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Akira Ueda's Space Agency: Still slightly alive in the water

 
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon Mar 03, 2014 10:21 am    Post subject: Akira Ueda's Space Agency: Still slightly alive in the water    Reply with quote

GET NEWS:

While everyone was busy watching/cringing at/feeling superior for completely ignoring the Oscars tonight, Akira Ueda's indie firm audio, inc. announced that their long-dormant Space*Agency project is still in development and will be getting revamped.

If you're not familiar with Akira Ueda, I can say pretty confidently that if you are here on SB reading this, you'll probably want to be. He is a highly cool dude who started out at Square in the early 90s, doing background art for Secret of Mana and Super Mario RPG before moving to Kenichi Nishi's short-lived Love-de-Lic studio where he performed similar roles for import cult classics Moon: Remix RPG Adventure and UFO: A Day in the Life, before moving onto Grasshopper Manufacture, where he did more environment art for Flower, Sun & Rain and directed the GBA Shining Soul games, bizarro horror title Michigan: Report from Hell, and the underrated DS RPG Contact before going independent to form his own little studio, audio inc. He and his frequent collaborators from his Square and Love-de-Lic days - Nishi (Moon, Giftpia, Chibi-Robo), Taro Kudo (Moon, Tingle's Rosy Rupeeland, Paper Mario: Sticker Star), Yoshiro Kimura (Moon, Chulip, Little King's Story, Rule of Rose), etc. - are all some really smart, creative, classy folks who have repeatedly proven their bona fides in terms of delivering the kind of quirky, imaginative, sensitive and inevitably overlooked games that we here on SB, I think, love to love. He's a name to watch out for. And he uploads his own musical performances and VGM remixes to the company Youtube account.

Now, as for SPACE*AGENCY, it's an ambitious original RPG project, seemingly a spiritual successor to Contact, that was pitched as a project for the DS nearly 5 years ago before apparently never taking off. Here's a trailer explaining the game's features in gloriously broken English, including but not limited to:

- very pretty sprite/background art
- Masafumi Takada music
- isometric melee and 3D space combat
- stat-managing mechanics for skills such as table manners and "pheromone"
- soundless space travel

audio/Ueda have expressed interest in developing the game for the 3DS and/or smartphones, and are very open to interacting with fans on Twitter and Youtube. So I'd encourage everyone to whom this sounds like your kind of quirky to get involved and give some encouragement/interest to Ueda and audio, because this seems to me like exactly the kind of hidden gem that SB could one day love loving.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Mon Mar 03, 2014 12:52 pm        Reply with quote

Guy's got some musical chops! I'd never heard of this company before, I'll have to keep an eye out.

EDIT: aaaaaaaaaand guess who's logo I see when I boot up KORG M01D for 3DS ¯\( '-')/¯
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Mon Mar 03, 2014 6:24 pm        Reply with quote

I remember playing and loving Contact to an irrational extent. It probably takes up the same place in my mind that Earthbound would have if I played it at the same point in my life. Would be excited about any project with these names attached to it.
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Mon Mar 03, 2014 6:59 pm        Reply with quote

Table manners and pheromone skills? Sign me up in the seamless!
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon Mar 03, 2014 8:49 pm        Reply with quote

Incidentally I've been talking about this game in the other thread but Moon pretty much looks like a spiritual Mother 2.5
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Mar 04, 2014 4:23 am        Reply with quote

Contact is, if anything, probably an over-appreciated game.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Tue Mar 04, 2014 4:44 am        Reply with quote

the extra appreciation that Contact got was already deserved for the rarely recognized quality of the writing/design in Shining Soul II.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Tue Mar 04, 2014 7:20 am        Reply with quote

I don't recall Contact getting any appreciation at all really

Shining Soul II was a game I considered buying several times way back in the day but never did, possibly because it was too hard to find. I wish I'd made the effort to track it down.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Tue Mar 11, 2014 4:14 am        Reply with quote

Here's an interview with Ueda from 2011. Most of it is about his last game Sakura Note, but at the end he talks a bit about Space Agency.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Mar 11, 2014 7:36 am        Reply with quote

I remember selectbutton hating contact but I enjoyed it.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Tue Mar 11, 2014 5:18 pm        Reply with quote

Tulpa wrote:
I remember selectbutton hating contact but I enjoyed it.


I think opinion was pretty split. My own opinion was pretty half'n half
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