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Seek greater souls: Dark Souls 2 Blindplay Thread
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sat Mar 15, 2014 5:03 am        Reply with quote

i think everyone just misses the maiden in black ;_;

remote wrote:
movement feels odd and heavy until


are you serious i was convinced this was just the Way the Game is Now
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Mar 15, 2014 5:04 am        Reply with quote

DJ wrote:
I'm seriously keeping score now w.r.t. the number of people who straight up missed E.H.

EXPLORE YOU FOOLS I mean this in a nice way


Well I've spent 7+ hours just doing what I assume would take speedy players a half hour to do so I am being quite thorough imhotep.

Anyway, thanks for the info, mauve. remote, I'll just assume that the part of your post I can see is an indication of development re: my query.

OffalAl wrote:
i wonder if From are ever going to teach their enemies to be smart enough not to dive off of cliffs all the time.


That is what happened when I first encountered the babby pig posse. It was very cute. Almost biblical.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 5:05 am        Reply with quote

hey, how do you use the spices? I wouldn't mind knocking 5 faith off of the dark orb requirements so I don't have to pump it at all...
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 5:10 am        Reply with quote

OffalAl wrote:
i think everyone just misses the maiden in black ;_;


this much i wholeheartedly agree with

and don't get me wrong, movement and stuff feels quite different overall, but yeah
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Mar 15, 2014 5:11 am        Reply with quote

diplo wrote:
a.k.a. Dumbo Stomper


finally you've found a custom title
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sat Mar 15, 2014 5:24 am        Reply with quote

Had a really long run of not dying to die and lose 50,000 souls on Sinner when my summon got a 'mission complete' mid battle and we finished each other off at the same time. Ran though the boss as a phantom and spent a bunch of time trying to summon, and messaged a whole bunch of people to put their signs down before I realized that I was hollowed :3

How does the whole getting unhollowed thing work, anyways? Sometimes I seem to get it dying in co-op and sometimes I'll go through a whole level and not get it. Also, the reward for co-oping seems to change?

ChairTax wrote:
I don't like the halberd's moveset so I'm swinging the Drangleic sword and pumping str/dex till I find the claymore. Not so concerned with getting a good build, just something that feels good and looks cool.

Claymore is my spirit animal in that regard

Not enough drangleic sword love uih. Bugger has great damage and a great moveset, but one and two handed.

I'm wearing way heavier armour than in any Souls game, and it's working out pretty good. I also have been using a very early shield at only +1 and I can block boss attacks so I'm being a bit loath to switch over to super great swords. Just got the demon hammer though, and that is quite tempting.
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sat Mar 15, 2014 5:27 am        Reply with quote

diplo wrote:
Something about how this games' environments are set up makes me think of late 90s/early 2000s WRPGs in a way that Demon's and Dark never did.


this is something that has been nagging at me a lot. demons and dark had a particular flow to area design that quickly gave way to insight in anticipating loot caches, ambushes, or secrets. this game contrarily is full of empty square rooms and dead-end hallways. lock-and-key puzzles and mazes are more often decorated with standard medieval fantasy contraptions where the previous games seemed to get creative. there are a lot more 'themed areas' but few are actually noteworthy.
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Relevant



Joined: 12 May 2009

PostPosted: Sat Mar 15, 2014 6:11 am        Reply with quote

Some of the later areas in the game look pretty nice, its almost like I'm looking at a completely different game.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Mar 15, 2014 6:29 am        Reply with quote

I keep being surprised to find more new areas I haven't been to yet, or new parts of existing areas I passed by before.
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sat Mar 15, 2014 6:52 am        Reply with quote

tried going acrobatic against Lost Sinner, but she kept moving out of lock-on range and the camera would whip around leaving my character with shield up in the wrong direction. after 3 or so dismal failures i just hugged her and circle strafed for a flawless victory.
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Mr. Apol
king of zembla


Joined: 04 Dec 2006
Location: a curiously familiar pit

PostPosted: Sat Mar 15, 2014 6:55 am        Reply with quote

OffalAl wrote:
diplo wrote:
Something about how this games' environments are set up makes me think of late 90s/early 2000s WRPGs in a way that Demon's and Dark never did.


this is something that has been nagging at me a lot. demons and dark had a particular flow to area design that quickly gave way to insight in anticipating loot caches, ambushes, or secrets. this game contrarily is full of empty square rooms and dead-end hallways. lock-and-key puzzles and mazes are more often decorated with standard medieval fantasy contraptions where the previous games seemed to get creative. there are a lot more 'themed areas' but few are actually noteworthy.


i'm feeling you really hard on this.

guys i am really underwhelmed by this game. neo-blighttown is possibly the worst designed and most boring area in souls game history. while there's a lot of little mechanical improvements over dark souls i really enjoy, there's a lot of things that are really, really frustrating me.

i also don't understand how the pvp community is going to work with the human effigy economy the way it is. you can't farm enemies because they disappear after so many kills. you can use an item to restore them, but that item has a limited supply too. why aren't you given an effigy for helping a host beat a boss? wouldn't that make sense? once you run out of buyable and findable effigies, what then? you're stuck at 50% health until ng+?

all of the bosses so far are really boring. most of them are humanoids that you kite around until they do a three hit combo that misses, you get a hit in, rinse and repeat until they're dead.

why do i keep feeling like i'm playing castlevania: curse of darkness? i don't want to play castlevania: curse of darkness again!

i really, really don't know if i'm going to be playing this game for two years like i've been playing dark souls 1. it's probably a bad sign that i really just want to put my dark souls disc back in and play that instead. i'm a lore nerd so i wanted to figure all that stuff out, but i just don't know if i can muster the effort to play this game exhaustively. maybe i'll just wait for vaati's lore videos and watch them.

also i know people are probably tired of hearing people bitch about the graphics, but come on, they're really, really bad. this game shouldn't look like a ps2 (or ps1) game at times. all of the special effects - fire, lightning, magic, etc all look really cheap compared to dark souls 1.

has anyone noticed that the firebomb is like twice the size of a character's head and doesn't rotate at all in flight? why couldn't they have just used the same model and animation for them as they did in dark souls 1?

life stones are a terrible idea. the magic cast replenishing herbs are a terrible idea.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Mar 15, 2014 7:11 am        Reply with quote

lol
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 7:12 am        Reply with quote

sometimes i feel like i'm not even playing the same game as you guys
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sat Mar 15, 2014 7:18 am        Reply with quote

To clarify that lol: I, uh, actually finished describing that post to someone else about 30 minutes ago and said you were probably going to be the one to make it, Apol. And, uh, here we are! I actually did laugh out loud when I saw that, not because "HA HA FUCK YOUR OPINION" but "Neat I have supernatural internet prescience apparently."

The way I couched it was, a bunch of people liked Demon's more than Dark 1. We're gonna have people who like Dark 1 more than Dark 2 for what are very likely to be the same reasons, and then I ticked a bunch of them off (combat's different, humanity's different, covenants are different, area flow's different) and basically anyone who wore Dark Souls 1 like a glove is probably going to chafe at these changes, whereas people who weren't licking every seam of that game will probably fare better -- same as Demon's to Dark 1. The folks who Platinumed Demon's with both versions on multiple consoles and sank thousands of hours into it (there are relatively few of these people) are actually pretty lukewarm on Dark Souls 1!

And the conversation was basically:

"So someone on SB is gonna do the Dark 2 sucks compared to Dark 1 because I'm way more comfortable in Dark 1 argument?"
"Probably, yeah, it's kind of a given."
"Who do you think will be first?"
"Apol probably. Dude played a lot of Dark 1 PvP, and that's probably gonna hit the hardest. I think he was the deepest into it so it'll probably irritate him worse than other people."

Welp.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 7:26 am        Reply with quote

right now my feeling is that both demon's and dark were more... concise with their structure and their approach to lore. maybe deceptively so, especially in dark's case, where in retrospect it was all very well put together. it fit like a glove, as you say. i will say that i am not sure what the hell is going on in dks2. it's so much more sprawling, things are in weird places, and none of the characters even seem to know why they're there. if someone were to ask me how this one relates to dks1, approaching 30 hours in, i would have to say that i have no fucking clue. i assume it will eventually come clear... to some extent, at least. i'm also fully prepared to end up feeling like this one lacks something compared to the others while it also gains a whole bunch more. that's how it seems to go with these games and i have no problem accepting that.

fwiw i bet i played a lot more pvp in dks1 than even apol, if you look at my hours logged in the pc version on top of what i did with the ps3 version.

(i've had worries about the changes to the physical/mechanical feel of the game re: pvp, but so far i've really enjoyed getting my head wrapped around the new nuances.)
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sat Mar 15, 2014 7:41 am        Reply with quote

Man, I am not even playing the comparing game yet because I have no idea.

I really like this one tho.



Bosses are kind of lame, as evidenced by how easy I'm finding them. I'm terrible at video games!
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Bingle



Joined: 20 Feb 2011
Location: HELL IS WHERE THE HEART IS

PostPosted: Sat Mar 15, 2014 7:42 am        Reply with quote

mauve wrote:
where are the katanas i haven't found any katanas

iaito please

I found an uchigatana, so more probably exist.

The uchi is acquired from the blacksmith in the bastille, but you need a dull ember to get him to acknowledge you. the dull ember is in the iron keep.

Mr. Apol wrote:
why do i keep feeling like i'm playing castlevania: curse of darkness? i don't want to play castlevania: curse of darkness again!

curse of darkness actually popped up in my mind when i stumbled upon the area after the beta area. dark souls 2 nailing down the ultimate in castlevania aesthetic.
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sat Mar 15, 2014 7:44 am        Reply with quote

that post is needlessly reductive and more than a little patronising DJ.

i'm enjoying the game ~despite~ it being a seemingly inarguable regression for the series in several ways. i do like all the consumables from a single-player PvE perspective (for the RL'ish risk/reward), but history has shown for the PvP community that kind of thing absolutely does not work out. it is going to be a good 4 to 6 months minimum before we get a really good impression of how the larger community feels about the game.

btw Remote has probably played more PvP than Any Human (edit: beat me to it)

Quote:
fire, lightning, magic, etc


yeah people have taken issue with this as far back as the early juiced up trailers.

the magic in demons looked very detailed and particle-y, dark started to use some sprites for stuff, and in this game the effects seem purely sprite-based. wonder if this was a speed consolation because of the dynamic lighting? i'm neither here nor there personally but sprite-based effects do tend to come off as pretty last-gen.

Quote:
the firebomb


i laugh every time
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Ben Reed



Joined: 04 Dec 2006
Location: charge b, f + P

PostPosted: Sat Mar 15, 2014 8:30 am        Reply with quote

Aside from worrying about managing the new soul economy, I like the game. I think I like it SLIGHTLY better than Dark Souls 1 (got about midway through that game before getting pulled away to play other games) and probably better than Demon's Souls if I ever hated myself enough to go back and finish it. (Sorry guys...I learned a LOT about smart Souls play playing Dark Souls, but I still have WAY too many bad flashbacks to the bridge in Boletaria to ever want to do Demon's Souls again. I hate the single-segment levels in that game, and I have WAY too many flashbacks to those stupid rolling assholes in 4-1 to torture myself on that game. Dark Souls felt like WAY more gain for my pain, even soloing Ornstein and Smough.)

Only area I thought wasn't all that great to look at was the one with all the poison. The rest were all right. But I'm biased because this one has a beach hub, and dammit, I love the beach. Every fantasy game should have a beach hub IMO (if not a full-on tropical zone, which sadly this game does not have). Honestly I think the only place this game's design suffers is (slightly) aesthetically. I really like how the areas connect together in this game, feels like there's even MORE back doors than there were in Dark Souls.

I think I joined the wrong damn covenant. I joined the one that the pathetic help-me faction can summon to repel invaders, but I have yet to be summoned, matchmaking for the in-faction dueling aspect seems kinda crappy, and to be honest, I don't think I really like PvP in this game in general. (I can hear the audible gasping already. Please let me explain.)

To me this game has some interesting ideas for a PvP game -- being able to make your own build Armored Core-style, micromanage your character's moveset and attributes instead of picking a preselected one like in a fighting game or a MOBA (though there's ability micromanagement there too with bought items and such). But I don't really find the actual COMBAT that fun on the whole (though I'm biased and I only ever play caveman melee...magic in this game just makes no sense to me and it doesn't really interest me, either.).

Magic vs melee is kind of an interesting dynamic (dodge bolts, get close, cave their face in), but melee vs melee I really don't like that much. It feels like playing a really unbalanced version of Divekick on one round -- IMO you will not LIVE from most of your mistakes to learn from them and determine your opponent's weakness, and some weapons are just way, way, WAAAAAAAAAAAAAAY less risky to poke with than others (anything 1h versus anything with "great" in its class name...I wouldn't DARE bring a great hammer to PvP, not without money involved). I run regular greatsword and my damage is through the roof, but it won't matter if I die from a single whiffed slash because I SLIGHTLY misread the other guy's intention and get poked to death...or in actual example, more like getting max-range poked to death by a fencing sword because I underestimated the forward range of the R1 thrusts trying to bait a whiff.

Ironically I think I'm better off as a carebear in this game. To me this game is more of a way to relax (in a very bizarre sense) than it is to challenge myself. I hate the PvP in this game and find myself much more entertained joining random people in co-op and watching them either fail or show me neat new things I didn't anticipate. Maybe I should reroll with the Sunbros faction if there's not a big penalty for dropping my current one.

EDIT: one quick-ish remark on "lore"

As for the "lore" in this game and the way it's presented (incidentally, I HATE the way the Internet uses the term "lore", but that's a whole other rant), I don't see it as any superior or inferior to Dark Souls 1, but I respect the way they do it anyway. To me what's impressive about the game is FAR less the revelations you'll get if you talk to a million NPCs ("oh, so-and-so was actually so-and-so's long-lost brother/lover/beloved pet...I kinda don't care, but okay") than it is the fact that so much of it is OPTIONAL. If you really don't give a shit like I do, they don't waste your time forcing you to mash X through it.

These games get by a LOT on atmosphere and I really like that, because to my mind the stupid jokes/ideas I make up in my HEAD to explain the bizarre things I see in these games are far more compelling than anything an NPC could lecture me about. (Didn't really care about Sif and Artorias and their little sob story. I just thought it was cool to sword-fight a wolf, and I really respect that Dark Souls let me leave it at that.)
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OffalAl



Joined: 11 Jun 2009

PostPosted: Sat Mar 15, 2014 10:49 am        Reply with quote

Felix wrote:
hey, how do you use the spices? I wouldn't mind knocking 5 faith off of the dark orb requirements so I don't have to pump it at all...


npc in iron keep, directly after earthen peak.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 3:07 pm        Reply with quote

OffalAl wrote:
that post is needlessly reductive and more than a little patronising DJ.

i'm enjoying the game ~despite~ it being a seemingly inarguable regression for the series in several ways. i do like all the consumables from a single-player PvE perspective


again you and I are pretty much on the same page here

but the game still constantly makes me laugh with its enemy design and placement and it's still challenging me tons, so

and I guess I have to go kill that damn merwoman in shitty sen's fortress today!
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 3:52 pm        Reply with quote

Man, I had no trouble finding EH. She sure doesn't look a like a rock or anything to me?

I've been stuck on Three Sentinels. Made several co-op attempts at it (not my own world; this is how I learn most bosses), but none were successful.

That gang-bang of hollows you have to get through on the way every time doesn't help.

Re: limited enemy spawns: I watched ENB's first guide video and he mentions that Bonfire Aesthetics will reset all enemy spawns per area when used (as well as NG+1 the difficulty of enemies around that BF)

hoping I find some sorcery soon. at least magic weapon.

also, magic looks a lot more fun in this game. going to have to try a full mage build (something I was never that interested in for DkS1)
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 3:52 pm        Reply with quote

[whoops]
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 3:53 pm        Reply with quote

DJ wrote:
The folks who Platinumed Demon's with both versions on multiple consoles and sank thousands of hours into it (there are relatively few of these people) are actually pretty lukewarm on Dark Souls 1!


y'know if you want to play the "six of one, half dozen of the next" card instead of engaging in an actual comparative discussion you shouldn't give the impression that demon's came out for more than one platform
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Sat Mar 15, 2014 3:53 pm        Reply with quote

Calibration 1.04: Emerald Herald (that name didn't make anyone smirk at From?) now leads you by the hand from the landing spot to the old crone hut.

Pushing level 35, 10 hours in, and I've yet to clear Forest of Fallen Giants. Got the first boss down, haven't even tried the second; been too busy helping other folks do it. I think it's time to move on.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 3:55 pm        Reply with quote

rye wrote:
That gang-bang of hollows you have to get through on the way every time doesn't help.


clearly you haven't failed at this enough times, because after the fifth or sixth attempt, kiting them over those planks and making them fall to their death gets progressively more and more hilariously and it's a good palate cleanser
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ChairTax



Joined: 30 Jan 2012

PostPosted: Sat Mar 15, 2014 3:56 pm        Reply with quote

Felix, maybe white phantom that merwoman a few times. You might run into a phantom that shows you a pretty cool and helpful secret for the boss as I did. After all, you're in Sunbro country.

Just want to give a shout-out to Lucatiel, whose backstory is impressing me most, story-wise right now.

Also, sup, Creighton.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Sat Mar 15, 2014 4:01 pm        Reply with quote

Hey! Have we decided on which God we're going to worship? Do we want to spend more time with each other?
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 4:11 pm        Reply with quote

"Who is god of selectbutton?" is an excellent question to ask.

(I would answer but I haven't picked up the ring yet.)
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 4:24 pm        Reply with quote

Felix wrote:
rye wrote:
That gang-bang of hollows you have to get through on the way every time doesn't help.


clearly you haven't failed at this enough times, because after the fifth or sixth attempt, kiting them over those planks and making them fall to their death gets progressively more and more hilariously and it's a good palate cleanser


I think it's because I've been summoned while doing it mostly, and the host just rushes in or lets them come through the door.

I'm not really sure which planks you're talking about though?
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 4:25 pm        Reply with quote

ok so i wasn't quite agreeing that anything felt egregiously like a regression until iron keep. it's like i should love that place, but it feels too much like a disconnected non-place and the obstacle course nature of it doesn't capture the thoughtfulness of sen's fortress and its lived-in look and feel. it's really a lot like something out of a later castlevania game. i dunno — it left a pretty bad flavor in my mouth last night, but i'll try resorting to co-op today and see if that makes it any more enjoyable. certainly my least favorite part of the game so far, though, and i hope it recovers in a major way (and starts to feel like there's actually some sort of connecting thread running through everything...)

it's also quite possible i was just far too tired to be dealing with that place last night.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Mar 15, 2014 4:34 pm        Reply with quote

Ben Reed wrote:
I think I joined the wrong damn covenant. I joined the one that the pathetic help-me faction can summon to repel invaders, but I have yet to be summoned, matchmaking for the in-faction dueling aspect seems kinda crappy, and to be honest, I don't think I really like PvP in this game in general.

I joined the same faction last night after maxing out Rat King and I haven't gotten any results, either. I think either we're misunderstanding something about how it works, or nobody's made it to the Darkwraiths to start invasions yet. (If you want to leave, talk to the cat in town to quit the faction.)
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 4:44 pm        Reply with quote

Guys, why can't I hit any fucking crystal lizards?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat Mar 15, 2014 4:55 pm        Reply with quote

OK another thing: I let myself get summoned around the second bonfire in the forest and each time got sent back when DUTY FULFILLED and I was like "wait what duty did I just fulfill" so I guess this game has non-boss checkpoints or something? Not sure how to feel about that!

All things considered so far I think the only thing in the game that's really made me go blurghhhh is the Not Maiden in Black at Majula (very gorgeous locale) whose lines and voice actor just have the most unpleasantly obvious quality of portentousness. Like, here is a character I can imagine a Big Fan devising. Lesser complaint: Not into characters having 3 second loop gesticulations when they talk. I much preferred how, before, they'd simply turn their face to you when talking. Devs should've instead spent time on giving people minimal mouth animation!

Pleased by Sakuraba's environmental stuff so far. I think it's part of what's making me refer to WRPGs on top of the settings and level design -- there's a fanciful element to it. I also (mostly) like the slowness of everything. Like, someone out there was really adamant about believing that drinking estus was too casual of an action and turned that into a permeating reactionary design goal. Before I quit last night I returned to a boss fight to retrieve my bloodstain and bone out, and I was glad I'd anticipated a change to the animation's length, because yeah.


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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 4:56 pm        Reply with quote

rye wrote:
Guys, why can't I hit any fucking crystal lizards?


the only one I've managed to kill was at the bottom of the pit.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sat Mar 15, 2014 5:02 pm        Reply with quote

diplo wrote:
OK another thing: I let myself get summoned around the second bonfire in the forest and each time got sent back when DUTY FULFILLED and I was like "wait what duty did I just fulfill" so I guess this game has non-boss checkpoints or something


Well, I know that your time as a white phantom ticks down the more enemies you kill (attack?) for the host, depending on which white soapstone you use, there's also a set time limit -- it's possible that they both operate on the same metric and you've got a meter running that's depleted extra-fast everytime you fight for the host.


Last edited by scratchmonkey on Sat Mar 15, 2014 5:12 pm; edited 1 time in total
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 5:06 pm        Reply with quote

once, in no-man's wharf, i went to use the bathroom and when i got back lucatiel was warping home because her duty had apparently been fulfilled

by idling while i peed

that was confusing
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rye



Joined: 06 Dec 2006

PostPosted: Sat Mar 15, 2014 5:13 pm        Reply with quote

diplo, I am glad I am not the only one bothered by the Emerald Herald's lines . Something about the delivery is just really about off-putting. The character feels out of place. I wouldn't mind so much if I didn't have to interact with them so regularly.
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remote



Joined: 11 Dec 2006

PostPosted: Sat Mar 15, 2014 5:16 pm        Reply with quote

part of it is simply that the "bearer of the curse..." lines she intones every time you speak to her just aren't as concise or memorable as

"thou seeketh soul power, dost thou not?
then touch the demon inside me."
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sat Mar 15, 2014 5:18 pm        Reply with quote

I'm betting that she'll turn out to be eeeeeeeevil, or the like.

What I've been doing: Just got to the Lost Bastille via the ghost ship in No-Mans Wharf, my strategy of getting to a new area and then spending a bit of time just getting summoned to learn the lay of the land is working out pretty well. Still wielding the Bastard Sword +3, I've also upped my Faith and my Attunement so that I can cast Heal now. Probably going to backtrack to the Tower of Flame and take on An Old Friend and see where that goes.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Mar 15, 2014 5:27 pm        Reply with quote

Yeah her character doesn't seem to make any sense or fit at all, none of the NPCs who start out in Majula do other than the crestfallen warrior and possibly the armorer because he seems so confused and ineffectual

as mentioned though I really like that From indulged to the point of allowing you to add so many others, it feels like it's to a slightly greater extent than previously and it scratches the act raiser itch.

the dragonrider bow, now that I can wield it, does way more damage than all of the rest of my weapons. Uhh. The archery does feel a little more dynamic in this game than the others (like the melee), but I've always been an eh-this-will-do lava bow and black bow of pharis guy so it seems strange for it to be a cornerstone of my offense
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