selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Antiquated Game Player

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Tue Mar 18, 2014 3:28 am    Post subject: Antiquated Game Player    Reply with quote

So, I decided to make a magazine. I'm doing it mostly for fun but I hope someone else gets some enjoyment out of it. I just released my first issue, the theme of which is Computers and Dragons. I mostly discuss D&D and computer games. In future issues I hope to cover simulations and other such things.

You can grab a free PDF at magcloud. Print version is $7.50.



Here's the blurb:
Quote:
Antiquated Game Player is a magazine for the old school game player of both electronic and paper-based games. Journey back to a time when games were made to target niche audiences: role players, history buffs, wargamers, trekkies, and various other minorities. Featuring game reviews, genre surveys, historical explorations, game design analysis, and more, Antiquated Game Player is your source for in depth coverage of the past you long for or perhaps never got to experience!


And here's a quick preview:




_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Tue Mar 18, 2014 3:05 pm        Reply with quote

Thanks for the positive words guys! I really feared that no one would care at all, so I'm glad that at least a handful of my SBros seem to like it!

Tulpa, have you read Jon Peterson's Playing at the World? That is where I got my info on the Blackmoor campaign. I had heard about The First Fantasy Campaign but didn't realize it was a collection of the original materials. That sounds very interesting indeed.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Tue Mar 18, 2014 3:11 pm        Reply with quote

Laurel Soup wrote:
I'm getting a major Role of Computers from Dragon Magazine vibe from the review section.


Haha, yes, this is exactly what I was shooting for. The Role of Computers was my introduction to electronic games when I was a wee lad.

tacotaskforce wrote:
That cover looks really familiar. Is that the first level of Dark Spire?


It is the first level of Dargoth's Tower from The Bard's Tale II. It has been touched up a bit though.

I'll work on getting a PDF on my web host for anyone who doesn't want to register on magcloud. I probably should be able to get to it tonight.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Tue Mar 18, 2014 6:25 pm    Post subject: Re: My new magazine Antiquated Game Player    Reply with quote

Wall of Beef wrote:
Print version ordered. Looks great!

Is this "MagCloud" a pretty good tool?


Thanks! I think you're the first print sell!

Magcloud seems pretty good. They don't offer a lot of tools for actually producing your content other than some templates and suggestions though. But without any previous experience with desktop publishing or page layout, I was able to get started by using their templates and basic guidelines. All you have to do is produce a properly formatted pdf, then you can create a publication on their site and upload it. They'll do some basic error checking and from there you can preview it, order proofs, and re-upload until you're happy with it. After that you can set the sell price and use their tools to track sales and help promote your pub on social media.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Tue Mar 18, 2014 9:15 pm        Reply with quote

You can create documents and keep them unlisted so that they aren't public. From there you can print copies for your personal use as needed. You can order at production price and get a bulk discount of -- I believe -- 20 or 25 percent if you order 20 or more.

On the question of rights, the author retains intellectual property rights but gives Magcloud a non-exclusive license to use the content for its own purposes(promotion of its service, etc.). More here: http://www.magcloud.com/home/PublicationTerms.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Wed Mar 19, 2014 2:57 pm        Reply with quote

The Blueberry Hill wrote:
Is there a way to get the PDF without registering for some jerk website?


Direct link to pdf.

Tulpa, since you are interested, I may someday ask you to write something. I'll see how Volume II is coming along before I do that, though.

T., I think filling out the taxonomy would be an interesting project. We may have to investigate.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Wed Mar 19, 2014 8:02 pm        Reply with quote

Tulpa wrote:
So, even though they are games all about exploration of an environment and interacting with it in order to survive, I feel like an important part of the taxonomy if one were to disregard the rpg rule for a moment, is the freedom to come up with one's own solutions to a problem. The linearity inherent to early IF and to most adventure games is the detail that truly separates the games from being true dungeoncrawls.


Yes, that is a good point. I talk briefly about Nox and its linearity is probably the main reason I can't quite call it a dungeon crawler. Granted, I haven't played that far into it, but that was my impression. I should probably have put more emphasis on non-linearity of problem solving in my criteria.

One series of games I struggle to classify is Ultima, a series I don't have a lot of experience with. The Underworld games are clearly dungeon crawlers. 4 and after I think are not. Part of me wants to say that 1-3 are, since I consider Akalabeth a dungeon crawler, but I just have a hard time thinking of them in the same way. There's just too much emphasis on the overworld. Any Ultima experts here with an opinion?
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Thu Mar 20, 2014 2:51 pm        Reply with quote

another coma wrote:
JJ this is pretty cool! I think we should make a frontpage version of this thread so some more people outside of the axe see it. If you don't want to make it personally, I can make it for you (if you don't want to at all that's cool too...)


I'm certainly ok with this thread moving to the frontpage. Can we just move the whole thread? I'd like to keep all the discussions in the same place if possible. If you can do that, then you go ahead and move it if you want.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Fri Mar 21, 2014 3:21 am        Reply with quote

The Blueberry Hill wrote:
I like this a lot so far. Most of it's new/ish to me, as most of my experience with this games is bits and pieces from old demo discs.

I think I have some more games for the Akalabeth-likes section, though. I'm a pretty big fan of Steve Moraff (because of the Blast games), and some of his games fit as best I remember: Moraff's Dungeons of the Unforgiven (1993), Moraff's World (1991), and Moraff's Revenge (1988)--though that is equally first-person and third-person, maybe.

By the way, don't be shy about frontpaging stuff like this. When it drops out of the Axe I will probably do so, and shift it to KOP, if you don't mind.

Byer the way Steve Moraff makes nice looking games: http://vidconrelated.tumblr.com/post/80117459525


Oh, I remember these! I just dabbled with one or two of them for a bit, but I remember thinking they were kinda neat. I seem to remember having little windows that showed the left and right views, so it was 1st person but you looked in at least 3 directions simultaneously.

EDIT: Oh, and thanks for frontpaging this another coma.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Fri Mar 28, 2014 9:13 pm        Reply with quote

I haven't started on volume 2 yet, so I'm still considering my options for the theme. I do like the idea of having at least a loose focus for each issue, so I will probably choose something. Lead contenders at the moment are simulations and cyberpunk. I could probably do five issues on CRPGs no problem, but I'd like to start off with at least a little variety.

If I do simulations I'll definitely be playing Mechwarrior and Wing Commander, and possibly some more detailed flight sim. I really like the idea of making volume 2 about this, the problem is that I'm not really a sim expert.

If I choose cyberpunk I get to cover a wider variety of games. I'd at least do System Shock and probably Syndicate.

Anyone have any games/topics they'd especially like to see in the next issue?
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Sat Mar 29, 2014 11:03 pm        Reply with quote

CubaLibre wrote:
Sims is a really broad topic, which could conceivably include everything from IL-2 Sturmovik to Rainbow Six. There's not necessarily a whole lot of audience crossover with the subgenres - usually people come to the games because they're real-life enthusiasts rather than videogamers.


This is probably what interests me most about old computer games, the fact that they were made for various hobbyist groups that predated the PC. In this sense, early CRPGs are really just D&D sims.

If I cover sims for next issue, it will probably be "flight" or "space" sims. Trading sims would probably have to wait for a latter issue because I'd have a lot of learning to do before I could write anything worthwhile on the topic. I would like to play Elite and Privateer at some point though, so it could happen.
_________________
PSN: TaipeiGamer
Unfilter / Back to top 
View user's profile Send private message Visit poster's website
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group