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notbov

Joined: 14 Feb 2009
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Posted: Wed Apr 16, 2014 8:14 pm |
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I'm trying to recall that podcast since my voice is in it (I think I was drinking while recording this one), but I think criticisms in it pointed at Halo 2 relate to the single player, which is quite a deal more linear than CE's campaign
I'm willing to forgive that because Bungie gave us heat maps _________________
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notbov

Joined: 14 Feb 2009
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Posted: Wed Apr 16, 2014 8:38 pm |
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I haven't played H2 in a whiles, but I recall how open the levels are being on a sort of a bell curve
I will defer to you (if I was going to defer to anyone) though, as you probably have these layouts committed to memory _________________
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notbov

Joined: 14 Feb 2009
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Posted: Thu Apr 17, 2014 1:40 am |
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since CS: a)is round-based b)is traditionally, in a competitive environment, has teams switching sides and c)has an active economy based upon performance, strict map control as it would relate to an arena shooter isn't in play as some of other mechanics in play have a larger effect on the metagame. with that said, the fact that there's always a defending team and two distinct areas wherein the win state can be achieved promotes both control and, to a greater extent, coverage (which isn't to say a lot of de_ maps don't have hilarious chokepoints, but the maps often played have many ways of getting from spawn to A or B except dust but we don't talk shit about dust, that's a classic)
I say this with a grain of salt, as I really haven't indulged in CS since, like, 1.1 or 1.2 _________________
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