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Glam Grimfire

Joined: 16 Dec 2011 Location: the funky western civilization
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Posted: Mon Apr 28, 2014 3:13 pm |
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I dunno if anyone will agree with me on this, but I was just thinking about it today at work and I'd have to say that Final Fantasy 12 is, even though Final Fantasy 10 is a fantastic game, just so much more and more interesting than the ones that came before it on more modern hardware. _________________
##SKELETON PARTY (new article as of 04/26/14)Grim |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Apr 28, 2014 3:16 pm |
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| Except Final Fantasy X is actually a terrible game and very few people liked or learned any design lessons from 12 as it was released so it doesn't really inform the discussion as well as we'd like |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Mon Apr 28, 2014 4:05 pm |
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I don't see what the popularity of a game has to do with it being a good sequel or not _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 28, 2014 4:11 pm |
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| Calling GG2 a sequel is a bit weird, since it really has so little to do with GG at all. Still amazed by it, though. |
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schroeder

Joined: 06 Mar 2013 Location: Interior of mind n+1
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Posted: Mon Apr 28, 2014 6:11 pm |
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| boojiboy7 wrote: |
| Calling GG2 a sequel is a bit weird, since it really has so little to do with GG at all. Still amazed by it, though. |
But it's right there in the name! If [Game Title] 2 isn't a sequel to [Game Title], I don't even know what "sequel" means. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Apr 28, 2014 7:54 pm |
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| schroeder wrote: |
| boojiboy7 wrote: |
| Calling GG2 a sequel is a bit weird, since it really has so little to do with GG at all. Still amazed by it, though. |
But it's right there in the name! If [Game Title] 2 isn't a sequel to [Game Title], I don't even know what "sequel" means. |
One would hope having anything at all to do with the mechanics of the original.
or, in the language of the OP:
"the game that best refines and isolates the successes of its antecedent while also expanding into new territories.* " |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Mon Apr 28, 2014 9:10 pm |
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| schroeder wrote: |
| Tokyo Rude wrote: |
| Ive be meaning to make a topic for years asking what are the still great sports games. |
NBA Jam is the still-great sports game. |
agreeing with this. i'd want to also add Virtua Tennis and NFL Blitz 2000 on that same list of still greats concerning "arcady takes on real life sports teams/players", but i haven't played the latter in forever, and i'm not sure if any sequel to the former has improved/perfected the same formula in the way that this thread might be talking about. i've only played the dreamcast original.
what about "extreme sports" games? SSX 3 and Tony Hawk's Pro Skater 3 would go right on there too. _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Apr 28, 2014 10:00 pm |
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NBA Street Vol.2 remains a favourite of mine though I can see other people sticking with NBA Jam for its purity. NHL 93/94 are otherwise the inevitable and correct 16-bit choices, except possibly where baseball is concerned (it's so boring as a videogame that I don't think anything since Baseball Stars 2 and/or Griffey on SNES has really improved much).
also agree that football is probably either Dreamcast-era NFL 2K/1 or 2K4/2K5. I'm not really sure that Blitz holds up, but hey, maybe. I've been having fun with the Frozen Endzone beta!
yes to Virtua Tennis and SSX3 (neo-SSX is really quite good and I would probably recommend it over 3 these days but it isn't quite as "significant"). not sure about THPS3 over 2.
soccer is still pretty contentious. I think that sim games have (fairly recently) gotten to a point where they're mostly more fun and more interesting than even the best arcadey alternatives (e.g. Sega Soccer Slam). Winning Eleven was pretty consistently named better than FIFA until 2012, which was a phenomenal installment (even if, like me, you have only a passing interest in the genre and hadn't played a soccer game in years, the difference is now much more a matter of opinion). not much has changed since then other than PS4 graphics, and it was one of the (relatively few) years that the PC version was at feature parity with the consoles, so that would be my starting point for the curious. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Apr 28, 2014 10:10 pm |
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| It makes me sad that this thread has reached page 3 and nobody mentioned Star Control 2 yet. It's a fantastically ambitious (and successfully so) expansion on the basic battle mechanics of the first game into a vast space exploration action-RPG where the battles are a minigame (that is itself hugely improved by a doubling of the ship roster). |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Apr 28, 2014 11:32 pm |
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| oh shit yeah! Star Control 2 is actually my canonical "first modern still-playable/compelling/well-written western RPG" (it came out a few months after Ultima VII but fuck it) |
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Deets

Joined: 05 Dec 2006
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Posted: Mon Apr 28, 2014 11:38 pm |
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| Felix wrote: |
| oh shit yeah! Star Control 2 is actually my canonical "first modern still-playable/compelling/well-written western RPG" (it came out a few months after Ultima VII but fuck it) |
Reading the CRPG Addict drives this home so hard. |
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Ronk saucy Scott Pilgrim fanfic

Joined: 29 Dec 2008
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Posted: Tue Apr 29, 2014 12:05 am |
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| Felix wrote: |
NBA Street Vol.2 remains a favourite of mine though I can see other people sticking with NBA Jam for its purity. NHL 93/94 are otherwise the inevitable and correct 16-bit choices, except possibly where baseball is concerned (it's so boring as a videogame that I don't think anything since Baseball Stars 2 and/or Griffey on SNES has really improved much).
also agree that football is probably either Dreamcast-era NFL 2K/1 or 2K4/2K5. I'm not really sure that Blitz holds up, but hey, maybe. I've been having fun with the Frozen Endzone beta!
yes to Virtua Tennis and SSX3 (neo-SSX is really quite good and I would probably recommend it over 3 these days but it isn't quite as "significant"). not sure about THPS3 over 2. |
oh yeah i forgot about NBA Street Vol. 2, that's a great choice. and i haven't played any of the NFL 2K games since they came out, so i can't offer much on their "still good" power, and i'm pretty much the same way with Blitz, but i played Blitz a lot back then.
i only put THPS 3 (slightly) above 2 for the revert and how pretty much after that most trick additions were superfluous, but i'm sure people would say that about revert as well. _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Apr 29, 2014 12:54 am |
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| Oh, and another one I forgot: Fight Night Champion. Almost more of a fighting game but I don't think anyone who's particularly into fighting games counts it that way. It's also one of the best looking games from last Gen and extremely cheap because they sell the various modes piecemeal and the completely uncompelling online is the most expensive. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Apr 29, 2014 12:16 pm |
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Fight Night Round 3 was my fightnight jam, but yeah, that series definitely got better with each iteration.
Star Control 2 was so much of a development over the first that it makes the first just not even a thing.
I really liked SSX On Tour a lot more than anyone else, but yes SSX3 is what to give it to. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Tue Apr 29, 2014 2:48 pm |
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| I said it a few months ago but I really think it's a shame that SC2 never got an SNES port, which I'm fairly certain would've been narrowly feasible (less narrowly if using one of the special chips later on), particularly as its roots as an action game mean that it actually has a four-button control setup rather than using nearly every key on the keyboard as was typical of that era. Not enough people fondly remember a DOS/3DO-only game from 1992, and I think that's largely because of cost, perhaps as well as the lack of clearly-bounded "retro" hardware generations to get nostalgic about or inspire remakes. At least it's open-source now so it's been ported to Linux and Wii and PSP and Android and every other platform that gets emulator ports. Honestly every bit as fun and interesting as X-Com and Fallout and the other greats from that milieu -- if it's a little more foundational than some of the better-known late 90s stuff, it really isn't any less playable or polished. |
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Talbain

Joined: 14 Jan 2007
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Posted: Wed Apr 30, 2014 3:42 am |
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| lolipalooza wrote: |
| notbov wrote: |
-Violent Storm is the best Final Fight 2, as opposed to the actual Final Fight 2
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Strangely, it's not a good Vendetta sequel
Speaking of beat'em ups: Streets of Rage 2 |
Yeah, Streets of Rage 2 is still my favorite beat em' up/belt-scroller. And as a sequel it's a huge improvement. To this day I've never been able to beat Mania difficulty without modifying lives and continues. I'm pretty sure Mania is intended as a two-player mode though, as it's infinitely more manageable with a second person. Still hard though. _________________
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RT-55J maverick

Joined: 15 Mar 2010 Location: Elsewhere
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Posted: Wed Apr 30, 2014 5:23 am |
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| Star Fox 2 |
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RadRad

Joined: 31 Jul 2013
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Posted: Thu May 01, 2014 3:55 pm |
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I'm also going to have to second Mother 3.
Mother 3 is pretty much the same as Earthbound, visually (though sharper on design), but streamlines EVERYTHING "technical".
The new Rhythm Battle combat system, which isn't necessary but is quite intricate.
The "health odometer" falling or increasing with health and damage, but can be put to a halt or slow down with healing or an end of a battle.
Running.
Saving and money system.
Menus.
It's just perfect.
And also second Felix on Rhythm Tengoku being a "sequel" to WarioWare.
Which would also probably mean Rusty's Real Deal Baseball would be the best sequel to Rhythm Heaven....Heh. _________________ http://www.iamthefourth.com/ |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu May 01, 2014 4:11 pm |
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| another entry, which is nowhere near some of the greats mentioned itt but is consistent with the discussion (though I know there are those who prefer the simplicity of the original): Paper Mario 2. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu May 01, 2014 5:06 pm |
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| RadRad wrote: |
| The "health odometer" falling or increasing with health and damage, but can be put to a halt or slow down with healing or an end of a battle. |
p sure this was in eb |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu May 01, 2014 5:13 pm |
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| Talbain wrote: |
| I'm pretty sure Mania is intended as a two-player mode though, as it's infinitely more manageable with a second person. Still hard though. |
once you know all the tricks and/or are patient enough to use safe strats, the decrease in enemies and health in 1p can actually make it a lot more manageable than otherwise. i suppose character preference makes a difference too, though. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Thu May 01, 2014 5:32 pm |
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| analogos wrote: |
| RadRad wrote: |
| The "health odometer" falling or increasing with health and damage, but can be put to a halt or slow down with healing or an end of a battle. |
p sure this was in eb |
it was but less usably so other than in Magicant and maybe one other spot |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu May 01, 2014 5:46 pm |
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| also, yeah. SoR2 explored, improved and iterated upon not only itself, but also the otherwise genre defining seminal standard Final Fight in one clean stroke. the belt scroll genre is a wasteland of sub-Golden Axe clones to this day. that very little has come particularly close to challenging its relevance decades later puts it pretty firmly in the running for best sequel imo |
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RadRad

Joined: 31 Jul 2013
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Posted: Thu May 01, 2014 6:53 pm |
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| analogos wrote: |
| RadRad wrote: |
| The "health odometer" falling or increasing with health and damage, but can be put to a halt or slow down with healing or an end of a battle. |
p sure this was in eb |
Yeah, but not nearly as fine-tuned as Mother 3. Which feels much more real-time on its calculations. I just finished Mother 3 last week, and starting Earthbound right afterwards (first time), there's quite a difference on the mechanic and timing.
Mother 3 handles it in a way that it makes it much more detrimental to the battle.
I would also say Metal Gear Solid 2: Sons of Liberty is a great nomination...
And Fire Emblem: Awakening, anyone? _________________ http://www.iamthefourth.com/ |
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T.
Joined: 11 Mar 2009
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Posted: Thu May 01, 2014 8:55 pm |
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| RadRad wrote: |
| And Fire Emblem: Awakening, anyone? |
aww what? better than 4 and 5?? (if so i need to play it) _________________ o tempora, o mores |
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Talbain

Joined: 14 Jan 2007
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Posted: Thu May 01, 2014 11:22 pm |
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| analogos wrote: |
| Talbain wrote: |
| I'm pretty sure Mania is intended as a two-player mode though, as it's infinitely more manageable with a second person. Still hard though. |
once you know all the tricks and/or are patient enough to use safe strats, the decrease in enemies and health in 1p can actually make it a lot more manageable than otherwise. i suppose character preference makes a difference too, though. |
When I was at my best with the game, I was able to get to Stage 8 but got stuck on the death elevator due to all the R-Bears and Robot assholes. I typically played Axel or Max, usually Max because his suplexes and slams do tons of damage and have weird (but useful!) AoE hitboxes.
Stage 7 with all the ninjas and kickboxers tended to drain off a lot of my lives.
Also, Earthbound surely didn't invent rolling healthbars, but the way in which they implemented it was exactly what the game needed to be able to maintain challenge over the length of the game. It was an enormously smart design decision that has never been replicated for reasons I still cannot understand in jRPGs. It's one of the only ways I've seen that effectively conveyed tension to turn-based battles. _________________
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1CC

Joined: 08 Oct 2010
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Posted: Fri May 02, 2014 10:48 am |
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I prefer Bare Knuckle 3 to Streets of Rage 2.
| Ronk wrote: |
| schroeder wrote: |
| Tokyo Rude wrote: |
| Ive be meaning to make a topic for years asking what are the still great sports games. |
NBA Jam is the still-great sports game. |
agreeing with this. i'd want to also add Virtua Tennis and NFL Blitz 2000 on that same list of still greats concerning "arcady takes on real life sports teams/players", but i haven't played the latter in forever, and i'm not sure if any sequel to the former has improved/perfected the same formula in the way that this thread might be talking about. i've only played the dreamcast original.
what about "extreme sports" games? SSX 3 and Tony Hawk's Pro Skater 3 would go right on there too. |
To my knowledge, Virtua Tennis 2 and 3 were straight up improvements and rendered the earlier versions obsolete. I don't know about 2009 and 4 though, which both have been original home releases instead of arcade ports. Also Mario Tennis is Virtua Tennis at heart. Also, also Final Match Tennis is still the best tennis game imho,
| Felix wrote: |
| soccer is still pretty contentious. I think that sim games have (fairly recently) gotten to a point where they're mostly more fun and more interesting than even the best arcadey alternatives (e.g. Sega Soccer Slam). Winning Eleven was pretty consistently named better than FIFA until 2012, which was a phenomenal installment (even if, like me, you have only a passing interest in the genre and hadn't played a soccer game in years, the difference is now much more a matter of opinion). not much has changed since then other than PS4 graphics, and it was one of the (relatively few) years that the PC version was at feature parity with the consoles, so that would be my starting point for the curious. |
Don't forget the Wii Playmaker series, which offered something amazingly different. |
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Kinto
Joined: 16 Feb 2011 Location: LANDAN
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Posted: Fri May 02, 2014 12:09 pm |
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IDK man, Star Fox 2 is a pretty neat game artifact and tech demo and the system map was a cool idea but I thought the actual action/level design in the game was pretty bullshit.
I don't think Starfox has ever had a good sequel :C _________________
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meauxdal militant atheist

Joined: 07 Dec 2006 Location: georgia, usa
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Posted: Fri May 02, 2014 4:04 pm |
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one of the armored core games...
i haven't played them all, so i couldn't tell you. for answer is pretty amazing, and a great refinement of 4. they love to tweak things on armored core, i love it. armored core is like the perpetual pet project. i literally fantasize about being able to design games sort of in the design-build-and-fight-mecha all day every day style. to fuse it with exploration gameplay taking bits from resource gathering games like minecraft or don't starve and adding bosses you can fight with your mecha while exploring between arena battles and _________________
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another god
Joined: 04 Dec 2006
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Posted: Fri May 02, 2014 5:19 pm |
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re: composerzane - so you mean you fantasize about designing the souls games. _________________ interdimensional |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat May 03, 2014 11:32 pm |
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So are we counting spiritual sequels (and I assume we are if people are talking about the Souls games)? If so I'll throw in Sleeping Dogs as sequel to the True Crime games since it originally started out development as True Crime: Hong Kong, the third in the series.
Also Halo 1 as a spiritual sequel to the Marathon games fits as well. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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1CC

Joined: 08 Oct 2010
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Posted: Sun May 04, 2014 9:09 am |
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| Kinto wrote: |
| I don't think Starfox has ever had a good sequel :C |
You don't like 64? |
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Talbain

Joined: 14 Jan 2007
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Posted: Sun May 04, 2014 9:38 am |
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| analogos wrote: |
| also, yeah. SoR2 explored, improved and iterated upon not only itself, but also the otherwise genre defining seminal standard Final Fight in one clean stroke. the belt scroll genre is a wasteland of sub-Golden Axe clones to this day. that very little has come particularly close to challenging its relevance decades later puts it pretty firmly in the running for best sequel imo |
Still also has one of the best final boss battles ever.
No one forgets that laugh. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sun May 04, 2014 10:14 am |
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| 1CC wrote: |
| Kinto wrote: |
| I don't think Starfox has ever had a good sequel :C |
You don't like 64? |
it's a good game, but as a sequel, it's not much more than the first game with fancier graphics _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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another god
Joined: 04 Dec 2006
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Posted: Sun May 04, 2014 2:38 pm |
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I dunno, dude, sometimes the first game but fancier can be cool. _________________ interdimensional |
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1CC

Joined: 08 Oct 2010
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Posted: Mon May 05, 2014 9:54 am |
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I was quite disappointed when I rented 64 back in the day, because I found it to be way easier compared to the first game. _________________ pls ignore me i'm a shithead |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Mon May 12, 2014 8:35 am |
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I've talked about it on podcasts before, but I think Mortal Kombat II is a fantastic sequel that does everything right. It dove headfirst into exploring the weird stolen Big Trouble in Little China aesthetic of the first, ran with the rumored secrets culture that popped up around the first, went nuts with the different ways to finish your opponents and took strides towards making the weird fighting system an actual fun game to play.
I also think Shenmue 2 did an amazing job of subverting the feel of the first game (going from big man in town to fish out of water in Hong Kong) giving you loads more stuff to do and participate in, creating more exciting scenarios for both the direct controlled action and QTEs, including an incredibly exciting climax where you basically come face to face with your father's killer, and then after a whole game of fixing players' issues with the first (like being able to speed up time and giving you really easy ways to make unlimited money) and making the overall situation more involving and fun, it hits you with like 2 hours of just slowly walking through the woods talking about plants and animals as if to say, "You didn't like the boring parts of Shenmue 1? Guess what? That's what this series is all about and you're just going to have to deal with it because I'm Yu Suzuki." And then Yu Suzuki hiked up his high waisted jeans, slid on his sunglasses and drove off in his Ferrari to go live in a cave and paint for the rest of his life. _________________
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