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Dracula Holes: Lords of Shadow 2

 
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri Feb 28, 2014 3:59 am        Reply with quote

From what I've seen of it, Lords of Shadow 2 is the Kingdom Hearts 2 of Mercury Steam's series. It's still boring as hell -- only, the ridiculousness is now set at a level where criticizing the thing is probably more fun than playing it, because the gameplay itself remains a slog. Trying to describe scenarios from the game is like writing too-dumb-to-ever-happen, in-jest speculations made prior to the LoS2's release. For example: the climactic moments see Dracula Belmont scaling a spacewhale from HELL, driven by Satan (who intends to use the spacewhale to destroy the earth by making it fire a Big Bang Attack from its mouth in the stratosphere), via conveniently secured pegs in the spacewhale's body. Dracula is assisted by Alucard, a.k.a. Vampire Trevor Belmont, a.k.a. Dracula's Own Son, who makes sure to let you know you're playing the game wrong every time you make a mistake climbing. The Downer Duo tug on giant chain-links wrapped about the spacewhale so hard that spacewhale explodes. As the figures fall, Satan possesses Alucard's body and awaits Dracula on a meat chunk of the spacewhale descending towards Earth, perhaps believing that Dracula will hesitate to hit his son. Dracula proceeds to hit Alusatan a billion times. Meat chunk hits the Earth, and then this amazingness happens.



Oh, yeah, another good part: Alucard hatches a plan to lure Satan out of Hell by plunging his Crissaegrim sword into Dracula's heart, for doing so will make Dracula only sleep, you see. But Dracula will also lose his memories! Dracula asks Alucard, "When will I remember?" and Alucard answers, "When I place my hand on your shoulder."

??????????????????

Guillotine wrote:
Can we just go back to comfort Igavanias? Pretty please?


It's scary to imagine Konami coming up with something more aesthetically ruinous than Harmony of Despair.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Mar 20, 2014 7:25 pm        Reply with quote

Wait, are we all really saying that SotN is the only worthwhile Castlevania?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Thu Mar 20, 2014 7:38 pm        Reply with quote

Here's a post I made in 2009 that's more or less is representative of how I feel today.

Quote:
the first castlevania is great until it starts to unattractively betray what it stood for in the first three levels (stage three being a highlight for the whole series). enemy appearances become random, and the "don't stop unless you want to die" is scrapped in favor of some awkward level design combined with erratic enemy pop-ups that stem from the "you might get fucked -- or, you might not!" branch of game design

both nes sequels have problems that sort of get in the way. for simon's quest, it has to do with things like the lying villagers and needing to throw holy water ahead of yourself in the mansions to tell where invisible pits are. alternately, everything that you could label as bad in simon's quest could also be labeled as "interesting," even if most of it is plainly poorly executed. castlevania 3 has the best settings of the nes games, but the pacing is a bit uneven (one stage has you wait for a bunch of bricks to fall down so you can jump up to the next part), and the level design is never quite as compulsively-interlocking as stage two and three in castlevania 1

bloodlines is a good game and probably the best traditionally-based castlevania for how it screws with the usual format for awesome stages across europe, but i still prefer super castlevania 4 for the unexpected way it takes its content and mood so dead-seriously and grimly

most of the post-symphony games have been made in the name of introducing some secondary mechanic that ties into the c-c-canon. if you like symphony for the atmosphere, you might agree that harmony of dissonance is the best post-symphony title. aria of sorrow has better pacing than both, but a less compelling aesthetic. dawn of sorrow has an amazing opener location and then goes to shit, and portrait of ruin is the retarded castle structure of harmony of dissonance with none of the intrigue. order of ecclesia is fun usually if you are playing on hard mode, and has an addictive rhythmic feature where you hit two attack buttons to attack faster, but it still lacks a strong sense of place


Except for what's said about Bloodlines. Played it again this year and yeah. More of a well designed game than Castlevania 4 if you're looking to conceivably use up a Continue your first time through. Other than that, a weird distribution of ideas for its level design (for example, there's a bunch of autoscrolling that just suddenly goes away forever after stage 3), it's way more of a candidate for the "Tech Demo" criticism than CV4 ever was, its levels feel less like places and more like discretely organized challenge gauntlets, and it has an awful final stage.

Also Rondo of Blood is good.
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