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Seek greater souls: Dark Souls 2 Blindplay Thread
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Broco



Joined: 05 Dec 2006
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PostPosted: Thu Mar 13, 2014 7:31 pm        Reply with quote

remote wrote:
best way to get ratings on your messages is to be funny

like, idk, leave "tears..." by a flowing river


My favorite message so far was "Good job" in the area with the little pigs in Majula.
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Broco



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PostPosted: Fri Mar 14, 2014 9:38 pm        Reply with quote

rye wrote:
Has anyone noticed some enemies close to bonfires will stop spawning after a while?


The Eurogamer review said enemies die permanently after they're killed a sufficient number of times. I'm not sure what that number is exactly, maybe 10? I think it's a balancing mechanism to prevent unskilled but persistent players from running out of effigies and getting unable to progress. It also prevents unlimited soul/item drop farming on a favorite spot.
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Broco



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PostPosted: Sat Mar 15, 2014 1:14 am        Reply with quote

I haven't had much time to play this yet (only beat two bosses so far) but I'm pleased with my basic axe I bought from the blacksmith. It's the fastest/lightest-feeling axe in a Souls game so far, almost like a heavy katana, and its wide swing plays well with my often-no-lock-on style. I'm considering switching to the halberd (particularly as I chose Warrior to be able to use high-stat weapons if I find one I like) but I'm not sure the moveset is doing it for me. (I do like that you can try out movesets without needing to meet the stat requirements in this game.)

I think I might keep using the axe until I find something I really like. That being said, if Large Titanite Shards are as rare as somebody mentioned, maybe I should go for the bigger damage output...
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Broco



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PostPosted: Mon Mar 17, 2014 7:18 pm        Reply with quote

I like the layout of Bastille a lot. I figured out yesterday that the routes are set up so that you have to beat any two out of three of Flexile Sentry, The Pursuer, and Ruin Sentinels and the other one can be skipped. I actually skipped past Ruin Sentinels (it's complicated: you have to get a key from the Pursuer side, break a wall on the other end, unlock a door past it, then later use a lockstone to open a secret passage containing a cage elevator) and lit the Sinner bonfire, then went back to beat them hoping it would unlock some other path, but no luck. Speedrun-wise the choice is not very interesting though as I expect all the runners will skip Flexile.

I don't know about the enemy design in it though... all those ugly little swordsmen that mob you near the boss door, seriously? Too many of the enemies in this game are uninspired humanoid characters; when I think back to the first game with its classics like the skeleton wheels, animated trees, curse frogs etc, it seems a bit lackluster.
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Broco



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PostPosted: Mon Mar 17, 2014 7:23 pm        Reply with quote

Kinto wrote:
Does 2-handing weapons still lower the strength requirement? I'm not even sure how to tell anymore since they got rid of the clunky, staggering animations when you're too weak.


It does. In fact, you can wield weapons up to 2x your strength by two-handing them (I think it was only 50% higher in the first game), making heavy weapons more accessible. You can tell whether or not you meet the stat requirements by whether there's a red "x" icon next to the weapon in the HUD.
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Broco



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PostPosted: Mon Mar 17, 2014 8:11 pm        Reply with quote

Yeah the small shard starvation is a real problem. I bitterly regret allocating some small shards to unimportant uses as it's seriously limiting my ability to try out different weapons. I did read somewhere online there is an infinite small shard merchant somewhere. I guess I'll read up on exactly how to unlock it since I guess it doesn't happen naturally if mauve still doesn't have it.

Felix wrote:
the blacksmith sells them, I'm just surprised I actually have to shell out


To a limit of 10 though (at least the basic Majula blacksmith). You need 6 per weapon so basically it means 3 weapons max if you also scour all the treasure chests and allocate them perfectly efficiently.
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Broco



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PostPosted: Mon Mar 17, 2014 10:30 pm        Reply with quote

I brought in human white phantoms for Pursuer and Ruin Sentinels. It's like, I could solo them, but right now I'd rather enjoy the jolly cooperation and fast progress rather than teeth-grinding frustration and triumph.
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Broco



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PostPosted: Mon Mar 17, 2014 11:09 pm        Reply with quote

Hmm, I only ever found one bonfire in the forest. (Probably the second one, the one with the statue and merchant.) Come to think of it it did come across as a bit of a long way there.

Even so I didn't have any trouble with the forest proper, maybe because I was freely consuming lifegems at that stage, correctly surmising that this would be the most useful time in the game to consume them. But as for Pursuer, I couldn't figure out how to reliably dodge him and my shield wasn't good enough to block him, so I quickly wrote him off as too hard and I went off to do a lot of other things. Then, even coming back leveled-up he still came across as a bit hard so I co-oped him.
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Broco



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PostPosted: Tue Mar 18, 2014 12:53 am        Reply with quote

wourme wrote:
It's kind of funny that I have 3-4 titanite slabs from this and secret chests but a shortage of smaller units.


Welcome To Dark Souls II
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Broco



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PostPosted: Tue Mar 18, 2014 1:26 am        Reply with quote

I just looked up how to get more titanite, and apparently the motherlode of shards are obtained by progressing through the fourth major path out of Majula. I never did find the entrance to that path and already got to Sinner and The Rotten (endpoints of two paths as I understand it), so it's no wonder I'm feeling starved. For those who are having the same problem, you have to exhaust conversation with the miracles merchant next to the second Heide's Tower bonfire. She vanishes and shows up in the path between Majula and Heide's Tower. Exhaust her conversation there and she opens the path. Even though I did the first part because folks were warning about it earlier in the thread, I never revisited that area thanks to bonfire warping...
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Broco



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PostPosted: Tue Mar 18, 2014 4:55 am        Reply with quote

username wrote:
Man I am still in the first non-Majula area I came across (it is named after giants and yet I see none) and dying repeatedly out of stubbornness to not let a couple thousand souls go has really backfired in terms of my current viability due to both limited health and one estus use. I recall Demon's Souls being vaguely like this but... well I spent probably 80% of that game at 75% health so that just seemed like the normal health bar. Watching my current one gradually shrink down to nothing is actually a bit demoralizing. I will have to leave the stuff that may involving falling for later as I just can't spare the fall damage at this moment.


You should have a few Human Effigy in stock. Use one (just the normal Use action like with any other item, don't burn it) to go back to max health. There's a limited quantity of them but not so few that you should refrain from using one when you're feeling the need. Go ahead and use Lifegems too. You have little HP and little estus at this stage of the game so it makes sense to use consumables.

There's also a 75% min health ring like in Demon's Souls. It's not far from the beginning of the game but it's off the beaten path and hard to get.
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Broco



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PostPosted: Tue Mar 18, 2014 8:57 pm        Reply with quote

Ronnoc wrote:
DJ wrote:
Also: Did anyone figure out how to get McDuff to move off the treasure chest he's sitting on?

Hint: As he may have inferred, he really likes flame.

He got off it, but I have no idea how.


DJ already hinted this pretty strongly, but you just need to light the torch in his room. I don't recall the contents of the chest being especially amazing though.
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Broco



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PostPosted: Wed Mar 19, 2014 12:41 am        Reply with quote

Ben Reed wrote:
Oh yeah, one quick question -- how do you NOT roll when you land from a jump? I've done it a couple times but I'm not sure how.


One way is to hit R1 as you're about to hit the ground, then you slam your weapon in place instead of rolling. This only works if you have enough remaining stamina to attack, though.

(I figured this out yesterday while trying to get the item off that obnoxious Huntsman's Copse island. Didn't quite do the trick though, I died 10 times then gave up on it.)
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Broco



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PostPosted: Thu Mar 20, 2014 12:04 am        Reply with quote

Eh, alpha and beta versions of all games are full of glitches like that, looks like a couple of the rarer ones slipped through testing here. (I haven't seen such a bug yet.) I'm sure DJ is taking this as a personal failure :)
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Broco



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PostPosted: Thu Mar 20, 2014 12:38 am        Reply with quote

I saw some people complaining about the stamina regen shield being underwhelming earlier. Has everyone in the late game here found the Cloranthy Ring +1 in the foggy part of Shade Woods? That is one hell of a ring. Go back there and pick it up if you missed it.
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Broco



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PostPosted: Thu Mar 20, 2014 12:48 am        Reply with quote

GcDiaz wrote:
I keep running into phantom commands. Is it possible there's Bluetooth interference from elsewhere?


I had the exact same bug. They seemed caused by pressing the left thumbstick clicks. Some of those turned into phantom face button or d-pad presses. Changing the jump mode didn't help. I switched to using a PS4 controller instead of a PS3 controller (PS4 controllers are compatible with PS3 although you have to plug it in with USB) and that fixed it.

EDIT: Also, it wasn't bluetooth interference since I was playing with my PS3 controller plugged into USB as well.


Last edited by Broco on Thu Mar 20, 2014 3:00 am; edited 1 time in total
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Broco



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PostPosted: Thu Mar 20, 2014 6:54 pm        Reply with quote

DJ wrote:
I mean if you guys can find reproducible things that are obviously bugs, let me know and I can pass it along. No assurance that it'll get fixed but I can at least run it up the flagpole. Repro steps are key, though. We need to be able to reproduce it on our end first and foremost. Video is helpful but pictures work too.


The most serious bug by far for me was the phantom button-press on pressing left thumbstick click. About half of left thumbstick clicks turned into one or several face button press or d-pad press, making me so something dumb like unequip my weapon or use an item randomly. I could easily reproduce when I started mashing left thumbstick on purpose. The problem only happened on my PS3 controller and I can no longer repro on my PS4 controller. I'm not the only one running into this, http://www.forbes.com/sites/erikkain/2014/03/14/the-real-problems-with-dark-souls-ii/ complains about it and someone else in this thread did too. I have a 3-year-old slim PS3 if that helps (I can also go look up revision numbers of PS3 and controller if you need it).
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Broco



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PostPosted: Thu Mar 20, 2014 9:13 pm        Reply with quote

Pharros Lockstone glowy-face hidden passages are still opened by whacking them. But normal hidden walls are opened by pressing the contextual action face button (cross or A). The change does have the virtue of making it faster to check lots of walls for passages just by hugging them and mashing the button. Ironically I learned the latter, then couldn't figure out how to open the Pharros passages...
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Broco



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PostPosted: Thu Mar 20, 2014 9:21 pm        Reply with quote

By the way, have you guys realized the shape of the strange structure you're inside in the final Iron Keep bonfire? You can see it in the distance from Sol Belfry.

I love Iron Keep. The silliest, most videogamey area in Dark Souls 2 and also one of the hardest.
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Broco



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PostPosted: Thu Mar 20, 2014 9:41 pm        Reply with quote

TXTSWORD wrote:
scratchmonkey wrote:
The one downside to this is that people will write messages directly in front of them, and then you can't open the passage because you'll prompt the message instead.


Yeah, I've had ones I tried endlessly to interact with and either this was happening or they were BS. If that's true about it, which is what I was thinking, then this is an incredibly shitty oversight.


I thought the same thing once but then tried again later when the message was gone, and it was just a lie. I think I remember it working even when I was on top of a message once, but I'd need to confirm for sure.
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Broco



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PostPosted: Fri Mar 21, 2014 7:19 pm        Reply with quote

analogos wrote:
i only know what i've figured out myself from running this character. you need ~1.5 dex/str req. of the weapon(s?) in question to dual wield. you activate it the same way you would 2-hand your left weapon i.e. hold Triangle/Y. your L1/L2 buttons will be unique dual wield attacks, your R1/R2s will just behave like your right hand weapon's normal one-handed attacks.


I also experimented with dual-wield yesterday. Some other important details:
- You have to *hold* triangle for about a second. If you just tap triangle you'll end up just two-handing your left weapon. If you're unable to dual-wield you'll end up two-handing regardless.
- You need 150% of the weapon with the higher STR/DEX requirement, generously rounded down. For example, dual-wielding a 15/8 and a 10/12, you need 22 STR and 18 DEX.
- Agree with analogos that it's not obviously that great... I mostly got beaten up testing out my dual-axe-wield build and went back to a single weapon. The damage is not as high as you'd hope, it's slow, has high stamina cost and little poise break. Still it is probably viable in some circumstances, but don't go all-in on dual-wield until you have some practice.
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Broco



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PostPosted: Fri Mar 21, 2014 11:45 pm        Reply with quote

scratchmonkey wrote:
So I'm about at where most of y'all were at Page 7 of this thread, last night I beat Lost Sinner, used the petrification item on Straid, got the Dragonrider bow, went up to poison valley for an item scrub, found another un-petrifier, wound up summoning two sunbros, they led me into Earthen Peaks and we took out the Covetous Demon, although one of them died in the process. Then I co-oped Skeleton Lords and Executioner Chariot for a while while item-scrubbing Huntsman's. Plan for the next time I play is to go down to the Grave of Saints and see what the heck is going on in there (aside from countless invasions).

Unfortunately I'm going away for the weekend, so no more DS2 for me until Sunday night.


Hmm, I didn't know there was a way into Earthen Peak without beating Skeleton Lords. I like the alternate pathing in this game, it strikes a good balance between the linear Demon's Souls design and the somewhat overly skippable Dark Souls design (allowing skipping all the way to Blighttown was excessive in my opinion).

And yes, I went for Dragonrider Bow too since I desperately needed some reasonable ranged option. It's pretty effective, particularly the magic damage, although I'm not sure how it compares to a well-upgraded longbow. (I didn't find any longbow until much later, anyway.)
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Broco



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PostPosted: Fri Mar 21, 2014 11:58 pm        Reply with quote

Another thing: maybe I just never noticed this properly in past Souls games, but the distinction between Strike and Slash damage is a seriously big deal in this game. I finally got an upgraded club and when fighting an armored boss (Pursuer mark II in Iron Keep), I noticed it did literally 2x the damage as a similarly upgraded axe. And I noticed that Covetous Demon seemed to have a pitifully low amount of health for how big he was, probably because my Axe was slashing his flesh.

Whereas in Dark Souls I sometimes used slash and sometimes strike weapons and never noticed a major difference. It's enough that it's probably worth carrying around both an upgraded Strike and Slash weapon for the entire game, and use the appropriate one on armored and fleshy opponents.
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Broco



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PostPosted: Sat Mar 22, 2014 12:02 am        Reply with quote

analogos wrote:
it's kind of weird to consider it to be "skipping" when you have to ring both bells regardless and when you're framing the game as simply being open to begin with. you just go where things take you or you don't; it's not skipping or sequence breaking when the sequence is so loosely structured anyway and except in the event that you already know what you're doing/where you're going and exactly what you want to accomplish, in which case what's the point in holding the player back anymore anyway? and really, one of my favorite things about a first time DkS1 playthrough that isn't really replicated in 2 is just being able to immediately go to places like the Catacombs or Blighttown or New Londo Ruins and be terrified out of your mind that this stuff is even here already. i wish it was easier to get into the well in 2 i guess.


I agree about Catacombs/New Londo Ruins, but I still have a problem with the Blighttown/Gargolyes skip path. There are two problems, the early game sections you skip over are the best-designed ones in the game, and secondly you have access to Large Titanite Shards right away which breaks the carefully designed weapon scaling progression and makes those early bosses too easy if you do revisit them anyway. After learning this path I would naturally use it on new characters for efficiency, but I found I was cheating myself of the funnest parts of the game.

I consider it a rule of good game design that the most optimal/efficient way to play should also be fun. Players shouldn't have to intentionally handicap themselves and avoid certain techniques in order to get a good experience. This principle usually comes up in the context of multiplayer games where your opponents will use broken tactics whether you like it or not, but I think it should also apply to single-player games since "house rules" are a cognitive burden and tend to only be discovered after bad experiences anyway.
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Broco



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PostPosted: Mon Mar 24, 2014 7:39 pm        Reply with quote

BotageL wrote:
mauve wrote:
Hope you have a bow somewhere! Only way I could get past that because goddamn. I'm normally insistent on melee only for first-time playthrough but that is flat out ridiculous.


The issue I have here is that the barrage of magic missiles is extremely hard to evade while ALSO fighting off all the other enemies, while ALSO having your movement hampered by the water level, while ALSO trying to make sure you don't roll into deep water and die. Even with phantom support, it's damn hard to distract the right enemies at the right time to narrow down their numbers. I don't want to have to brute-force this one with the bonfire but it's looking like the most plausible strat.


I got to this area this weekend too. Yeah, I ended up resorting to bow cheesing them from a distance too. Even then, the last 2 knights and mage always wake up as a group and are dangerous even on their own, so I went back to summon the AI white phantom to split their targeting after all the other mages were dead.

I think From expected people to Jolly Cooperation this area, but in practice soul signs are very thin on the ground because it's too far from the boss, and nobody has gotten used to shading yet. I did myself plop down a shade sign in the mid-level hut and helped a few folks through it though.
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Broco



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PostPosted: Mon Mar 24, 2014 7:56 pm        Reply with quote

Also re: Drangleic castle golems. I got summoned to a world at the central Drangleic bonfire where the guy hadn't unlocked the elevator and had killed every single enemy in the area. He was running around summoning phantoms in the hope that one of them would show him where to go, and when they figured out what was going on they would leave. I was a shade so I just automatically got Duty Fulfilled after hanging around for ten minutes. Kind of sad, and there was no way to communicate to him he needed to sit at the bonfire and try the golem room again.
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Broco



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PostPosted: Mon Mar 24, 2014 11:43 pm        Reply with quote

I finally figured out what the Iron Key unlocks. It's the door to flame lizardville next to the Last Giant bossfight. A bit disappointing considering I already looted that whole area early in the game by running naked through the top entrance and dodging the fireballs.
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Broco



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PostPosted: Mon Mar 24, 2014 11:45 pm        Reply with quote

And oh man those Giant's Memories. I never expected this game to turn into Call of Duty: Giants. I agree with everyone that the endgame content is outstanding.
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Broco



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PostPosted: Tue Mar 25, 2014 12:10 am        Reply with quote

Two weeks after release, this thread is already prostrats

I am doing fine with my little Magic Mace +10 okay guys. I do not need a Mundane Broken Santier Spear or a Lightning Curved Dragon Greatsword.

(not really mad about this, just think it's funny)
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Broco



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PostPosted: Tue Mar 25, 2014 12:52 am        Reply with quote

I dunno, I certainly chose it after trying out many other options, though the mace damage still seemed a bit underwhelming on some of the late-game bosses, particularly the Undead Crypt one where I thought it would be a good fit. Maybe that boss has resistance to magic or something. And my STR is also unnecessarily high for it (31 -- I've been using greatshields, and thought I would've found a heavy weapon I liked by now). So I could probably do better.

To get into actual mace prostrats, it looks like the preorder bonus mace has a base damage of 130 which is 10 higher than the highest regularly upgradable small hammer. That will probably turn into a big damage increase when fully upgraded. So it seems like that equipment is worth a damn after all, and I should get around to acquiring that in the PSN store.

Felix wrote:
speaking of (sorta), I have a maxed out falchion and warped sword from the early game when I was sticking to my beloved 1h curved moveset, and I couldn't think of what to do with them. Solution = make them both poison, their dual wielding moveset is pretty close to a twin blade and it's hugely fun in duels.


I likewise have a +8 axe and a +6 axe I don't know what to do with. I tried to make them both Bleed and dual-wield which sounds evil and brilliant. But it turns out bleed sucks in this game, so even with 260 bleed points it was hard to trigger and when it does, the mild damage and stamina max decrease is not worth the trouble. I should probably make them poison.
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Broco



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PostPosted: Tue Mar 25, 2014 12:59 am        Reply with quote

I heard ascetics didn't respawn chests? Is this somehow a different kind of chest? What's the rule on that?
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Broco



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PostPosted: Tue Mar 25, 2014 1:37 am        Reply with quote

There's nothing wrong with Bastard Sword, although in the Keep specifically you'll deal a lot more damage with a Strike weapon since everything except the boss is armored.

For red invaders, keep in mind they can't ever heal. (Gray ones can.) That's why they all rush you down. Play defensively and whittle down their health if possible. Shields are really important in PvP in general, much moreso than PvE because it's much harder to dodge an unpredictable opponent.
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Broco



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PostPosted: Tue Mar 25, 2014 1:48 am        Reply with quote

TXTSWORD wrote:
Hmmm ahhh I guess I need to invest in a good striking weapon... Something with good raw damage and raw imbuement because I'm all dex. Unless there's a good dex scaling wep.


Looks like Claws is the weapon for you, it's a strike weapon with A DEX scaling at +10.
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Broco



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PostPosted: Tue Mar 25, 2014 2:47 am        Reply with quote

Have you tried Way of Blue covenant? It's supposed to summon blue phantoms to defend you, evening that problem out. I don't know if it works in practice. (I played through most of the game never getting invaded, because everybody was too busy winning the game during launch week.)

Might be funny to try the Giant Seed item too. It's supposed to make all enemies target the invader. They might be wrongfooted by that, it's incredibly hard to PvP while enemies are targeting you.
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Broco



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PostPosted: Tue Mar 25, 2014 7:00 am        Reply with quote

Ronnoc wrote:
You can burn effugies if you don't want to be invaded


The cost is too steep, particularly as there's no way to know in advance if you'll get invaded. May as well just get killed and use the effigy to revive. It's also unclear to me how long the effect lasts.
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Broco



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PostPosted: Tue Mar 25, 2014 6:45 pm        Reply with quote

The translators had a bit of fun with the Crushed Eye Orb item text:

Quote:
A crushed eye orb with an unfocused gaze.
The crush eye writhes unsteadily, in search of dishonorable miscreants.
Where are the fiends, where are they...
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Broco



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PostPosted: Wed Mar 26, 2014 11:24 pm        Reply with quote

Poison can definitely kill you if there's some enemy around distracting you from flasking. You put off the flasking a little bit to dispatch it, then die as you're lifting the flask to your lips. I died that way several times in the Gutter and Earthen Peak.

Poison also makes the boss of Earthen Peak almost impossible if you haven't drained the poison pool by burning the windmill. I tried challenging it that way a couple of times but it was just intractable. (That's unlike the Dragonrider boss who I defeated just fine without filling in the pit.)
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PostPosted: Thu Mar 27, 2014 2:00 am        Reply with quote

analogos wrote:
there are multiple instances of bonfires that are more quickly sprinted than warped between, several others only negligibly more convenient than that. it still doesn't sit right with me.


There was clearly an effort to pare down the number of bonfires in the original Dark Souls in service of some kind of ideal of level design elegance. It worked very well in Undead Burg but also just increased the walking time by a lot in for example Anor Londo or Crystal Cave. Overall I like how Dark Souls 2 doesn't waste my time, and it still does elegant bonfire reuse when appropriate (second Forest of Giants bonfire, second Undead Crypt bonfire for example).
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PostPosted: Thu Mar 27, 2014 6:12 pm        Reply with quote

rye wrote:
I must have picked up an item or done something — From the warp menu I can now see all bonfires in an area. those I haven't visited are covered, but show in the menu as "???". I can also see areas of the game I haven't reached yet, of which there are still quite a few.

I'm guessing it's an item that does this? I should really pay better attention to what I pick up. For some reason I have a heck of a time finding new stuff in inventory since it just gets auto-sorted to somewhere that's not the top of the pile.


I think talking to the queen triggers this change as I don't recall doing anything else notable when this started happening. Not 100% sure though.
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PostPosted: Thu Mar 27, 2014 8:40 pm        Reply with quote

Ascetics are a profoundly strange and great mechanic. I think it's this game's biggest mechanical innovation. From is still thinking more creatively than anybody else about fundamental questions of game design.
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PostPosted: Thu Mar 27, 2014 10:18 pm        Reply with quote

Well, From made a good effort to keep the message tone a particular flavor by restricting the vocabulary. They just didn't expect this wordplay. I guess it could be patched out by replacing "hole" with "pit", although I doubt that will happen (particularly since it probably doesn't happen in Japanese so it wouldn't get on their radar).

I've been bothered by cases where it's impossible to give a particular hint with the vocabulary given. The Drangleic golems in particular cannot really be explained in a message (why isn't "soul" a word?).
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