group since it shoots the rockets a wide angle but generally they're pretty weaky and don't have good areas of effect on their explosions. The huge explosion rocket launchers do as much damage as you'd expect but their rates of fire and reload times are attrocious, meaning you can kill a bunch at once but everything still alive has a good 7 seconds to come at you uninhibited. The fact that most weapons only reload while you have them active makes it even more of a handycap since you have to run around defenseless if you want that rocket launcher to reload. In tightly packed enviornments like caves, weapons with big explosion radius' can be both a boon and a hinderance. There are more chances for enemies to be crowded together but there are aslso more chances them to be close to you, causing you to blow yourself up. In cave paths you'are also more likey to only kill the two or three enemies in the front of a long line. The bigger weapons or wide angle rocket launcher can also be hinderances depending on the cave layout because they can be more likely to hit a wall or pillar, either missing the enemy or blowing up in your face. This also applies to city streets with lots of buildings.

In many levels you will also be needing to destroy space ships that spawn enemies, giant robots, ants, and spiders at the same time. For the space ships you might want a sniper rifle, which often have high damage but low rate of fire and long reloads, or long distance rocket launchers which have low damage- but you want something fast since they only open their weakpoint when they spawn new enemies. For the giant robots you often want strong weapons that can make the giant robot bend it's body when hit, messing up it's aim (they shoot giant laser bombs with huge AoE). For ants you want something fast to push back the horde but also appropriate for the enviornment- if the level is crowded with skyscrapers blocking the way of big area weapons you might want to get some sort of machine gun or even shotgun if you're okay with getting close. For spiders you don't want to get close enough so that you can be shot by their webs, they swarm like ants, and they hop a lot which makes them more difficult to hit with slower weapons like rocket launchers. But since you're limited to only two weapons per levels you now need to figure out what playstyle you want to tackle the level with based on what weapons you have and what their stats are. Most of the time your weapons aren't going to be effective for everything you face in the level and you have to develop some sort of strategy to survive.

Pale Wing/Wing Diver is whole other can of worms since her walking speed is terrible but her flying, shooting, and reloading all eat into a single enermy meter, adding a meter management element. The Air Raider in 2025 looks like it's going to be a completely new beast as well since it can only reload 2 of it's 3 equipped weapons by killing enemies with the the third weapon (or vehicles).

I found through my playthroughs of the EDF games that I have had to take a considerable amount of time planning my gameplay, surprisingly moreso than many other games I've played. The game eventually makes you feel like a human soldier fighting an army of giant monsters- you are out of your league and you don't have weapons good enough for what you're facing but you have find a way to survive with what you have available, no matter how inefficient.
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boojiboy7
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Joined: 04 Dec 2006
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PostPosted: Wed Feb 19, 2014 3:35 pm        Reply with quote

The Air Raider reloads based on team kills too, so that is good.

But yeah, that is a good summary of what happens once you hit high-hard difficulty, or hardest and inferno. and it is lovely.

Drem wrote:
I never had this much trouble in EDF2, 2017, or 2017 Portable. Those had decent framerates until you got lots of enemies or lots of explosions. In 2025 there can be no enemies on screen but when I let go of my stick my aiming reticle will keep moving. It's making playing the game on a basic level somewhat difficult since I can't even aim right.


are you playing on the PS3? the game might have the "oversensitive ps3 stick" problem that plagues Skate 3. or if you are using the Fencer with his weird aiming. I dunno. For me, the framerate has been largely what i was used to in 2017, so i am OK. it does oddly seem to not be correlated to the number of enemies, but more the distance or something? I am not sure. I will think about it when i play it again.

And yes, the Wing Diver is amazing. I'm so happy about this game right now.
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ChairTax



Joined: 30 Jan 2012

PostPosted: Wed Feb 19, 2014 3:42 pm        Reply with quote

I played a ton of EDF 2017 and don't recall ever having these sorts of performance issues in local coop. It wasn't as dire, by my memory.
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boojiboy7
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PostPosted: Wed Feb 19, 2014 3:58 pm        Reply with quote

Man, I was playing local co-op last week, and at least on Hardest/Inferno, it was pretty bad.

I dunno, for some reason EDF framerates just don't bother me.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Feb 19, 2014 5:40 pm        Reply with quote

man, we yurops still have to wait till fridaaa~aaayyyy


Can't tell you how much I want to explore bouncy car rocket launcher EDPhysics in this game.
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Relevant



Joined: 12 May 2009

PostPosted: Wed Feb 19, 2014 11:46 pm        Reply with quote

Picked this up for the Ps3 if anyone wants to coop just send me a pm over PSN

PSN is Relevant-
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boojiboy7
narcissistic irony-laden twat


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PostPosted: Thu Feb 20, 2014 2:07 pm        Reply with quote

Brotip: Grinding level 2 on higher difficulties for a bit is a nice early armament booster.
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boojiboy7
narcissistic irony-laden twat


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PostPosted: Fri Feb 21, 2014 12:08 pm        Reply with quote

Alright, so hell yes this game.

I've been playing Wing Diver a lot, which is just all sorts of fun. I'm getting really good at keeping myself out of harms way, and then surviving when I shouldn't, which is one of the feelings EDF does really well.

My friend has been playing offline with me as the Fencer, and he started, originally as a joke, dual wielding the Dynamo Blades, which look like giant bowie knives.

Wheich meant one fight had a point in it where he was holding off, in hand to hand combat, a whole goddamn wave of red ants who were right in his face, as I flew over them and thinned them out for him. This kind of teamwork....oh man. So many <3 for EDF. SO MANY.
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Relevant



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PostPosted: Fri Feb 21, 2014 1:44 pm        Reply with quote

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Kappuru
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PostPosted: Fri Feb 21, 2014 4:10 pm        Reply with quote

I thought these were simple 2000 games. 50$ is too much.
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boojiboy7
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PostPosted: Fri Feb 21, 2014 4:49 pm        Reply with quote

The original was a simple 2000 game. They've obviously expanded a lot since then. I mean, the last 2 that came out in America were both 40 dollars on launch so um, ugh, whatever, I give up.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Fri Feb 21, 2014 6:00 pm        Reply with quote

man, I really had to hunt this down:
one store didn't even have it in their db, the other retailer tried to make me believe that it will come out next week and if it wasn't for that tiny gamespot (the last resort, since they are not exactly up-to-date - usually) at the corner of the mall, I would have had to go home without shooting ants in the face.

Alas!
EDF!
EDF!
EDF!
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Gironika



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PostPosted: Fri Feb 21, 2014 6:24 pm        Reply with quote

Relevant wrote:

oh man, they totally nailed what this game is all about in this trailer. \./
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Loki Laufeyson
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PostPosted: Fri Feb 21, 2014 6:45 pm        Reply with quote

edf is worth paying full price for a lot more than most games that ask for full price
only problem is that full price means i have to wait a few weeks ;_;
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat Feb 22, 2014 10:29 am        Reply with quote

fact:
The only game where I got 100% on XBL is EDF2017. This might be due to the stupid online-achievement things that most games have, or maybe because EDF2017 was so good.
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boojiboy7
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PostPosted: Sat Feb 22, 2014 4:53 pm        Reply with quote

ok yeah that trailer rules
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Gironika



Joined: 05 Dec 2006
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PostPosted: Sun Feb 23, 2014 5:27 pm        Reply with quote

boojiboy7 wrote:
ok yeah that trailer rules

and the game does, too!

Granted:
The loading times are horrible (at least on the PS3), yes. Framerate is far, far away from 60fps, yeah.


But!
I've only played the first two missions over and over again (=> 721 dead ants) to grind some weapons, and yet I know that I'll love this game. The townsfolk really behave like ragdolls if they're pinched by ants. The story is total bullshit, yes! It's a proper successor to 2017, and so much better because it is so much worse than EDF:IA. I have to try and see how bad the slowdowns are in 2017, but my 2017 co-op buddy told me that the framerate also dipped in single digits territory in the last few missions (because: <huge> explosions).
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Rud31
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PostPosted: Mon Feb 24, 2014 4:17 am        Reply with quote

The load times were REALLY BAD (4-5 minutes) when we started this afternoon. after an hour of frustration it went down to maybe 40 seconds per match which was a lot more bearable.

Had fun with Drem/PooglyWoogly for one match. That's my crew playing. If you want to co-op with 3 jerks just come on in and join us.

It's weird that the girl's jet energy bar goes up faster if it overheats than regularly so it's tactically more viable to be in a really bad situation for a few seconds? Also most of her weapons suck. I've been stickin with LAZR and some energy ball grenade launcher. LAZR has a huge magazine very small energy usage and just constant damage. It destroy pretty much any small enemy in a few seconds. I want a very version of that but that means playing on harder difficulties :0 .

EDF continues to do one thing very very well and that is scale. Scale that almost no other games attempt to match.

Also this game has humor where IA was humorless. I did a little scream when I found out it has Lost Planet 2 gestures.
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boojiboy7
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PostPosted: Mon Feb 24, 2014 11:07 am        Reply with quote

Load times for me hover around 30-40 seconds, which yeah, not great, but especially at the higher difficulty/later missions, the missions take long enough that it won't be a problem really.

Texican Rude wrote:
Had fun with Drem/PooglyWoogly for one match. That's my crew playing. If you want to co-op with 3 jerks just come on in and join us.


Yes, we need to do this soon.

Quote:
It's weird that the girl's jet energy bar goes up faster if it overheats than regularly so it's tactically more viable to be in a really bad situation for a few seconds?


The game anticipates this, which is one of the reasons Inferno ants move so much faster/do so much more damage. That downtime will probably be enough to get you killed if you aren't really far away from the bugs when it happens.

Quote:
Also most of her weapons suck. I've been stickin with LAZR and some energy ball grenade launcher. LAZR has a huge magazine very small energy usage and just constant damage. It destroy pretty much any small enemy in a few seconds. I want a very version of that but that means playing on harder difficulties :0 .


Man, get yourself the Laser Chainsaw from grinding a little on higher difficulties. that thing is viable all the way up to Inferno no problem. And a beast. Some of the Pulse Throwers or whatever are also super awesome, though massively deadly to the user. You are gonna have to learn to dance with the varying difficulties a lot with her. It helps a lot though.

Quote:
Also this game has humor where IA was humorless. I did a little scream when I found out it has Lost Planet 2 gestures.


WAIT WHAT HOW

Also, yeah, IA sucked. 2025 rules.
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Drem



Joined: 04 Dec 2006
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PostPosted: Mon Feb 24, 2014 1:49 pm        Reply with quote

Texican Rude wrote:
Had fun with Drem/PooglyWoogly for one match. That's my crew playing. If you want to co-op with 3 jerks just come on in and join us.

Sorry I had to drop out after one game. I was actually just hopping on for a couple of levels before going to bed so I wasn't able to stay. I also got an invite from Relevant right after I left your room, so sorry I had to turn you down Relevant. Hopefully I can get some games in with you guys later.
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guest253



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PostPosted: Mon Feb 24, 2014 2:25 pm        Reply with quote

love that trailer

Gironika wrote:
I have to try and see how bad the slowdowns are in 2017, but my 2017 co-op buddy told me that the framerate also dipped in single digits territory in the last few missions (because: <huge> explosions).

EDF's explosions are generally worth admiring frame by frame rite ^_^
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Gironika



Joined: 05 Dec 2006
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PostPosted: Mon Feb 24, 2014 4:41 pm        Reply with quote

glitch wrote:
EDF's explosions are generally worth admiring frame by frame rite ^_^

yes!

Especially if you can trace ant-parts (and poor civilians being caught in the explosion) going in different directions.
This is valid consumer advice, and serves a noble purpose, to educate ppl around the world how giant ants should (and should <not>) be attacked. Only Ikaruga-Bosses come close to that.
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Lasakon



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PostPosted: Tue Feb 25, 2014 7:34 am        Reply with quote

mission 53 on hardest or higher is certainly something.
game is awesome btw
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guest253



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PostPosted: Tue Feb 25, 2014 2:41 pm        Reply with quote

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Touran



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PostPosted: Tue Feb 25, 2014 8:40 pm        Reply with quote

Just picked up the game, looking forward to playing it with my brother tonight.

Likely the last thing I'll buy for my 360
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This Machine Kills Fascis
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PostPosted: Wed Feb 26, 2014 6:33 am        Reply with quote

I know a lot of you probably aren't going to buy this argument, but for me, the price point of EDF is a medium-is-the-message sort of thing.

While 2017 is one of my favorite games, and I respect it much more than any AAA title, the $20 price tag was part of its charm for me--the feeling of buying something ostensibly stupid and cheesy and feeling like you're buying it on an impulse. I mean, it's supposed to be a "B-game" after all.

Personally, I only really feel comfortable buying games for $20 or below anyway, so I guess I'm going to wait to play EDF the way I do every other game, which is kind of a downer.

boojiboy7 wrote:
The original was a simple 2000 game. They've obviously expanded a lot since then. I mean, the last 2 that came out in America were both 40 dollars on launch so um, ugh, whatever, I give up.

Wait, they were? If so, that only lasted, like, a week.
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This Machine Kills Fascis
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PostPosted: Wed Feb 26, 2014 6:34 am        Reply with quote

You guys called the hotline in that trailer, right?
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i dont know how to give a thing made of blood but id do it

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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Wed Feb 26, 2014 4:20 pm        Reply with quote

no, should we do so?




what i found a bit surprising is that the voice chat (at least on the PS3) sometimes seems to make players crash out of rooms, but this might have been coincidence/bad luck.
Still, I like doing Inferno missions w/ other players, because you can see your doom™ some seconds earlier than if it was local co-op. Unfortunately, the local co-op party-feeling is missing a bit though =/
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