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Just one example of why Chrono Cross has best NPC dialogue

 
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sat Feb 22, 2014 10:22 pm        Reply with quote

think I'm gonna move onto this after ffix
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sat Feb 22, 2014 10:27 pm        Reply with quote

always
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 24, 2014 3:20 am        Reply with quote

DJ wrote:
-- What the hell is the Morph Ball? Why is it there? What was its purpose? (answer: It doesn't have one and it's a game thing -- It wasn't until Metroid Prime that they kinda explained this, and Zero Mission laid it out a bit more)
-- Do the space pirates do anything besides chill on the planet waiting for Samus to show up?
-- Are there any other galactic organizations at play here? Samus is a bounty hunter right? Who's she getting bounties from? What's going on in this world?
-- Samus can clearly talk, she talks in the beginning into her journal thing. Does she have any backup? Is there a reason she's here alone? Is there any story to this?
-- How come there's all these assorted powerups her suit is compatible with just lying around?
-- Who hid all these missiles everywhere?
-- Who built all the stuff here? Why are there doors everywhere that react to her shots? What's up with the missile doors?
-- What the fuck is Kraid? Or Crocomire? Or Dragon?
-- What's up with he crashed alien ship she finds? Is Phantoon an alien, or a ghost, or what?
-- Did people just not realize the baby metroid's gonna get fuckin' huge? What about all the metroid variations from Metroid II? Are those just retconned out?


but most of these questions aren't really posed in the game itself and I don't think most people, even critical players, would find themselves asking them

and yeah a few of them are addressed explicitly in zero mission and fusion

I think a lot of the questions about why zebes is the way it is are answered by the fact that the space pirates had been using it as a base for so long. it's safe to assume they put in all the hatches and weird little rooms and stuff. but then some of them are clearly from the same technology as the wrecked ship (which is later revealed to be the space pirates vessel at the end of zero mission, but that always felt like a sloppy retcon to me)

but that's enough to surmise why samus' suit is compatible with everything on zebes, even without getting into chozo lore.

I think super metroid is actually fairly tight, or at least elegant, when it comes to how it lays its plot out. none of these things are glaring, you know?
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Last edited by Toups on Mon Feb 24, 2014 6:40 am; edited 1 time in total
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 24, 2014 6:45 am        Reply with quote

I actually think sometimes videogames get way too into worldbuilding at the expense of telling a good story. like there's a point where it just becomes self-indulgent and you do at the expense (or sometimes even in place of) the larger vision that the game is based around. there are some games where it feels fetishistic. I think it's something where you can get away with just enough to support the story you're telling in a way that makes the world more coherent, and prevents further lines of questioning from the player

dark souls actually uses world building techniques almost exclusively to tell its story and I feel like it does so excellently, because every piece of lore does directly relate to the plot of the game, but often in not particularly obvious ways.

unrelated but I haven't touched final fantasy x in years but I remember the entire game having like, the vibe of a sugar ray music video. I kind of feel like that undermined anything else the game had going for it, though I thought the battle system and character development were both quite good.
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Last edited by Toups on Mon Feb 24, 2014 6:49 am; edited 1 time in total
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 24, 2014 6:49 am        Reply with quote

also I've revised my opinion of ffix that it sucks because the music sucks. and the game and the story are quite good but the music is just so flat and emotionless and forgettable, and the entire experience loses energy and life as a result

I also feel like it's the aesthetic father of kingdom hearts...
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 24, 2014 7:15 am        Reply with quote

well, it's got easily the most cohesive and well developed plot of any final fantasy games, despite how ugly and garish the whole thing is

like it's the first final fantasy game I've played where I actually cared about the love story

(ffiv doesn't count, because it's ffiv)
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Feb 24, 2014 10:53 pm        Reply with quote

I think worldbuilding serves a different purpose in a videogame than it does in a work of fiction, in addition to working somewhat differently
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