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Dark Souls II: Hounds of Lore
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Apr 01, 2014 7:22 pm        Reply with quote

remote wrote:
http://www.reddit.com/r/DarkSouls2/comments/21xgnb/from_software_legitimately_april_fooled_me/


the posts where the guy is trying to get someone to pull a lever cracked me up.

Edit: Time to be self conscious about this post since it at the top of the page.
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rye



Joined: 06 Dec 2006

PostPosted: Tue Apr 01, 2014 10:15 pm        Reply with quote

I produced the symbol of the king and opened the big doors in the forest of giants's castle.

can't really seem to figure out what to do next to advance in the area. no secret doors, and the giant with pixie dust makes me think i should be doing something with it, but Alas, nothing happened.

any hints?
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Tue Apr 01, 2014 10:20 pm        Reply with quote

You're missing an item, come back later.

Hey, visited the shaded woods lately?
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rye



Joined: 06 Dec 2006

PostPosted: Tue Apr 01, 2014 10:28 pm        Reply with quote

thanks, kinto!


also, sorry everybody. i think all these threads are blending together for me now.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Apr 01, 2014 11:06 pm        Reply with quote

rye wrote:
thanks, kinto!


also, sorry everybody. i think all these threads are blending together for me now.


I'm surprised you remembered the Symbol of the King door in forest of giants but not the one in shaded woods. The shaded woods one was presented in a way that I made a mental note that it was some important endgame entrance, but the forest one looked like some kind of optional Old King Doran style area that had totally fallen out of my memory by the time I got the King's Ring. Anyway, visiting all three of those doors is required to win the game.

At least you got the Twinkling off the corpse hanging on the ledge past that forest door! That item drove me mad for a while as you can easily see it early in the game and it seems like you "should" be able to reach it.
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Guillotine



Joined: 05 May 2008

PostPosted: Tue Apr 01, 2014 11:32 pm        Reply with quote

I just noticed how much the Royal Soldier armour is similar to Paladin Leeroy's. Outside of differences in the chest piece, the other 3 parts have a very similar design. Iirc the armour description implied that Leeroy was not originary of Lordran... Doesn't necessarily mean Drangleic is not Lordran since they might have just conquered it, but it looks pretty blatant to me now.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Apr 02, 2014 12:00 am        Reply with quote

I agree about the similarity: http://darksouls.wikidot.com/paladin-set http://darksouls2.wiki.fextralife.com/Royal+Soldier+Set . The more relevant part of the description is that Paladin Leeroy is a Way of White member devoted to fighting the undead. I'd read the connection as that Vendrick's forces are members of the Way of White and they purged Lordran of the remaining undead, then established a kingdom. It makes sense as these Way of White clerics were the only non-undead humans voluntarily going to Lordran. Keep in mind that in the timeframe of the first Dark Souls, no humans were really native to Lordran as it was populated by gods, then used as a dumping ground for undead imported from elsewhere.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Apr 02, 2014 12:54 am        Reply with quote

yeah, all three King's doors stood out for me big time so I knew exactly where to go once I got the ring, but the funny thing was that I instinctively (or incidentally) visited them in exactly the right order for plot progression after that. Good design, maybe!
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Tue Apr 29, 2014 11:13 pm        Reply with quote

Trying to figure out whose body that is in the place with Vendrick.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Tue Apr 29, 2014 11:21 pm        Reply with quote

Why not the obvious answer of Vendrick? I feel the Souls games have well-established by now the idea that bosses are not really the original person but some larger-than-life phantom representation of them (see e.g. the true Sif found in the abyss).
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Tue Apr 29, 2014 11:21 pm        Reply with quote

i remember it just seemingly being vendrick's clothes, no body.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Apr 30, 2014 12:23 am        Reply with quote

My assumption was that the person had been beheaded.

oops? But that makes sense, considering the size of the clothing.

Broco wrote:
(see e.g. the true Sif found in the abyss).


That's just puppy Sif.
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mauve



Joined: 07 Dec 2006

PostPosted: Wed Apr 30, 2014 2:03 am        Reply with quote

yeah that's not a body it's just a pile of his clothes. iirc they even match up to the king's armor you can find elsewhere.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Apr 30, 2014 2:50 am        Reply with quote

diplo wrote:
Broco wrote:
(see e.g. the true Sif found in the abyss).


That's just puppy Sif.


Hmm, you're right. I liked my interpretation though.

Part of where I'm coming from here, is that I've been waiting for the lore to take into account the multiplicity of worlds that arise from NG+ and multiplayer. Those mechanics make everything seem even more ghostly and virtual. But the lore is all still written as though events only occur once and each boss once killed is dead once and for all.
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cavefish



Joined: 04 Sep 2010

PostPosted: Sun May 04, 2014 3:45 am        Reply with quote

TXTSWORD wrote:
IDK I guess I didn't see that hollow as a good candidate for Seath. More likely just a prominent figure in the mining town that went hollow. That's all. So no love lost on that theory.


i was pretty sure that lonely guy was Seath too, he even had his little library complete with that strange globe asset straight out of duke's archives
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun May 04, 2014 4:28 am        Reply with quote

Broco wrote:
diplo wrote:
Broco wrote:
(see e.g. the true Sif found in the abyss).


That's just puppy Sif.


Hmm, you're right. I liked my interpretation though.

Part of where I'm coming from here, is that I've been waiting for the lore to take into account the multiplicity of worlds that arise from NG+ and multiplayer. Those mechanics make everything seem even more ghostly and virtual. But the lore is all still written as though events only occur once and each boss once killed is dead once and for all.


I like this thought and I loved I think your visions of what Demon's Souls should have been. In fact I just assume that's the real plot because it's pretty great and consistent with the world and you can do whatever you want with a work of fiction in the internet age.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun May 04, 2014 4:44 am        Reply with quote

yeah, I like your interpretation too, even where the game does support a more literal one
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another god



Joined: 04 Dec 2006

PostPosted: Sun May 04, 2014 5:09 pm        Reply with quote

What do you guys think of Dark Souls 2's theme of repetition?
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mauve



Joined: 07 Dec 2006

PostPosted: Sun May 04, 2014 5:20 pm        Reply with quote

Beare
Seek
Seek
Lest
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri May 09, 2014 1:34 am        Reply with quote

I don't see what's stopping anyone from seeing Dark Souls 2 as just one of many future histories, although it is too bad that they codified gender. I've only ever played as a woman!

What are people saying about the giants' relation to those in Dark Souls? I'm confused by the faces of those you find at the end of the memories. They look different from the others with holes in their heads. Could the holeheads be giants that've somehow been affected by Vendrick?
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri May 09, 2014 8:47 am        Reply with quote

I thought the giants looked the same in the flashbacks
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri May 09, 2014 1:51 pm        Reply with quote

diplo wrote:
I don't see what's stopping anyone from seeing Dark Souls 2 as just one of many future histories, although it is too bad that they codified gender. I've only ever played as a woman!

Yeah, same. The codifying of the gender was one of the game's larger slips.

People complain about the game being inconsistent visually, but I wouldn't say it's actually any worse than the other games. In fact it's kind of always been my belief that any given "hard transfer" (elevator, boat, bird, whatever) in the game world is potentially you flipping the channel in the world to begin with. It seems to be the case that the places you end up in the game are widely spread apart simply by the giant map with all the flames in the Cartographer's House.
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Fri May 09, 2014 6:53 pm        Reply with quote

Anyone else get the feeling the Rotten used to be Pharros? I was thinking maybe he got tossed under Majula after becoming hollow and spent god knows how long down there making statues and traps before eventually finding Nito's soul and amassing all the other corpses and garbage thrown down there during the undead curse's time. When you enter the fight he's trying to put together another statue and failing, and when you cut off his arm you get... a lockstone.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri May 09, 2014 9:37 pm        Reply with quote

good one. makes perfect sense.
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mauve



Joined: 07 Dec 2006

PostPosted: Fri May 09, 2014 9:43 pm        Reply with quote

yeah i've heard the pharros = rotten theory thrown about for awhile now, actually. it's reasonable enough.

i've heard that if you beat up the statues in his room he freaks out and runs over to them, but i haven't tried it personally.

if you fight him, there's one body on his shoulder that is sort of directing the main body. kinda hard to notice if you're not specifically looking for it though.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri May 09, 2014 11:14 pm        Reply with quote

parker wrote:
I thought the giants looked the same in the flashbacks


Did one of those segments again and you're right. I think the angle made it hard to see that the dead giants had holeheads. But I'm still curious about the holes, since the giant skulls in Dark's tomb had humanoid features. Maybe these are different giants.

bza wrote:
Anyone else get the feeling the Rotten used to be Pharros?


You thinking this because of the possible link between the lockstone and the statues in the Doors of Pharros?
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sat May 10, 2014 3:14 am        Reply with quote

Apparently one of the giants in the same memory of the Giant Lord has a non-hole-face, with a mouth and teeth and all. I've seen screenshots of it, never seen it myself though.

Ah, there it is:

http://imgur.com/OkrFSV8
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Joachim



Joined: 19 Mar 2010

PostPosted: Sun May 11, 2014 1:39 am        Reply with quote

Quote:
Yeah, same. The codifying of the gender was one of the game's larger slips.


I think the most interesting way they could have gone about this matter differently is having you appear as a kind of.. specter or ghost, some undefined mass of shadow or humanity, as you slowly amble towards the firekeepers lodge. Once past you "remember" or create your true self: this way, additionally, they wouldn't necessarily have to change the intro cinematic at all because it wouldn't strictly have to /be/ you, because the entire point of it is to represent the toll and characteristics of the journey - in general - thats lead to Drangleic. Making it so that you don't literally play as The Guy From The Intro might add just enough distinction to mentally separate the two.
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mauve



Joined: 07 Dec 2006

PostPosted: Sun May 11, 2014 3:34 am        Reply with quote

tbh you don't really find out if you don't go looking anyway. you're just something in a huge pile of rags. and i'm okay with that considering that goes away in the first 5 minutes of the game, never to be seen again.

although i actually like the way that clothing looks, i think it's pretty sweet
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sun May 11, 2014 3:51 am        Reply with quote

mauve wrote:
tbh you don't really find out if you don't go looking anyway.


It's right there in the intro cinematic.

Would've been simple enough to have just scrapped the scene with the man and his wife.
The Faraam set appears more on the side of usual masculine armor design (if only because of the prevalent fallacy that armor for women has a Boob Compartment in the upper piece) but there's actually nothing about it that says there couldn't be a woman wearing it.
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