tiburon

Joined: 26 Sep 2012
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Posted: Sun Mar 02, 2014 2:03 pm |
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| DJ wrote: |
| I'm over here like "Wait don't all RPGs do this?" |
edit: to add content to this post, I've always liked interacting with Pokemon NPCs, they consistently have some sort of care put into their dialogue re: their setting / place in the world / etc.
doubleedit: good quotes
| M. John Harrison wrote: |
Every moment of a science fiction story must represent the triumph of writing over worldbuilding.
Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unnecessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
Above all, worldbuilding is not technically necessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there. It isn’t possible, & if it was the results wouldn’t be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication & lifelong study. This gives us a clue to the psychological type of the worldbuilder & the worldbuilder’s victim, & makes us very afraid. |
| Quote: |
| As one critic has remarked, “The master knows how to convey a sense of place with the occasional sharp detail of sound or smell or color; the prentice hand betrays itself by either a complete absence of such detail or a laborious and inevitably tedious recitation of minutiae.” |
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