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super mørio bros
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Fri Apr 27, 2007 8:34 pm    Post subject: super mørio bros    Reply with quote




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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Fri Apr 27, 2007 8:35 pm        Reply with quote

Dark Steve, please tell us more about this if you would.
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Fri Apr 27, 2007 8:45 pm        Reply with quote

sawtooth's been (if I understand correctly) inserting random garbage into SMB roms, and posting the more interesting results here: http://sawtooth.ptoing.net/misc/nes/. These are from proceduralglitch3 dot nes.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Fri Apr 27, 2007 8:51 pm        Reply with quote

Oh, awesome, I wanna check these out when I get home!

:highfives:
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Broco



Joined: 05 Dec 2006
Location: Bestburg, Cobrastan

PostPosted: Fri Apr 27, 2007 8:56 pm        Reply with quote

The great thing about SMB1 is that you can just go around corrupting random parts of the ROM and it still ends up as an acceptable game.
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PianoMap



Joined: 05 Dec 2006
Location: victoria, british columbia

PostPosted: Fri Apr 27, 2007 10:43 pm        Reply with quote

man I really wanna play this now after seeing those last screens
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Fri Apr 27, 2007 11:13 pm        Reply with quote

i think there's a video capture box in the multimedia lab here

if i can get it to do what i want to if so i could make [ooo] happen
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 1:13 am        Reply with quote


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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 1:28 am        Reply with quote

It doesn't show up in the stills, but sometimes truly amazing things happen in this one when the game apparently runs out of memory (I'm using an emulator which is apparently cycle-exact; I don't know what would happen otherwise). I managed to get the enemies and platforms to slow to a crawl in 1-2, while mario and the music behaved normally.
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 1:31 am        Reply with quote

My second favorite glitched rom is waveofmovement, although you need to see it in motion to get it.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Apr 28, 2007 1:40 am        Reply with quote

this is actually playable?
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 1:46 am        Reply with quote

I had my emulator crash once, people have had lock-ups, and once I got stuck because an invisible block made it impossible for me to get through an area with big mario, but yeah, by and large.
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Sat Apr 28, 2007 3:25 am        Reply with quote


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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 5:18 am        Reply with quote

From the people who brought us Brutalist Second Life.

Man, this stuff is awesome.
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Sat Apr 28, 2007 5:57 am        Reply with quote

someone unaxe this!
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Sat Apr 28, 2007 6:14 am        Reply with quote


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dessgeega
damaged


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PostPosted: Sat Apr 28, 2007 6:16 am        Reply with quote



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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 6:21 am        Reply with quote

avatar sig test
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dark steve
secretary of good times


Joined: 04 Dec 2006
Location: long live the new flesh

PostPosted: Sat Apr 28, 2007 6:30 am        Reply with quote

toups frontpage this and make us gods already
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Out of his depth in Odell Lake

PostPosted: Sat Apr 28, 2007 7:08 am        Reply with quote

I feel a bit like asking a magician how he does his tricks, but....how does one go about inserting said gibberish into the ROM? Do you open it up with notepad and type in "HELLO WORLD" randomly? Do you use a hexeditor of some sort?
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 7:19 am        Reply with quote

well if it's inserting gibberish, then both methods are practically the same thing. maybe cut and paste some code around. I think you might have to keep the filesize exactly the same for it to work.

these are very fun. maybe it depends on your emulator, but so far I've learned to avoid starmen, both times they locked up the game.
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Sat Apr 28, 2007 7:31 am        Reply with quote

haze wrote:
well if it's inserting gibberish, then both methods are practically the same thing. maybe cut and paste some code around. I think you might have to keep the filesize exactly the same for it to work.

these are very fun. maybe it depends on your emulator, but so far I've learned to avoid starmen, both times they locked up the game.


I've found with MacFCe It really doesn't matter if there are missing bytes—everything will just turn up gibberish (I mean, that's the point of this endeavor, but it's playable gibberish nonetheless). With Nestopia (cycle-exact, and what I'm using so far), a missing bit means it won't boot. Cutting and pasting is my method of choice, and how much and where you cut are important.

Thus far I've amassed about 4 dozen glitched hacks so far, each with different qualities, and I eventually hope to combine the best ones with the help of a nice program that will let me compare two documents, wikipedia-style.

and yeah, I've been using textedit.
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Sat Apr 28, 2007 7:37 am        Reply with quote

dessgeega wrote:

dessgeega wrote:


:D
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sawtooth
heh


Joined: 04 Dec 2006
Location: flashback

PostPosted: Sat Apr 28, 2007 8:00 am        Reply with quote

http://sawtooth.ptoing.net/misc/nes/Endless%20Pit%20Dirge.mp3
http://sawtooth.ptoing.net/misc/nes/Entering%20Mysterious%20Way-Castle.mp3
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Out of his depth in Odell Lake

PostPosted: Sat Apr 28, 2007 8:22 am        Reply with quote

Ah, I've got the feeling I'm making some obvious mistake, but trying to edit the rom with either Notepad or edit.com doesn't work, even if all I do is save without editing anything. The former program gives me a file header garbage data error when I open it up in Nestopia, while the latter gives a CPU failed error. I mean, edit (and Wordpad) seem to add extra bytes to the ROM when I save, but Windows swears Notepad didn't change a single byte....!

Is this one of those cases where Mac is superior to PC? :(

sawtooth wrote:
http://sawtooth.ptoing.net/misc/nes/Endless%20Pit%20Dirge.mp3
http://sawtooth.ptoing.net/misc/nes/Entering%20Mysterious%20Way-Castle.mp3


oh wow
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haze
la belle poney sans merci


Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 8:35 am        Reply with quote

ooh yay i guessed the romhacking method

try editpad maybe? it's working for me, so i think it's not doing that annoying header thing.


i just now made a SMB where the question blocks are replaced with letters, and can be grabbed onto by the side like a beanstalk. but the mushroom block crashes the game when hit, so it is a failure.

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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Out of his depth in Odell Lake

PostPosted: Sat Apr 28, 2007 8:58 am        Reply with quote

haze wrote:
editpad


Oh hey, this works! Thanks! A bit fancy though, don't you think?



well, there goes my night.
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L



Joined: 05 Dec 2006

PostPosted: Sat Apr 28, 2007 11:53 am        Reply with quote

From now on, April will be SMB Romhacking Month.

Quote:
Someone fetch me a NES palette editor. I need to make this colour scheme a reality.

(One that works in OS X, please.)
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 12:03 pm        Reply with quote

Which NES emulator is most recommended for this? Would there be different results on different emulators?

L wrote:
From now on, April will be SMB Romhacking Month.

Best totally unintentional birthday present ever.
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Wilkes
the lester bangs of selectbutton posting


Joined: 04 Dec 2006
Location: now i am giving more.

PostPosted: Sat Apr 28, 2007 3:53 pm        Reply with quote

I am gays
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 3:56 pm        Reply with quote

sawtooth wrote:
http://sawtooth.ptoing.net/misc/nes/Entering%20Mysterious%20Way-Castle.mp3


WHERE GENIUS COMES FROM
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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Sat Apr 28, 2007 5:29 pm        Reply with quote

Oh my God, I love this.
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lofighost
pine maiden


Joined: 24 Mar 2007
Location: God Mountain Y. Kohyama

PostPosted: Sat Apr 28, 2007 5:32 pm        Reply with quote

L wrote:
From now on, April will be SMB Romhacking Month.

Quote:
Someone fetch me a NES palette editor. I need to make this colour scheme a reality.

(One that works in OS X, please.)


Nestopia for Windows has a palette editor, under the video settings. Maybe the OS X version does too?

I think my favorite part in the morio bros hack so far is one of the later underground stages, where it included the thing from killenemies.nes where killin dudes changed the music. It resulted in some of the warped music like what sawtooth linked above, but not as warped. Plus most of the level went gray.

Awesome stuff.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Sat Apr 28, 2007 6:38 pm        Reply with quote

PROTIP

for max weird take a save state in one hack and load it in another

pics coming soon...


Best one yet: getting hit makes me big... hitting a mushroom block freezes the game and you start on world 5, also: crazy graphics
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Last edited by shnozlak on Sat Apr 28, 2007 6:49 pm; edited 2 times in total
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professor_scissors



Joined: 04 Dec 2006
Location: West of House

PostPosted: Sat Apr 28, 2007 6:42 pm        Reply with quote



Whoa.
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Broco



Joined: 05 Dec 2006
Location: Bestburg, Cobrastan

PostPosted: Sat Apr 28, 2007 7:00 pm        Reply with quote

If you guys want a hex editor, the best free Windows one that I know of is HxD.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Sat Apr 28, 2007 7:55 pm        Reply with quote

lofighost wrote:
L wrote:
From now on, April will be SMB Romhacking Month.

Quote:
Someone fetch me a NES palette editor. I need to make this colour scheme a reality.

(One that works in OS X, please.)


Nestopia for Windows has a palette editor, under the video settings. Maybe the OS X version does too?

I think my favorite part in the morio bros hack so far is one of the later underground stages, where it included the thing from killenemies.nes where killin dudes changed the music. It resulted in some of the warped music like what sawtooth linked above, but not as warped. Plus most of the level went gray.

Awesome stuff.


alternately you can just disassemble the rom, find where it writes to $2001, and turn on the monochrome bit on its write. which is probably what happened here, after the top nonscrolling part was drawn.

also:

shatterhand on my modded nes
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Apr 28, 2007 8:07 pm        Reply with quote

sawtooth wrote:


welcome to hell?

some of these screenshots are actually kind of stunning.

sawtooth wrote:
http://sawtooth.ptoing.net/misc/nes/Entering%20Mysterious%20Way-Castle.mp3


lol
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Max Cola



Joined: 15 Dec 2006
Location: a shotgun shack

PostPosted: Sat Apr 28, 2007 8:40 pm        Reply with quote

I played Super mario Bros. sweeeet as far as it seemed possible to go; it was weirdly normal, but there were no enemies except for the first goomba. Then, after jumping over the exit castle (no flagpole!) I ran for a really long time across an empty landscape. I figured it was endless and decided to run until the clock ran out, and then (when there was around 50 seconds left) I found myself confronted with flying koopas, hammer brothers and floating platforms. Wow.

EDIT: Oh and the mushroom retainer was there too. Just chillin'.
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bradlby



Joined: 06 Dec 2006
Location: Maryland

PostPosted: Sat Apr 28, 2007 8:44 pm        Reply with quote



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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Sat Apr 28, 2007 8:45 pm        Reply with quote

So Ive been cutting and pasting random hex values out of the samurai pizza cats rom

here are some screens:
Photo Sharing and Video Hosting at Photobucket
The Last castle & all bricks be zero's now
Check out what level I'm on. It's "triangular white thing"-1
Photo Sharing and Video Hosting at Photobucket
In this one getting hurt makes Mario get big and hitting a mushroom bock freezes the game. Also you start on level 5-1 Ive nick named it "Copyright Wario land".
Photo Sharing and Video Hosting at Photobucket
Bitch don't lie to me, I know who you are
Photo Sharing and Video Hosting at Photobucket
Its mario in binary luigi land!


I kinda have a bad dump of the rom because on any cycle perfect emulator I start out on 0-1. Which by the way is not the normal minus world at all. It has lots of dead ends and is filled with water.
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