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The Best Sequel
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Pom



Joined: 17 Feb 2007

PostPosted: Thu Apr 24, 2014 3:01 am        Reply with quote

Day of the Tentacle is definitely a superior sequel, and Monkey Island II is possibly better than the first but I would have to replay them to be entirely sure.

Although Wikipedia says it’s a prequel, I’d also add Solomon’s Key 2/Fire ’n Ice.

EDIT: and of course Sim City 2000.
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Brooks



Joined: 08 Apr 2007
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PostPosted: Thu Apr 24, 2014 3:35 am        Reply with quote

I think Smash and sequels are also the only fighting games where the context actually suits the rules/mechanics insofar as vs fighters are basically my-puppet-vs-your-puppet and Smash just completely goes with that reality, I still find that approach really shrewd and approachable
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zombieman000



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PostPosted: Thu Apr 24, 2014 3:42 am        Reply with quote

Never played the first Elevator Action, only saw screenshots, but 2/Returns is such a sharp game that I'm sure it fits in here.
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Felix
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Joined: 04 Dec 2006
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PostPosted: Thu Apr 24, 2014 4:20 am        Reply with quote

I don't think Super Metroid belongs in this discussion because it's already exemplary of a somewhat more specific and interesting phenomenon: the SNESification of Metroid -- which, while an exceptionally compelling and successful formula in its own right, does sacrifice a thing or two from its less inviting inception.
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Jigsaw



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PostPosted: Thu Apr 24, 2014 6:04 am        Reply with quote

thanks another god for finally making the obligatory, obvious sf2 mention


Also for all the talk about MGS, Metal Gear 2 was a pretty vast improvement on the original Metal Gear and a fantastic sequel in its own right.
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shrugtheironteacup
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PostPosted: Thu Apr 24, 2014 8:29 am        Reply with quote


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Talbain



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PostPosted: Thu Apr 24, 2014 8:57 am        Reply with quote

Felix wrote:
I don't think Super Metroid belongs in this discussion because it's already exemplary of a somewhat more specific and interesting phenomenon: the SNESification of Metroid -- which, while an exceptionally compelling and successful formula in its own right, does sacrifice a thing or two from its less inviting inception.

Metroid 2 does feel like the most Metroid-y Metroid.

My vote for best sequel goes to Earthbound though. It improves upon its predecessor in just about every way imaginable, though I'm also not sure how fair inter-generational sequels are in terms of comparison. Still, most people like the older Marios better than the newer ones, so timelessness has an argument somewhere in here.
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boojiboy7
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PostPosted: Thu Apr 24, 2014 12:31 pm        Reply with quote

TMFK wrote:
2025 might work like that once I'm used to the classes, but I imagine it's not quite the same as the simplicity of 2017. I won't know until I check it out!


The thing of the classes in 2025 is that it ends up feeling like each is almost playing their own damn game. Really, the only one that it is hard to jump in on is the heavy (the Fencer), because he has his own weird control scheme. The soldier from 2017 is just the soldier here, the support dude is a soldier but with a whole different weapon set and vehicles, and the flyer it slightly different, but uses the same controls so it is easy to adjust to her.

The Fencer is like someone dropped a VOOT character into EDF, and it rules.

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Felix
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PostPosted: Thu Apr 24, 2014 2:00 pm        Reply with quote

the problem with naming Earthbound or SF2 (as opposed to Mother 3 or Third Strike, which both seems like fine choices) is that no one really cared about Mother or Street Fighter on anywhere near the same level so they might as well have been the first instalment in their respective series

(feel free to push back on this)
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another god



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PostPosted: Thu Apr 24, 2014 2:54 pm        Reply with quote

K&L2. Nice.

I think the idea that the original game has to be more than a cultural blip is interesting, but I don't think that's in the OP nor is it obviously necessary. I also think that makes it harder to discuss interesting things like what makes SF and why was it so much more interesting in SF2. To me, all that matters is an idea in one game expanded in amazing ways in the next. Using that definition I wouldn't put most fightmans in because they smooth and stretch out rather than sharpen. E.g. CvS2 is obvious after CvS1. But SF2's SFness was tightened up so much it didn't appear very much like the first game at all.

SC2k is also a really good choice.

I think the SNESification of games is totally related. I don't think that the NES>SNES jump should be excluded here just because SNESification was obvious, though. Look at Final Fantasy 2a. That game was a total refinement of the story based FF. I can't think of an earlier console RPG with as interesting storytelling. Because it was FF2a, there are three games you can look at as being its predecessor, and I think its pretty much leaps and bounds over all three while retaining that FFness to it.

Last game. I think Rogue Squadron 2's insistence on being like a movie really worked to amp me up for the game. In hindsight it wasn't the greatest game, but it definitely made me feel a feeling by just being more Rogue Squadron. Goddamn. I wish Lair did that.
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another god



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PostPosted: Thu Apr 24, 2014 2:55 pm        Reply with quote

Mega Man 2.
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Levi



Joined: 05 Dec 2006

PostPosted: Thu Apr 24, 2014 2:59 pm        Reply with quote

Dragon Quest II pulls my favorite-ish sequel trick: keeping a previous game's entire map as a small portion of the new game's world to generate a sense of scale and pathos via direct comparison of design vocabularies. Characteristically, the result feels slightly eerie and pathetic.

I'm also fascinated by the way successive Pitfall sequels agree that the cardinal element of that game is a layered or bi-part level design and then elaborate to very different outcomes. Edit: I mention "sequels" here because every Pitfall sequel is in a sense a Pitfall 2

There's probably also an interesting discussion in Wizardry IV's maintenance of surface-appearance mechanics from previous games while inverting the premise and discarding all the numbers under the hood.

Pac-Man 2.
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parker
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PostPosted: Thu Apr 24, 2014 4:07 pm        Reply with quote


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BenoitRen
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PostPosted: Thu Apr 24, 2014 4:23 pm        Reply with quote

Tulpa wrote:
F-Zero GX, another fairly obvious choice, basically a perfect sci fi racing game

Except that F-Zero GX isn't an F-Zero game, really. It's more like a sci-fi Daytona.
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Kinto



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PostPosted: Thu Apr 24, 2014 4:50 pm        Reply with quote

Man if any F-Zero should get the sequel cookie it's X, surely?

Hey Hey:

Dune 2.


Last edited by Kinto on Thu Apr 24, 2014 4:54 pm; edited 1 time in total
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boojiboy7
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PostPosted: Thu Apr 24, 2014 4:51 pm        Reply with quote

Castlevania 2 holds a special place for me in this, but that game is probably not what is being looked for here.
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Levi



Joined: 05 Dec 2006

PostPosted: Thu Apr 24, 2014 5:14 pm        Reply with quote

boojiboy7 wrote:
Castlevania 2 holds a special place for me in this, but that game is probably not what is being looked for here.


Almost said something about Castlevania 2. It does this cool thing where overworld stuff feels like Castlevania in terms of its pacing/whipping mermaids in midair-jump-toward-pillar and then flips over toward demi-sequel Vampire Killer for the back-and-forth poking around in the mansions and towns and the equipment-type power-ups. A reaction to a reaction?
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tiburon



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PostPosted: Thu Apr 24, 2014 5:47 pm        Reply with quote

NFL 2k5. a 'traditional' i.e. expansive/polished sequel (2k4 is technically not a sequel, although it certainly was the innovator to 2k5's polish)

3rd Strike, if you want to talk about a game that was a reaction and reimagining (that they later shied away from, sadly! would have liked to see where that evolutionary line went)

+1 vote for MGS2, it takes this dumb little Die Hard thing called MGS and takes a look at it, saying, "what are we making really". and does it in a very compelling way imo
agreed re: melee, super metroid, f-zero gx

CubaLibre wrote:
I'm not going to postulate "best," but Half-Life 2 is I think a really clear example of this. The first game started to introduce scripted sequences, friendly AI, setpieces within mostly linear, propulsive level design, and something resembling a "real story" in the context of an FPS. But it still bore the stamp of its Quakey origins in its wacky weapons and narrative focus on the "solo mission." HL2 is a refinement of all the elements that HL1 introduced and made it famous, and a culling of the remaining detritus that linked it to its Quake forbear - such a refinement in fact that HL2 essentially founded an entirely new subgenre of FPS.

scripted crap-shooter?

i suppose in terms of playing the games the 'intended way' i'm a bit more of a fan of HL2 than HL1. but in the process of sketching the rest of the world i feel HL2 circumscribes the realm of player possibility. in broad reductionist and dumb-sounding terms, HL1 was for kids with imagination; HL2 knows you have none, and draws it all for you instead.
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tiburon



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PostPosted: Thu Apr 24, 2014 6:00 pm        Reply with quote

Age of Empires II
Sid Meier's Alpha Centauri (depending on what you consider sequel)
Dune II?
Command & Conquer Red Alert
Halo 2 multiplayer
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Talbain



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PostPosted: Thu Apr 24, 2014 7:31 pm        Reply with quote

Felix wrote:
the problem with naming Earthbound or SF2 (as opposed to Mother 3 or Third Strike, which both seems like fine choices) is that no one really cared about Mother or Street Fighter on anywhere near the same level so they might as well have been the first instalment in their respective series

(feel free to push back on this)

I'm not really sure that people caring about its predecessor is necessary to argue about a marked level of improvement over a previous iteration?

I guess I think it's more important to consider degree of improvement (whether technical or metaphorical) over degree of importance to zeitgeist. There's certainly an argument to be made about how important a sequel can really be if the group doesn't have a lot of prior experience with its predecessor, however. Or at least, that something may not be the "best" sequel if people aren't comparing it to its predecessor.

I do happen to think Kane & Lynch 2 is an interesting choice, but I'm also not sure how much people cared about its predecessor.
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Gironika



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PostPosted: Thu Apr 24, 2014 7:35 pm        Reply with quote

Kinto wrote:
Man if any F-Zero should get the sequel cookie it's X, surely?

actually, the Satellaview "addon"-version is the true second installment in the series, so … - well. X would probably deserve it more than that, yes.



BenoitRen wrote:
Tulpa wrote:
F-Zero GX, another fairly obvious choice, basically a perfect sci fi racing game

Except that F-Zero GX isn't an F-Zero game, really. It's more like a sci-fi Daytona.

If you have played X, GX is as much a F-Zero game as you can get.
Someone really took the gist of what made X great, and built GX using it as an inspiration. The core bits remained intact, like speed, the amount of cars, the wacky track-design and the speee~eeed. And, obviously, the bits that needed improvement were addressed: GFX, trimming gameplay, expanding on the track design etc.


Now, the story mode on the other hand ………
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notbov



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PostPosted: Thu Apr 24, 2014 9:35 pm        Reply with quote

reading the thread and things pop up:

-VO:OT
-Outrun 2
-Violent Storm is the best Final Fight 2, as opposed to the actual Final Fight 2

seeing Pac-Man 2 get named warms my heart. now that is a goddamn sequel
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CubaLibre
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PostPosted: Fri Apr 25, 2014 1:43 am        Reply with quote

Reed wrote:
CubaLibre wrote:
I'm not going to postulate "best," but Half-Life 2 is I think a really clear example of this. The first game started to introduce scripted sequences, friendly AI, setpieces within mostly linear, propulsive level design, and something resembling a "real story" in the context of an FPS. But it still bore the stamp of its Quakey origins in its wacky weapons and narrative focus on the "solo mission." HL2 is a refinement of all the elements that HL1 introduced and made it famous, and a culling of the remaining detritus that linked it to its Quake forbear - such a refinement in fact that HL2 essentially founded an entirely new subgenre of FPS.

scripted crap-shooter?

Well yeah. I didn't say you had to like it.
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parker
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PostPosted: Fri Apr 25, 2014 2:39 am        Reply with quote

Talbain wrote:
I do happen to think Kane & Lynch 2 is an interesting choice, but I'm also not sure how much people cared about its predecessor.

Well nobody but like a handful of people here cared about Dog Days either
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1CC



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PostPosted: Fri Apr 25, 2014 6:46 pm        Reply with quote

Pom wrote:
Although Wikipedia says it’s a prequel, I’d also add Solomon’s Key 2/Fire ’n Ice.


Solomon's Key is an action-puzzle hybrid that plays like Lode Runner on crack, whereas Fire & Ice is really just about turn-based block-pushing in the vain of Sokoban.

Apart from the improved graphics, I think its a disappointingly regressive sequel.
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Loki Laufeyson
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PostPosted: Fri Apr 25, 2014 8:04 pm        Reply with quote

oh
there are two games called fire n ice
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misadventurous



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PostPosted: Sat Apr 26, 2014 2:20 am        Reply with quote

Felix wrote:
the problem with naming Earthbound or SF2 (as opposed to Mother 3 or Third Strike, which both seems like fine choices) is that no one really cared about Mother or Street Fighter on anywhere near the same level so they might as well have been the first instalment in their respective series

(feel free to push back on this)


the original mother was a smash hit in japan! whereas earthbound was a flop in the US. so that depends on who you mean by "no one"

i couldn't possibly choose mother 3 over EB or vice versa. like cuba said about des vs. dks they are different enough experiences that they are equal in my mind.
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Victor



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PostPosted: Sat Apr 26, 2014 2:35 am        Reply with quote

I do not think it is the best but Baseball Stars 2 is a real solid sequel.
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Jigsaw



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PostPosted: Sat Apr 26, 2014 1:58 pm        Reply with quote

How does the relative failure of success of SF1 affect how and to what extent SF2 improved on it as a game? You're saying it's such and improvement, so much more successful financially, design-wise and culturally that it somehow doesn't count?
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guest253



Joined: 05 Dec 2006

PostPosted: Sat Apr 26, 2014 2:21 pm        Reply with quote

wipeout 2097 (XL)
cause that's some streamlining (and much faster for it).

espgaluda II
cause it extends the lifesaving mechanism of the first game into an invitation to lure yourself into your own death traps.

tetris 2
cause nah just kidding
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Felix
unofficial repository


Joined: 04 Dec 2006
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PostPosted: Sat Apr 26, 2014 4:40 pm        Reply with quote

Jigsaw wrote:
How does the relative failure of success of SF1 affect how and to what extent SF2 improved on it as a game? You're saying it's such and improvement, so much more successful financially, design-wise and culturally that it somehow doesn't count?


my point was that this makes them less interesting as sequels, since most people won't have been as familiar with the original title to appreciate what's been improved. like I said, I could certainly see pushing back against this.
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MattCD42



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PostPosted: Sat Apr 26, 2014 6:41 pm        Reply with quote

Felix wrote:
Jigsaw wrote:
How does the relative failure of success of SF1 affect how and to what extent SF2 improved on it as a game? You're saying it's such and improvement, so much more successful financially, design-wise and culturally that it somehow doesn't count?


my point was that this makes them less interesting as sequels, since most people won't have been as familiar with the original title to appreciate what's been improved. like I said, I could certainly see pushing back against this.


I don't know where I land on this. I've wanted to try the original Street Fighter for awhile, but anytime I bring it up to someone who's ever actually played the original they immediately ask why I'd want to.

Plus in so many ways from what I've read Street Fighter 2 was really a birthplace for so much of what all those games revolve around, that it's subsequent games turbo, arcade, and whatever else; were more to this idea of refining and expanding than 1 to 2.

But I would also say for comparison that Smash from OG to Melee was a bigger thing, because those differences lie in single entries? But when I hear people talk about SF2 it's rarely the initial SF2 but some later iteration.

____
Besides all of that I though of Jak and Daxter to jak 2, almost no refinement and all addition. Really almost completely different games.
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This Machine Kills Fascis
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PostPosted: Sun Apr 27, 2014 5:56 am        Reply with quote

glitch wrote:
tetris 2
cause nah just kidding

Man, favorite not-worth-mastering Tetris variant is its own thread.

Tetris Plus is pretty fun! 2 and Blast are just...ugh.

Actually, it's really cool that you brought up Tetris 2, since it's another weird example of someone trying to puzzle out how to make a sequel to something when it's really not obvious what a sequel to Tetris would even be.

In this case, I guess they thought they could add depth by complicating things. Little did they know that the true sweet science of Tetris would come in comparatively minor tweaks in the rule set, play field, controls, and features. They clearly didn't even realize what it meant to be "good" at Tetris at the time, and thought of it less as a twitch, brain-processing-information-quickly sort of game.

It's always weird to see an average person play Tetris, because you're reminded that when you first pick up the game you are actively making conscious decisions about where each piece should go. And the early variations build off of that play style, giving you methods to combo or create desired effects (crushing the bosses in Tetris 2's versus mode or getting the guy to the ground in Plus) that pretty much require you to move at a medium pace. Plus, I mean: no instant drop, and the gradual speed increase rule set.
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ikuzobaba



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PostPosted: Sun Apr 27, 2014 8:13 am        Reply with quote

if i were forced to come up with a handful of favorite sequels on the spot, i'd have to go with crazy taxi 2, virtual-on oratorio tangram, and planet harriers.

crazy taxi 2, because the added "crazy hop" feature worked mostly well with the new vertically oriented nyc stage design. you can't forget the surprisingly enjoyable omake inclusion of the rooftops-with-textures-added sf map from 1 included in it's entirety. the crazy box missions were a blast as well, and also managed to use the new jump capability to its logical maximum.

voot is a like a numbered (even though it itself isn't) sega sequel in all the best ways possible. lovely and constant 60fps late 90s sega graphics, a level of nearly unmatched technical depth in its/any other genre, and the cherry-on-top ability to replicate arcade play at home with vastly improved twin stick options.

i only got to play planet harriers once, and in all honesty i don't really remember if i beat it or even how far i got, but i do know that i want to experience it more. the item shop after each stage, graphical prowess (for the time), and seeming fact that 1. sega will never give this the home love it deserves, and 2. it appears to be unemulatable despite a long-running effort to make it so.

yeah.
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guest253



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PostPosted: Mon Apr 28, 2014 2:04 am        Reply with quote

This Machine Kills Fascis wrote:
In this case, I guess they thought they could add depth by complicating things. Little did they know that the true sweet science of Tetris would come in comparatively minor tweaks in the rule set, play field, controls, and features. They clearly didn't even realize what it meant to be "good" at Tetris at the time, and thought of it less as a twitch, brain-processing-information-quickly sort of game.

yeah. think this goes for the whole genre really. "so many falling block puzzlers but still nothing beats good old tetris", says every review of a tetris game. i think that indeed a large part of that is that after tetris, chain mechanisms appeared. building combos is fun, but it's antithetic to what makes tetris great, cause it requires too much high level thought to be done on instinct. but who on earth would make a serious puzzler without a chain mechanic these days?

or in IC speak: tetris is not a puzzle game

(and it spawned the wrong genre)
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scratchmonkey
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PostPosted: Mon Apr 28, 2014 6:41 am        Reply with quote

Reed wrote:
NFL 2k5. a 'traditional' i.e. expansive/polished sequel (2k4 is technically not a sequel, although it certainly was the innovator to 2k5's polish)


How is NFL 2K4 not a sequel? There was NFL 2K, 2K2 and 2K3 before it and I can assure you that it was running off the same engine. Or is it more that it was more of an iterative franchise that made a more fundamental shift from 2K4 -> 2K5?

In any case, 2K5 is definitely the cream of the crop. The game that scared EA so much they dropped mad cash to create a monopoly.

(I worked on the 2K sports games, so I admittedly have some bias/greater-than-average interest in talking about them.)
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Ronnoc



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PostPosted: Mon Apr 28, 2014 6:43 am        Reply with quote

whooooooaaaa

That's @glitch


If we're talking sports games NHL '94 is the only yearly sports game o ever get a remake.

I can't believe they remade a yearly sports game.
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scratchmonkey
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PostPosted: Mon Apr 28, 2014 6:49 am        Reply with quote

The old-school hockey videogame discussion usually comes down to NHLPA '93 vs. NHL '94.

I go with '93 just because the one-timer is too much of a Money Play.
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Tokyo Rude



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PostPosted: Mon Apr 28, 2014 8:42 am        Reply with quote

Ive be meaning to make a topic for years asking what are the still great sports games.
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lolipalooza



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PostPosted: Mon Apr 28, 2014 1:55 pm        Reply with quote

notbov wrote:

-Violent Storm is the best Final Fight 2, as opposed to the actual Final Fight 2

Strangely, it's not a good Vendetta sequel

Speaking of beat'em ups: Streets of Rage 2
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schroeder



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PostPosted: Mon Apr 28, 2014 2:06 pm        Reply with quote

Tokyo Rude wrote:
Ive be meaning to make a topic for years asking what are the still great sports games.

NBA Jam is the still-great sports game.

Never having played it, I respect Guilty Gear 2 for taking 'sequel as drastic re-imagining' and running with it beyond the realm of reason.

Heroes of Might and Magic 2 is my pick for 'sequel as what the original should have been'. Heroes' customizable skills were a huge step for the roleplaying-adventuring feel, and unit upgrades added some meat to the army building side. Meanwhile, the graphics are very much an evolution of the first game's Bayeux-tapestry style, rather than the slippery weird renderings of HoMM 3. And the spacious tactical maps made positioning at least seem more flexible.
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