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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Feb 24, 2014 4:51 pm |
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| DJ wrote: |
| The closest you could get to this long, sweeping opening was something like the intro to Final Fantasy VI, with the magitek armor walking in a Mode 7 snowstorm towards Narche while Terra's theme played and the opening credits rolled. And that was enormously technically expensive for an RPG on the SNES. You had 3.2MB of space to work with. That's it! Think about that: That entire game is smaller than some pictures on Wikipedia now. 3.2MB is nothing. And yet, in 1994, that was a fuckton of space to fit on a cartridge. It was expensive both in the tech sense and in the literal economic sense. And for all that time and money and effort and careful programming and advances in graphics and blah blah blah blah the most you were getting out of it was this. |
On the other end of the scale, there's this: 35ish seconds to set up … to … well, they sure had fun, I guess.
Another good example for a short demo-mode that establishes all you need to know is this here:
But this, I think, belongs elsewhere. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Tue Feb 25, 2014 5:01 pm |
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| Toptube wrote: |
| What, the intro for FF6 is awesome. and so is the initial battle/story sequence. FF7 was similarly effective. |
Yeah, I'm with you on FF6-side here. On FF7 - not so much, but this might be due to me playing it in 2004ish.
FF6 managed to impress on a technical level (as mentioned above/before) and, at least for me, for being different to what the other FFes do/did. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Feb 26, 2014 4:46 pm |
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you are making some good points there, and this might very well have had an impact why I still like the FF6 op as much as I do, if I'm thinking about it.
Otoh, FF7 … yeah. I know I shouldn't, but I am a sucker for "good" graphics, and couldn't get over the looks of FF7. Also the tinny OST. Plot … well. It just never clicked!
But then I am, for whatever that is worth, a fan of the (playable!) intro-part of FF9 where you stage the gotta-get-the-princess heist (in best FF-tradition) while you are doing that very thing. It isn't groundbreaking stuff, yeah, but it was a nice thing to play after 8,10,6 and 7. Casting Faux-spells on foes rarely felt so good as in that bit.
| Toptube wrote: |
| I can't even remember how 10 started, exactly. But I'm sure it was probably some big thing about Sin attacking and then when you actually play it's just an info dump on what the heck did I just watch? |
FFX did the thing where you are watching a cutscene that is talking about a journey that you/tidus has been involved in and that you are (forced) to play, until you reach that part where the intro cutscene is picked up again. Interestingly, from there on you have to progress a bit until you are free to roam the worldmap (well, "free" as in … yeah, what FFX makes you believe is "free"), which makes you think for a moment "hey, clever how they didn't give you that freedom while you were recapping what happened up to that point!", until you realize that there isn't that much to roam around. Still, a nice touch in a flawed game. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Mar 02, 2014 4:03 pm |
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re FF8-breaking:
iirc, the HP of enemies/bosses are calculated according to the HP of Squally?
So, if you want to make sure it'll stay easy, you'd kill him before big points are distributed, and refrain from pushing his HP-stat w/ GFs. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Mon Mar 03, 2014 5:49 pm |
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[fauxedit]
today i'm feeling kinda exhausted, so instead of doing what I often do (not saying/posting anything, writing it up later, forgetting about what I wanted to say) i still want to throw some thoughts out there to come back to some later on:
# look at the release-schedule (never seen half the titles there before tbh!) pre-FF2, pre-FF7, pre- and post-Y2K. fyi: SQEX list, post merger.
There has been a lack of non-FF/RPG-titles after FF2, and they churned out RPGs like madmen. Then they tried the waters with a huge numbers of titles, be it published or self-developed, with some quirky games (Einhänder, iS, Racing Lagoon) for RPG-square. And is it just me, or did they tone down the craziness a bit after Y2K? The odd ones are still around (Driving Emo Type-S, eh?), and maybe it is because the internet made tracking information easier™ (or SQEX credited the real companies doing their games better?), but their output seems to shift more towards publishing games.
# thinking about ff1-7, and then FF8, it really feels like someone wanted to test how far they can push the envelope. It's so out-of-tune with the whole FF-idea, that it's kinda interesting what made them do it this way. 9 <really> was a throwback to former glory™ that would mark the end of an era (for square, that is). Afterwards, it seems that they kinda lost the feeling/the staff/the hope to do a "proper" FF. I always like to point out that the last game that felt like a proper FF to me was Lost Odyssey, and that had (only?) two key FF-staff members on its payroll.
# i had something to say about their other series (Mana/Chrono/Saga), their action-rpg forays (Threads of Fate, Musashi, KH, Code Age Commanders) but i forgot what it was about
# wonderful quirky games every now and then: Rad Racer, Front Mission, Einhander, Ehrgeiz, Wrestling, iS, nanashi no game, dissidia, TWEWY … you always wonder how they managed to pass the QC/clearance, but somehow they did, and seem(?) to never sell well.
# Eidos deal was the best deal ever™, considering what they've put out the last few years on X360/PS3. FF-aside, of course. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Tue Mar 04, 2014 4:59 pm |
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| Talbain wrote: |
| Gironika, near as I can tell the reason a game doesn't sell well typically has more to do with marketing than the quality of the game (and the games that don't sell well in Square's repertoire are typically marketed poorly or not at all--they are not a central part of Square's marketing strategy). Dark Souls is a bit of a rare breed with regards to its cult success. Or maybe it's not? It's somewhat hard to tell with games that get ported to PC and find a lot of success there post-console (particularly JP games, as relatively few of them get ported compared to releases from other countries). |
But then there was the massive Code Age Series desaster that flopped on a mighty scale, whereas Bandai made .hack//stick with about the same effort. They had the manga to go with the game, and even a mobile phone game lined up. I was looking forward to this (and still have my PS2-copy, yeah!) and still think that we have missed out on a great game. I'm sure that lacking effort didn't make this go belly up so quickly … but then again, I'm the resident SQEX-week-nerd, so ymmv!
| Ni Go Zero Ichi wrote: |
| Sakaguchi left the company around 2002/2003 I believe, and I'm convinced you can trace a direct slide in their creativity after that point. Even the very last games put out during his tenure - Kingdom Hearts, Final Fantasy XI and FF Tactics Advance, I believe - still felt recognizably like Square titles, whatever their faults. |
You really should play Lost Odyssey - this game feels like a FF-title. I still don't know why, and cannot believe that it's just Sakaguchi and Uematsu doing their job, but playing it at some points feels like an FF, moreso than the "real" FFes after X.
I still need to play Last Story, but afterwards I really need to get that Sakaguchi-truth-uncovered™ SB podcast thing going that I have been envisioning for years by now. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sun Mar 09, 2014 6:24 pm |
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| Texican Rude wrote: |
| It is so insane that 30 hours is short for any kind of entertainment experience. |
yes!
I'd rather have a brilliant 30 hours than 30+30 mediocre 'uns. And it's not like you cannot tell a story in < 60 hours. _________________
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