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Seek greater souls: Dark Souls 2 Blindplay Thread
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 07, 2014 9:21 am        Reply with quote

shrugtheironteacup wrote:
https://twitter.com/arcanekids/status/395293980708970496
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Mar 12, 2014 9:32 am        Reply with quote

i definitely experienced a bit of an awkward doubt-riddled adjustment period during the first few hours, but it didn't take very long for it to settle in to feeling like the new Souls and i can't really relate to most anyone's fixation on rigidly technical concerns at this point.

i don't see how the entire outcropping nearest The Far Fire you light immediately upon arrival is indistinguishable from a vast body of water, or how it utterly fails to pique the curiosity or invite the suspicion of anyone who's played one of these games before. i mean i can see missing her, but not for any reason i'd ultimately blame on the game.

my feelings are as underdeveloped as anyone's, but a lot of the changes are really interesting so far and i think we should leave the neogaffing to neogaf.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Wed Mar 12, 2014 9:34 am        Reply with quote

OffalAl wrote:
this game is seriously so much more demons than dark.


i find it to be a considered convergence of both Demon's and Dark.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Mar 13, 2014 2:43 am        Reply with quote

another god wrote:
Yeah, that Emerald Herald totally looked like the root of that tree behind her.

Does anyone know how dual wielding works? I know that you can double attack, but, uh... it's not anywhere I can find. I have a feeling that when I'm dual wielding short swords my swords swipe slightly faster, but that's because I really want dual wield to work...


it seems like it must have something to do with having your dex some invisible amount higher than what's required to wield it, and it's also weapon specific probably? the only weapons i've been able to unique dual wield so far are double knives, double rapiers, and curved+rapier (which is pretty dang good). once you're able to do it, you hold the double-hand button to go into the unique dual wield mode for that weapon combination. neither of the weapons will gray out in the HUD, and you'll see your character adjust their stance. L triggers will be dual-weapon attacks, R triggers will be powerful right-hand only attacks, so which weapon is in which hand determines your moveset as well. i don't know how many combinations are out there (hoping at some point my dex/strength will allow a dual spear combo), but the ones i've found so far give you a lot of new attack options. it's p cool stuff. i'm trying to play about as shieldlessly as i can and it's been a pretty unique experience!
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Mar 13, 2014 2:47 am        Reply with quote

also i think yall are crazy for missing EH and yeah guys take your time i guess?
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Thu Mar 13, 2014 9:52 am        Reply with quote

yes it is exactly that.

Ben Reed wrote:
I thought item durability was gonna be a thing early on in the game when my first Hand Axe broke, but ever since I got my Bastard Sword I haven't had to repair it once. Maybe it's a bigger deal for spellcasters? For melee it hardly seems to matter as long as your damage is high enough.


i thought the same thing until i got high enough dex to start using curved+straight dual wield mode. seems to take an extra toll on durability. interesting tradeoff.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 12:41 am        Reply with quote

Felix wrote:
so I just took a little more time off work in the middle of the day than planned in order to beat the ruin sentinels ... that was just about two hours on the couch. I have to say that I never got tired of the ten mooks that you have to lure out of the building and kite over the broken bridges before the boss -- their pathing is so hilariously bad that getting all of them out there and having them run into each other and off the walls was a great interlude between attempts at what would've been a more frustrating fight otherwise.


i had the opposite experience with all of this, though if i had insisted on fighting the boss without a shield i'm sure it would've taken longer. w/ shield it was pretty easy. as for the mooks you can just sprint right past them and get to the boss in like 30 seconds. i think the ~8 times i did it before going shield i didn't even get a chance to see them on screen. but the down time worked for you so whatever.
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 12:46 am        Reply with quote

analogos wrote:
i had the opposite experience with all of this, though if i had insisted on fighting the boss without a shield i'm sure it would've taken longer. w/ shield it was pretty easy. as for the mooks you can just sprint right past them and get to the boss in like 30 seconds. i think the ~8 times i did it before going shield i didn't even get a chance to see them on screen. but the down time worked for you so whatever.


speaking of that, i kind of regretted going w/ shield against them so i decided to learn lost sinner well enough to beat him up close shieldless with my 4 VGR hollow and dang that was an often frustrating but pretty rewarding experience.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 1:40 am        Reply with quote

hey wait a sec: does smashing wooden treasure boxes have a chance of breaking the item inside? i started breaking most brown boxes for fear of traps (and in one case one that was explicitly marked as being such), and i wanna say at least three of the times i did this the contents ended up being Rubbish. when it happened to the one that was marked trap i thought it was just a cruel joke, but now i'm wondering if i've missed out on cool stuff and/or if maybe they just don't put anything too valuable in those boxes or what. hm.
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 1:43 am        Reply with quote

yeah guess i used up a pharros lockstone and got effectively nothing in return. oops.
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 2:07 am        Reply with quote

even a lot of areas that don't necessarily "need" torches still end up looking really neat when lit up by contrast and/or are still of some potential use. i'm obviously very curious about what could have been, but i'm really not upset by what we ended up with.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 2:29 am        Reply with quote

ey yo Straid: eff you for real, man
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 3:59 am        Reply with quote

i didn't realize that the depetrification item was one-use only. double-eff you Straid.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 7:48 am        Reply with quote

Felix wrote:
also, analogos, that item you were concerned about only having one of? I just found three. Any idea where straid went, though? I'm developing a nice little collection of NPCs back in majula (I'm actually surprised From indulged to this extent, but I do enjoy it) but he's nowhere to be found, and I only made one of his weapons...


yeah i found the second and used it promptly. haven't encountered a need for another yet. Straid is still right where you found him, only just around the corner. you might imagine what i meant by eff Straid now.

re: level design, i have a lot more seeing and thinking to do, but i guess i feel similarly to both of you so far, so i won't be redundant. but man i will say that it feels like the game just never stops throwing bonfires at you, and even convenience aside the placing of some of them is baffling. the one just before the entrance of the shaded forest has got to be the biggest offender of this. what in the world? a.) it's in the middle of a trapped room with nothing else in it that you're forced to play out if you want to get out of there without warping b.) other than the trap it's basically just a series of green hallways peppered with a handful of fairly basic enemies between the next bonfire and the last. i can't imagine why anyone thought this was necessary or even particularly helpful. the whole first part of that area definitely suffers from that one-use-only interstitial filler area problem pretty bad, really. fortunately what i saw of the terrifying next area it precedes makes up for it.
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 7:50 am        Reply with quote

shrugtheironteacup wrote:
I realized I had enough souls for the cat ring and thought why not? Barely survived the first fall. When I got the bottom and met what was waiting for me I promptly died and didn't stop laughing for five minutes.

I guess I'll save that for later.


one cat ring and a million levels later and i still can't survive the first fall. i wonder how long it's going to be before i can considering i don't plan on ever directly leveling up my HP this playthrough.

actually, hell. how much HP do you have right now? maybe if i unhollow...
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analogos
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PostPosted: Fri Mar 14, 2014 8:05 am        Reply with quote

i have 4 VGR and it's probably gonna stay that way so RIP for a while.
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 9:56 am        Reply with quote

ok nvm. some combination of unhollowing and rings and equipment got me down there fine. probably hadn't tried as recently as i thought. 4 vgr 4 lyf
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 10:12 am        Reply with quote

analogos wrote:
down there


aaaaaaaaaaaaa
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 8:26 pm        Reply with quote

ChairTax wrote:
my notes


dunno why i didn't think to do that here, i love taking notes in games like this. guess i'll start now if for no other reason than to keep track of the 5000 unresolved areas i have in the mental backlog.

---

so i'm starting to figure that bonfire intensity must refer to use of the bonfire ascetics you burn to strengthen the enemies in the area. does that mean you can use them more than once in the same bonfire? wonder how this is going to work out. is it just going to be the kind of boring DeS/DkS-style more HP+more damage for enemies? different enemies? does it stack with company of champions and/or NG+? does it replace the enemies in the area you've permanently killed? wondering why they've been so stingy handing these things out so far, regardless. i can't tell if they're trying to soft-cap access to exp or what. there's always multiplayer for that, but that could become an issue when the player base thins out a bit. idk!!
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 14, 2014 9:36 pm        Reply with quote

rye wrote:
Has anyone noticed some enemies close to bonfires will stop spawning after a while?


all enemies stop spawning if you kill them enough times.
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 9:43 pm        Reply with quote

10 seems about right. kind of think it should've been a case-by-case basis instead of a uniform number, but it's hard to entirely tell the consequences of this yet
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 10:50 pm        Reply with quote

spoilers ;__;
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 10:52 pm        Reply with quote

mauve wrote:
this time around the halberd too slow for anything that actually moves.


i was having trouble with feeling like everything i was doing was too slow compared to most enemies in this game for a while, but eventually i just realized you have to press the advantage a bit differently. good spacing and attacking pre-emptively (probably a lot earlier than you expect) can be pretty important now even in pve in a way i don't really feel mattered against dumb mooks in the previous games.

that said i've never really gotten why everyone here likes halberds so much
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 11:05 pm        Reply with quote

i had an idea of how ADP worked based on some pre-release info but wasn't sure on the details enough so i've been hesitant on it. i might start putting more focus on it soon as it'd be pretty appropriate for my build

two-handed heavy attack does that too right
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 11:08 pm        Reply with quote

i kind of want to respec my stamina back down a bit now that i have the cloranthy ring. END is a lot less of a go-to stat to pump in general now i think
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 14, 2014 11:44 pm        Reply with quote

mauve wrote:
many boss-class enemies don't seem to leave gaps large enough for you to really attack with heavy weapons now anyway, so even if you do you're probably going to just trade hits and that's not in your favor. you can roll them and get the opening you need but it's usually not worth it.


can't say this reflects my experience very much so far at all. i've been running dual-wield curved+straight combo for the majority of the game and besides not being a particularly light character my L2 is really slow and uses a huge amount of stamina, yet careful placement of it has been working wonders for me. i've basically been doing the exact opposite: rolling and heavy attacking in my openings for a billion damage all over the place, and it rules. and yes i mean against bosses too. i think the only time i got too nervous to use L2 much was against the gargoyles, but that was more me not willing to Try Bravery because it's such a drawn out fight.

::shrug::

i appreciate breakdown on the halberd, but i mean i more or less get why it's good, i just find most of the moveset uncomfortable to use for me personally. the last time i really tried to get some use out of it in this playthrough i mostly kept getting irritated by how awkward the one-handed light attack could be in anything besides open spaces and went for spear in those situations instead. even when i made my tank in DkS1 i was all about greatsword/axe/club etc.


Last edited by analogos on Fri Mar 14, 2014 11:48 pm; edited 1 time in total
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analogos
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PostPosted: Sat Mar 15, 2014 12:23 am        Reply with quote

mauve wrote:
analogos: for any boss wherein heavy attacks work, i've been using my halberd. any attack where i haven't been able to pull off punishes via roll safely, i've switched off. it's pretty much that simple.


i...alright. i wasn't really arguing with you or anything, just saying i haven't ever really had to stop going heavy in my experience so i wouldn't say it's a universal fact about bosses in this game. there are a lot more bosses that consist of multiple targets in 2 though, so if nothing else i can definitely see how it seems to be more discouraging here.
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analogos
bravely default crying fairy


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PostPosted: Sat Mar 15, 2014 12:41 am        Reply with quote

does anyone else miss kicking at all? i kind of wish unarmed/gauntlets still had it at least.
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analogos
bravely default crying fairy


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PostPosted: Sat Mar 15, 2014 5:11 am        Reply with quote

diplo wrote:
a.k.a. Dumbo Stomper


finally you've found a custom title
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Sat Mar 15, 2014 8:55 pm        Reply with quote

rye wrote:
That gang-bang of hollows you have to get through on the way every time doesn't help


you don't have to deal with those dudes at all. i can only think of one instance* in dark souls 2 so far where running straight from the nearest bonfire to the boss isn't just a clean break to the fog gate. i guess i assumed people died enough on bosses to notice that bonfire placement has almost always been specifically designed this way. i suppose you can't rely on this going entirely smoothly in co-op though, yeah.

what felix said re: patience and shields is what worked for me, but it's also possible that i was a bit too strong at the time. honestly, co-op in that fight might just be boosting their HP to the point that it's doing more harm than good, especially so if your group is immediately aggroing all three at once.



*because you're no longer invincible when entering the fog gate (i think?), the li'l guy standing right outside the entrance to the gargoyles couldn't be safely ignored in my experience.

Ronnoc wrote:
I talked to her until she disappeared, but she hasn't shown up yet.


next time you're in majula just widen your search radius slightly.

DJ wrote:
There's two version of Demon's (actually three) but I'll give you the multiple consoles thing was a weird turn of phrase. I was thinking of the people who bought Asian Demon's then US Demon's when it came out.


one of the bigger reasons Demon's caught on is that it was region free and in english, so i'm not really sure why multiple consoles would factor into any turn of phrase, but w/e

also that was me i did that
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analogos
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PostPosted: Sat Mar 15, 2014 10:33 pm        Reply with quote

the torch-wielding mooks after the second bonfire in Huntman's Copse drop torches, otherwise i dunno. i seem to have found more than enough along the way so far.
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analogos
bravely default crying fairy


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PostPosted: Sun Mar 16, 2014 12:59 am        Reply with quote

mauve wrote:
I just coop when I want to get back to full. Even if I jump off a cliff I seem to end up fully human again. So uh, whatever?

Not losing souls would be nice though.


this is what i did for the early chunks of the game and since then i've never gotten my humanity back for co-op. i don't really get it, so i've been hollow for most of the game since. someone else mentioned this a few pages ago as well.

also what the hell that protection ring thing is kind of ridiculous??? patch incoming? the health regen ring costs like 15k to repair and it's not even all that useful
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analogos
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PostPosted: Sun Mar 16, 2014 1:20 am        Reply with quote

i could be remembering incorrectly but that really doesn't sound right. pretty sure i helped people beat the pursuer multiple times before i fought him myself, which is how i got the humanity to summon folks and beat him when i did.
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analogos
bravely default crying fairy


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PostPosted: Sun Mar 16, 2014 1:31 am        Reply with quote

i'm fine not knowing for now.
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analogos
bravely default crying fairy


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PostPosted: Mon Mar 17, 2014 9:09 pm        Reply with quote

her stock was 10 when i found her and is empty now and has been for quite a while now, but i fell behind a couple of yall last few days.

i'd been suspecting that would change at some point too, though, seeing as she goes on forever about Stones but doesn't actually offer any
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analogos
bravely default crying fairy


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PostPosted: Tue Mar 18, 2014 10:23 pm        Reply with quote

dualwielding fire and lightning katanas I--
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 21, 2014 1:12 am        Reply with quote

anyone else get the blacksteel katana? the iron keep homies drop it but i think i got really lucky on that one. probably not the same moveset as washing pole if DkS1 is anything to go by, so it's interesting that so far it seems like the katanas might all have different movesets except for maybe that poison one mentioned in the loading screens. also why does Dear Flame only sell one uchigatana

where is washing pole pls
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 21, 2014 1:17 am        Reply with quote

also i got my str/dex high enough to do dualwhip and dualspear and duallongsword and i started making use of the first of those three and probably mostly because of Old Whip it rules a whole lot. double fists also works, but for some reason you can't do caestus + work hook. also ricard's rapier + katana behaves like dualkatana which makes for a really fun moveset if you put the rapier in your right hand.

DkS2 has finally convinced me shields are boring and for chumps now guys. get in on this party

edit: oh shit i forgot to check my hope/suspicion that dualcrossbow might work


Last edited by analogos on Fri Mar 21, 2014 1:18 am; edited 1 time in total
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 21, 2014 1:43 am        Reply with quote

i haven't really used it solo for any significant amount of time, though i remember getting some decent mileage out of its R2 for the brief period i was using it exclusively. i don't like its one-handed R2 very much, though i appreciate any heavy attack with a decent horizontal spread. the two-handed R2 seems like it should be bad but it really can be a pretty great opener if you use it super pre-emptively. i kind of said this before in our exchange about halberds but i really feel like that's more of a thing in this game than either of the previous two. besides that i guess all i can say is that despite its moveset being different it does have higher damage than the uchigatana iirc.

anyway i pumped it up and infused it w/ fire and dual wielded it with a lightning uchigatana pretty soon after getting it and that's been my mainstay since. i like it a lot. i keep the L. uchigatana in my right hand so i have quick access to a thrust attack, and when i need to poise break i have to 2-hand anyway so i guess i just never really deal with whatever its one-handed limitations would be.

---

i'm pretty close to the end, but good to know i didn't just miss it i guess. i've been pretty thorough actually. Taking It Slow Club w/ remote
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 21, 2014 4:37 pm        Reply with quote

it just seems like your dex and/or str has to be some amount higher than whatever the base requirements are. keep in mind that not all weapon combinations seem to work together, so if you'd like me to test something out before you go about using up your soul vessel let me know
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analogos
bravely default crying fairy


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PostPosted: Fri Mar 21, 2014 5:51 pm        Reply with quote

how many bonfire ascetics have you found so far, felix? i've found very few up around the lategame here and i think i've only seen a few more for sale. a vendor selling them infinitely at the very end would be Quite Something

@sponkmonkey i am almost certain that curved+whip (or any whip combo besides 2x whip, so far) doesn't have a dual wield mode, though that's not to say it wouldn't be a fun combination to play with anyway--you just wouldn't really need to respec for it unless you're currently running with very low dex
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